View Full Version : Best Compression Methods for 'Specific' Games. Q&A
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Ok daniel, I think issue is linked to several kind of file for this games
There is some bk2 files, mp4 and ucas/pak files
I'm not a pro , what I'll do for this game :
compress *.bk2 with xtool:c1792mb:mbk2:df20p+zstd:-ultra:22:T0
Compress *.mp4 with srep_new:392+LZMA-MT
Compress *.exe *.dll *.txt *.ini *.tps *.ttf with : xtool:mzlib+xtool:dd3+razor_stdio
Compress *.pak with xtool:mzlib+xtool:dd3+bcm
Other files with xtool:mzlib+srep_new:392+LZMA-MT
I've started to batch I'll see tomorrow morning the results
regards
^bk2 are kb2n, so bink plugin is useless. This affects pretty much all newer unreal engine games (ue5+).
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CONVERSION DATE 2024.07.01 --------------------------------------------------------
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13:53:45 - You have chosen the DVD5 type for the media size.
13:53:45 - ISO images will not be created when conversion is complete.
13:53:45 - The computer will remain on when the conversion is complete.
13:53:45 - Selected ARC/DS method for Data1a-01.bin was: xtool:o:c64mb:t90p:mzlib:dd3:spa0,s25gb+lolz:dtb1: d512:mtt1:mt6:mc1023
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13:53:46 - Compression initialized in 01.07.2024 at 13:53:46.
13:53:46 - Starting Data1a-01.bin archive creation.
19:32:42 - Moving Data1a-01.bin » Data1a-03.bin files to media folder.
19:32:42 - Compression finished in 01.07.2024 at 19:32:42.
19:32:42 - Updating new files into the Setup.dll file.
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19:32:43 - Getting size of the game: Enshrouded
19:32:43 - » Installation folder size: 30,92 GB
19:32:43 - » Compressed game size: 9,84 GB (Ratio 31.81%)
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19:32:43 - Overall input size: 30,92 GB
19:32:43 - Overall output size: 9,84 GB (Ratio 31.81%)
19:32:43 - Overall conversion time: 05:38:56
19:32:43 - Overall conversion discs: 3 DVD5
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CONVERSION DATE 2024.07.02 --------------------------------------------------------
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00:33:23 - You have chosen the DVD5 type for the media size.
00:33:23 - ISO images will not be created when conversion is complete.
00:33:23 - The computer will remain on when the conversion is complete.
00:33:23 - Selected ARC/DS method for Data1a-01.bin was: xtool:c64mb:munity:mzlib+lolz:dtb1:d512:mtt1:mt6:m c1023
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00:33:24 - Compression initialized in 02.07.2024 at 00:33:24.
00:33:24 - Starting Data1a-01.bin archive creation.
06:54:42 - Moving Data1a-01.bin » Data1a-04.bin files to media folder.
06:54:42 - Compression finished in 02.07.2024 at 06:54:42.
06:54:42 - Updating new files into the Setup.dll file.
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06:54:43 - Getting size of the game: Chornobyl Liquidators v 1.02.18
06:54:43 - » Installation folder size: 32,59 GB
06:54:43 - » Compressed game size: 13,33 GB (Ratio 40.91%)
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06:54:43 - Overall input size: 32,59 GB
06:54:43 - Overall output size: 13,33 GB (Ratio 40.91%)
06:54:43 - Overall conversion time: 06:21:18
06:54:43 - Overall conversion discs: 4 DVD5
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CONVERSION DATE 2024.07.05 --------------------------------------------------------
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07:48:47 - You have chosen the DVD5 type for the media size.
07:48:47 - ISO images will not be created when conversion is complete.
07:48:47 - The computer will remain on when the conversion is complete.
07:48:47 - Selected ARC/DS method for (*.pak)Data1a-01.bin was: xtool:c64mb:d1:mue4,k0x7BD04B8E5399020DEF975612A8A 96856D6D5070D9DFA6B8C1A43969E778F2845+lolz:dtb1:d5 12:mtt1:mt6:mc1023:ldmf1:oh14:bc8:tt16:blr8:bm8
07:48:47 - Selected ARC/DS method for Data1b-01.bin was: lolz:dtb1:d512:mtt1:mt6:mc1023:ldmf1:oh14:bc8:tt16 :blr8:bm8
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07:48:48 - Compression initialized in 05.07.2024 at 07:48:48.
07:48:48 - Starting Data1a-01.bin archive creation.
15:53:52 - Moving Data1a-01.bin » Data1a-02.bin files to media folder.
15:53:52 - Starting Data1b-01.bin archive creation.
16:24:46 - Moving Data1b-01.bin file to media folder.
16:24:46 - Compression finished in 05.07.2024 at 16:24:46.
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16:24:46 - Getting size of the game: Smalland: Survive the Wilds
16:24:46 - » Installation folder size: 20,36 GB
16:24:46 - » Data1a-01.bin file size: 7,54 GB
16:24:46 - » Data1b-01.bin file size: 159,18 MB
16:24:46 - » Compressed game size: 7,69 GB (Ratio 37.79%)
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16:24:46 - Overall input size: 20,36 GB
16:24:46 - Overall output size: 7,69 GB (Ratio 37.79%)
16:24:46 - Overall conversion time: 08:35:55
16:24:46 - Overall conversion discs: 2 DVD5
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CONVERSION DATE 2024.07.06 --------------------------------------------------------
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17:18:05 - You have chosen the DVD5 type for the media size.
17:18:05 - ISO images will not be created when conversion is complete.
17:18:05 - The computer will remain on when the conversion is complete.
17:18:05 - Selected ARC/DS method for Data1a-01.bin was: xtool:mkraken:oodleoo2core_5_win64.dll:core_2.5.5+ xtool:mkraken:oodleoo2core_8_win64.dll:core_2.8.14 :dd3+lolz:dtb1:d128:mtt1:mt6:mc1023:ldmf1:oh14:bc8 :tt16:blr8:bm8
17:18:05 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+lolz:dtb1:d512:mtt1:mt6:mc1023:ldmf1:oh1 4:bc8:tt16:blr8:bm8
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17:18:06 - Compression initialized in 06.07.2024 at 17:18:06.
17:18:07 - Starting Data1a-01.bin archive creation.
21:59:22 - Moving Data1a-01.bin » Data1a-11.bin files to media folder.
21:59:22 - Starting Data1b-01.bin archive creation.
23:21:31 - Moving Data1b-01.bin » Data1b-02.bin files to media folder.
23:21:31 - Compression finished in 07.07.2024 at 23:21:31.
23:21:31 - Updating new files into the Setup.dll file.
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23:21:32 - Getting size of the game: ELDEN RING v.1.12.3
23:21:32 - » Installation folder size: 69,03 GB
23:21:32 - » Data1a-01.bin file size: 45,86 GB
23:21:32 - » Data1b-01.bin file size: 4,74 GB
23:21:32 - » Compressed game size: 50,60 GB (Ratio 73.30%)
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23:21:32 - Overall input size: 69,03 GB
23:21:32 - Overall output size: 50,60 GB (Ratio 73.30%)
23:21:32 - Overall conversion time: 27:54:53
23:21:32 - Overall conversion discs: 12 DVD5
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demon964
11-07-2024, 00:57
Who can check, which method best for PES 2013 \ pes 2019 \ pes 2021
Masquerade
11-07-2024, 01:46
^^
Uses CPK files so check with a hex editor first for "4352494C41594C41" bytes and if found, use crilayla precompressor. If not, upload a sample.
Junior53
11-07-2024, 03:54
35.02 GB to 3.72 GB
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CONVERSION DATE 2024.07.11 --------------------------------------------------------
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20:31:32 - Deleting files from the output folder.
20:31:33 - Files have been deleted.
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20:31:33 - You have chosen the DVD5 type for the media size.
20:31:33 - ISO images will not be created when conversion is complete.
20:31:33 - The computer will remain on when the conversion is complete.
20:31:33 - Selected ARC/DS method for Data1a-01.bin was: xtool:c32mb:t90p:mkraken:core_2.9.9+lolz:dtb1:d256 :mtt1:mt11:tt8:mc1023:mtb64:fba4096:dto0:dm00:pc2: bm4:blr8:bll8:blo8:lm0:bc4:cm1:mc256
20:31:33 - Selected ARC/DS method for Data1b-01.bin was: precomp+xtool:mzlib:mreflate+xtool:dd3+razor_mtx
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20:31:35 - Compression initialized in 11.07.2024 at 20:31:35.
20:31:35 - Starting Data1a-01.bin archive creation.
04:06:04 - Moving Data1a-01.bin » Data1a-05.bin files to media folder.
04:06:04 - Starting Data1b-01.bin archive creation.
04:16:22 - Moving Data1b-01.bin » Data1b-02.bin files to media folder.
04:16:22 - Compression finished in 12.07.2024 at 04:16:22.
04:16:22 - Updating new files into the Setup.dll file.
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04:16:23 - Getting size of the game: Soulslinger: Envoy of Death
04:16:23 - » Installation folder size: 26,04 GB
04:16:23 - » Data1a-01.bin file size: 19,73 GB
04:16:23 - » Data1b-01.bin file size: 2,71 GB
04:16:23 - » Compressed game size: 22,44 GB (Ratio 86.17%)
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04:16:23 - Overall input size: 26,04 GB
04:16:23 - Overall output size: 22,44 GB (Ratio 86.17%)
04:16:23 - Overall conversion time: 07:44:47
04:16:23 - Overall conversion discs: 6 DVD5
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Danziel123
17-07-2024, 21:19
Hello everyone, maybe someone here knows the correct compression method for the games Nobody Wants to Die & Blood bowl 3? I checked using a scanner and the results were using Kraken, but when I wanted to check the matching libraries, none of them matched. Here is a sample file if needed:
Nobody Wants to Die:
.pak: https://drive.google.com/file/d/1bzwlzf61Xj9U5ZHnNaTtcqqNmPCxmq0K/view?usp=sharing
.ucas: https://drive.google.com/file/d/1H9hPHaDfeU32FlZuymim_2eEvRG-RhTN/view?usp=sharing
Blood Bowl 3:
https://drive.google.com/file/d/11yeYsCg-FeJpxxI7ScledPmQr3T3LiJY/view?usp=sharing
Thank you:)
Nobody Wants to Die
2.9.10 lib2
DSG: core_2.9.10:lib_2
Blood Bowl 3
2.9.5
--------------- CONVERSION DATE 2024.07.19 --------------------------------------------------------
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19:47:22 - Deleting files from the output folder.
19:47:23 - Files have been deleted.
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19:47:23 - You have chosen the DVD5 type for the media size.
19:47:23 - ISO images will not be created when conversion is complete.
19:47:23 - The computer will remain on when the conversion is complete.
19:47:23 - Selected ARC/DS method for Data1a-01.bin(*.pak*.uasset) was: xtool:c32mb:t90p:d1:mue4,k0xFED592820455B2B9A8CA3E 85DD8CD37BB3BAC9D44116D4D32A6ED77CA75452D0:mkraken :core_2.9.9+srep_new:393b+4x4:b96mb:lzma:ultra:bt4 :fb273:lc8:mc1000000:96mb
19:47:23 - Selected ARC/DS method for Data1b-01.bin(*.bk2) was: xtool:c1792mb:mbk2:df20p+4x4:b128mb:lzma:ultra:bt4 :fb273:lc8:mc1000000:128mb
19:47:23 - Selected ARC/DS method for Data1c-01.bin was: 4x4:b128mb:lzma:ultra:bt4:fb273:lc8:mc1000000:128m b
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19:47:24 - Compression initialized in 19.07.2024 at 19:47:24.
19:47:25 - Starting Data1a-01.bin archive creation.
21:56:03 - Moving Data1a-01.bin » Data1a-04.bin files to media folder.
21:56:04 - Starting Data1b-01.bin archive creation.
21:57:30 - Moving Data1b-01.bin file to media folder.
21:57:30 - Starting Data1c-01.bin archive creation.
22:00:17 - Moving Data1c-01.bin file to media folder.
22:00:17 - Compression finished in 19.07.2024 at 22:00:17.
22:00:17 - Updating new files into the Setup.dll file.
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22:00:18 - Getting size of the game: Bellwright
22:00:18 - » Installation folder size: 19,39 GB
22:00:18 - » Data1a-01.bin file size: 13,58 GB
22:00:18 - » Data1b-01.bin file size: 1,26 GB
22:00:18 - » Data1c-01.bin file size: 274,60 MB
22:00:18 - » Compressed game size: 15,10 GB (Ratio 77.85%)
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22:00:18 - Overall input size: 19,39 GB
22:00:18 - Overall output size: 15,10 GB (Ratio 77.85%)
22:00:18 - Overall conversion time: 02:12:52
22:00:18 - Overall conversion discs: 4 DVD5
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------------ CONVERSION DATE 2024.07.19 --------------------------------------------------------
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23:44:13 - You have chosen the DVD5 type for the media size.
