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JustFun
24-09-2017, 18:46
Hello guys, I have seen there are a lot of threads by some of you asking for best compression methods for 'specific' games.
So lets prevent spamming the forum with those threads and keep all of the questions and answers in one place, it will be easier for everyone.

So please share your best compression methods here for specific games, or if you want to know what is the best compression for a particular game please ask here.

Thank you!

An INDEX for the games discussed in this thread can be found HERE (http://fileforums.com/showthread.php?t=101639)

Grumpy
24-09-2017, 19:22
Keep it to 'specific' games please or posts will be removed.

.... and Thankyou JustFun ;)

lolaya
24-09-2017, 19:26
Lets keep it to 'specific' games please. What game are you wanting compression for?

.... and Thankyou JustFun ;)

FIFA17
Mad Max
Hellblade Senuas Sacrifice
Rise of the Tomb Raider
PRO EVOLUTION SOCCER 2018

JustFun
24-09-2017, 20:03
Well for Mad Max, I`ve got the best results using pZlib+srep+lzma
Havent tested them yet but for Rise of the Tomb Raider and Hellblade-pZlib+srep+lzma too. Someone pls correct me if I am wrong with the better compression methods.

KaktoR
24-09-2017, 23:40
Hellblade Senuas Sacrifice
pzlib+srep+lzma = 8,28GB

Update:
*.pak => pzlib:m2:st50p:t4:c32m:rx:x+srep+lzma
*.bik => bpk
*.* => srep+lzma

7.66GB


---------------------------------
Mad Max
*.arc
xtool:c32m,t4:zlib+srep+lzma = 3.87GB

*.*
srep+lzma2 = 89MB

= total of 3.96GB

KaktoR
25-09-2017, 13:25
For example:
[code][External compressor:pzlib]
header = 0
packcmd = _Compressors\pZLib e {options} -c32m -t25p - -o - $$arcdatafile$$.tmp -o - <stdout>
unpackcmd = _Compressors\pZLib d {options} -t100p - -o - <stdin> <stdout>

[External compressor:srep]
header = 0
packcmd = _Compressors\srep64 {options} -m5f $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
unpackcmd = _Compressors\srep {options} -d -s - - <stdin> <stdout>[code]

Just a hint, if you select no smilies in text, under misc options, then you wont have them showing up where you don't want them, especially in posts like this one. >pakrat2k2

elit
25-09-2017, 18:11
You can chain ztool for games like Ghost Recon Wildlands that use both lzo and some zlib streams, like this for example:

[External compressor:pzlib,plz4,plzo,pzstd]
header = 0
packcmd = ZTool e:{compressor}{:option} - - <stdin> <stdout>
unpackcmd = ZTool d:{compressor}{:option} - - <stdin> <stdout>

-m5 -mc-delta -mc:rep/srep64:m5f:mem2gb:s128gb:l1k -mc$default,$precomp,$obj:+plzo+pzlib"

In the above we first pass it through lzo precompress filter and then to pzlib. Pzlib filter will also look into data that was precompressed from lzo as well as outside it. If data inside lzo's were also zlibed those will be additionally processed.
Btw for srep you absolutely have to use "s" option if you pipe its input:

[External compressor:srep64]
packcmd = srep64avx2 {options} - - <stdin> <stdout>
unpackcmd = srep64avx2 -d {options} - - <stdin> <stdout>

^then you save space and time as data are streamed directly: ztool:plzo=>ztool=>pzlib=>srep but you have to use "s" option and you have to take into account preprocessed size after ztool!

Another game where you can chain ztool is Mirror's Edge Catalyst, there you chain plz4=>pzlib.

Razor12911
25-09-2017, 21:42
Well for Mad Max, I`ve got the best results using pZlib+srep+lzma
And for Fifa 17, I would say the best solution is to use ZTool(pzstd+srep+lzma)
Havent tested them yet but for Rise of the Tomb Raider and Hellblade, i`d say pZlib+srep+lzma too. Someone pls correct me if I am wrong with the better compression methods.

pzstd only works on Mass Effect Andromeda

elit
26-09-2017, 03:52
I don't know why anyone don't upload file .rar with compressor files I needed .

I dont know why people who lack basic navigation skills, thinking, orientation and computer knowledge try to dwell into such difficult subjects as advanced (pre)compression. Whats next, guy trying to code its own precompressor asking how to use compiler/Windows?

KaktoR
26-09-2017, 05:29
^Exactly this!

This was mentioned 1000 times before in this forum. From now on just ignore :)

EzzEldin16
26-09-2017, 14:16
Made man (old game) : srep + xz - - 1.391gb --> 931mb
BeamNG Drive 0.10 : srep +xz - - 6,718gb --> 1.960gb
Prototype 1 , 2 : pzlib v3 (by razor) + srep + xz - - 8.349gb --> 6.621gb / 7.312gb --> 4.700
Devil May Cry V : srep + xz - - 11.542gb --> 8.237gb
Crysis 2 : pzlib v3 + srep + xz - - 8,168gb --> 5.725gb
Payday 2 : srep + xz - - 19.479gb --> 3.671gb
FIFA 13 : pzlib v3 + srep + xz - - 7,109gb --> 3.444gb
The Sabotuer : srep + xz - - 7.404gb --> 3.687gb
Painkiller Hell and Damnation Collecters Edition : srep + xz - - 13.175gb --> 5.531gb
Ninja Blade : pzlib v3 + srep + xz - - 4.847gb --> 2.526gb
Outlast Whistle Blower : srep + xz - - 6.422gb --> 3.442gb
Firewatch : xz - - 3,741gb --> 1,384gb
Duke Nukem Forever : srep + xz - - 7,066gb -->3.631gb
Dark : xz - - 3.194gb --> 1.859gb
Demolish and Build Company 2017 : srep + xz - - 3,334gb --> 1,953gb
Hunted one step too far : xz - - 2.709gb --> 1.209gb
Joana's Life : xz - - 5,315gb --> 2.277gb
Oxenfree : xz - - 2,282gb --> 1.193gb
Stolen : srep + xz - - 2,827gb --> 1.678gb
The Forest : srep + xz - - 1,143gb --> 669mb
Wick : xz - - 659mb --> 220mb
Universe Sandbox 2 : srep + xz - - 2,801gb --> 461mb
We Happy Few : srep + xz - - 5,161gb --> 2.638gb
Turok : srep + xz - - 16,270gb --> 8.407gb
Alpha Protocol : pzlib v3 + srep + xz - - 11,812gb --> 5.460gb

( used latest applications )

Posting more soon ...

Grumpy
26-09-2017, 18:04
All Irrelevant Pestering posts have been removed, (this means most of your posts 'lolaya' have been deleted) keep it to asking about 'specific' games please.

lolaya
26-09-2017, 18:09
@Grumpy@ thank you

please delete my all posts by lolaya and all threads started by lolaya :)

no delete this : http://fileforums.com/showpost.php?p=462568&postcount=3

lolaya
26-09-2017, 18:27
I do not speak English.,
It is very difficult to understand the talk here .. I do not know how to talk to friends .. but I try to talk to everyone.

I need to use Easy Compressor .. no more. -_-

edit : I'm here since 2011 .. I do not understand anything .. but I love this place ♥: D ...

78372
26-09-2017, 19:39
GTA IV: The Complete Edition

Masks:
$zlib
*.img
$bik
*bik

Method: srep+lzma/$zlib=srep+pzlib+srep+lzma/$bik=srep


Here I used srep+pzlib+srep+lzma for zlib because there are many same img files in complete edition, and using srep before pzlib significantly reduces compression time.

Game Size: 30.9GB(approx)
Final Size: 16.4GB(approx)

Chayan Manna
27-09-2017, 00:17
Crysis 2 Maximum Edition:
From 9.19 GB ->> 6.27 GB
Used Method: pZLib+Srep+delta+lzma
Parameter: pzlib+srep:m3f:l256+delta+lzma:512mb:normal:bt4:27 3:mc1000:lc8

The latest version of pZLib is used with latest reflate libs. :)

felice2011
27-09-2017, 00:19
GTA IV: The Complete Edition

Masks:
$zlib
*.img
$bik
*bik

Method: srep+lzma/$zlib=srep+pzlib+srep+lzma/$bik=srep


Here I used srep+pzlib+srep+lzma for zlib because there are many same img files in complete edition, and using srep before pzlib significantly reduces compression time.

Game Size: 30.9GB(approx)
Final Size: 16.4GB(approx)

Someone who uses is recognizing the potential of masked methods.
Have you tried to use nanozip or razor compressors in the "void" mask? Or in your case "/$bik".

78372
27-09-2017, 00:29
I use my own masks dude. Razor and nanozip compressors are too slow while compressing, so I do not use them. But you may get about 14.x gb or less by razor I think.

felice2011
27-09-2017, 00:38
I use my own masks dude. Razor and nanozip compressors are too slow while compressing, so I do not use them. But you may get about 14.x gb or less by razor I think.

OK, But did you test the compression time on the 30 gb sample, with your method, and with the use of nz or rz?

78372
27-09-2017, 00:49
No, didn't tried with them.

felice2011
27-09-2017, 00:53
No, didn't tried with them.

Ok:)

elit
27-09-2017, 05:24
GTA IV: The Complete Edition
Here I used srep+pzlib+srep+lzma for zlib because there are many same img files in complete edition, and using srep before pzlib significantly reduces compression time.
Final Size: 16.4GB(approx)

This is interesting, I thought "dedup" methods are for this purpose? Also, how come this does not disturb data and headers making pzlib not applicable?

78372
27-09-2017, 05:33
This doesn't makes pzlib non-applicable, try yourself ;) Take two same zlibbed file with different names, use srep+pzlib, you will see.

Chayan Manna
27-09-2017, 07:10
Max Payne 3 The Complete Edition:
From 32.47 GB ->> 16.4 GB

Used Method:
For zlib files: pZLib+Srep+delta+lzma
Parameter: pzlib+srep:m3f:l256+delta+lzma:512mb:normal:bt4:27 3:mc1000:lc8
For audio files: msc(tak)+Srep+delta+lzma
Parameter: msc+srep:m3f:l256+delta+lzma:512mb:normal:bt4:27 3:mc1000:lc8
For video files: delta+lzma
Parameter: delta+lzma:512mb:normal:bt4:27 3:mc1000:lc8

Took a lot of time to process srep, because my RAM is 8 GB.

The latest version of pZLib is used with latest reflate libs. :)

Note: If you increase the RAM usage of LZMA the ratio will be better, but it will take more ram to compress & decompress also.... But decompression speed will increase.
For example: in this parameter "lzma:512mb:normal:bt4:27 3:mc1000:lc8" the RAM usage is 512 MB (at decompression) & it will take 5384 MB (approx) RAM to compress.

78372
27-09-2017, 07:52
Just Cause 2

Game Size: 3.97GB after removing unnecessary audio files
Final Size: 1.1GB(Approx)
Method: pZlib:m2+srep:m3f+lzma:177mb:ultra:bt4:fb273:mc100 0000:lc8



@Moderators
What about creating an index for this thread at the first post?

KaktoR
27-09-2017, 08:45
I don't think mods would update a third index, it'a alot of work.

Maybe someone (you?) could get ownership of first post and update it from time to time.