23:44:13 - ISO images will not be created when conversion is complete.
23:44:13 - The computer will remain on when the conversion is complete.
23:44:13 - Selected ARC/DS method for Albe1a-01.bin(*.ogg) was: oggre+4x4:b256mb:lzma:ultra:bt4:fb273:lc8:mc100000 0:256mb
23:44:13 - Selected ARC/DS method for Albe1b-01.bin (*.png) was: xtool:mpng:d1+4x4:b256mb:lzma:ultra:bt4:fb273:lc8: mc1000000:256mb
23:44:13 - Selected ARC/DS method for Albe1c-01.bin was: xtool:mzlib+4x4:b256mb:lzma:ultra:bt4:fb273:lc8:mc 1000000:256mb
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23:44:13 - Compression initialized in 19.07.2024 at 23:44:13.
23:44:13 - Starting Albe1a-01.bin archive creation.
23:44:35 - Moving Albe1a-01.bin file to media folder.
23:44:35 - Starting Albe1b-01.bin archive creation.
23:44:37 - Moving Albe1b-01.bin file to media folder.
23:44:37 - Starting Albe1c-01.bin archive creation.
23:46:44 - Moving Albe1c-01.bin file to media folder.
23:46:44 - Compression finished in 19.07.2024 at 23:46:44.
23:46:44 - Updating new files into the Setup.dll file.
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23:46:45 - Getting size of the game: Norland
23:46:45 - » Installation folder size: 881,60 MB
23:46:45 - » Albe1a-01.bin file size: 53,00 MB
23:46:45 - » Albe1b-01.bin file size: 348,56 KB
23:46:45 - » Albe1c-01.bin file size: 610,80 MB
23:46:45 - » Compressed game size: 664,14 MB (Ratio 75.33%)
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23:46:45 - Overall input size: 881,60 MB
23:46:45 - Overall output size: 664,14 MB (Ratio 75.33%)
23:46:45 - Overall conversion time: 00:02:30
23:46:45 - Overall conversion discs: 1 DVD5
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--------------- CONVERSION DATE 2024.07.19 --------------------------------------------------------
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19:47:22 - Deleting files from the output folder.
19:47:23 - Files have been deleted.
----------------------------------------------------------------------------------------------------------------------------------------------------------
19:47:23 - You have chosen the DVD5 type for the media size.
19:47:23 - ISO images will not be created when conversion is complete.
19:47:23 - The computer will remain on when the conversion is complete.
19:47:23 - Selected ARC/DS method for Data1a-01.bin(*.pak*.uasset) was: xtool:c32mb:t90p:d1:mue4,k0xFED592820455B2B9A8CA3E 85DD8CD37BB3BAC9D44116D4D32A6ED77CA75452D0:mkraken :core_2.9.9+srep_new:393b+4x4:b96mb:lzma:ultra:bt4 :fb273:lc8:mc1000000:96mb
19:47:23 - Selected ARC/DS method for Data1b-01.bin(*.bk2) was: xtool:c1792mb:mbk2:df20p+4x4:b128mb:lzma:ultra:bt4 :fb273:lc8:mc1000000:128mb
19:47:23 - Selected ARC/DS method for Data1c-01.bin was: 4x4:b128mb:lzma:ultra:bt4:fb273:lc8:mc1000000:128m b
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19:47:24 - Compression initialized in 19.07.2024 at 19:47:24.
19:47:25 - Starting Data1a-01.bin archive creation.
21:56:03 - Moving Data1a-01.bin » Data1a-04.bin files to media folder.
21:56:04 - Starting Data1b-01.bin archive creation.
21:57:30 - Moving Data1b-01.bin file to media folder.
21:57:30 - Starting Data1c-01.bin archive creation.
22:00:17 - Moving Data1c-01.bin file to media folder.
22:00:17 - Compression finished in 19.07.2024 at 22:00:17.
22:00:17 - Updating new files into the Setup.dll file.
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22:00:18 - Getting size of the game: Bellwright
22:00:18 - » Installation folder size: 19,39 GB
22:00:18 - » Data1a-01.bin file size: 13,58 GB
22:00:18 - » Data1b-01.bin file size: 1,26 GB
22:00:18 - » Data1c-01.bin file size: 274,60 MB
22:00:18 - » Compressed game size: 15,10 GB (Ratio 77.85%)
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22:00:18 - Overall input size: 19,39 GB
22:00:18 - Overall output size: 15,10 GB (Ratio 77.85%)
22:00:18 - Overall conversion time: 02:12:52
22:00:18 - Overall conversion discs: 4 DVD5
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00:27:07 - Selected ARC/DS method for Data1a-01.bin was: xtool:mkraken:core_2.9.10:lib_2:dd3:l10,d128mb
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01:17:51 - Overall input size: 19.37 GB
01:17:51 - Overall output size: 13.20 GB (Ratio 68.18%)
01:17:51 - Overall conversion time: 00:50:43
------------ CONVERSION DATE 2024.07.20 --------------------------------------------------------
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10:25:38 - You have chosen the DVD5 type for the media size.
10:25:38 - ISO images will not be created when conversion is complete.
10:25:38 - The computer will remain on when the conversion is complete.
10:25:38 - Selected ARC/DS method for Albe1a-01.bin(*.pak) was: precomp_mtx+xtool:o:c32mb:t90p:mzlib:dd3+lolz:d73: mtt1:mt12:mc1023
10:25:38 - Selected ARC/DS method for Albe1b-01.bin was: 4x4:b128mb:lzma:ultra:bt4:fb273:lc8:mc1000000:128m b
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10:25:39 - Compression initialized in 20.07.2024 at 10:25:39.
10:25:39 - Starting Albe1a-01.bin archive creation.
12:10:42 - Moving Albe1a-01.bin » Albe1a-02.bin files to media folder.
12:10:43 - Starting Albe1b-01.bin archive creation.
12:19:04 - Moving Albe1b-01.bin file to media folder.
12:19:04 - Compression finished in 20.07.2024 at 12:19:04.
12:19:04 - Updating new files into the Setup.dll file.
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12:19:05 - Getting size of the game: Forever Skies
12:19:05 - » Installation folder size: 23,71 GB
12:19:05 - » Albe1a-01.bin file size: 4,93 GB
12:19:05 - » Albe1b-01.bin file size: 803,62 MB
12:19:05 - » Compressed game size: 5,71 GB (Ratio 24.08%)
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12:19:05 - Overall input size: 23,71 GB
12:19:05 - Overall output size: 5,71 GB (Ratio 24.08%)
12:19:05 - Overall conversion time: 01:53:25
12:19:05 - Overall conversion discs: 2 DVD5
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CONVERSION DATE 2024.07.20 --------------------------------------------------------
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14:38:33 - Deleting files from the output folder.
14:38:34 - Files have been deleted.
----------------------------------------------------------------------------------------------------------------------------------------------------------
14:38:34 - You have chosen the DVD5 type for the media size.
14:38:34 - ISO images will not be created when conversion is complete.
14:38:34 - The computer will remain on when the conversion is complete.
14:38:34 - Selected ARC/DS method for Albe1a-01.bin (*.pak *.ucas *.utoc)was: xtool:o:c32mb:t90p:g75p:mmermaid:core_2.9.9:dd3+4x 4:b128mb:lzma:ultra:bt4:fb273:lc8:mc1000000:128mb
14:38:34 - Selected ARC/DS method for Albe1b-01.bin was: xtool:o:c32mb:t90p:mzlib:dd3:l10,d128mb
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14:38:35 - Compression initialized in 20.07.2024 at 14:38:35.
14:38:35 - Starting Albe1a-01.bin archive creation.
14:49:40 - Moving Albe1a-01.bin » Albe1a-02.bin files to media folder.
14:49:40 - Starting Albe1b-01.bin archive creation.
14:51:45 - Moving Albe1b-01.bin » Albe1b-02.bin files to media folder.
14:51:45 - Compression finished in 20.07.2024 at 14:51:45.
14:51:45 - Updating new files into the Setup.dll file.
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14:51:46 - Getting size of the game: Supernatural
14:51:46 - » Installation folder size: 10,37 GB
14:51:46 - » Albe1a-01.bin file size: 7,61 GB
14:51:46 - » Albe1b-01.bin file size: 1,43 GB
14:51:46 - » Compressed game size: 9,05 GB (Ratio 87.29%)
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14:51:46 - Overall input size: 10,37 GB
14:51:46 - Overall output size: 9,05 GB (Ratio 87.29%)
14:51:46 - Overall conversion time: 00:13:10
14:51:46 - Overall conversion discs: 3 DVD5
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CONVERSION DATE 2024.07.21 --------------------------------------------------------
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01:16:59 - You have chosen the DVD5 type for the media size.
01:16:59 - ISO images will not be created when conversion is complete.
01:16:59 - The computer will remain on when the conversion is complete.
01:16:59 - Selected ARC/DS method for Data1a-01.bin was: xtool:c32mb:t90p:dd3:mue4:mzlib+lolz:d55:mtt1:mt12 :mc1023
----------------------------------------------------------------------------------------------------------------------------------------------------------
01:17:00 - Compression initialized in 21.07.2024 at 01:17:00.
01:17:00 - Starting Data1a-01.bin archive creation.
02:14:19 - Moving Data1a-01.bin file to media folder.
02:14:20 - Compression finished in 21.07.2024 at 02:14:20.
02:14:20 - Updating new files into the Setup.dll file.
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02:14:21 - Getting size of the game: The Renovator: Origins
02:14:21 - » Installation folder size: 11,59 GB
02:14:21 - » Compressed game size: 3,62 GB (Ratio 31.25%)
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02:14:21 - Overall input size: 11,59 GB
02:14:21 - Overall output size: 3,62 GB (Ratio 31.25%)
02:14:21 - Overall conversion time: 00:57:19
02:14:21 - Overall conversion discs: 1 DVD5
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CONVERSION DATE 2024.07.24 --------------------------------------------------------
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18:32:04 - Deleting files from the output folder.
18:32:04 - Files have been deleted.
----------------------------------------------------------------------------------------------------------------------------------------------------------
18:32:04 - You have chosen the DVD5 type for the media size.
18:32:04 - ISO images will not be created when conversion is complete.
18:32:04 - The computer will remain on when the conversion is complete.
18:32:04 - Selected ARC/DS method for Data1a-01.bin was: xtool:dd3+4x4:b256mb:lzma:ultra:bt4:fb273:lc8:mc10 00000:256mb
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18:32:05 - Compression initialized in 24.07.2024 at 18:32:05.
18:32:05 - Starting Data1a-01.bin archive creation.
19:25:46 - Moving Data1a-01.bin » Data1a-03.bin files to media folder.
19:25:46 - Compression finished in 24.07.2024 at 19:25:46.
19:25:46 - Updating new files into the Setup.dll file.
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19:25:46 - Getting size of the game: Survival: Fountain of Youth
19:25:46 - » Installation folder size: 22,72 GB
19:25:46 - » Compressed game size: 10,01 GB (Ratio 44.05%)
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19:25:46 - Overall input size: 22,72 GB
19:25:46 - Overall output size: 10,01 GB (Ratio 44.05%)
19:25:46 - Overall conversion time: 00:53:40
19:25:46 - Overall conversion discs: 3 DVD5
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L33THAK0R
24-07-2024, 21:27
Did the latest version of Mortal Kombat 11 drop LZNA compression in favor of Oodle Kraken? Currently working on a 32mb sample (from build 10154284) and testing with xtool v0.8.9. Was digging through some other repacks and found one that used a version of xtool 2019 (with xtool.exe CRC-32: f6734f4f) and oo2core_6_win64.dll (v.6.X?, CRC-32: 8e71942a, attached to the post as I haven't seen it before or have a record of its checksums in my own collection), though I wasn't able to pick up any additional streams, at least when testing on my sample.
CONVERSION DATE 2024.07.25 --------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------
22:35:54 - Deleting files from the output folder.
22:35:55 - Files have been deleted.
----------------------------------------------------------------------------------------------------------------------------------------------------------
22:35:55 - You have chosen the DVD5 type for the media size.
22:35:55 - ISO images will not be created when conversion is complete.
22:35:55 - The computer will remain on when the conversion is complete.