78372
27-09-2017, 08:53
:3 Nah, I am just asking for this if possible, I seriously have no time for do so :P

Razor12911
27-09-2017, 10:28
I think putting games and their methods here is a terrible idea because there are so many of them, the wise solution to this is narrowing down the field, game engines for example or picking games as a series. for example, all Assassins Creed games are lzo compressed, use the method plzo+srep+lzma for all, because listing all the AC series just makes the thread difficult to read or the index you're suggesting.
For example I already see GTAIV and Max Payne 3, next we'll probably see GTAV, what we could have said all in all is pzlib+srep+lzma for all games that use the RAGE Engine which is what they use.
https://en.wikipedia.org/wiki/Rockstar_Advanced_Game_Engine
there is the list of games, what people could do is
put an engine with the link on a site like wikipedia that has list of games then put the method that should be used.

elit
27-09-2017, 11:36
Most of major Ubisoft games: -plzo(+pzlib)+srep+lzma
Most of major past EA games: -plz4(+pzlib)+srep+lzma
Most of major recent EA games: -pzstd(+pzlib)+srep+lzma

Or I will simplify it further:
Almost-everything-out-there: -ztool(x2)+srep+lzma

Case closed :D

Chayan Manna
27-09-2017, 11:49
I think putting games and their methods here is a terrible idea because there are so many of them, the wise solution to this is narrowing down the field, game engines for example or picking games as a series. for example, all Assassins Creed games are lzo compressed, use the method plzo+srep+lzma for all, because listing all the AC series just makes the thread difficult to read or the index you're suggesting.
For example I already see GTAIV and Max Payne 3, next we'll probably see GTAV, what we could have said all in all is pzlib+srep+lzma for all games that use the RAGE Engine which is what they use.
https://en.wikipedia.org/wiki/Rockstar_Advanced_Game_Engine
there is the list of games, what people could do is
put an engine with the link on a site like wikipedia that has list of games then put the method that should be used.

Yeah, I agree with you, but there are some games which use same engine but same methods couldn't be applied on them.
For Example: Crysis 2 & Crysis 3 use same engine, which is Cry Engine 3 but pZLib can precompress Crysis 2 & for Crysis 3, the files are encrypted. So they must be decrypeted first before using any compression.
I know this is not a good example but it occurs sometimes. :)

felice2011
27-09-2017, 12:09
The problem with this thread, is the list is messy between one page and the other, for those who are looking for a compression method on a particular game, the only solution is to create an index on the front page, with the collection of games and related methods tested by users.:rolleyes:;)

KaktoR
27-09-2017, 12:21
for example, all Assassins Creed games are lzo compressed, use the method plzo+srep+lzma for all

Have tested a while back with AC2, ACB and ACR. Didn't work on those titles.

elit
27-09-2017, 12:52
Max Payne 3 The Complete Edition:
Parameter: msc+srep:m3f:l256+delta+lzma:512mb:normal:bt4:27 3:mc1000:lc8

I see you use highest "lc" parameter for lzma. Can you tell me your general experience with it? Is it much better in general game compression usage or all usages in general? And what gain can be expected from it vs default?
Thank you

Chayan Manna
27-09-2017, 12:55
Have tested a while back with AC2, ACB and ACR. Didn't work on those titles.

Yeah, because the game engines are different.
For AC2, ACB and ACR the Engine is "Anvil" which don't use lzo.
Fro AC3, Liberation, ACBF, Rogue it's AnvilNext.
And for ACUnity, Syndicate it's AnvilNext 2.0.
AnvilNext & AnvilNext 2.0 may be precompressed with plzo, I think...

Chayan Manna
27-09-2017, 13:11
I see you use highest "lc" parameter for lzma. Can you tell me your general experience with it? Is it much better in general game compression usage or all usages in general? And what gain can be expected from it vs default?
Thank you

There may be LZMA1 streams that have lc>3 which is default. So, better compression ratio may be gained by lc8. But using highest lc may increase the compression time a bit.
I tested it with several files & almost every time I got the best ratio with lc8.

Razor12911
27-09-2017, 15:40
Have tested a while back with AC2, ACB and ACR. Didn't work on those titles.

Either they are exceptions due to the fact that they don't use lzo or the tool does not support them. plzo is not universal.

Gupta
27-09-2017, 17:51
The problem with this thread, is the list is messy between one page and the other, for those who are looking for a compression method on a particular game, the only solution is to create an index on the front page, with the collection of games and related methods tested by users.:rolleyes:;)

think if a novice read those post, shouldn't he will be benefitted from that, will save us one or to "how they compress" it threads

ont more thing
don't use delta on game, that will increase the compression ratio
srep+lzma is always the best

Chayan Manna
27-09-2017, 20:52
ont more thing
don't use delta on game, that will increase the compression ratio
srep+lzma is always the best

delta don't increase the ratio always, it's true that sometimes it increase the ratio, but for some files it also gives better ratio.
So, before compression one file from a branch of file type may be checked by once with delta+lzma & once with only lzma. With that one can determine, if delta is increasing or decreasing the ratio for that file type.
For me, I always check with this method & after that if delta decreases the ratio, only then I use it in compression. For those games which I've posted delta does the good job, that's why I used it on them. :)

Chayan Manna
27-09-2017, 20:55
Either they are exceptions due to the fact that they don't use lzo or the tool does not support them. plzo is not universal.

Yeah, they don't use lzo. :)

Razor12911
27-09-2017, 21:40
Have tested a while back with AC2, ACB and ACR. Didn't work on those titles.

Yeah, because the game engines are different.
For AC2, ACB and ACR the Engine is "Anvil" which don't use lzo.
Fro AC3, Liberation, ACBF, Rogue it's AnvilNext.
And for ACUnity, Syndicate it's AnvilNext 2.0.
AnvilNext & AnvilNext 2.0 may be precompressed with plzo, I think...

Yeah, they don't use lzo. :)

http://wiki.tbotr.net/index.php?title=Assassins_Creed:Forge_Files

Chayan Manna
27-09-2017, 21:57
http://wiki.tbotr.net/index.php?title=Assassins_Creed:Forge_Files

OK, so, they use lzo but can't be processed with plzo.
I checked earlier in another site & they were telling that these game don't have lzo, That's why I posted the lines. Sorry for the complications. :)

Grumpy
28-09-2017, 20:39
@Moderators
What about creating an index for this thread at the first post?

I don't think mods would update a third index, it'a alot of work.

@78372
Although I always appreciate suggestions etc KaktoR has answered this perfectly, the idea is to make it easier for Mods not harder. Keeping Index's updated regularly can be very time consuming ... trust me I know Ive been updating one for the last 12 years. ;)
We try our best to make the site easy for members as well but it is not always possible to please everyone.

I think putting games and their methods here is a terrible idea because there are so many of them, the wise solution to this is narrowing down the field, game engines for example or picking games as a series. for example, all Assassins Creed games are lzo compressed, use the method plzo+srep+lzma for all, because listing all the AC series just makes the thread difficult to read or the index you're suggesting.
For example I already see GTAIV and Max Payne 3, next we'll probably see GTAV, what we could have said all in all is pzlib+srep+lzma for all games that use the RAGE Engine which is what they use.
https://en.wikipedia.org/wiki/Rockstar_Advanced_Game_Engine
there is the list of games, what people could do is
put an engine with the link on a site like wikipedia that has list of games then put the method that should be used.

I will keep an eye on how the thread goes for a few weeks, after a few weeks we will see what may be able to be changed to make it easier for everyone.
Suggestions or ideas are always welcome but as you know we cant always implement them smoothly and easily. ;)

Dansoft
29-09-2017, 14:39
best compression for fifa 17 please

schadow777
30-09-2017, 02:14
Please any method for sleeping dog

lolaya
30-09-2017, 02:16
well for mad max, i`ve got the best results using pzlib+srep+lzma
and for fifa 17, i would say the best solution is to use ztool(pzstd+srep+lzma)
havent tested them yet but for rise of the tomb raider and hellblade, i`d say pzlib+srep+lzma too. Someone pls correct me if i am wrong with the better compression methods.

best compression for fifa 17 please

:d

JustFun
01-10-2017, 10:05
Sleeping Dogs as far as I know: pZlib+srep+lzma

and for Fifa 17 dunno, i thought pzstd but as Razor19211 stated it only works for ME:A.

Razor12911
01-10-2017, 10:09
FIFA 17 is zstd compressed, just that support of FIFA 17 was not added in pzstd.

KaktoR
01-10-2017, 10:34
I wish you could come back and do some magic in additional scanners :)

WilliamFS
02-10-2017, 01:35
Hi, I'm new here!

Which the best method to compress Metal Gear Rising Revengeance without replace video files?

Well, actually I don't need a strong compression, if fit into a bluray disc will be good enough!

Thanks!

EDIT: Using BlackBox script I got it, insignificant reduction, but enough to put in bluray disc!

schadow777
04-10-2017, 05:53
Guys can i compress FIFA 14 and 15 with pzstd

doofoo24
04-12-2017, 08:59
Yeah, I agree with you, but there are some games which use same engine but same methods couldn't be applied on them.
For Example: Crysis 2 & Crysis 3 use same engine, which is Cry Engine 3 but pZLib can precompress Crysis 2 & for Crysis 3, the files are encrypted. So they must be decrypeted first before using any compression.
I know this is not a good example but it occurs sometimes. :)

any idea how to r-encrypted after decrypeted ?

oltjon
04-12-2017, 10:25
I do not think it's possible

doofoo24
04-12-2017, 11:10
so using hex editor work but manually...
anyone know CMD line for hex editor to apply change like batch file ?

Morgrel
11-12-2017, 05:02
Can u make an index? like the index of games?

kassane
11-12-2017, 08:21
What is the best method to compress Divinity Original Sin?
I have already tried to use pzlib and ztool (lz4) and did not have a satisfactory result.

KaktoR
11-12-2017, 08:55
I guess game archives are encrypted or already compressed? Don't have the game.

JustFun
11-12-2017, 09:38
Index added to the first post, lets see how it will work out.

kassane
11-12-2017, 11:37
I guess game archives are encrypted or already compressed? Don't have the game.

They are already compressed to LZ4. I extract to use a translation in my native language. I will try to compress with some already extracted (* .pak) files.

This application extracts the pak files

dixen
16-12-2017, 09:29
What about compression method The Witcher 3 GOTY?

JustFun
16-12-2017, 10:00
PZlib+Srep+LZMA/LZMA2 for Witcher 3.

KaktoR
17-12-2017, 03:34
PZlib+Srep+LZMA/LZMA2 for Witcher 3.

6xDVD5, at least with one language (german).

I think RZ is better, but takes 100 years and i don't know if it will reduce the size significant. Feel free to test :D

Simorq
17-12-2017, 06:43
Witcher 3 EN
pzlib+srep+lzma2+diskspan:1024mb:1110mb
http://uupload.ir/files/rghv_2017-12-17_181026.jpg


Rise Of The Tomb Raider 20 Years Celebration EN
pzlib+srep+lzma2+diskspan:1024mb:1110mb
http://uupload.ir/files/u97o_rottr20yc.jpg


DiRT 4 4xDVD5
pzlib+srep+lzma:a1:mfbt4:d256m:fb273:mc1000000000: lc8+diskspan:1110mb:1120mb

KaktoR
17-12-2017, 06:47
26,1GB

pzlib3+srep+lzma

1 language

dixen
18-12-2017, 01:11
Rise Of The Tomb Raider 20 Years Celebration EN
pzlib+srep+lzma2+diskspan:1024mb:1110mb
http://uupload.ir/files/u97o_rottr20yc.jpgHmmm
Rise Of The Tomb Raider 20 Years Celebration RU+EN - 15,4 gb
pzlib+srep+lzma2 (*.tiger common) - 13,2 gb
pzlib+msc+srep+lzma2 (*.tiger localization two language) (msc with -mp3=2 parameter detected) - 1.3 gb
srep+lzma2 (video and *.dll)- 0.8 gb
http://f4.s.qip.ru/jjb2KJle.png

Simorq
18-12-2017, 03:43
Hmmm
Rise Of The Tomb Raider 20 Years Celebration RU+EN - 15,4 gb
pzlib+srep+lzma2 (*.tiger common) - 13,2 gb
pzlib+msc+srep+lzma2 (*.tiger localization two language) (msc with -mp3=2 parameter detected) - 1.3 gb
srep+lzma2 (video and *.dll)- 0.8 gb
http://f4.s.qip.ru/jjb2KJle.png

MSC Ratio is sometimes more.:rolleyes:
I used Max pZLib mode.:D
pzlib:max:sd1024:c32m:t25p

dixen
19-12-2017, 04:38
Witcher 3 ENWhat best compression method for sound *.w3speech files?

Simorq
19-12-2017, 06:46
What best compression method for sound *.w3speech files?

I do not know
But QuickBMS best approach.

dixen
21-12-2017, 12:50
Crysis
Crysis 2 Maximum EditionpZlib+srep+lzma/lzma2
Crysis 3*.PAK files is encrypted. Not compressed

KaktoR
21-12-2017, 13:29
*.PAK files is encrypted. Not compressed

You can decrpyt them, but i don't know if game will work with modified game archives.

dixen
21-12-2017, 20:03
You can decrpyt them, but i don't know if game will work with modified game archives.

I know. But game not will work with modified game archives

ZakirAhmad
08-01-2018, 07:59
what precompressor works on titanfall 2 files?

dixen
15-01-2018, 12:17
Bioshock Infinite (RUS+ENG VOICE) 12.4 gb

*.tfc -uelr+srep+lolz
*.xxx - uelr+pzlib+srep+lolz
*.bik - bpk+lzma2
*bnk, *.pck - srep+lolz
Other files - srep+lolz

dixen
15-01-2018, 12:46
Bioshock Infinite
Compressed tool Is there any method I can use powerful?
If you have a working example you can share.
Compression tools is there http://fileforums.com/showthread.php?t=99953

[External compressor:bpk]
header = 0
packcmd = bpk $$arcpackedfile$$.tmp $$arcdatafile$$.tmp

[External compressor:uelr]
header = 0
packcmd = uelr.exe uv $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

[External compressor:lolz]
header = 0
packcmd = lolz_x64.exe $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

[External compressor:lzma2]
header = 0
packcmd = lzma2 a -txz -an -mcrc=0 -m1=lzma2:d180m:fb=273:mf=bt4:mc=100000:lc=4:lp=0 -mmt=4 -mx9 -si -so <stdin> <stdout>

[External compressor: pZlib]
header = 0
packcmd = pZlib e -m2 -st50p -ct4 -t4 -c180m -rx -x - -o - $$arcdatafile$$.tmp -o - <stdout>

dixen
16-01-2018, 06:03
The Witcher 3 GOTY (RUS+ENG) - 28.5 gb (with 1 language - 24.5 gb)
*.bundle *.cache - pZlib+srep+lolz

ZakirAhmad
16-01-2018, 22:05
Can anybody please explain how to use records.inf to show progress with nz in wpi.
I was able to generate records.inf in source directory for nz64 (nanozip) by changing tmp to source and percentage to 0, 0 bu when i include records.inf in resource directory and change back scr to tmp in script, nanozip is still not showing progress.

ZakirAhmad
17-01-2018, 20:15
I guess no one here seem to know about records.inf or else no one want to help.

KaktoR
18-01-2018, 00:50
All i could find about it

http://forum.ru-board.com/topic.cgi?forum=5&topic=34344&start=661&limit=1&m=1

ZakirAhmad
18-01-2018, 03:02
All i could find about it

http://forum.ru-board.com/topic.cgi?forum=5&topic=34344&start=661&limit=1&m=1

thanks.

rambohazard
18-01-2018, 06:24
Can anybody please explain how to use records.inf to show progress with nz in wpi.
I was able to generate records.inf in source directory for nz64 (nanozip) by changing tmp to source and percentage to 0, 0 bu when i include records.inf in resource directory and change back scr to tmp in script, nanozip is still not showing progress.

Compile the script without records (disable "#include records"). Move the generated records.ini to your include directory, enable the "#include "records" and recompile the source. Game without records will show progress above 100%. With recors it will be fixed.

I hope you can understand what i wrote. Sorry for the rusty english

ZakirAhmad
18-01-2018, 08:18
plese post a script that creates a records.inf and second copy of it that uses that records.inf for nanozip.

78372
18-01-2018, 08:31
Why not generate a cls? ;)

ZakirAhmad
18-01-2018, 09:29
Why not generate a cls? ;)

I tried but i failed to generate cls for nanozip.

is it possible to generate cls for profragers unreal engine decompressor, multithreaded one. the problem with uelr is that it is single threaded and when we recompress lzo type 9 streams with it the speed is 0.2mb/s.

78372
18-01-2018, 09:34
I tried but i failed to generate cls for nanozip.

is it possible to generate cls for profragers unreal engine decompressor, multithreaded one. the problem with uelr is that it is single threaded and when we recompress lzo type 9 streams with it the speed is 0.2mb/s.

Will try to make one for UELR.

PM for nz cls

ZakirAhmad
19-01-2018, 01:05
Is it always safe, if we remove unnecessary languages from game. would that game be stable?
I mean suppose i have a game say x. suppose it contains 10 audio languages. if i remove the languages which i dont understand, would it make game unstable.
how can we know in advance that removing a perticular file from game would not make it unstable?

JustFun
19-01-2018, 02:12
Is it always safe, if we remove unnecessary languages from game. would that game be stable?
I mean suppose i have a game say x. suppose it contains 10 audio languages. if i remove the languages which i dont understand, would it make game unstable.
how can we know in advance that removing a perticular file from game would not make it unstable?

Game will be stable as long as you remove right files, language files are usually labeled as such, for example they have eng,fre,ita in their filename, or EN,FR,IT...

JustFun
19-01-2018, 06:51
Index updated, and starting letters are separated now for easier navigation.

pakrat2k2
19-01-2018, 06:53
Is it always safe, if we remove unnecessary languages from game. would that game be stable?
I mean suppose i have a game say x. suppose it contains 10 audio languages. if i remove the languages which i dont understand, would it make game unstable.
how can we know in advance that removing a perticular file from game would not make it unstable?

Game will be stable as long as you remove right files, language files are usually labeled as such, for example they have eng,fre,ita in their filename, or EN,FR,IT...Game will be stable as long as you remove right files, language files are usually labeled as such, for example they have eng,fre,ita in their filename, or EN,FR,IT...

Dont take it for granted that it WILL work everytime, there has been a game or two that has to also have english files + whatever other language you want game in, for it to work. Always backup the files you remove & test the game to make sure it works before deleting them permantely.

JustFun
19-01-2018, 06:57
Yeah like pakrat2k2 said, some games do need ENGLISH game files in order to work properly, but if you want to keep ENG only it will work 99% of the times if you delete other languages.

ZakirAhmad
19-01-2018, 07:15
Thanks @Justfun an @Pakrat.
As pakrat explained, "i must put files that i want to delete in backup folder and check if game work or not". did this mean if a game doesnt support deleting of language files, it will not start when i delete the files or it will not work from some specific point (eg. say at level 3).

KaktoR
19-01-2018, 07:20
Yes, or you have no speach sound ingame, or whatever.

Just try it out.

ZakirAhmad
21-01-2018, 03:28
Can anyone please provide me a stable version of srep which will work with profragers
cls srep

Simorq
03-02-2018, 14:56
Sniper Ghost Warrior 3 (v1.07) Repack ******
Compressed Size: 32.9 GB
Original Size: 52.4 GB
-mpzlib+srep+lolz:dtb1:d2032m

oltjon
03-02-2018, 15:17
Sniper Ghost Warrior 3 (v1.07) REPACK ****
Compressed Size: 32.9 GB
Original Size: 52.4 GB
-mpzlib+srep+lolz:dtb1:d2032m


the champion is always fitgirl with 31.6:D

Simorq
03-02-2018, 15:48
the champion is always fitgirl with 31.6:D

Of course, without updating 1.07:D
And use BCM for videos

ZakirAhmad
03-02-2018, 19:26
the champion is always fitgirl with 31.6:D

lolz performs worst than lzma if we do not first unpack or precompress already compressed game files.

oltjon
04-02-2018, 00:25
Of course, without updating 1.07:D
And use BCM for videos

but 1 Gb is a lot. I do not think that bcm does all this diference

Simorq
04-02-2018, 14:41
Total War ROME II - Empire Divided [***** Repack]
Compressed Size: 8.21 GB
Method:srep:m3f:l256+lollypop (Lolz):d304:al1:mc1023:lm0:rt0:dt1:mtt0:mt3:mtb64: dtb0:x1:tt8

GTA V (RPF File) [***** Repack]
Data: fg-01.bin
Compressed Size: 14.3 GB
Original Size: 50.6 GB
Method:Pz3 (ZTool)+srep:m3f:l256+lolz:d333:al1:mc1023:lm0:rt0 :dt1:mtt0:mt3:mtb64:dtb0:tt6

JustFun
04-02-2018, 15:03
Total War ROME II - Empire Divided [***** Repack]
Compressed Size: 8.21 GB
Method:srep:m3f:l256+lollypop (Lolz):d304:al1:mc1023:lm0:rt0:dt1:mtt0:mt3:mtb64: dtb0:x1:tt8

GTA V (RPF File) [***** Repack]
Data: fg-01.bin
Compressed Size: 14.3 GB
Original Size: 50.6 GB
Method:Pz3 (ZTool)+srep:m3f:l256+lolly:d333:al1:mc1023:lm0:rt 0:dt1:mtt0:mt3:mtb64:dtb0:tt6

Wait mate, have you tested these or are you just sharing info on what FirGirl has used?
This topic was created mainly for people to find compression methods for tools that are already available to users here, and that are actually tested both compression and decompression without errors. A lot of people know what compression methods are used by fitgirl and other repackers, but tbh it doesnt really help to the normal users here on FF.

Simorq
04-02-2018, 15:07
Wait mate, have you tested these or are you just sharing info on what FirGirl has used?
This topic was created mainly for people to find compression methods for tools that are already available to users here, and that are actually tested both compression and decompression without errors. A lot of people know what compression methods are used by fitgirl and other repackers, but tbh it doesnt really help to the normal users here on FF.