22:35:55 - Selected ARC/DS method for Alber1a-01.bin was: xtool:o:c32mb:t90p:mzlib:dd3+4x4:b128mb:lzma:ultra :bt4:fb273:lc8:mc1000000:128mb
22:35:55 - Selected ARC/DS method for Alber1b-01.bin was: xtool:c32mb:t90p:mzlib:mpng:d1:dd3+4x4:b128mb:lzma :ultra:bt4:fb273:lc8:mc1000000:128mb
----------------------------------------------------------------------------------------------------------------------------------------------------------
22:35:55 - Compression initialized in 25.07.2024 at 22:35:55.
22:35:56 - Starting Alber1a-01.bin archive creation.
23:20:47 - Moving Alber1a-01.bin » Alber1a-03.bin files to media folder.
23:20:47 - Starting Alber1b-01.bin archive creation.
23:23:57 - Moving Alber1b-01.bin » Alber1b-02.bin files to media folder.
23:23:57 - Compression finished in 25.07.2024 at 23:23:57.
23:23:57 - Updating new files into the Setup.dll file.
----------------------------------------------------------------------------------------------------------------------------------------------------------
23:23:57 - Getting size of the game: Trepang2
23:23:57 - » Installation folder size: 32,44 GB
23:23:57 - » Alber1a-01.bin file size: 12,62 GB
23:23:57 - » Alber1b-01.bin file size: 1,93 GB
23:23:57 - » Compressed game size: 14,55 GB (Ratio 44.84%)
----------------------------------------------------------------------------------------------------------------------------------------------------------
23:23:57 - Overall input size: 32,44 GB
23:23:57 - Overall output size: 14,55 GB (Ratio 44.84%)
23:23:57 - Overall conversion time: 00:48:01
23:23:57 - Overall conversion discs: 4 DVD5
----------------------------------------------------------------------------------------------------------------------------------------------------------
CONVERSION DATE 2024.07.26 --------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------
18:47:03 - Deleting files from the output folder.
18:47:04 - Files have been deleted.
----------------------------------------------------------------------------------------------------------------------------------------------------------
18:47:04 - You have chosen the DVD5 type for the media size.
18:47:04 - ISO images will not be created when conversion is complete.
18:47:04 - The computer will remain on when the conversion is complete.
18:47:04 - Selected ARC/DS method for Alber-01.bin (*.ucas *.utoc *.pak)was: xtool:c32mb:t90p:d1:mue5,k0xD05D5CA339883DEC12257E 7F9278B30D87B3BB2248D59B6CDF31D50F785913B0:mkraken :core_2.9.10:lib_2:dd3+4x4:b128mb:lzma:ultra:bt4:f b273:lc8:mc1000000:128mb
18:47:04 - Selected ARC/DS method for Alber1b-01.bin was: xtool:o:c32mb:t90p:mzlib:dd3+4x4:b128mb:lzma:ultra :bt4:fb273:lc8:mc1000000:128mb
----------------------------------------------------------------------------------------------------------------------------------------------------------
18:47:05 - Compression initialized in 26.07.2024 at 18:47:05.
18:47:05 - Starting Alber-01.bin archive creation.
19:16:13 - Moving Alber-01.bin » Alber-02.bin files to media folder.
19:16:13 - Starting Data1b-01.bin archive creation.
19:18:20 - Moving Data1b-01.bin file to media folder.
19:18:20 - Compression finished in 26.07.2024 at 19:18:20.
19:18:20 - Updating new files into the Setup.dll file.
----------------------------------------------------------------------------------------------------------------------------------------------------------
19:18:21 - Getting size of the game: Winter Survival
19:18:21 - » Installation folder size: 8,52 GB
19:18:21 - » Alber-01.bin file size: 5,62 GB
19:18:21 - » Data1b-01.bin file size: 1,34 GB
19:18:21 - » Compressed game size: 6,96 GB (Ratio 81.60%)
----------------------------------------------------------------------------------------------------------------------------------------------------------
19:18:21 - Overall input size: 8,52 GB
19:18:21 - Overall output size: 6,96 GB (Ratio 81.60%)
19:18:21 - Overall conversion time: 00:31:14
19:18:21 - Overall conversion discs: 2 DVD5
----------------------------------------------------------------------------------------------------------------------------------------------------------
CONVERSION DATE 2024.07.27 --------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------
17:37:04 - You have chosen the DVD5 type for the media size.
17:37:04 - ISO images will not be created when conversion is complete.
17:37:04 - The computer will remain on when the conversion is complete.
17:37:04 - Selected ARC/DS method for Albe1a-01.bin was: xtool:o:c32mb:t90p:mzlib:dd3+4x4:b256mb:lzma:ultra :bt4:fb273:lc8:mc1000000:256mb
----------------------------------------------------------------------------------------------------------------------------------------------------------
17:37:04 - Compression initialized in 27.07.2024 at 17:37:04.
17:37:04 - Starting Albe1a-01.bin archive creation.
17:47:13 - Moving Albe1a-01.bin file to media folder.
17:47:13 - Compression finished in 27.07.2024 at 17:47:13.
17:47:13 - Updating new files into the Setup.dll file.
----------------------------------------------------------------------------------------------------------------------------------------------------------
17:47:14 - Getting size of the game: Cataclismo
17:47:14 - » Installation folder size: 6,16 GB
17:47:14 - » Compressed game size: 1,75 GB (Ratio 28.46%)
----------------------------------------------------------------------------------------------------------------------------------------------------------
17:47:14 - Overall input size: 6,16 GB
17:47:14 - Overall output size: 1,75 GB (Ratio 28.46%)
17:47:14 - Overall conversion time: 00:10:09
17:47:14 - Overall conversion discs: 1 DVD5
----------------------------------------------------------------------------------------------------------------------------------------------------------
CONVERSION DATE 2024.07.27 --------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------
20:34:35 - Deleting files from the output folder.
20:34:35 - Files have been deleted.
----------------------------------------------------------------------------------------------------------------------------------------------------------
20:34:35 - You have chosen the DVD5 type for the media size.
20:34:35 - ISO images will not be created when conversion is complete.
20:34:35 - The computer will remain on when the conversion is complete.
20:34:35 - Selected ARC/DS method for Albe1a-01.bin was: xtool:c32mb:munity:mzlib:dd3+4x4:b128mb:lzma:ultra :bt4:fb273:lc8:mc1000000:128mb
----------------------------------------------------------------------------------------------------------------------------------------------------------
20:34:36 - Compression initialized in 27.07.2024 at 20:34:36.
20:34:36 - Starting Albe1a-01.bin archive creation.
21:14:58 - Moving Albe1a-01.bin » Albe1a-03.bin files to media folder.
21:14:58 - Compression finished in 27.07.2024 at 21:14:58.
21:14:58 - Updating new files into the Setup.dll file.
----------------------------------------------------------------------------------------------------------------------------------------------------------
21:14:59 - Getting size of the game: No Rest for the Wicked
21:14:59 - » Installation folder size: 28,97 GB
21:14:59 - » Compressed game size: 9,54 GB (Ratio 32.94%)
----------------------------------------------------------------------------------------------------------------------------------------------------------
21:14:59 - Overall input size: 28,97 GB
21:14:59 - Overall output size: 9,54 GB (Ratio 32.94%)
21:14:59 - Overall conversion time: 00:40:22
21:14:59 - Overall conversion discs: 3 DVD5
----------------------------------------------------------------------------------------------------------------------------------------------------------
CONVERSION DATE 2024.07.29 --------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------
16:33:30 - Deleting files from the output folder.
16:33:30 - Files have been deleted.
----------------------------------------------------------------------------------------------------------------------------------------------------------
16:33:30 - You have chosen the DVD5 type for the media size.
16:33:30 - ISO images will not be created when conversion is complete.
16:33:30 - The computer will remain on when the conversion is complete.
16:33:30 - Selected ARC/DS method for Albe1a-01.bin was: xtool:t90p:mkraken:core_2.9.10:lib_2:dd3+lolz:dt1: dtp1:dtb1:dto1:dtm1:dtw1:dtd1:mtt1:mt6:mtb64:d128: fba512:al1:mc128:cm1:bc8:bm8:blr8:bll8:blo8:dm34:g m00
16:33:30 - Selected ARC/DS method for Albe1b-01.bin was: xtool:t90p:mbrunsli:mzlib:dd3+lolz:dt1:dtp1:dtb1:d to1:dtm1:dtw1:dtd1:mtt1:mt6:mtb64:d128:fba512:al1: mc128:cm1:bc8:bm8:blr8:bll8:blo8:dm34:gm00
----------------------------------------------------------------------------------------------------------------------------------------------------------
16:33:30 - Compression initialized in 29.07.2024 at 16:33:30.
16:33:30 - Starting Albe1a-01.bin archive creation.
16:52:43 - Moving Albe1a-01.bin file to media folder.
16:52:43 - Starting Albe1b-01.bin archive creation.
16:56:31 - Moving Albe1b-01.bin file to media folder.
16:56:31 - Compression finished in 29.07.2024 at 16:56:31.
16:56:31 - Updating new files into the Setup.dll file.
----------------------------------------------------------------------------------------------------------------------------------------------------------
16:56:31 - Getting size of the game: Симулятор Чушпана
16:56:31 - » Installation folder size: 2,41 GB
16:56:31 - » Albe1a-01.bin file size: 1,94 GB
16:56:31 - » Albe1b-01.bin file size: 188,62 MB
16:56:31 - » Compressed game size: 2,12 GB (Ratio 87.97%)
----------------------------------------------------------------------------------------------------------------------------------------------------------
16:56:31 - Overall input size: 2,41 GB
16:56:31 - Overall output size: 2,12 GB (Ratio 87.97%)
16:56:31 - Overall conversion time: 00:23:00
16:56:31 - Overall conversion discs: 1 DVD5
----------------------------------------------------------------------------------------------------------------------------------------------------------
CONVERSION DATE 2024.07.31 --------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------
14:21:58 - You have chosen the DVD5 type for the media size.
14:21:58 - ISO images will not be created when conversion is complete.
14:21:58 - The computer will remain on when the conversion is complete.
14:21:58 - Selected ARC/DS method for Data1a-01.bin was: xtool:o:t90p:mkraken:core_2.9.10:lib_2:mmermaid:co re_2.9.11:dd3+lolz:dt1:dtp1:dtb1:dto1:dtm1:dtw1:dt d1:mtt1:mt10:mtb128:d128:fba512:al1:mc1023:cm1:bc8 :bm8:blr8:bll8:blo8:dm34:gm00
----------------------------------------------------------------------------------------------------------------------------------------------------------
14:21:59 - Compression initialized in 31.07.2024 at 14:21:59.
14:22:00 - Starting Data1a-01.bin archive creation.
16:41:42 - Moving Data1a-01.bin » Data1a-02.bin files to media folder.
16:41:42 - Compression finished in 31.07.2024 at 16:41:42.
16:41:42 - Updating new files into the Setup.dll file.
----------------------------------------------------------------------------------------------------------------------------------------------------------
16:41:43 - Getting size of the game: Elder Legacy (Древние Русы)
16:41:43 - » Installation folder size: 6,58 GB
16:41:43 - » Compressed game size: 4,57 GB (Ratio 69.41%)
----------------------------------------------------------------------------------------------------------------------------------------------------------
16:41:43 - Overall input size: 6,58 GB
16:41:43 - Overall output size: 4,57 GB (Ratio 69.41%)
16:41:43 - Overall conversion time: 02:19:43
16:41:43 - Overall conversion discs: 2 DVD5
----------------------------------------------------------------------------------------------------------------------------------------------------------
demon964
02-08-2024, 10:15
^^
Uses CPK files so check with a hex editor first for "4352494C41594C41" bytes and if found, use crilayla precompressor. If not, upload a sample.
hi, sorry i cant find. Can you check this file from game?
https://drive.google.com/file/d/1O6vMoJ2geuh3Us363KWShJ8mbnOJUqDi/view?usp=sharing
CONVERSION DATE 2024.08.02 --------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------
14:56:39 - You have chosen the DVD5 type for the media size.
14:56:39 - ISO images will not be created when conversion is complete.
14:56:39 - The computer will remain on when the conversion is complete.
14:56:39 - Selected ARC/DS method for Albe1a-01.bin (*.pak) was: xtool:mkraken:core_2.9.10:lib_2:dd3+4x4:b128mb:lzm a:ultra:bt4:fb273:lc8:mc1000000:128mb
14:56:39 - Selected ARC/DS method for Albe1b-01.bin was: 4x4:b128mb:lzma:ultra:bt4:fb273:lc8:mc1000000:128m b
----------------------------------------------------------------------------------------------------------------------------------------------------------
14:56:39 - Compression initialized in 02.08.2024 at 14:56:39.
14:56:40 - Starting Albe1a-01.bin archive creation.
16:50:27 - Moving Albe1a-01.bin » Albe1a-05.bin files to media folder.
16:50:28 - Starting Albe1b-01.bin archive creation.