These methods are no problem And tested

Simorq
05-02-2018, 05:01
Assassin’s Creed: Origins (1 Lang)
Compressed Size: 23 GB
Original Size: 55 GB
Method:afr+srep+lolz Or poodle:c512m+srep:m3f:l1024+lolz:d512

ZakirAhmad
05-02-2018, 05:32
[QUOTE=Simorq;466422]Assassin’s Creed: Origins (1 Lang)
Compressed Size: 23 GB
Original Size: 55 GB
Method:afr+srep+lolz Or poodle:c512m+srep:m
Have u compressed it.

drsanjula
05-02-2018, 05:57
Assassins Creed Origins?

Andu21
05-02-2018, 09:12
Total War ROME II - Empire Divided [****]
Compressed Size: 8.21 GB
Method:srep:m3f:l256+lollypop (Lolz):d304:al1:mc1023:lm0:rt0:dt1:mtt0:mt3:mtb64: dtb0:x1:tt8

GTA V (RPF File) [****]
Data: fg-01.bin
Compressed Size: 14.3 GB
Original Size: 50.6 GB
Method:Pz3 (ZTool)+srep:m3f:l256+lolz:d333:al1:mc1023:lm0:rt0 :dt1:mtt0:mt3:mtb64:dtb0:tt6
Jesus, how can anyone achieve that kind of precision? Can't be by bruteforcing can it?

KaktoR
05-02-2018, 11:26
Assassin’s Creed: Origins (1 Lang)
Compressed Size: 23 GB
Original Size: 55 GB
Method:afr+srep+lolz Or poodle:c512m+srep:m3f:l1024+lolz:d512

latest afr cls has problems with 1 file unpacking. I will test another cls or without.

Razor12911
05-02-2018, 11:43
Assassin’s Creed: Origins (1 Lang)
Compressed Size: 23 GB
Original Size: 55 GB
Method:afr+srep+lolz Or poodle:c512m+srep:m3f:l1024+lolz:d512

pOodle works on this?

KaktoR
05-02-2018, 12:00
pOodle works on this?

Yes, but not as good as afr

Edit: Well, no, poodle (ztool) has not a single effect on compression :D

ZakirAhmad
05-02-2018, 19:12
@simorg. Her repack needs 105gb of available disk space; twitce the size of game. that means she is not using any cls pr stdin stdout method. that means she is using the old method of rebuilding the game.

Razor12911
05-02-2018, 19:23
Yes, but not as good as afr

Edit: Well, no, poodle (ztool) has not a single effect on compression :D

Yea, was shocked there for a bit because I remember being approached before about the game when it was released that pOodle seems to be not working at all, anyways never mind :)
I am answered.

doofoo24
05-02-2018, 23:51
poodle:c512m didn't work for me ...
i used pOodle alpha 0.19...

doofoo24
06-02-2018, 00:20
you can use AFR_v020a4 on forge file but one file at time then rebuild them after extract done...

ZakirAhmad
06-02-2018, 02:26
poodle:c512m didn't work for me ...
i used pOodle alpha 0.19...

what results u got while using poodle alpha. post it here and also post a link to poodle alpha.

KaktoR
06-02-2018, 03:08
what results u got while using poodle alpha. post it here and also post a link to poodle alpha.

He wrote that already.

poodle (ztool) has no effect of compression (he used the one that was leaked here, alpha 19.9).

KaktoR
11-02-2018, 14:54
Sid Meiers Civilization VI
1 language

*.bk2 => bpk
*.* => srez+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mt4:d64m:tt 4

4.3GB

Took around 1.5 hours for comp

KaktoR
13-02-2018, 10:11
Kingdom Come: Deliverance

lolz is pretty good on this, but took some time

precompressed with pzlib+srep

I have tested just a single file yet (animations-part0.pak)

Diff was about ~300mb

KaktoR
14-02-2018, 09:47
KC: D

lzma just hang at a specific point (no appcrash, just hang at 17,3% for over 5 hours now, will abort it), not sure on which file (has taken more than 5 files at once).
lzma2 works, so can't tell the diff between lzma/lzma2 fore sure.

But will not investigate that, too much time consuming.

for lolz i just used generic settings found somewhere :D
lolz:dt1:dtp1:dtm1:dtw1:dtd1:d64m:tt4: oh14:fba4096:mc1023:bc8:blr8:bm8

i am sure there are better/faster options

JustFun
15-02-2018, 19:04
Can we please keep this thread about the compression methods that are tested by users(you who share them), can we please keep FitGirl and other repacking groups methods out of this, since people cant use those. THX!

Simorq
23-02-2018, 15:13
Agony
Original Size: 12.6 GB
Compressed Size: 8.22 GB
Compression Time: 3 Hours (6 Cores + 16GB RAM + HDD) (DiskSpan)
Decompression Time: 5 Minutes (6 Cores + HDD)
Method: xZlib (XTool 0.6)+srep:m3f:l256+lolz:dtb1:d64:mc1023 (mt12)


Dead Rising 4
Original Size: 61.1 GB
Compressed Size: 22.8 GB
Compression Time: 6 Hours (6 Cores + 16GB RAM + HDD) (DiskSpan)
Decompression Time: 22 Minutes (6 Cores + HDD)
Method: pZLib3:m2:x+srep:m2f+4x4:b128mb:lzma:a1:mfbt4:64m: fb273:mc10000:lc8
Use pZLib 3.0.1 (-t1)


Final Fantasy XV Windows Edition
Original Size: 83.1 GB
Compressed Size: 52.5 GB
Compression Time: 12 Hours (2 Cores + 8GB RAM + HDD)
Decompression Time: 1 Hours 40 Minutes (2 Cores + HDD)
Method: pzlib:m1+srep:m3f+4x4:b100mb:lzma:a1:mfbt4:d200m:f b273:mc10000:lc8

CorePack Compressed Size: 47.9 GB
CorePack Compression Time: ?
CorePack Decompression Time: 3 Hours 40 Minutes (2 Cores + HDD)
CorePack Method: precompress(ZTool)+srep+lolz / BinkMovie: srep+lz64

Tip: Without HD Textures / Rip: JP Video


Fallout 4: Game Of The Year Edition
Original Size: 34.5 GB
Compressed Size: 23.6 GB
Compression Time: 4 Hours (2 Cores + 8GB RAM + HDD) (DiskSpan)
Decompression Time: 30 Minutes (2 Cores + HDD)
Method: pzlib:max:c32m+srep:m3f+4x4:b100mb:lzma:a1:mfbt4:d 200m:fb273:mc10000:lc8

Kingdom Come Deliverance 1.43
Original Size: 32.8 GB
Compressed Size: 23.6 GB
Compression Time: 3 - 4 Hours (6 Cores + 16GB RAM + HDD) (DiskSpan)
Decompression Time: 14 Minutes (6 Cores + HDD)
Method: pzlib:max+srep:m3f:l1024+4x4:b128mb:lzma:ultra:64m :bt4:fb273:lc8:mc1000000

Nioh Complete Edition
Original Size: 73.8 GB
Compressed Size: 22 GB
Compression Time: 2 - 3 Hours (2 Cores + 12GB RAM + HDD) (DiskSpan)
Decompression Time: 15 Minutes (2 Cores + HDD)
Method: srep:m3f+4x4:b100mb:lzma:a1:mfbt4:d200m:fb273:mc10 000:lc8

Watch Dogs 2 Gold Edition
Original Size: 25.1 GB
Compressed Size: 20.2 GB
Compression Time: 70 Minutes (2 Cores + 12GB RAM + HDD) (DiskSpan)
Decompression Time: 8 Minutes (2 Cores + HDD)
Method: srep:m3f:l128+lzma2

Need for Speed Payback
Original Size: 27.0 GB
Compressed Size: 15.6 GB
Compression Time: 102 Minutes (2 Cores + 12GB RAM + HDD) (DiskSpan)
Decompression Time: 6 Minutes (2 Cores + HDD)
Method: srep:m3f:l128+lzma2

Gears Of War 4
Original Size: 122 GB
Compressed Size: 74.7 GB
Compression Time: 7 Hours 20 Minutes (2 Cores + 12GB RAM + HDD) (DiskSpan)
Decompression Time: 24 Minutes (2 Cores + HDD)
Method: srep:m3f+lzma2:d200m (7-Zip 18.03)

--logfile
Creating archive: GearsOfWar4.Bin.001 using srep:m3f+lzma2:d200m+diskspan:4310mb:4460mb
Memory for compression 0b, decompression 0b, cache 16mb
Compressed 245 files, 131,302,140,136 => 4,519,362,588 bytes. Ratio 3.44%
Compression time: cpu 1439.72 sec/real 25941.72 sec = 6%. Speed 5.06 mB/s
All OK

Testing Archive: GearsOfWar4.Bin.001
Tested 245 files, 4,519,362,588 => 131,302,140,136 bytes. Ratio 3.4%
Directory 4,048 => 11,301 bytes. Ratio 35.8%
Testing time: cpu 219.77 secs, real 1422.17 secs. Speed 92,325 kB/s

Razor12911
23-02-2018, 16:37
Civ 6 *.blp files

Original => 5.375.209.472 bytes
srep+lzma => 1.781.862.400 bytes
srep+lolz => 1.592.496.128 bytes

Hi, can you do me a favour by compressing this game but use razor.
Thanks.

KaktoR
24-02-2018, 12:09
^
I can do it for *.blp files, but not for entire game (takes ages).

What switches do you recommend?

Will do it tomorrow and report back then.

doofoo24
24-02-2018, 22:33
using srep with setting srep:m2f:l128:a1 reduce alot of memory decompression with minimum compression ratio hit as long used with lolz, the setting that i used is lolz:mc1023:fba4096:bc8:blr8:bm8:oh14:pc4:mtt1:d12 8m:mt8 (change mt depend on cpu core)...
i test mad max pzlib:max:c256m+srep:m2f:l128:a1+lolz:mc1023:fba40 96:bc8:blr8:bm8:oh14:pc4:mtt1:mt8:d128m.
i get 34,354,331,688 => 4,266,484,514 bytes. Ratio 12.42%

as in the picture lolz need 261mb per thread no need for more than 2 thread to use with pzlib becase pzlib is the bottleneck...

*srep with m3f need 21g of ram for decompression with m2f:l128:a1 it reduce to 2696mb...
the difference ratio in the end between m3f and m2f 250mb but a lot less memory usage in decompresion and much faster...
total installation time 6 min

ZakirAhmad
24-02-2018, 23:18
using srep with setting srep:m2f:l128:a1 reduce alot of memory decompression with minimum compression ratio hit as long used with lolz, the setting that i used is lolz:mc1023:fba4096:bc8:blr8:bm8:oh14:pc4:mtt1:d12 8m:mt8 (change mt depend on cpu core)...
i test mad max pzlib:max:c256m+srep:m2f:l128:a1+lolz:mc1023:fba40 96:bc8:blr8:bm8:oh14:pc4:mtt1:mt8:d128m.
i get 34,354,331,688 => 4,266,484,514 bytes. Ratio 12.42%

*srep with m3f need 21g of ram for decompression with m2f:l128:a1 it reduce to 2696mb...
the difference ratio in the end between m3f and m2f 250mb but a lot less memory usage in decompresion and much faster...
total installation time 6 min

can u please post ur srep which u used for compression.
thanks.

doofoo24
24-02-2018, 23:20
srep 3.93a beta srep:m2f:l128:a1 but you need about 18600mb of ram to compress if you have 16gb use l256

ZakirAhmad
25-02-2018, 00:15
srep 3.93a beta srep:m2f:l128:a1 but you need about 18600mb of ram to compress if you have 16gb use l256

Thanks .
can u tell me how to launch compressors from setup. like u posted in above screen shot of setup in task manager.