16:52:01 - Moving Albe1b-01.bin file to media folder.
16:52:01 - Compression finished in 02.08.2024 at 16:52:01.
16:52:02 - Updating new files into the Setup.dll file.
----------------------------------------------------------------------------------------------------------------------------------------------------------
16:52:02 - Getting size of the game: Riven
16:52:02 - » Installation folder size: 23,01 GB
16:52:02 - » Albe1a-01.bin file size: 16,17 GB
16:52:02 - » Albe1b-01.bin file size: 624,48 MB
16:52:02 - » Compressed game size: 16,78 GB (Ratio 72.94%)
----------------------------------------------------------------------------------------------------------------------------------------------------------
16:52:02 - Overall input size: 23,01 GB
16:52:02 - Overall output size: 16,78 GB (Ratio 72.94%)
16:52:02 - Overall conversion time: 01:55:22
16:52:02 - Overall conversion discs: 5 DVD5
----------------------------------------------------------------------------------------------------------------------------------------------------------
CONVERSION DATE 2024.08.02 --------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------
23:07:40 - You have chosen the DVD5 type for the media size.
23:07:40 - ISO images will not be created when conversion is complete.
23:07:40 - The computer will remain on when the conversion is complete.
23:07:40 - Selected ARC/DS method for Data1a-01.bin was: xtool:c32mb:t90p:munity,lz4hc,l12:mzlib:dd3+4x4:b1 28mb:lzma:ultra:bt4:fb273:lc8:mc1000000:128mb
----------------------------------------------------------------------------------------------------------------------------------------------------------
23:07:41 - Compression initialized in 02.08.2024 at 23:07:41.
23:07:41 - Starting Data1a-01.bin archive creation.
23:25:58 - Moving Data1a-01.bin » Data1a-02.bin files to media folder.
23:25:58 - Compression finished in 02.08.2024 at 23:25:58.
23:25:58 - Updating new files into the Setup.dll file.
----------------------------------------------------------------------------------------------------------------------------------------------------------
23:25:59 - Getting size of the game: RAID: World War II
23:25:59 - » Installation folder size: 12,07 GB
23:25:59 - » Compressed game size: 6,83 GB (Ratio 56.58%)
----------------------------------------------------------------------------------------------------------------------------------------------------------
23:25:59 - Overall input size: 12,07 GB
23:25:59 - Overall output size: 6,83 GB (Ratio 56.58%)
23:25:59 - Overall conversion time: 00:18:17
23:25:59 - Overall conversion discs: 2 DVD5
----------------------------------------------------------------------------------------------------------------------------------------------------------
CONVERSION DATE 2024.08.04 --------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------
01:24:43 - You have chosen the DVD5 type for the media size.
01:24:43 - ISO images will not be created when conversion is complete.
01:24:43 - The computer will remain on when the conversion is complete.
01:24:43 - Selected ARC/DS method for Data1a-01.bin was: xtool:t90p:mzlib:dd3+lolz:d68:mtt1:mt12:mc1023
----------------------------------------------------------------------------------------------------------------------------------------------------------
01:24:43 - Compression initialized in 04.08.2024 at 01:24:43.
01:24:43 - Starting Data1a-01.bin archive creation.
03:40:14 - Moving Data1a-01.bin » Data1a-02.bin files to media folder.
03:40:14 - Compression finished in 04.08.2024 at 03:40:14.
03:40:14 - Updating new files into the Setup.dll file.
----------------------------------------------------------------------------------------------------------------------------------------------------------
03:40:14 - Getting size of the game: Thalassa: Edge of the Abyss
03:40:14 - » Installation folder size: 24,88 GB
03:40:14 - » Compressed game size: 6,92 GB (Ratio 27.82%)
----------------------------------------------------------------------------------------------------------------------------------------------------------
03:40:14 - Overall input size: 24,88 GB
03:40:14 - Overall output size: 6,92 GB (Ratio 27.82%)
03:40:14 - Overall conversion time: 02:15:30
03:40:14 - Overall conversion discs: 2 DVD5
----------------------------------------------------------------------------------------------------------------------------------------------------------
CONVERSION DATE 2024.08.05 --------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------
20:28:21 - You have chosen the DVD5 type for the media size.
20:28:21 - ISO images will not be created when conversion is complete.
20:28:21 - The computer will remain on when the conversion is complete.
20:28:21 - Selected ARC/DS method for Data1a-01.bin was: xtool:c32mb:munity:mzlib+lolz:d70:mtt1:mt12:mc1023
----------------------------------------------------------------------------------------------------------------------------------------------------------
20:28:22 - Compression initialized in 05.08.2024 at 20:28:22.
20:28:22 - Starting Data1a-01.bin archive creation.
20:42:34 - Moving Data1a-01.bin file to media folder.
20:42:34 - Compression finished in 05.08.2024 at 20:42:34.
20:42:34 - Updating new files into the Setup.dll file.
----------------------------------------------------------------------------------------------------------------------------------------------------------
20:42:35 - Getting size of the game: Songs of Conquest
20:42:35 - » Installation folder size: 2,05 GB
20:42:35 - » Compressed game size: 1,31 GB (Ratio 63.99%)
----------------------------------------------------------------------------------------------------------------------------------------------------------
20:42:35 - Overall input size: 2,05 GB
20:42:35 - Overall output size: 1,31 GB (Ratio 63.99%)
20:42:35 - Overall conversion time: 00:14:12
20:42:35 - Overall conversion discs: 1 DVD5
----------------------------------------------------------------------------------------------------------------------------------------------------------
mars 2120 conversion method please !:)
mars 2120 conversion method please !:)
Hello. Give game files(pac,ucas and so on ) through exchanger (google,mega )
mars 2120 conversion method please !:)
keys :
0x6115B90FA749181980018845126F7AF794B7C2077B83B830 01625A12410474FB
hi, sorry i cant find. Can you check this file from game?
https://drive.google.com/file/d/1O6vMoJ2geuh3Us363KWShJ8mbnOJUqDi/view?usp=sharing
its only use
xtool:dd3+lzma or Lolz
CONVERSION DATE 2024.08.07 --------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------
11:08:13 - You have chosen the DVD5 type for the media size.
11:08:13 - ISO images will not be created when conversion is complete.
11:08:13 - The computer will remain on when the conversion is complete.
11:08:13 - Selected ARC/DS method for Albe1a-01.bin was: xtool:t90p:mkraken:mmermaid:core_2.9.10:lib_2:dd3+ lolz:d107:mtt1:dtb1:mt12:dm34:gm00:mc1023:fba4096
11:08:13 - Selected ARC/DS method for Albe1b-01.bin was: 4x4:b96mb:lzma:ultra:bt4:fb273:lc8:mc1000000:96mb
----------------------------------------------------------------------------------------------------------------------------------------------------------
11:08:14 - Compression initialized in 07.08.2024 at 11:08:14.
11:08:14 - Starting Albe1a-01.bin archive creation.
14:29:46 - Moving Albe1a-01.bin » Albe1a-02.bin files to media folder.
14:29:46 - Starting Albe1b-01.bin archive creation.
14:30:40 - Moving Albe1b-01.bin file to media folder.
14:30:40 - Compression finished in 07.08.2024 at 14:30:40.
14:30:40 - Updating new files into the Setup.dll file.
----------------------------------------------------------------------------------------------------------------------------------------------------------
14:30:41 - Getting size of the game: Last Whisper
14:30:41 - » Installation folder size: 11,85 GB
14:30:41 - » Albe1a-01.bin file size: 8,02 GB
14:30:41 - » Albe1b-01.bin file size: 95,32 MB
14:30:41 - » Compressed game size: 8,11 GB (Ratio 68.44%)
----------------------------------------------------------------------------------------------------------------------------------------------------------
14:30:41 - Overall input size: 11,85 GB
14:30:41 - Overall output size: 8,11 GB (Ratio 68.44%)
14:30:41 - Overall conversion time: 03:22:25
14:30:41 - Overall conversion discs: 2 DVD5
----------------------------------------------------------------------------------------------------------------------------------------------------------
CONVERSION DATE 2024.08.08 --------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------
18:25:36 - Deleting files from the output folder.
18:25:36 - Files have been deleted.
----------------------------------------------------------------------------------------------------------------------------------------------------------
18:25:36 - You have chosen the DVD9 type for the media size.
18:25:36 - ISO images will not be created when conversion is complete.
18:25:36 - The computer will remain on when the conversion is complete.
18:25:36 - Selected ARC/DS method for Albe1a-01.bin (*.ucas *.utoc *.pak) was: xtool:t90p:mkraken:mmermaid:core_2.9.10:lib_2:dd3+ lolz:d113:mtt1:dtb1:mt12:ldmf1:dm34:gm00:mc1023:fb a4096
18:25:36 - Selected ARC/DS method for Albe1b-01.bin (*.mp3 *.wav) was: msc_tak
18:25:36 - Selected ARC/DS method for Albe1c-01.bin (*.bk2) was: xtool:c1792mb:mbk2:df20p+4x4:b96mb:lzma:ultra:bt4: fb273:lc8:mc1000000:96mb
18:25:36 - Selected ARC/DS method for Albe1d-01.bin (*.jpg *.jpeg) was: xtool:mjojpeg
18:25:36 - Selected ARC/DS method for Albe1e-01.bin was: 4x4:b96mb:lzma:ultra:bt4:fb273:lc8:mc1000000:96mb
----------------------------------------------------------------------------------------------------------------------------------------------------------
18:25:37 - Compression initialized in 08.08.2024 at 18:25:37.
18:25:37 - Starting Albe1a-01.bin archive creation.
20:11:57 - Moving Albe1a-01.bin file to media folder.
20:11:57 - Starting Albe1b-01.bin archive creation.
20:12:13 - Moving Albe1b-01.bin file to media folder.
20:12:14 - Starting Albe1c-01.bin archive creation.
20:14:34 - Moving Albe1c-01.bin file to media folder.
20:14:34 - Starting Albe1d-01.bin archive creation.
20:18:50 - Moving Albe1d-01.bin file to media folder.
20:18:50 - Starting Albe1e-01.bin archive creation.
20:19:50 - Moving Albe1e-01.bin file to media folder.
20:19:50 - Compression finished in 08.08.2024 at 20:19:50.
20:19:50 - Updating new files into the Setup.dll file.
----------------------------------------------------------------------------------------------------------------------------------------------------------
20:19:51 - Getting size of the game: Creatures of Ava
20:19:51 - » Installation folder size: 10,12 GB
20:19:51 - » Albe1a-01.bin file size: 3,67 GB
20:19:51 - » Albe1b-01.bin file size: 514,75 MB
20:19:51 - » Albe1c-01.bin file size: 1,94 GB
20:19:51 - » Albe1d-01.bin file size: 189,68 MB
20:19:51 - » Albe1e-01.bin file size: 273,73 MB
20:19:51 - » Compressed game size: 6,57 GB (Ratio 64.86%)
----------------------------------------------------------------------------------------------------------------------------------------------------------
20:19:51 - Overall input size: 10,12 GB
20:19:51 - Overall output size: 6,57 GB (Ratio 64.86%)
20:19:51 - Overall conversion time: 01:54:13
20:19:51 - Overall conversion discs: 1 DVD9
----------------------------------------------------------------------------------------------------------------------------------------------------------
CONVERSION DATE 2024.08.09 --------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------
15:04:51 - Deleting files from the output folder.
15:04:51 - Files have been deleted.
----------------------------------------------------------------------------------------------------------------------------------------------------------
15:04:51 - You have chosen the DVD9 type for the media size.
15:04:51 - ISO images will not be created when conversion is complete.
15:04:51 - The computer will remain on when the conversion is complete.
15:04:51 - Selected ARC/DS method for Data1a-01.bin (*.pak)was: xtool:c32mb:mue4:mkraken:core_2.9.10:lib_2+lolz:d1 27:mtt1:dtb1:mt12:ldmf1:dm34:gm00:mc1023:fba4096
----------------------------------------------------------------------------------------------------------------------------------------------------------
15:04:52 - Compression initialized in 09.08.2024 at 15:04:52.
15:04:53 - Starting Data1a-01.bin archive creation.
17:55:24 - Moving Data1a-01.bin file to media folder.
17:55:24 - Compression finished in 09.08.2024 at 17:55:24.
17:55:24 - Updating new files into the Setup.dll file.
----------------------------------------------------------------------------------------------------------------------------------------------------------
17:55:25 - Getting size of the game: Deathbound
17:55:25 - » Installation folder size: 7,82 GB
17:55:25 - » Compressed game size: 6,90 GB (Ratio 88.27%)
----------------------------------------------------------------------------------------------------------------------------------------------------------
17:55:25 - Overall input size: 7,82 GB
17:55:25 - Overall output size: 6,90 GB (Ratio 88.27%)
17:55:25 - Overall conversion time: 02:50:31
17:55:25 - Overall conversion discs: 1 DVD9
----------------------------------------------------------------------------------------------------------------------------------------------------------
CONVERSION DATE 2024.08.09 --------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------
15:04:51 - Deleting files from the output folder.