ZakirAhmad
25-02-2018, 01:56
using srep with setting srep:m2f:l128:a1 reduce alot of memory decompression with minimum compression ratio hit as long used with lolz, the setting that i used is lolz:mc1023:fba4096:bc8:blr8:bm8:oh14:pc4:mtt1:d12 8m:mt8 (change mt depend on cpu core)...
i test mad max pzlib:max:c256m+srep:m2f:l128:a1+lolz:mc1023:fba40 96:bc8:blr8:bm8:oh14:pc4:mtt1:mt8:d128m.
i get 34,354,331,688 => 4,266,484,514 bytes. Ratio 12.42%

as in the picture lolz need 261mb per thread no need for more than 2 thread to use with pzlib becase pzlib is the bottleneck...

*srep with m3f need 21g of ram for decompression with m2f:l128:a1 it reduce to 2696mb...
the difference ratio in the end between m3f and m2f 250mb but a lot less memory usage in decompresion and much faster...
total installation time 6 min
how did u make compressors like ztool lolz group with setup in above taskmanager screenshot.

doofoo24
25-02-2018, 02:56
is like m3f:l512 try m2f:l512:a1 it shoud be less than 8gb but the ratio you may need to increase lolz to d256m but make sure to be mt2 if you don't have enough ram i used lolz wit d128:mt8 it fast but need around 12gb or ram in compression...

ZakirAhmad
27-02-2018, 10:31
Compressed Mad Max Fury Road with ztool srep lolz to 3.90 from 32gb.<br>
The srep dictionary size is only 2200mb. I used settings srep:m2f:t1:l512:c512.<br>
srep compressed it to 9.9gb then lolz to 3.90gb. <br>
The only problem with doofoo settings is that he used multithreaded srep because srep with m1 and m2 uses multithreading hence reduction in co.pression ration. He also used l32 and c 32 whre as i used l512 and c 512 because my ram is only 4gb otherwise i might have gained may be better than this. <br>
The whole point is to limit creation of temp file which interupts fast installation.<br>
<br>
How can we achieve fast installation?<br>
The things i recommend is <br>
1. If useing prexompressor with multithreaded support, do not set processor useage to 100% because their r other tools like lolz srep etc in compression chain which also use cpu. If u set precompressor(1st tool in chain) usage to 100%,, it will restrict other compressors like srep and lolz to use cpu in parallel and hence the compressors will run one after another not parallel.<br>
#2. If a game is heavely compressed with srep like in mad max use m2f setting instead of m3f or m5f. It will in most cases restrict decompression dectionary to managable size.<br>
#3 useing multithreading for lolz when using precompressor is of no use in most cases i guess because if precompressor cant process much, it will automatically restrict lolz data processing or lazma etc.<br>
<br>
#4 use latest srep by profrager. And set memory usage in cls as 100%- 1250m. Why 1250m?, i observed if ur win 10 pc is idle, it uses only (1250mb ) of ram (at least in my case), what if we use 100% memory usage or 100% - 256m? <br>
I would not recommand doing this. U known in win 10 their r two ways to free RAM when it senses RAM is full, one is to use page file and another is to use compression and then page file. So when u set ram usage to 100% and if srep needs ur 100% of ram, it will first fill ur 100% ram and then will create virtual temp file file. But in prder to iuse 100% ram windows has to move own components to page file and or compress, this will increse instillation time exponentially and will make using pc hell impossible!<br>
However I have read that srep uses memory from free pool but i havent foumd doing it that. It just uses full ram if I do not use it that way.<br>
Also m5f -ia- swotches of srep promises to ise less ram without the cost of speed, so if any one has got fast computer please compress madmax with m5f -ia- switch and report decompression memory isage by srep back here. Use srep 3.93 because it provides decompression ram usage after processing the file.<br>
One more thing, please do press thanks, if u find this helpfull.<br>
<br>
<br>

Simorq
27-02-2018, 11:12
Mad Max
pzlib+srep:m3f:l1024+lolz:d1024:al1:mc1023:tt16 (3.95 GB)

78372
27-02-2018, 19:25
LIMBO
Original Size = 95MB
1. Method = pzlib+srep:m3f+rz:128m
2. Method = pzlib+srep:m3f+lolz(default)
1.Final Size = 50MB
2. Final Size = 55.1MB
pZlib inflated the game to 567MB, then srep made it 167MB, then rz made it 50MB at last/lolz made it 55.1MB at last.

While lolz was significantly slow for my potato pc(157KB/S), rz gave me more speed(267KB/S), extraction speed was almost same because I extracted on a regular hdd and probably lolz bottlenecked with it.

doofoo24
28-02-2018, 01:33
Compressed Mad Max Fury Road with ztool srep lolz to 3.90 from 32gb.<br>
The srep dictionary size is only 2200mb. I used settings srep:m2f:t1:l512:c512.<br>
srep compressed it to 9.9gb then lolz to 3.90gb. <br>
The only problem with doofoo settings is that he used multithreaded srep because srep with m1 and m2 uses multithreading hence reduction in co.pression ration. He also used l32 and c 32 whre as i used l512 and c 512 because my ram is only 4gb otherwise i might have gained may be better than this. <br>
The whole point is to limit creation of temp file which interupts fast installation.<br>
<br>
How can we achieve fast installation?<br>
The things i recommend is <br>
1. If useing prexompressor with multithreaded support, do not set processor useage to 100% because their r other tools like lolz srep etc in compression chain which also use cpu. If u set precompressor(1st tool in chain) usage to 100%,, it will restrict other compressors like srep and lolz to use cpu in parallel and hence the compressors will run one after another not parallel.<br>
#2. If a game is heavely compressed with srep like in mad max use m2f setting instead of m3f or m5f. It will in most cases restrict decompression dectionary to managable size.<br>
#3 useing multithreading for lolz when using precompressor is of no use in most cases i guess because if precompressor cant process much, it will automatically restrict lolz data processing or lazma etc.<br>
<br>
#4 use latest srep by profrager. And set memory usage in cls as 100%- 1250m. Why 1250m?, i observed if ur win 10 pc is idle, it uses only (1250mb ) of ram (at least in my case), what if we use 100% memory usage or 100% - 256m? <br>
I would not recommand doing this. U known in win 10 their r two ways to free RAM when it senses RAM is full, one is to use page file and another is to use compression and then page file. So when u set ram usage to 100% and if srep needs ur 100% of ram, it will first fill ur 100% ram and then will create virtual temp file file. But in prder to iuse 100% ram windows has to move own components to page file and or compress, this will increse instillation time exponentially and will make using pc hell impossible!<br>
However I have read that srep uses memory from free pool but i havent foumd doing it that. It just uses full ram if I do not use it that way.<br>
Also m5f -ia- swotches of srep promises to ise less ram without the cost of speed, so if any one has got fast computer please compress madmax with m5f -ia- switch and report decompression memory isage by srep back here. Use srep 3.93 because it provides decompression ram usage after processing the file.<br>
One more thing, please do press thanks, if u find this helpfull.<br>
<br>
<br>

*srep 3.93 when you use m3f:l512:c256 always fail in decompression...
also i found that using m3f is the best for final results after applying lzma/lolz better than m5f...
*you will get better results with m5f alone but seems to me that lzma or lolz mange to compress better srep:m3f over m5f...

78372
28-02-2018, 03:30
INSIDE

Original Size = 2.5G

Method = msc:tak+srep:m3f+rz:128m

Final Size = 930MB

doofoo24
28-02-2018, 09:46
INSIDE

Original Size = 2.5G



isn't INSIDE 2.15G english only ?

78372
28-02-2018, 09:56
Probably 2.19G, my mistake

ZakirAhmad
28-02-2018, 10:14
Probably 2.19G, my mistake

fitgirl repacked it from 2.3gb to 939mb. if urs is only 2.19g then lolz is winner.

doofoo24
28-02-2018, 10:19
@78372 did you try dispack070+delta ?
when i try dispack070+delta with lzma work but with lolz does not seem to work, i am using fazip but it did'nt run ?
with msc+srep:m3f:a2+dispack070+delta+lzma:a1:mfbt4:d51 2m:fb273:mc10000:lc8 you will get 908mb...
with msc+srep:m3f:a2+lolz 864mb...

78372
28-02-2018, 11:14
fitgirl repacked it from 2.3gb to 939mb. if urs is only 2.19g then lolz is winner.

My repack is based on her repack, I actually don't remember the actual size, not on pc now

78372
28-02-2018, 11:16
@78372 did you try dispack070+delta ?
when i try dispack070+delta with lzma work but with lolz does not seem to work, i am using fazip but it did'nt run ?
with msc+srep:m3f:a2+dispack070+delta+lzma:a1:mfbt4:d51 2m:fb273:mc10000:lc8 you will get 908mb...
with msc+srep:m3f:a2+lolz 864mb...

I didn't tried that, and lolz is just too slow for me, even rz is but sometime I use it for small games, but lolz is tooooooo much slow.

ZakirAhmad
28-02-2018, 11:17
My repack is based on her repack, I actually don't remember the actual size, not on pc now

it can be compressed even further by tweaking lolz switches. i myself compressed 100mb better than fitgirl.

pakrat2k2
28-02-2018, 12:10
People if posting switches, etc, make sure disable smilies checked ( bottom section )
Makes easier for all to read.

ZakirAhmad
01-03-2018, 00:18
Compressed AC Chronicles India China Russia from 11gb to 5.88gb video quality is orginal 1080p.
used uelr+srep:m5f:-ia+lolz on upk and tfc files. On these files compression ratio was 30% on average.
use bpk+srep on .bik files
instilation time is only 5minutes on average.

doofoo24
01-03-2018, 02:11
mass effect 2.93gb
uler+srep:m5f:d1g:a2+lolz:d32m...
bpk on video...

ZakirAhmad
01-03-2018, 02:18
other test on mass effect with uler+srep+lolz..
the different in srep:m3f and the other with m5f guess who better in the picture...
*no bik file included.

have u use parameters ia-

Andu21
01-03-2018, 04:38
other test on mass effect with uler+srep+lolz..
the different in srep:m3f and the other with m5f guess who better in the picture...
*no bik file included.
If you feel like squeezing a bit more, try: srep:m5f:l16 up to 2048.

ZakirAhmad
01-03-2018, 06:43
:confused::confused::confused:

will in previous comment i said that m3f better than m5f after applying lzma/lolz...
with m5f:l16:c8 is worst than srep:m3f:l512 after lolz/lzma...

it depends on data, i checked a file from ac unity m5f works better than m3f.