15:04:51 - Files have been deleted.
----------------------------------------------------------------------------------------------------------------------------------------------------------
15:04:51 - You have chosen the DVD9 type for the media size.
15:04:51 - ISO images will not be created when conversion is complete.
15:04:51 - The computer will remain on when the conversion is complete.
15:04:51 - Selected ARC/DS method for Data1a-01.bin (*.pak)was: xtool:c32mb:mue4:mkraken:core_2.9.10:lib_2+lolz:d1 27:mtt1:dtb1:mt12:ldmf1:dm34:gm00:mc1023:fba4096
----------------------------------------------------------------------------------------------------------------------------------------------------------
15:04:52 - Compression initialized in 09.08.2024 at 15:04:52.
15:04:53 - Starting Data1a-01.bin archive creation.
17:55:24 - Moving Data1a-01.bin file to media folder.
17:55:24 - Compression finished in 09.08.2024 at 17:55:24.
17:55:24 - Updating new files into the Setup.dll file.
----------------------------------------------------------------------------------------------------------------------------------------------------------
17:55:25 - Getting size of the game: Deathbound
17:55:25 - » Installation folder size: 7,82 GB
17:55:25 - » Compressed game size: 6,90 GB (Ratio 88.27%)
----------------------------------------------------------------------------------------------------------------------------------------------------------
17:55:25 - Overall input size: 7,82 GB
17:55:25 - Overall output size: 6,90 GB (Ratio 88.27%)
17:55:25 - Overall conversion time: 02:50:31
17:55:25 - Overall conversion discs: 1 DVD9
----------------------------------------------------------------------------------------------------------------------------------------------------------
I guess you don't really know what you are doing, right?
20:18:36 - Selected ARC method for Data1a-01.bin was: xtool:mkraken:core_2.9.5:dd3:l10,d128mb
---------------------------------------------------------------------------------------------------------------------------------------------------------
20:43:21 - Overall input size: 7.75 GB
20:43:21 - Overall output size: 6.13 GB (Ratio 79.09%)
20:43:21 - Overall conversion time: 00:24:43
Danziel123
09-08-2024, 21:37
Hi everyone, may I ask if anyone knows the right compression method for the game railway empire 2? I have tried compressing using xtool:mzlib but the size does not change. here is the sample file:
https://drive.google.com/file/d/1D_qJMKnO2p_XyCQjUZSo8SFfS7whJ28d/view?usp=sharing
Thank you:)
Use reflate bro :rolleyes:
CONVERSION DATE 2024.08.11 --------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------
09:55:59 - Deleting files from the output folder.
09:56:00 - Files have been deleted.
----------------------------------------------------------------------------------------------------------------------------------------------------------
09:56:00 - You have chosen the DVD9 type for the media size.
09:56:00 - ISO images will not be created when conversion is complete.
09:56:00 - The computer will remain on when the conversion is complete.
09:56:00 - Selected ARC/DS method for Albe1a-01.bin (*.pak) was: xtool:t90p:mkraken:mmermaid:core_2.9.9:dd3+lzma2:d 128m:fb273:lc4:mc1000000
09:56:00 - Selected ARC/DS method for Albe1b-01.bin was: 4x4:b96mb:lzma:ultra:bt4:fb273:lc8:mc1000000:96mb
----------------------------------------------------------------------------------------------------------------------------------------------------------
09:56:01 - Compression initialized in 11.08.2024 at 09:56:01.
09:56:01 - Starting Albe1a-01.bin archive creation.
10:20:13 - Moving Albe1a-01.bin file to media folder.
10:20:13 - Starting Albe1b-01.bin archive creation.
10:21:17 - Moving Albe1b-01.bin file to media folder.
10:21:17 - Compression finished in 11.08.2024 at 10:21:17.
10:21:17 - Updating new files into the Setup.dll file.
----------------------------------------------------------------------------------------------------------------------------------------------------------
10:21:18 - Getting size of the game: Ratten Reich
10:21:18 - » Installation folder size: 7,07 GB
10:21:18 - » Albe1a-01.bin file size: 4,82 GB
10:21:18 - » Albe1b-01.bin file size: 903,63 MB
10:21:18 - » Compressed game size: 5,70 GB (Ratio 80.59%)
----------------------------------------------------------------------------------------------------------------------------------------------------------
10:21:18 - Overall input size: 7,07 GB
10:21:18 - Overall output size: 5,70 GB (Ratio 80.59%)
10:21:18 - Overall conversion time: 00:25:15
10:21:18 - Overall conversion discs: 1 DVD9
----------------------------------------------------------------------------------------------------------------------------------------------------------
L33THAK0R
11-08-2024, 20:08
I guess you don't really know what you are doing, right?
20:18:36 - Selected ARC method for Data1a-01.bin was: xtool:mkraken:core_2.9.5:dd3:l10,d128mb
---------------------------------------------------------------------------------------------------------------------------------------------------------
20:43:21 - Overall input size: 7.75 GB
20:43:21 - Overall output size: 6.13 GB (Ratio 79.09%)
20:43:21 - Overall conversion time: 00:24:43
And yet he continues to clog up the thread all the same. :o
Masquerade
11-08-2024, 23:01
^^
No harm in learning, you need wind your neck in!! You too had to start somewhere and I don't see anyone else making frequent contribution to thread! :mad:
L33THAK0R
11-08-2024, 23:27
^^
No harm in learning, you need wind your neck in!! You too had to start somewhere and I don't see anyone else making frequent contribution to thread! :mad:
It's true there's no harm in learning, but posting sub-optimal results (in such large numbers to boot) is hardly worthy of commendation. Contributions of that nature shouldn't be encouraged in my mind, lest you wish to breed and normalise a culture of sub-par work.
Masquerade
12-08-2024, 00:24
^^
Look in the conversion index and you will see plenty of sub optimal results, why don't you go and correct them all since apparently you are now the judge and jury for what optimal results are?
And don't you dare suggest I encourage sub-par repacking, I take immense pride in the work and those who know me know I hate seeing messy and poor releases by other "repackers". Even I make mistakes from time to time. I also didn't see any commendation in my reply, only telling you to not act like a moron. You don't become a perfect repacker overnight and LILU will learn over time.
L33THAK0R
12-08-2024, 01:57
^^
Look in the conversion index and you will see plenty of sub optimal results, why don't you go and correct them all since apparently you are now the judge and jury for what optimal results are?
I have made a small impact on these sub-optimal results that you mention, but the truth is there's a disproportionately large number of titles that aren't that interesting to analyse and repack, and I've lacked the interest to tackle them. I'm by no means claiming to be a great repacker, of my current body of publicly available work (recorded at the time of publication for each), only 351/464 (75.64%) are record breakers (using other existing published results, with their choice of components as a base for comparison, and including lossless (if I made a lossy offering) to determine eligibility for record status), 27/464 (5.82%) are determined to be equal as a result of variance due to non-deterministic solutions used. Unfortunately then that leaves a massive 86/464 (18.53%) of published works being sub-optimal (largely due to either avoiding heavy compression, like for oodle titles for the sake of install-time, disproportionate (in regards to the install size of the title) additional read/write operations post-install, or a simple lack of ability to re-compress/decrypt assets) but you sure as heck won't find me posting those sub-optimal results here. I don't post the majority of my work here simply due to the fact there isn't much competition to encourage that sort of posting. I choose to just post the more interesting compressions that require specific tinkering to properly process, since I believe that's the sort of content that would be appreciated.
And don't you dare suggest I encourage sub-par repacking, I take immense pride in the work and those who know me know I hate seeing messy and poor releases by other "repackers". Even I make mistakes from time to time. I also didn't see any commendation in my reply, only telling you to not act like a moron. You don't become a perfect repacker overnight and LILU will learn over time.
Your defense of his posting, at least to me seems to indicate you're supporting those practices, but hey if I'm misinterpreting that, I'm fine with admitting I'm at fault. In my eyes you can either support or condemn an issue, and I don't interpret this as the latter.
I fully support LILU in learning and striving to be one of the greats, but posting en masse a large swath of unhelpful and sub-optimal approaches for a variety of titles isn't helpful, least of all for future members who wish to learn. Asking specific questions, which might also be of assistance to future members is a much better approach, at least in my opinion.
I'll preface this last point, since you seem to be interpreting my comments as inflammatory that my goal is not to insult you or your friends, I'm just laying out what I see. I know you're part of a collective and I'm sure communication is tricky, but if I, by far a novice repacker is besting recent releases with very little effort, that doesn't indicate to me that you're as focused on achieving as optimal a result as you seem to be claiming to pursue.
Finally can I just ask you cool it with the insults? It's not very productive to conversation, and only results in escalating tensions, which I'm sure nobody wants.
To add something actually usefull to the discusion here and some information to the user LILU...
If using DSG you can add a additional parameter to xtool command line like ":lib_#" which just tells DSG to use another oodle library which might work better than the other which is actually the same version but not the very same version (if you know what I mean). To specify this a bit more, we can just take oodle library v2.9.10 for example. Currently we have two libraries of this version. The second one (named here as "core_2.9.10\oo2core_9_win64_2.dll") is a "leaked" library from the oodle SDK, which was never shipped by any game actually. This library will achive much better results then the other v2.9.10 library (in this case "core_2.9.10\oo2core_9_win64.dll"). This is simply due to the fact that the leaked library from the SDK has significant changes and some games were compiled with this specific library, so the other library doesn't work well simply because of the library code changes. But this also means that using the second library version inflationary does not give you automatically better results for games which were compressed with the first library. So this goes in both directions.
Included libraries in DSG are stored here: Resources\Win64\ADDONS\Libraries\Oodle\Oodle_Libs. 7z
There you can also see for which libraries you can use the additional parameter ":lib_#" (# = oo2core_#_win64_#.dll)
I suggest to use XToolUI (xtool.exe + xtoolui.dll) to test around with game files and different libraries so you know which library is the optimal to use. Some time ago I wrote some informations for beginners about this case. You should read this
https://fileforums.com/showpost.php?p=503092&postcount=23
https://fileforums.com/showpost.php?p=503458&postcount=24
Alan Wake 2
v1.1.1
17:04:01 - Selected ARC/DS method for Data1a-01.bin was: xtool:maw2:dd3+4x4:lzma
17:04:01 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3:l10,d128mb
17:04:01 - Selected ARC/DS method for Data1c-01.bin was: xtool:lm:c1500mb:mbik:mbk2:df20p
-------------------------------------------------------------------------------------------------------
21:36:36 - Overall input size: 132.08 GB
21:36:36 - Overall output size: 74.84 GB (Ratio 56.66%)
21:36:36 - Overall conversion time: 04:32:33
Notes:
- I have extracted all the bink videos from the game files. In my previous test using plain xtool with bms plugin and bink plugin was not working correctly for some reason. That's why I extracted and removed the files out of the game files with xtool. I attached xtl file for which you can extract the files aswell with xtool (use xtool extract command). This is why input is bigger in this case. Normal game size is about 100GB + 32GB extracted videos. Like I said the 32GB video files were removed from the game archives so the zero'd parts of the game files will compress with like ratio 0%, so the result (output) is the very same like as you weren't extracting the video files.
- The attached xtl file is compatible with game version 1.1.1. As long as future game updates does not modifiy any of the game files (diff-like) this xtl file should work.
- xtool command order for xtl file: 1. extract, 2. erase, 3. decode (after install with xtl file).
- I decided to not extract & process WEM files because I was just too lazy, sorry. In the end it doesn't give a big size loss anyway. This is only important for repackers anyways, but they know by now.
- To make a bms plugin use the bms script with bms2xtl with the following settings:
SafeMode=1
LZ4=lz4hc:l9
input files: *.rmdtoc
Danziel123
13-08-2024, 05:09
Use reflate bro :rolleyes:
Yhe result is the same as mzlib:confused:
------------------------------------------------------------------------------------------
------------------------------- CONVERSION DATE 2024/08/13 -------------------------------
------------------------------------------------------------------------------------------
17:50:43 - You have chosen the unlimited type for the output size.
17:50:43 - ISO images will not be created when conversion is complete.
17:50:43 - The computer will remain on when the conversion is complete.
17:50:43 - Selected ARC/DS method for Data1a-01.bin was: xtool:mreflate:dd3:l6,d128mb
17:50:43 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3:l6,d128mb
-------------------------------------------------------------------------------------------------------
17:50:45 - Compression initialized in 13/08/2024 at 17:50:45.
17:50:45 - Starting Data1a-01.bin archive creation.
18:55:46 - Moving Data1a-01.bin file to media folder.
18:55:47 - Starting Data1b-01.bin archive creation.
19:04:06 - Moving Data1b-01.bin file to media folder.
19:04:06 - Compression finished in 13/08/2024 at 19:04:06.
-------------------------------------------------------------------------------------------------------
19:04:06 - Getting size of the game: Railway Empire 2
19:04:06 - Installation folder size: 33,94 GB
19:04:06 - Data1a-01.bin file size: 30,96 GB
19:04:06 - Data1b-01.bin file size: 5,66 GB
19:04:06 - Compressed game size: 36,62 GB (Ratio 107.89%)
-------------------------------------------------------------------------------------------------------
19:04:06 - Overall input size: 33,94 GB
19:04:06 - Overall output size: 36,62 GB (Ratio 107.89%)
19:04:06 - Overall conversion time: 01:13:21
19:04:06 - Overall conversion media: 1 custom media
-------------------------------------------------------------------------------------------------------
mausschieber
13-08-2024, 07:21
Yhe result is the same as mzlib:confused:
it is 3 gb bigger
CONVERSION DATE 2024.08.13 --------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------
17:48:16 - Deleting files from the output folder.
17:48:17 - Files have been deleted.
----------------------------------------------------------------------------------------------------------------------------------------------------------
17:48:17 - You have chosen the DVD9 type for the media size.
17:48:17 - ISO images will not be created when conversion is complete.
17:48:17 - The computer will remain on when the conversion is complete.
17:48:17 - Selected ARC/DS method for Data1a-01.bin was: xtool:t90p:mkraken:core_2.9.10:lib_2+lolz:d111:mtt 1:dtb1:mt12:ldmf1:dm34:gm00:mc1023:fba4096
17:48:17 - Selected ARC/DS method for Data1b-01.bin was: xtool:t90p:mzlib:l10,d128mb
----------------------------------------------------------------------------------------------------------------------------------------------------------
17:48:18 - Compression initialized in 13.08.2024 at 17:48:18.
17:48:18 - Starting Data1a-01.bin archive creation.
18:42:11 - Moving Data1a-01.bin file to media folder.
18:42:12 - Starting Data1b-01.bin archive creation.
18:42:32 - Moving Data1b-01.bin file to media folder.
18:42:32 - Compression finished in 13.08.2024 at 18:42:32.
18:42:32 - Updating new files into the Setup.dll file.
----------------------------------------------------------------------------------------------------------------------------------------------------------
18:42:33 - Getting size of the game: SNAP SNAP
18:42:33 - » Installation folder size: 3,94 GB
18:42:33 - » Data1a-01.bin file size: 2,72 GB
18:42:33 - » Data1b-01.bin file size: 143,26 MB
18:42:33 - » Compressed game size: 2,86 GB (Ratio 72.50%)
----------------------------------------------------------------------------------------------------------------------------------------------------------
18:42:33 - Overall input size: 3,94 GB
18:42:33 - Overall output size: 2,86 GB (Ratio 72.50%)
18:42:33 - Overall conversion time: 00:54:14
18:42:33 - Overall conversion discs: 1 DVD9
----------------------------------------------------------------------------------------------------------------------------------------------------------
CONVERSION DATE 2024.08.13 --------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------
18:48:50 - Deleting files from the output folder.
18:48:50 - Files have been deleted.
----------------------------------------------------------------------------------------------------------------------------------------------------------
18:48:50 - You have chosen the DVD9 type for the media size.
18:48:50 - ISO images will not be created when conversion is complete.
18:48:50 - The computer will remain on when the conversion is complete.
18:48:50 - Selected ARC/DS method for Data1a-01.bin was: xtool:t90p:mkraken:core_2.8.14+lolz:d109:mtt1:dtb1 :mt12:ldmf1:dm34:gm00:mc1023:fba4096
18:48:50 - Selected ARC/DS method for Data1b-01.bin was: xtool:t90p:mzlib:l10,d128mb
----------------------------------------------------------------------------------------------------------------------------------------------------------
18:48:51 - Compression initialized in 13.08.2024 at 18:48:51.
18:48:52 - Starting Data1a-01.bin archive creation.
19:42:41 - Moving Data1a-01.bin file to media folder.
19:42:41 - Starting Data1b-01.bin archive creation.
19:43:02 - Moving Data1b-01.bin file to media folder.
19:43:02 - Compression finished in 13.08.2024 at 19:43:02.
19:43:02 - Updating new files into the Setup.dll file.
----------------------------------------------------------------------------------------------------------------------------------------------------------
19:43:03 - Getting size of the game: SNAP SNAP
19:43:03 - » Installation folder size: 3,94 GB
19:43:03 - » Data1a-01.bin file size: 2,73 GB
19:43:03 - » Data1b-01.bin file size: 143,26 MB
19:43:03 - » Compressed game size: 2,87 GB (Ratio 72.91%)
----------------------------------------------------------------------------------------------------------------------------------------------------------
19:43:03 - Overall input size: 3,94 GB
19:43:03 - Overall output size: 2,87 GB (Ratio 72.91%)
19:43:03 - Overall conversion time: 00:54:10
19:43:03 - Overall conversion discs: 1 DVD9
----------------------------------------------------------------------------------------------------------------------------------------------------------
CONVERSION DATE 2024.08.13 --------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------
22:41:36 - You have chosen the DVD5 type for the media size.
22:41:36 - ISO images will not be created when conversion is complete.
22:41:36 - The computer will remain on when the conversion is complete.
22:41:36 - Selected ARC/DS method for Data1a-01.bin was: xtool:c32mb:d1:mue5,k0xDFA62F3EE8304BBF7A6E153F2F8 8203F823C47BF0A690D3D4793FB3EFA624F3F:mmermaid:cor e_2.9.11:dd3:l10,d128mb
22:41:36 - Selected ARC/DS method for Data1b-01.bin was: xtool:t90p:mzlib:dd3:l10,d128mb
----------------------------------------------------------------------------------------------------------------------------------------------------------
22:41:37 - Compression initialized in 13.08.2024 at 22:41:37.
22:41:37 - Starting Data1a-01.bin archive creation.
22:56:24 - Moving Data1a-01.bin » Data1a-02.bin files to media folder.
22:56:24 - Starting Data1b-01.bin archive creation.
22:56:53 - Moving Data1b-01.bin file to media folder.
22:56:53 - Compression finished in 13.08.2024 at 22:56:53.
22:56:53 - Updating new files into the Setup.dll file.
----------------------------------------------------------------------------------------------------------------------------------------------------------
22:56:54 - Getting size of the game: Pine Harbor
22:56:54 - » Installation folder size: 12,21 GB
22:56:54 - » Data1a-01.bin file size: 5,98 GB
22:56:54 - » Data1b-01.bin file size: 242,72 MB
22:56:54 - » Compressed game size: 6,22 GB (Ratio 50.94%)
----------------------------------------------------------------------------------------------------------------------------------------------------------
22:56:54 - Overall input size: 12,21 GB
22:56:54 - Overall output size: 6,22 GB (Ratio 50.94%)
22:56:54 - Overall conversion time: 00:15:16
22:56:54 - Overall conversion discs: 2 DVD5
----------------------------------------------------------------------------------------------------------------------------------------------------------
CONVERSION DATE 2024.08.18 -------------------------------
-------------------------------------------------------------------------------------------
19:07:56 - You have chosen the unlimited type for the output size.
19:07:56 - ISO images will not be created when conversion is complete.
19:07:56 - The computer will remain on when the conversion is complete.
19:07:56 - Selected ARC/DS method for Data1a-01.bin was: xtool:t90p:mkraken:core_2.9.5
-------------------------------------------------------------------------------------------
19:07:57 - Compression initialized in 18.08.2024 at 19:07:57.
19:07:57 - Starting Data1a-01.bin archive creation.
20:07:22 - Moving Data1a-01.bin file to media folder.
20:07:22 - Compression finished in 18.08.2024 at 20:07:22.
20:07:22 - Updating new files into the Setup.dll file.
-------------------------------------------------------------------------------------------
20:07:23 - Getting size of the game: Unknown 1
20:07:23 - » Installation folder size: 12,98 GB
20:07:23 - » Compressed game size: 44,05 GB (Ratio 339.48%)
-------------------------------------------------------------------------------------------
20:07:23 - Overall input size: 12,98 GB
20:07:23 - Overall output size: 44,05 GB (Ratio 339.48%)
20:07:23 - Overall conversion time: 00:59:25
20:07:23 - Overall conversion media: 1 custom media
CONVERSION DATE 2024.08.18 --------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------
20:46:06 - Deleting files from the output folder.
20:46:06 - Files have been deleted.
----------------------------------------------------------------------------------------------------------------------------------------------------------
20:46:06 - You have chosen the DVD9 type for the media size.
20:46:06 - ISO images will not be created when conversion is complete.
20:46:06 - The computer will remain on when the conversion is complete.
20:46:06 - Selected ARC/DS method for Data1a-01.bin was: xtool:t90p:mkraken:core_2.9.5:dd3:l10,d128mb
20:46:06 - Selected ARC/DS method for Data1b-01.bin was: leviathan:l9
----------------------------------------------------------------------------------------------------------------------------------------------------------
20:46:07 - Compression initialized in 18.08.2024 at 20:46:07.
20:46:07 - Starting Data1a-01.bin archive creation.
22:10:28 - Moving Data1a-01.bin » Data1a-02.bin files to media folder.
22:10:28 - Starting Data1b-01.bin archive creation.
22:13:31 - Moving Data1b-01.bin file to media folder.
22:13:32 - Compression finished in 18.08.2024 at 22:13:32.
22:13:32 - Updating new files into the Setup.dll file.
----------------------------------------------------------------------------------------------------------------------------------------------------------
22:13:32 - Getting size of the game: VLADiK BRUTAL
22:13:32 - » Installation folder size: 13,48 GB
22:13:32 - » Data1a-01.bin file size: 11,27 GB
22:13:32 - » Data1b-01.bin file size: 367,63 MB
22:13:32 - » Compressed game size: 11,63 GB (Ratio 86.30%)
----------------------------------------------------------------------------------------------------------------------------------------------------------
22:13:32 - Overall input size: 13,48 GB
22:13:32 - Overall output size: 11,63 GB (Ratio 86.30%)
22:13:32 - Overall conversion time: 01:27:24
22:13:32 - Overall conversion discs: 2 DVD9
----------------------------------------------------------------------------------------------------------------------------------------------------------
ZAZA4EVER
20-08-2024, 13:14
Black Myth Wukong (Test)
Files Test (118mb)
pakchunk9-Windows.pak
pakchunk9-Windows.sig
pakchunk17-Windows.pak
pakchunk17-Windows.sig
pakchunk20-Windows.pak
pakchunk20-Windows.sig
Method Kraken (oodle file attached)
-moo2reck
Result
FreeArc 0.67 (March 15 2014) creating archive: Test.bin
Compressed 6 files, 124,449,258 => 346,014,047 bytes. Ratio 278.04%
Compression time: cpu 0.17 sec/real 52.03 sec = 0%. Speed 2.39 mB/s
All OK
ZAZA4EVER
20-08-2024, 13:20
This is v2.9.5
almost that, i take it from AC Mirage
oo2core_9_win64.dll rename it to oo2core_5_win64.dll
AC Mirage has no shipped oodle library :confused: Also for AC Mirage use 2.8.4 (same like Valhalla, both latest versions).
However fyi, for 95% of all newer games you can be safe of using oodle library 2.9.5. For the rest use 2.9.10 or 2.9.10 lib2 or even older libraries like 2.8.x (mainly ubisoft titles).
Here on this forum we have a grand collection of libraries which were collected over the years (some are missing, I have to upload them sometime).
ZAZA4EVER
20-08-2024, 13:44
Your old collection library you uploaded don't work with me
I tested it but as you said new library working
If you're going to use oo2rec tools you have to rename oo2core_8_win64 and oo2core_9_win64 to oo2core_7_win64 (or below) to make them work with oo2rec tools.
Btw, could you share some samples from that wukong game? Thanks.
ZAZA4EVER
21-08-2024, 07:37
If you're going to use oo2rec tools you have to rename oo2core_8_win64 and oo2core_9_win64 to oo2core_7_win64 (or below) to make them work with oo2rec tools.
Btw, could you share some samples from that wukong game? Thanks.
I don't download the full game, I downloaded some sample files from a torrent
Sample files tested
https://www.mediafire.com/file/7ps2r763znxqk7m/0.rar/file
CONVERSION DATE 2024.08.24 -------------------------------
-------------------------------------------------------------------------------------------
20:54:55 - Deleting files from the output folder.