Andu21
01-03-2018, 09:53
:confused::confused::confused:

will in previous comment i said that m3f better than m5f after applying lzma/lolz...
with m5f:l16:c8 is worst than srep:m3f:l512 after lolz/lzma...
That was your intention but that's not what people will understand by looking at your picture. You talked first about m3f and the pictures are not identified so you are leaving it to the user to identify which one is which and since the first is the one with the bigger size hence why i asumed it was the m3f result.

hasandgn34
01-03-2018, 11:49
i don't think so. :D

no it depends on data. you should try these for each game data(s)

dixen
01-03-2018, 20:23
The Sims 4: Deluxe Edition v 1.40.61.1020

*. Package - pZlib(ZTool)+SREP+LOLZ

Game Size: 26.3GB
Final Size: 17GB

Install time - 10 min (requied 2.5 gb mem), 20 min (512 mb)

KaktoR
02-03-2018, 01:30
ZTool is unstable for me with Sims 4 for some reason.

Doesn't working on different files (some files in Data\Client folder, always differently files).

It just stop extracting without any error message.

Could you share options so i can test them?

dixen
02-03-2018, 02:45
ZTool is unstable for me with Sims 4 for some reason.

Doesn't working on different files (some files in Data\Client folder, always differently files).

It just stop extracting without any error message.

Could you share options so i can test them?

packcmd = ZTool e:pzlib:m2:st50p:t4:c32m:rx:x $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

ZakirAhmad
02-03-2018, 04:49
How CP managed to compress ac unity from 46.3 to 30.5gb without precompressor and with lzma while as FG compressed it to 45.5gb to 31.7gb. FG has extracted game contents and also used lolz.

ZakirAhmad
02-03-2018, 05:51
:confused::confused::confused::confused::confused: :confused:
cls-afr

how much srep compresses au unity forge file from 51.3gb

KaktoR
02-03-2018, 06:11
AFR gives not much out of Unity.

ZakirAhmad
02-03-2018, 06:15
in AFR Thread ;)

u havent posted about srep on that yhread. u have only posted about overall compression

KaktoR
02-03-2018, 07:52
The Sims 4: Deluxe Edition v 1.40.61.1020

*. Package - pZlib(ZTool)+SREP+LOLZ

Game Size: 26.3GB
Final Size: 17GB

Install time - 10 min (requied 2.5 gb mem), 20 min (512 mb)

:rolleyes:

ZakirAhmad
02-03-2018, 08:17
:rolleyes:

use mt# and set threads. it will not loose ratio.
and also use mtt0 because. mtt1 makes blocks independent and hence might loose ratio.

ZakirAhmad
02-03-2018, 19:17
have you test what are you saying mtt0 & mtt1

u can also place threads.
it is clearly said. i mtt0 the blocks loaded r not independent and in mtt1 blocks r independent of each other hence u can set no. of threads in lolz during decompression also while as in mtt0 the decompression threads r equal to threads used during compression.
BTW have u ever seen threads parameter in FG's lolz section of cls.ini . She also uses mtt0. and also with mtt0 and mt1 u get sequencial compression.

KaktoR
03-03-2018, 01:36
The Sims 4: Deluxe Edition v 1.40.61.1020

*. Package - pZlib(ZTool)+SREP+LOLZ

Game Size: 26.3GB
Final Size: 17GB

Install time - 10 min (requied 2.5 gb mem), 20 min (512 mb)

The Sims 4: Deluxe Edition v 1.40.61.1020

pZlib(ZTool)+SREP+LZMA

Game Size: 26.3GB
Final Size: 17.2GB

ZakirAhmad
04-03-2018, 18:50
Compressed NFS Carbon from 5.35gb to 2.65gb using srep+ lolz.

KaktoR
05-03-2018, 09:41
Final Fantasy XV (Windows Edition)

*.earc contain zlib streams

Over 15GB of bink bk2 video files (use bpk).

Will edit this post with more info later

Edit:
Test File: menu_resident.earc

Original: 202.346.496 Bytes
srep+lzma: 200.101.888 Bytes
ztool+srep+lzma: 147.648.512 Bytes

Edit2:
Video Files (16.413.110.272 Bytes)
bpk: 13.244.256.256 Bytes

Edit3:

Time: 16 hours +/-
Original Size: 83.2GB
pzlib+srep+lzma+bpk(videos): 60.6GB
All without HD Textures!

saeid
05-03-2018, 14:36
please
wwe2k18 and Tekken7 best compress method?

dixen
06-03-2018, 10:33
What about method compression for CoD Infinite Warfare? Thanks

ZakirAhmad
06-03-2018, 11:05
Compressed AC Revelations Gold Edition From 6.4 Gb to 2.8 using afr+srep+lolz on .forge files and
srep + lz77 on sound files.
and
bpk + srep on bik video files.
precomp + srep + exe2 + delta + lolz on exe txt etc files.

dixen
06-03-2018, 11:22
Compressed AC Revelations Gold Edition From 6.4 Gb to 2.8 using afr+srep+lolz on .forge files and
srep + lz77 on sound files.
and
bpk + srep on bik video files.
precomp + srep + exe2 + delta + lolz on exe txt etc files.

2,8 gb too
http://f5.s.qip.ru/jjb2KJDV.png

JustFun
06-03-2018, 15:52
Fahrenheit: Indigo Prophecy Remastered from 9.4GB to 2GB
srep+lolz

But can be compressed even more if you use bpk on videos and other tools ;)

ZakirAhmad
08-03-2018, 00:02
itried to use the exe version of bink compressor on some files from AC 3. i tried in sold mode. tje files compressed 2 times better than dll version of bink compressor. in exe version ratio was 38% and in dll version ration was 77%.but when i decompressed with exe version with the provided exe unpacker, i got crc error after the first bik file extracted. in sold mode with exe version sometimes compression too fails.

my guess is, it is bink compressor doesnt work when we put bik files in container that is why dll version of bink comlressor first compresses then puts files in arc container.

suggested changes if u think r needed.

ZakirAhmad
08-03-2018, 10:11
compressed AC3 from 15.4gb to 5.08Gb using precomp srep lolz afr and lzma2.
bink compressor on videos.

I guess, i shkud stop posting here, because some doesnt like precomp doesnt mean we shouldn't use it.

78372
08-03-2018, 10:53
AC III has no files worth with precomp. What you did is wasted your time.

I am actually surprised to see precomp, we already have pzlib to apply on zlibbed file, what's the use of precomp these days unless you need packmp3/packjpg?

ZakirAhmad
08-03-2018, 18:21
AC III has no files worth with precomp. What you did is wasted your time.

I am actually surprised to see precomp, we already have pzlib to apply on zlibbed file, what's the use of precomp these days unless you need packmp3/packjpg?

I guess u havent scanned the exes etc with zlib scanner, Almost in 99% of cases they contain zlib streams whech inturn reduces their compression 5 to 10mb.

pzlib doent work on every files. for eg. the files from COD black ops, precomp works on them while pzlib not.

78372
08-03-2018, 18:31
I guess u havent scanned the exes etc with zlib scanner, Almost in 99% of cases they contain zlib streams whech inturn reduces their compression 5 to 10mb.

pzlib doent work on every files. for eg. the files from COD black ops, precomp works on them while pzlib not.

Did you tried with reflate libs?

Plus monster compression isn't worth that much for me, adding some more minutes only to reduce 2-5mb

ZakirAhmad
08-03-2018, 19:04
Did you tried with reflate libs?

Plus monster compression isn't worth that much for me, adding some more minutes only to reduce 2-5mb

yeah i tried with reflate libs too.

when u r targetting perfection in compression, u didnt want to leave anything behind. BTW when exe's size is >150mbs u can achieve more.

precomp doesnt add mimytes to decompress them, only 1 to 2 seconds.

78372
08-03-2018, 20:12
Seems interesting, I thought reflate can precompress better than precomp. Which precomp version are you using?

ZakirAhmad
08-03-2018, 20:23
Seems interesting, I thought reflate can precompress better than precomp. Which precomp version are you using?

precomp 038.
i guess any version of precomp works on them but not pzlib.
pzlib has some problems like too much ram utilization during compression and decompression. use of chunk(main problem) because u have to find the exact chuck for games. In reflate part of pzlib, u can only set level manually, u cant set memory, windowsbits, parameters, I guess which causes creation of diff file and hence makes compression worse(in some cases).
pzlib hase many good things as well like faster decompression, compression, multithreading( i have no idea why the pzlib is only a bit faster in decompression than precomp).

Vulkan
08-03-2018, 23:52
Try Pzlib with these settings
pzlib e -rx -x

ZakirAhmad
09-03-2018, 00:05
Try Pzlib with these settings
pzlib e -rx -x

it is a bug with pzlib, i reported it to razor.

Vulkan
09-03-2018, 00:39
What is the best lzma settings I found this
lzma:a1:mfbt4:d640m:fb273:mc1000:lc8:pb4
And I use 640m dictionary because I have 8gb of ram

ZakirAhmad
09-03-2018, 01:44
which file has zlib ?
there forge, pck , bik.
seem to me you test it on the only pdf file Manual :confused:
i get 2.57gb on forge file with afr+srep+lolz...
i used precomp only nada :D

Normall, i distribute game in 4 archives, 1st one game data (in this case .forge ) and i used compression method afr+srep+lolz.
2nd contains sound files which (srep+lolz).
3rd contains videos (bpk+srep)
and 4th include .exes .txt pdf some images like .ico .dlls etc (for ur kind info which contains zlib streams ).

and also i compressed .forge files of ac 3 to 2.53gb

Andu21
09-03-2018, 05:07
precomp 038.
Why not take advantage of latest precomp version?

KaktoR
10-03-2018, 03:14
Need for Speed Payback

Data\Win32\configurations\superbundleinstallpackag e\cas_01.cas
plz4+srep+lzma => 421.236.736 Bytes
srep+lzma => 501.354.496 Bytes

Razor12911
10-03-2018, 03:18
Need for Speed Payback

Data\Win32\configurations\superbundleinstallpackag e\cas_01.cas
plz4+srep+lzma => 421.236.736 Bytes
srep+lzma => 501.354.496 Bytes

Nice :) at least ztool's other codecs apart from pzlib still work on something newer.

KaktoR
10-03-2018, 07:58
Nice :) at least ztool's other codecs apart from pzlib still work on something newer.

Yes, but ztool is very unstable (at least lz4). It just hang now for over 3 hours on a single file.:confused:

I have just tested with standard params (no parameters were given). Will try with different parameters instead.

oltjon
10-03-2018, 08:25
Nice :) at least ztool's other codecs apart from pzlib still work on something newer.

why not make public the latest version???:rolleyes:

oltjon
10-03-2018, 13:51
any suggestions
which is the best compressor to compress file.mp4 ?!
lossles.

Razor12911
10-03-2018, 15:28
why not make public the latest version???:rolleyes:
21285
what latest version? I haven't been making any new programs, especially precompressors.


Yes, but ztool is very unstable (at least lz4). It just hang now for over 3 hours on a single file.:confused:

I have just tested with standard params (no parameters were given). Will try with different parameters instead.
plz4 and these other codecs were roughly the same as pzlib v2, full of bugs. even pzlib in 0.0.19.8 is buggy, hence the 0.0.19.8 version, versions before version 1, it was an alpha release, version one was planned where everything would have been refined.

The encoder of plz4 was updated in May 2017 I think, so you can see, there was inactivity in that codec because I was so obsessed with adding a lot of other codecs, plzo, pzstd and etc.

panker1992
10-03-2018, 20:26
Zee we must fix this plz4 now and forever, toooooooooooooooooooooooooo many versions :/

many devs also mod lz4 to their needs.... make it even worse

oltjon
10-03-2018, 23:04
versions before version 1, it was an alpha release, version one was planned where everything would have been refined.


I said of version 1

Razor12911
11-03-2018, 00:41
I said of version 1

version 1 only had pcrilayla and if I had it, I'd post it.
pzlib, plz4.... were being updated so there really isn't anything important in it.

Zee we must fix this plz4 now and forever, toooooooooooooooooooooooooo many versions :/

many devs also mod lz4 to their needs.... make it even worse
I know man :)

78372
11-03-2018, 01:11
GTA SanAndreas

Everything in audio\streams folder *ONLY*

Method : oggrenc+srep

Original Size = 1.09GB
Compressed size = 981MB

darkwolves
11-03-2018, 03:26
(ZTOOL) plz4+srep64:m5f:a2+delta+lzma:ultra:a1:mfbt4:d158m :fb273:mc1000000000:lc8

must have fazip

compressed down to 13.8

that is not the deluxe edition... that i am repacking as we speak

ZakirAhmad
11-03-2018, 03:59
(ZTOOL) plz4+srep64:m5f:a2+delta+lzma:ultra:a1:mfbt4:d158m :fb273:mc1000000000:lc8

must have fazip

compressed down to 13.8

that is not the deluxe edition... that i am repacking as we speak

what is ur orginal game size?

darkwolves
11-03-2018, 04:07
What is the best method to compress Divinity Original Sin?
I have already tried to use pzlib and ztool (lz4) and did not have a satisfactory result.

that is because it is using Divinity Engine wich i personally do not know how to compress

darkwolves
11-03-2018, 04:11
what is ur orginal game size?

22 gigs... as for the deluxe edition that i am working on now is 27 gigs i will post result of deluxe later

darkwolves
11-03-2018, 04:31
uelr+srep64:m5f:a2+delta+lzma:a1:mfbt3:d400m:fb32: mc1000000:lc8

bpk for bik files


initial size 10.5 gb

repack size 5.78 gb

ZakirAhmad
11-03-2018, 05:02
22 gigs... as for the deluxe edition that i am working on now is 27 gigs i will post result of deluxe later

22gbs down to 13.8gb (not good compression ratio)
FGs ratio is 27 to 13gb

u can achieve better with lolz (use multithreading) with mtt0

or u can get better decompression speed with same ratio using lzma2

darkwolves
11-03-2018, 05:29
22gbs down to 13.8gb (not good compression ratio)
FGs ratio is 27 to 13gb

u can achieve better with lolz (use multithreading) with mtt0

or u can get better decompression speed with same ratio using lzma2

fitgirl also uses many hidden tools not all of us know of and lolz does not work too well for me in fact those lzma settings compress higher for me than lolz does

darkwolves
11-03-2018, 05:31
what files did you exclude when i use plz4 it just hang ?

i excluded no files

KaktoR
11-03-2018, 05:31
+ lolz is slow as fu..

darkwolves
11-03-2018, 05:33
+ lolz is slow as fu..

right? i'll take a few extra gigs lol

ZakirAhmad
11-03-2018, 05:35
+ lolz is slow as fu..

Using mulithreading u can achieve better speed than lzma during compression while maintaining same compression ratio.
i am getting 250kbps speed using single thread and if i use 3 threads i am getting arounf 700kbps while getting same ratio. but know that u have to mtt0 (multi threading type zero) not mtt1.

lolz works only if u use it on precompressed files, it will not work if files r compressed, because in that case headers(bmp dxt) r corrupted by compressors like lz4 etc.
every repack of FG which r rerepackd , i compressed that around 70mb better than fg.
the only thing which currently FG has better than us is knownloadge about knowing how to unpack files if they cant be preprossed with ztool plzip or uelr.
hope this helps.

78372
11-03-2018, 05:38
You can increase fba and decrease mc to get more speed at compression, it will the compression ratio, but not that much. Use more tt for better ratio and slower compression. Also check dictionary size suitable for your needs.

darkwolves
11-03-2018, 05:39
Using mulithreading u can achieve better speed than lzma during compression while maintaining same compression ratio.
i am getting 250kbps speed using single thread and if i use 3 threads i am getting arounf 700kbps while getting same ratio. but know that u have to mtt0 (multi threading type zero) not mtt1.


i've used it... thing about fitgirl she knows how to decrypt files and make them re encrypt after installing... i am still trying to figure out how she did marvel vs capcom infinite... i can't even touch it and like i said i've seen little difference using lolz

darkwolves
11-03-2018, 07:16
i mean for plz4 did you use it on all files ?

only the data folder has the frostbite 3 streams if you use it on that you should have no problems

KaktoR
11-03-2018, 07:44
ztool stucks for me (it doesn't proceed further). I think on one of the following files: cas_14, cas_15 or cas_16.

Not sure.

oltjon
11-03-2018, 12:56
new version of RAZOR 1.03.6

darkwolves
11-03-2018, 20:52
just used lolz on need for speed payback instead of lzma settings i used before it was only a half a gig in compression difference

darkwolves
11-03-2018, 20:54
ztool stucks for me (it doesn't proceed further). I think on one of the following files: cas_14, cas_15 or cas_16.

Not sure.
the one i am using does it seems people have been improving it since razor retired

ZakirAhmad
11-03-2018, 21:14
the one i am using does it seems people have been improving it since razor retired

what version of ztool r u using.

what setting u used for lolz. BTW decompression will be blazing fast.

darkwolves
11-03-2018, 22:03
what version of ztool r u using.

what setting u used for lolz. BTW decompression will be blazing fast.



plz4+srep+lolz:mc1023:fba4096:bc8:blr8:bm8h14c4:mt t0:mt2:d256m

i found 1 file in the patch folder for payback makes plz 4 lockup remove it from there and it will precompress file name and path posted below
C:\Users\Wolf\Desktop\Need for Speed Payback\Patch\Win32\configurations\streaminginstal lpackage\cas_01.cas
this is why i use 3 data files most of the time because some things i can only srep etc

as for Ztools the version found in ultraarc 2801

i am new to lolz so i do not know much about it

plz4 i use uploaded threw in the pzlib ccommands and dll files too

KaktoR
12-03-2018, 00:43
FIFA 18

srep+lzma => 29.2 GB (31.389.142.050 Bytes)
poodle+srep+lzma => 26.0 GB (27.952.059.040 Bytes)

I've expected more from poodle :(

ZakirAhmad
12-03-2018, 00:47
FIFA 18

srep+lzma => 29.2 GB (31.389.142.050 Bytes)
poodle+srep+lzma => 26.0 GB (27.952.059.040 Bytes)

I've expected more from poodle :(

what was orginal size of game

darkwolves
12-03-2018, 00:49
FIFA 18

srep+lzma => 29.2 GB (31.389.142.050 Bytes)
poodle+srep+lzma => 26.0 GB (27.952.059.040 Bytes)

I've expected more from poodle :(

if i am not mistaken FIFA 18 is frostbite 3

KaktoR
12-03-2018, 00:52
if i am not mistaken FIFA 18 is frostbite 3

Yes with oodle compression.

darkwolves
12-03-2018, 00:54
Yes with oodle compression.

hmmmm perhaps try noodle

i don't really know i do not have the game its not my thing lol

http://www.fileforums.com/showthread.php?t=99270

the game file scanner razor made if it has lz4 streams it should find them

KaktoR
12-03-2018, 04:12
I'm not that dumb. Have already checked. I do it with every game i would like to compress.

Another indicator for oodle are the following files present in game folder:
oo2core_4_win64.dll
oo2ext_4_win64.dll

This means oodle compression.

For example Shadow of War uses a newer version of oodle which poodle can't precompress (same goes for wolfenstein 2 if i'm not mistaken).
oo2core_5_win64.dll
oo2ext_5_win64.dll

darkwolves
12-03-2018, 04:21
I'm not that dumb. Have already checked. I do it with every game i would like to compress.

Another indicator for oodle are the following files present in game folder:
oo2core_4_win64.dll
oo2ext_4_win64.dll

This means oodle compression.

For example Shadow of War uses a newer version of oodle which poodle can't precompress (same goes for wolfenstein 2 if i'm not mistaken).
oo2core_5_win64.dll
oo2ext_5_win64.dll

i do not even have any oodle based games i don't even know what the files look like.....

KaktoR
12-03-2018, 10:19
Patch\Win32\configurations\streaminginstallpackage \cas_01.cas

I can confirm that. ztool stucks on that file

Btw, maybe this helps a bit more

Only precompression
Input => 1.073.745.920 Bytes
NoParameters => 1.400.397.824 Bytes
t25p:c128m => 1.400.979.456 Bytes
l9:t75p:c128m => 1.693.954.048 Bytes

Razor12911
12-03-2018, 10:41
FIFA 18

srep+lzma => 29.2 GB (31.389.142.050 Bytes)
poodle+srep+lzma => 26.0 GB (27.952.059.040 Bytes)

I've expected more from poodle :(

Well I think that game has been compressed using two compressors, oodle and zstd. Secondly, oodle was not perfected :)

KaktoR
12-03-2018, 10:47
Well I think that game has been compressed using two compressors, oodle and zstd. Secondly, oodle was not perfected :)


Will try tomorrow with zstd instead of lzma and report back.

Razor12911
12-03-2018, 11:56
Will try tomorrow with zstd instead of lzma and report back.

it probably won't work, pzstd didn't even work on FIFA 17, pretty much the only game that thing worked on was MEA

KaktoR
12-03-2018, 12:27
There was another one after MEA where pzstd worked, i didn't remember which game.

darkwolves
12-03-2018, 12:38
I can confirm that. ztool stucks on that file

Btw, maybe this helps a bit more

Only precompression
Input => 1.073.745.920 Bytes
NoParameters => 1.400.397.824 Bytes
t25p:c128m => 1.400.979.456 Bytes
l9:t75p:c128m => 1.693.954.048 Bytes

i have the same file name in a different folder it works on one and not the other

darkwolves
12-03-2018, 12:56
plz4+srep+lolz:mc1023:fba4096:bc8:blr8:bm8h14c:mt2 :d256m
on first 2 data files

srep+lolz:mc1023:fba4096:bc8:blr8:bm8h14c4:mt2:d25 6m
on third

make sure to move this file out of the plz4 folder or it will freeze
Patch\Win32\configurations\streaminginstallpackage \cas_01.cas

game size 27 gigabytes
repack size 14.5 gigabytes

JustFun
12-03-2018, 18:37
Updated Index with more info, also pls just a note if you update older posts to include new info can you just give me a note so I can update Index as well, thx!

ZakirAhmad
12-03-2018, 18:55
srep +exe2+delta+lolz on dlls exes txt etc files.
uelr+srep+lolz on upk fies (data files)
i used srep + lazma2 on sound files. But u can use oggre to get more compression(70 to 80 mbs more than mine).
But know that the extraction Speed of Oggre is slow.