20:54:57 - Files have been deleted.
-------------------------------------------------------------------------------------------
20:54:57 - You have chosen the unlimited type for the output size.
20:54:57 - ISO images will not be created when conversion is complete.
20:54:57 - The computer will remain on when the conversion is complete.
20:54:57 - Selected ARC/DS method for Data1a-01.bin was: xtool:c32mb:t90p:d1:mue5,k0x6CEB3030D531EE99253A7E 3A6F861F6BEC128D64ECC42B6957976502441DB42A:mkraken :core_2.9.5
-------------------------------------------------------------------------------------------
20:54:58 - Compression initialized in 24.08.2024 at 20:54:58.
20:54:59 - Starting Data1a-01.bin archive creation.
21:04:04 - Moving Data1a-01.bin file to media folder.
21:04:05 - Compression finished in 24.08.2024 at 21:04:05.
21:04:05 - Updating new files into the Setup.dll file.
-------------------------------------------------------------------------------------------
21:04:05 - Getting size of the game: Robin Hood - Sherwood Builders
21:04:05 - » Installation folder size: 53,82 GB
21:04:05 - » Compressed game size: 55,58 GB (Ratio 103.27%)
-------------------------------------------------------------------------------------------
21:04:05 - Overall input size: 53,82 GB
21:04:05 - Overall output size: 55,58 GB (Ratio 103.27%)
21:04:05 - Overall conversion time: 00:09:06
21:04:05 - Overall conversion media: 1 custom media
-------------------------------------------------------------------------------------------
CONVERSION DATE 2024.08.24 --------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------
22:09:41 - Deleting files from the output folder.
22:09:42 - Files have been deleted.
----------------------------------------------------------------------------------------------------------------------------------------------------------
22:09:42 - You have chosen the DVD9 type for the media size.
22:09:42 - ISO images will not be created when conversion is complete.
22:09:42 - The computer will remain on when the conversion is complete.
22:09:42 - Selected ARC/DS method for Data1a-01.bin (*.pak)was: xtool:c32mb:t90p:d1:mue5,k0x6CEB3030D531EE99253A7E 3A6F861F6BEC128D64ECC42B6957976502441DB42A:mkraken :core_2.9.5:dd3:l10,d128mb
22:09:42 - Selected ARC/DS method for Data1b-01.bin (*.wav)was: msc_tak
22:09:42 - Selected ARC/DS method for Data1c-01.bin was: xtool:t90p:mzlib:dd3:l10,d128mb
----------------------------------------------------------------------------------------------------------------------------------------------------------
22:09:43 - Compression initialized in 24.08.2024 at 22:09:43.
22:09:43 - Starting Data1a-01.bin archive creation.
22:55:27 - Moving Data1a-01.bin » Data1a-04.bin files to media folder.
22:55:27 - Starting Data1b-01.bin archive creation.
22:55:29 - Moving Data1b-01.bin file to media folder.
22:55:29 - Starting Data1c-01.bin archive creation.
22:56:44 - Moving Data1c-01.bin file to media folder.
22:56:44 - Compression finished in 24.08.2024 at 22:56:44.
22:56:44 - Updating new files into the Setup.dll file.
----------------------------------------------------------------------------------------------------------------------------------------------------------
22:56:45 - Getting size of the game: Robin Hood - Sherwood Builders
22:56:45 - » Installation folder size: 59,67 GB
22:56:45 - » Data1a-01.bin file size: 23,67 GB
22:56:45 - » Data1b-01.bin file size: 25,88 MB
22:56:45 - » Data1c-01.bin file size: 1,48 GB
22:56:45 - » Compressed game size: 25,18 GB (Ratio 42.19%)
----------------------------------------------------------------------------------------------------------------------------------------------------------
22:56:45 - Overall input size: 59,67 GB
22:56:45 - Overall output size: 25,18 GB (Ratio 42.19%)
22:56:45 - Overall conversion time: 00:47:00
22:56:45 - Overall conversion discs: 4 DVD9
----------------------------------------------------------------------------------------------------------------------------------------------------------
Star Wars Outlaws
mermaid, any 2.7.x to 2.9.x library. They perform the same.
Sample
https://i.imgur.com/WD6l596.png
Danziel123
02-09-2024, 03:46
Gundam breaker 4 maybe anyone knows the right compression method for this game? Sorry I can't upload the sample file because there is only one file and it's impossible to upload
Use file cutter and upload first 200mb
https://i.imgur.com/WD6l596.png
Edit:
ue4 + 0x29F53711F578B0312F3D3C2395BE55AA7DD502F8C8162530 213C3697ED10DF6D + kraken
You have to figure out the correct library. Good luck :rolleyes:
Best compression ?:)
For all bundle files
unity plugin lz4hc l12
Code Vein
16:41:10 - Selected ARC/DS method for Data1a-01.bin was: xtool:c128mb:mzlib:dd3+4x4:b64mb:lzma:ultra:64m:bt 4:fb273:lc8:mc1000000
16:41:10 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+bcm
16:41:10 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:m c1000000
-----------------------------------------------------------------------------------------------------------------------------------------
17:40:55 - Overall input size: 34.37 GB
17:40:55 - Overall output size: 24.75 GB (Ratio 72.01%)
17:40:55 - Overall conversion time: 00:59:44
JP voiceovers ripped. You can play the game without problems, but updating the game will get difficult without rehashing pakchunk0-WinAnvil.pak file. I suggest to do this step when the game is finished.
Processing WEM files and BNK files will work aswell but I did not do it here because of lazyness.
Masquerade
02-09-2024, 12:50
^^
Use zlib+reflate for a little ratio increase. Using WemTool for a bulk of the larger wems leads me to a minimum size of 22GB with EN VO only. JP VO + Credits video ripped.
bcm on CriWare movies
XTool Zlib+Reflate + srep + lolz on all else.
Kaktor
sorry for the wait , i had some trouble!sorry!
https://uploadnow.io/f/VQjLfrx (https://uploadnow.io/f/VQjLfrx)
Kaktor
sorry for the wait , i had some trouble!sorry!
https://uploadnow.io/f/VQjLfrx (https://uploadnow.io/f/VQjLfrx)
use DiskPan GUI, set to
xtool:c32mb:munity,lz4hc,l12
Danziel123
03-09-2024, 22:30
Use file cutter and upload first 200mb
https://i.imgur.com/WD6l596.png
Edit:
ue4 + 0x29F53711F578B0312F3D3C2395BE55AA7DD502F8C8162530 213C3697ED10DF6D + kraken
You have to figure out the correct library. Good luck :rolleyes:
sorry if I ask again, how do I find out if the library file is encrypted? I have tried scanning using xtool.exe but none of them match. Thank you
What library file is encrypted? Only the pak file is encrypted.
Danziel123
04-09-2024, 04:32
What library file is encrypted? Only the pak file is encrypted.
Yes, that's what I mean. How do I know which library is used if the .pak file is encrypted? I've tried scanning using xtool.exe but none of them match.
You can test like this
https://i.imgur.com/SHlimhc.gif
Danziel123
04-09-2024, 05:44
You can test like this
https://i.imgur.com/SHlimhc.gif
Sorry to ask again. Why is there nothing in mine when I click on external codes?
http://i.ibb.co.com/4ZjjNT2/Screenshot-2024-09-04-194138.png
Masquerade
04-09-2024, 07:45
^^
Because you have placed no codecs by xtool.exe
Sorry to ask again. Why is there nothing in mine when I click on external codes?
http://i.ibb.co.com/4ZjjNT2/Screenshot-2024-09-04-194138.png
Place unreal.dll in _libraries folder
https://fileforums.com/showpost.php?p=489801&postcount=25
Warhammer 40000 Space Marine 2
You can open and extract pak files with 7zip normally.
binks are kb2n, except of a few which are bink1's (not worth to process them).
wem processing is possible aswell.
Sherlock Holmes - Nemesis (GOG Version)
LOLZ:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new+lolz:d28:mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 1.67 GB
Overall output size: 726.61 MB (Ratio 42.44%)
Overall conversion time: 00:08:55
LZMA:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new+4x4:b64mb:lzma:ultra:64m: bt4:fb273:lc8:mc1000000
------------------------------------------------------------------------------------------
Overall input size: 1.67 GB
Overall output size: 806.47 MB (Ratio 47.10%)
Overall conversion time: 00:02:57
7 Sins
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:392+lolz:dtb1:d52 :mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 783.84 MB
Overall output size: 347.05 MB (Ratio 44.28%)
Overall conversion time: 00:04:34
18 Wheels of Steel Collection (GOG Versions)
(Hard Truck) 18 Wheels of Steel (2002)
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d52:mtt1:m t16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 118.84 MB
Overall output size: 85.03 MB (Ratio 71.55%)
Overall conversion time: 00:01:26
18 Wheels of Steel: Across America (2003)
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d52:mtt1:m t16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 153.08 MB
Overall output size: 103.78 MB (Ratio 67.80%)
Overall conversion time: 00:01:39
18 Wheels of Steel: Pedal to the Metal (2004)
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d52:mtt1:m t16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 95.79 MB
Overall output size: 59.09 MB (Ratio 61.69%)
Overall conversion time: 00:01:25
18 Wheels of Steel: Convoy (2005)
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d50:mtt1:m t16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 401.18 MB
Overall output size: 77.42 MB (Ratio 19.30%)
Overall conversion time: 00:01:47
18 Wheels of Steel: Haulin (2006)
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d50:mtt1:m t16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 341.14 MB
Overall output size: 91.24 MB (Ratio 26.75%)
Overall conversion time: 00:01:38
18 Wheels of Steel: American Long Haul (2007)
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d49:mtt1:m t16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 438.24 MB
Overall output size: 95.04 MB (Ratio 21.69%)
Overall conversion time: 00:01:41
18 Wheels of Steel: Extreme Trucker (2009)
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d49:mtt1:m t16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 603.83 MB
Overall output size: 175.79 MB (Ratio 29.11%)
Overall conversion time: 00:02:16
18 Wheels of Steel: Extreme Trucker 2 (2011)
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d49:mtt1:m t16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 621.53 MB
Overall output size: 369.57 MB (Ratio 59.46%)
Overall conversion time: 00:05:16
Firewatch
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d57:mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 3.96 GB
Overall output size: 1.33 GB (Ratio 33.71%)
Double Dragon IV
Selected ARC/DS method for Data1a-01.bin was: msc_tak+srep_new:393b+lolz:dtb1:d53:mtt1:mt16:mc10 23
------------------------------------------------------------------------------------------
Overall input size: 1.06 GB
Overall output size: 61.78 MB (Ratio 5.68%)
Danziel123
14-09-2024, 07:10
Hi everyone, please ask maybe someone here knows the right compression method for the hollowbody game? here is the sample file:
.asset: https://drive.google.com/file/d/1NfoGnzRK1HgaM-vowhRNWOZk9LFPtEtx/view?usp=sharing
.ress: https://drive.google.com/file/d/1wBev9niKYq3aTanVzuwIa9-FO6HUZBs1/view?usp=sharing
Thank you:)
Double Dragon Trilogy
Selected ARCDS method for Data1a-01.bin was oggre+srep_new393b+lolzdtb1d52mtt1mt16mc1023
------------------------------------------------------------------------------------------
Overall input size 123.26 MB
Overall output size 78.94 MB (Ratio 64.04%)
Sherlock Holmes vs Jack The Ripper (GoG version)
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:393b+lolz:dtb1:d4 7:mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size 1.88 GB
Overall output size 1.03 GB (Ratio 54.93%)
Morning
Need help in compressing Final Fantasy XVI .pac files
- Sample: https://pixeldrain.com/u/dFkE8YbW
- Game exe : https://pixeldrain.com/u/Bcb3gCoA
@dodi
use gdeflate
Compressed 1 file, 147,942,700 => 282,100,204 bytes. Ratio 190.68%
Compression time: cpu 0.11 sec/real 5.03 sec = 2%. Speed 29.39 mB/s
All OK
Extracted 1 file, 282,100,209 => 147,942,700 bytes. Ratio 190.68%
Extraction time: cpu 0.06 sec/real 7.19 sec = 1%. Speed 20.58 mB/s
All OK
Frostpunk 2
kraken is used, no key
Also looks like you can rip chinese language out if you want. I played a bit with ripped language and it's working until now.
How to:
Use quickbms + unreal_tournament_4_0.4.27e_paks_only.bms script and extract only WEM and BNK from "pakchunk0-Windows.pak" (make a backup of this file).
Go to extracted folder and delete all files you want to keep (only keep Chinese files/folders).