ZakirAhmad
12-03-2018, 18:59
Kingdom Come Deliverance
Original Size: 28.9 GB
Compressed Size: 22.7 GB
Compression Time: 7 - 8 Hours (2 Cores + 12GB RAM + HDD) (DiskSpan)
Decompression Time: 24 Minutes (2 Cores + HDD)
Method: pzlib:max:t100p+srep:m3f+4x4:b100mb:lzma:a1:mfbt4: d200m:fb273:mc10000:lc8

Nioh Complete Edition
Original Size: 73.8 GB
Compressed Size: 22 GB
Compression Time: 2 - 3 Hours (2 Cores + 12GB RAM + HDD) (DiskSpan)
Decompression Time: 15 Minutes (2 Cores + HDD)
Method: srep:m3f+4x4:b100mb:lzma:a1:mfbt4:d200m:fb273:mc10 000:lc8

Watch Dogs 2 Gold Edition
Original Size: 25.1 GB
Compressed Size: 20.2 GB
Compression Time: 70 Minutes (2 Cores + 12GB RAM + HDD) (DiskSpan)
Decompression Time: 8 Minutes (2 Cores + HDD)
Method: srep:m3f:l128+lzma2

Need for Speed Payback
Original Size: 27.0 GB
Compressed Size: 15.6 GB
Compression Time: 102 Minutes (2 Cores + 12GB RAM + HDD) (DiskSpan)
Decompression Time: 6 Minutes (2 Cores + HDD)
Method: srep:m3f:l128+lzma2

lzma2 is best choice than lzma, u can use single thread while compressing (which increases ratio ) but u will get same decompression speed (around 50mbps on my system) which u get in multithreading.

ZakirAhmad
12-03-2018, 21:53
on .iwd files used ztool's pzlib m2 + srep+ lolz
on .ff files used precomp038 srep lolz( pzlib doent work here)
sound files r wave files but msc doesnt work on them. used srep + lzma 2

darkwolves
13-03-2018, 09:38
can anyone tell me how to get lolz to run multithreaded?
i don't know much about it since i just started using it

doofoo24
14-03-2018, 06:32
Mass Effect 3 24.3gb to 8.46gb...
zlib+srep+lolz on tfc, pcc file only...
bpk on bik...
rest the files srep+lolz
*note you need to extract DLC FILE SFAR...

doofoo24
14-03-2018, 14:51
gta iv complete edition 12.9GB
audio file srep+lolz...
you can use msc but i didn't see improve ratio...
movie bkp...
rest of the file zlib:max:c32m+srep:m3f:a2+lolz...

doofoo24
14-03-2018, 15:01
*Wolfenstein The New Order & old blood i use srep+zstd for all file and bpk for bink video...
i found no significant different between lolz and zstd on these two game only 100 to 150mb improve lolz over zstd, since only srep i prefer zstd much faster in decompression ( only 128mb for ram with 1 thread decompresion speed around 400mb/s on normal ssd) and you can use multithreading for compression in zstd ver 1.3.3...

zstd setting for arc.ini

[External compressor:zstd]
header = 0
packcmd = zstd -22 --ultra -T8 <stdin> <stdout>

if you have cpu less than 8 thread and less than 16gb ram use T4
Wolfenstein The New Order size 37.6gb.
Wolfenstein old blood 31.4gb.
* note i removed menu_credits.bink...
installing time on normal SSD around 3-5 min...

JustFun
14-03-2018, 15:45
@doofoo24 Can you pls share final size for Wolfenstein games?
BTW thanks a lot for sharing so much with community ;)

ZakirAhmad
14-03-2018, 21:09
[QUOTE=doofoo24;469003]*Wolfenstein The New Order & old blood i use srep+zstd for all file and bpk for bink video...


this happened because lolz searches for texture headers and since wolfestain is already compressed (because of lz4 zstd etc). the headers might be corrupt which result in worst compression.
know that lolz compress a bit better than lzma on already compressed data or otherdata (sounds etc). the only one thing if u use lolz on files other than textures is good extraction speed.

if u ask me 'i never use lolz on files other than textures(that too precompressed). Even rz beats lolz on general data. but in precompressed textures lolz is the winner.

ZakirAhmad
15-03-2018, 21:57
Gears Of War 4 / 74.7 GB (http://fileforums.com/showpost.php?p=468324&postcount=119)

GOW 4 uses unreal engine 4, does uelr work on this.

darkwolves
15-03-2018, 22:02
pzlib+srep64+delta+lzma:ultra:a1:mfbt4:d158m:fb273 :mc1000000000:lc8

original game size 15.8 gb

repack size 5.73 gb

----note
yes the game is frostbite engine but it is frostbite 2 pzlib, precomp etc
work on it..

Sergey3695
15-03-2018, 22:02
GOW 4 uses unreal engine 4, does uelr work on this.
where did you find this? :confused: (Simorq's msg)

ZakirAhmad
15-03-2018, 22:04
where did you find this? :confused: (Simorq's msg)

what???

https://en.m.wikipedia.org/wiki/Gears_of_War_4

Sergey3695
15-03-2018, 22:08
what???

https://en.m.wikipedia.org/wiki/Gears_of_War_4
:D Sorry. I'm a stupid morning

darkwolves
15-03-2018, 22:15
[QUOTE=doofoo24;469003]*Wolfenstein The New Order & old blood i use srep+zstd for all file and bpk for bink video...


this happened because lolz searches for texture headers and since wolfestain is already compressed (because of lz4 zstd etc). the headers might be corrupt which result in worst compression.
know that lolz compress a bit better than lzma on already compressed data or otherdata (sounds etc). the only one thing if u use lolz on files other than textures is good extraction speed.

if u ask me 'i never use lolz on files other than textures(that too precompressed). Even rz beats lolz on general data. but in precompressed textures lolz is the winner.

i am still trying to figure out how to multi thread lolz i can do it with lzma and lzma2 but not lolz.....

ZakirAhmad
15-03-2018, 22:25
@darkwolves

use this setting.

lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mtt0:mt#d64m:tt4 :oh14:fba4096:mc1023:bc8:blr8:bm8

replace # with number of threads u want.
every thread will use 700mb of ram during compression. and during decompression (around 100mb).
since we have used mtt0(ratio will not be affterted because of multithreading) number of threads during decompression will be equal to number of threads during compression.

darkwolves
15-03-2018, 22:39
@darkwolves

use this setting.

lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mtt0:mt#d64m:tt4 :oh14:fba4096:mc1023:bc8:blr8:bm8

replace # with number of threads u want.
every thread will use 700mb of ram during compression. and during decompression (around 100mb).
since we have used mtt0(ratio will not be affterted because of multithreading) number of threads during decompression will be equal to number of threads during compression.
hmmm i still only see one thread but it is detecting at a much higher level
must be my version of lolz...lol it used to process like 500kbs or a bit higher now it is nearly 2000 on mt4

ZakirAhmad
15-03-2018, 22:46
hmmm i still only see one thread but it is detecting at a much higher level
must be my version of lolz...lol it used to process like 500kbs or a bit higher now it is nearly 2000 on mt4

How many threads ur pc have?

darkwolves
15-03-2018, 22:47
How many threads ur pc have?

it has 6 but it is using more ram and is moving faster despite showing only one lolz

ZakirAhmad
15-03-2018, 22:49
it has 6

FG is at least using 10 to 12 threads for compression.

darkwolves
15-03-2018, 22:51
FG is at least using 10 to 12 threads for compression.

it is moving faster now so your setup is helping its moving like 10x faster

http://i65.tinypic.com/ao9v12.png

its never detected that high before

ZakirAhmad
15-03-2018, 23:09
it is moving faster now so your setup is helping its moving like 10x faster

http://i65.tinypic.com/ao9v12.png

its never detected that high before

Enjoy

KaktoR
16-03-2018, 00:59
Final Fantasy XV (Windows Edition)
Time: 16 hours +/-
Original Size: 83.2GB
pzlib+srep+lzma+bpk(videos): 60.6GB
All without HD Textures!

Updated post

JustFun
16-03-2018, 01:20
Devil May Cry 3: Special Edition - 2.87 GB

pzlib+srep+lzma2

Double Dragon IV - 1.06 GB to ~80 MB

pzlib+srep+lzma

Driver 1 - 189 MB to 30 MB - lolz

pzlib+msc+srep+lzma

Driver 1 - 189 MB to 26 MB - nz

msc+srep+nz

F.E.A.R - ~5.17 GB to 2.05 GB

pzlib+srep+lzma2

Freedom Fighters - ~1.14 GB to 217 MB

pzlib+oggre+msc+srep+lolz

King of the Road - ~590 MB to 207 MB

srep+lzma2

Lara Croft GO (Both 32-Bit and 64-Bit Version of the game) - 2.15 GB to 318 MB

srep+lolz

Medal of Honor: Warfighter - ~16.1 GB to 11.5 GB

pzlib+srep+lzma2

Contra Evolution HD - 1.62 GB to 207 MB

srep+lolz

rambohazard
16-03-2018, 04:47
Thanks for sharing the compression method for old games, hope you continue with more retro games

Do NOT quote long post like that.

JustFun
16-03-2018, 05:01
Double Dragon: Neon - 2.24 GB to 915 MB

srep+lolz

PIPE by BMX Streets - 598 MB to 186 MB

srep+lolz

Double Dragon Trilogy (GOG) - 123 MB to 87 MB - lolz

pzlib+srep+lolz (without pzlib you will get 87.1 MB lol :D )

Double Dragon Trilogy (GOG) - 123 MB to 83 MB - nz

msc+srep+nz

darkwolves
16-03-2018, 11:10
batman arkham knight premium edition
repacked from
54 gigs (i removed foreign things i did not need wich is why it isn't over 60 gigs)
to 26.2 gigs
xprecomp+srep:m3f:a2+lolz:dt1:dtp1:dto1:dtm1:dtw1: dtd1:mtt1:mt4:d64m:tt10 h14:fba4096:mc1023:bc8:blr8:bm

-------note
the under development xtool used in this repack
Razor is definately outdoing himself with this tool
for anyone who hasn't seen it get it here

http://fileforums.com/showthread.php?t=101729

darkwolves
16-03-2018, 12:28
ztool
pzlib+srep:m5f:a2+delta+lzma:ultra:a1:mfbt4:d158m: fb273:mc1000000000:lc8
initial size 27gb
repack size 4.95


Compression method 2 lolz

Devil May Cry 4 Special Edition with lolz
initial size 27gb
repack size 3.58

pzlib3+srep:m5f:a1+lolz:dt1:dtp1:dto1:dtm1:dtw1:dt d1:mtt0:mt6:d64m:tt4 h14:fba4096:mc1023:bc8:blr8:bm

with lolz it unpacks in like 25 minutes previous method was closer to 50 to 55 minutes


----note
decompression speed is faster
with lolz time cut down more than half the time it takes with lzma

darkwolves
16-03-2018, 14:37
precompmt+srep:m5f:a2+4x4:t2:b2047m:lzma2:200mb:ul tra:a1:mfbt4:d158m:fb273:mc1000000000:lc8

initial size 27 gb

repack size 17.6 gb

------
next i will post the WWE2k games..
i have repacked them all but i need to
track down the specfic methods i used first :D