Zero all files inside extracted folder
FOR /R %%a IN ("*.wem") DO (fsutil file setzerodata offset=0 length=%%~za "%%a")
FOR /R %%a IN ("*.bnk") DO (fsutil file setzerodata offset=0 length=%%~za "%%a")
Use quickbms reimport feature
quickbms_4gb_files -w -r "unreal_tournament_4_0.4.27e_paks_only.bms" "pakchunk0-Windows.pak" "pakchunk0-Windows.pak_extract"
I tested unpacking the modified pakchunk0-Windows.pak again and all chinese files are zero'd still.
In any case make backups! Any patch for this game is forcing you to redownload pakchunk0-Windows.pak if you don't have a backup.
Snake288
18-09-2024, 11:01
Frostpunk 2
kraken is used, no key
Also looks like you can rip chinese language out if you want. I played a bit with ripped language and it's working until now.
How to:
Use quickbms + unreal_tournament_4_0.4.27e_paks_only.bms script and extract only WEM and BNK from "pakchunk0-Windows.pak" (make a backup of this file).
Go to extracted folder and delete all files you want to keep (only keep Chinese files/folders).
Zero all files inside extracted folder
FOR /R %%a IN ("*.wem") DO (fsutil file setzerodata offset=0 length=%%~za "%%a")
FOR /R %%a IN ("*.bnk") DO (fsutil file setzerodata offset=0 length=%%~za "%%a")
Use quickbms reimport feature
quickbms_4gb_files -w -r "unreal_tournament_4_0.4.27e_paks_only.bms" "pakchunk0-Windows.pak" "pakchunk0-Windows.pak_extract"
I tested unpacking the modified pakchunk0-Windows.pak again and all chinese files are zero'd still.
In any case make backups! Any patch for this game is forcing you to redownload pakchunk0-Windows.pak if you don't have a backup.
Hello KaktoR
Can you share the tools you use?
Is it possible for you to make a video on how to make the last request?
prince55
18-09-2024, 11:06
use gdeflate
[/code]
I download dodi sample and used gdeflate but no precompress
packcmd = xtool.exe precomp -mgdeflate -c128mb -t12 -d1 --dbase - - <stdin> <stdout>
Xtool 0.7.6
What am I missing here ?
Yeah use latest xtool version
libraries are required
gdeflate.dll + (dstorage.dll) + (dstoragecore.dll)
()* not sure, one of them are required or both.
prince55
18-09-2024, 14:58
@dodi
use gdeflate
Compressed 1 file, 147,942,700 => 282,100,204 bytes. Ratio 190.68%
Compression time: cpu 0.11 sec/real 5.03 sec = 2%. Speed 29.39 mB/s
All OK
Extracted 1 file, 282,100,209 => 147,942,700 bytes. Ratio 190.68%
Extraction time: cpu 0.06 sec/real 7.19 sec = 1%. Speed 20.58 mB/s
All OK
Works perfect with XTool v0.8.9
Much appreciated :)
@dodi
use gdeflate
Compressed 1 file, 147,942,700 => 282,100,204 bytes. Ratio 190.68%
Compression time: cpu 0.11 sec/real 5.03 sec = 2%. Speed 29.39 mB/s
All OK
Extracted 1 file, 282,100,209 => 147,942,700 bytes. Ratio 190.68%
Extraction time: cpu 0.06 sec/real 7.19 sec = 1%. Speed 20.58 mB/s
All OK
Precompress and decompress are ok and fast too. tested on all game files
Thanks for help bro :)
Tactical Ops - v3.5.0
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:393b+lolz:dtb1:d4 2:mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 647.44 MB
Overall output size: 277.94 MB (Ratio 42.93%)
NBA Live 2003
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:393b+lolz:dtb1:d4 3:mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 606.06 MB
Overall output size: 386.69 MB (Ratio 63.80%)
Scarface
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:393b+lolz:dtb1:d3 8:mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 2.68 GB
Overall output size: 1.94 GB (Ratio 72.35%)
Th3 Plan
Selected ARC/DS method for Data1a-01.bin was: bpk+xtool:mpreflate+srep_new:393b+lolz:dtb1:d37:mt t1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 1.07 GB
Overall output size: 532.78 MB (Ratio 48.74%)
Counter-Strike 1.6 (Steam)
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d37:mtt1:m t16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 841.88 MB
Overall output size: 281.61 MB (Ratio 33.45%)
Maybe can somebody please explain reasoning behind God of War Ragnarök method that is posted by xtool creator on Patreon...because it is not that this method does not work, rather I don't see why it is required.
Method posted is, I quote:
here's the method to use: -mlz4f:d1:l2:s512m -lm (if you have a lot of memory, you can set 1g for the s# parameter)
Since I'm getting pretty much the same (ok, few GB more) final size like FitGirl got (67GB with one language, 85GB with all languages) WITH ONLY srep:m3f+lolz I curious on what files is lz4f needed? Or should I say, even if there are lz4f streams in game why xtool is needed at all if I can get same size without it? I'm just searching to reason to use it, since I have every respect for Razor12911 opinion and posts. Regards
Danziel123
23-09-2024, 07:24
hello everyone, need help to compress the Train Sim World 5 game, I always fail and the error is always "error in xtool:dd3:l6,d128mb" maybe there is another compression method? because the game size is very large, which is 334 gb and please ask again the right method for the city bus manager game? (this game uses unity). Example file:
.assets: https://drive.google.com/file/d/10TsKWO5nby49KkfV80MrCkGYV3n1fkal/view?usp=sharing
.ress: https://drive.google.com/file/d/1OpBcPsgYKOyKSxdfw9Yme65kdaw2vFpf/view?usp=sharing
Thank you:)
The problem is srep due to the size.
Try this. Open Resources\Win64\DSG_Methods.ini
Add this to [SETTINGS]
FreeArcParam=-ds -ep1 -r -s2g --dirs
Because of The Funny Lawsuit, I wanted to try repacking Palworld. I tried using
arc a -r -ep1 -i2 -o+ -mxtool:mue4:mzlib:w15:mpreflate:mpng:mflac:l8:dd3: d1+rzs palworld.bin Palworld\*
Is there something I could do to achieve a better ratio? Is there something I'm missing?
I also noticed that ue4 didn't pick up any streams, despite it being a ue5 game with .pak files. Am I using the external codec wrong? Is it unnecessary for this game?
not necessary for this game
Is there any xtool plugin that I missed for CoD WII? Because this game has lz4 streams, confirmed...and no problem using xtool:lz4 but expanding only if I use very old 0.12 version of xtool. Anything newer, like 0.8.9, nothing is expanded. Ok, plugin is required for lz4 if using newer versions I guess, I tried to make one but failed...
Did anyone managed to successfully use newer xtool (0.7.x or higher) in any way on this game or should I give up on this with new xtool versions? Thanks in advance, regards.
oodle kraken
Don't I need the Oodle dll file that the game uses? I'm not seeing anything related to it in the game folders.
Games in unreal engine doesn't ship oodle library anymore. Use 2.8.14 up to 2.9.5. They should work.
Danziel123
24-09-2024, 04:12
The problem is srep due to the size.
Try this. Open Resources\Win64\DSG_Methods.ini
Add this to [SETTINGS]
FreeArcParam=-ds -ep1 -r -s2g --dirs
Thank you for your input, finally it can be compressed until finished. Please allow me to ask again. What is the right compression method for the city bus manager game? it using unity engine. Example file:
.assets: https://drive.google.com/file/d/10TsKWO5nby49KkfV80MrCkGYV3n1fkal/view?usp=sharing
.ress: https://drive.google.com/file/d/1OpBcPsgYKOyKSxdfw9Yme65kdaw2vFpf/view?usp=drive_link
If you don't mind, can you make a tutorial to check the right compression method for games that use the unity engine. Thank you:)
I cannot download the files.
Dracula - The Resurrection (GOG)
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d45:mtt1:m t16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 1.24 GB
Overall output size: 910.74 MB (Ratio 71.66%)
Dracula 2: The Last Sanctuary (GOG)
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d45:mtt1:m t16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 1.16 GB
Overall output size: 886.63 MB (Ratio 74.92%)
Dracula 3: The Path of the Dragon (GOG)
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d45:mtt1:m t16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 3.30 GB
Overall output size: 2.30 GB (Ratio 69.74%)
Nikopol: Secrets of the Immortals (GOG)
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:393b+lolz:dtb1:d4 5:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 2.52 GB
Overall output size: 1.28 GB (Ratio 50.70%)
Torrente 3: El Protector
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d45:mtt1:m t16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 2.18 GB
Overall output size: 417.02 MB (Ratio 18.65%)
Reservoir Dogs 2006
Selected ARC/DS method for Data1a-01.bin was: bpk+xtool:mpreflate+srep_new:393b+lolz:dtb1:d43:mt t1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 3.58 GB
Overall output size: 1.09 GB (Ratio 30.43%)
Danziel123
24-09-2024, 18:04
I cannot download the files.
sorry, it has been fixed. please check again
ERAGON
Selected ARC/DS method for Data1a-01.bin was: xtool:c1792mb:mbik+srep_new:393b+lolz:dtb1:d46:mtt 1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 3.43 GB
Overall output size: 1.53 GB (Ratio 44.45%)
Driver: Parallel Lines (GOG)
Selected ARC/DS method for Data1a-01.bin was: xtool:c1792mb:mbik+xtool:mpreflate+srep_new:393b+l olz:dtb1:d47:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 4.63 GB
Overall output size: 2.11 GB (Ratio 45.47%)
Made Man: Confessions of the Family Blood
Selected ARC/DS method for Data1a-01.bin was: xtool:c1792mb:mbik+xtool:mpreflate+srep_new:393b+l olz:dtb1:d45:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 1.30 GB
Overall output size: 752.23 MB (Ratio 56.69%)
sorry, it has been fixed. please check again
Is this one of those 500GB games again?
Just use srep+lolz/lzma
Edit: No it's not.
For unity engine just use srep+lolz/lzma. If BUNDLE files are present they use lz4/lz4hc in most cases so use xtool unity plugin + lz4/lz4hc (if lz4hc then you have to set correct level) + correct lz4 library.
Common path for BUNDLE files: StreamingAssets\aa\StandaloneWindows64
Danziel123
25-09-2024, 05:45
Is this one of those 500GB games again?
Just use srep+lolz/lzma
Edit: No it's not.
For unity engine just use srep+lolz/lzma. If BUNDLE files are present they use lz4/lz4hc in most cases so use xtool unity plugin + lz4/lz4hc (if lz4hc then you have to set correct level) + correct lz4 library.
Common path for BUNDLE files: StreamingAssets\aa\StandaloneWindows64
Not up to hundreds of GB, the base game size is only 4 GB if with DLC it is up to 30 GB. Yes, this game has bundle files:
https://i.ibb.co.com/vLZMWbQ/Screenshot-2024-09-25-193956.png
And how do I check which unity plugin is suitable for this game? This is an example of the bundle file:
https://drive.google.com/file/d/1p0GMwfmXevArPRocdCIxNEXrAnHBRQu6/view?usp=sharing
Death to Spies
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d47:mtt1:m t16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 2.38 GB
Overall output size: 0.93 GB (Ratio 38.86%)
Total Overdose
Selected ARC/DS method for Data1a-01.bin was: xtool:c1792mb:mbik+xtool:mpreflate+srep_new:393b+l olz:dtb1:d47:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 1.52 GB
Overall output size: 0.97 GB (Ratio 63.98%)
The Da Vinci Code 2006
(English Only - Ripping other languages saves around 700MB)
p.s. You will have to enable mp3 search for MSC, since its disabled by default
Selected ARC/DS method for Data1a-01.bin was: xtool:c1792mb:mbik+msc_tak+srep_new:392+lolz:dtb1: d53:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 1.14 GB
04:13:44 - Overall output size: 605.91 MB (Ratio 51.98%)
DRIV3R
(English only - Ripping other languages saves 536 MBs)
Selected ARC/DS method for Data1a-01.bin was: xtool:c1792mb:mbik+xtool:mpreflate+srep_new:393b+l olz:dtb1:d47:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 4.20 GB
Overall output size: 2.12 GB (Ratio 50.52%)
(The) Need for Speed (1994)
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d46:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 436.57 MB
Overall output size: 220.83 MB (Ratio 50.58%)
Need for Speed II: SE (1997)
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d46:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 510.93 MB
Overall output size: 385.64 MB (Ratio 75.48%)
Need for Speed III: Hot Pursuit (1998)
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d46:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 507.01 MB
Overall output size: 273.53 MB (Ratio 53.95%)
Need for Speed IV: High Stakes (1999)
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d46:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 478.05 MB
Overall output size: 279.22 MB (Ratio 58.41%)
Need for Speed: Porsche Unleashed (2000)
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d46:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 528.91 MB
Overall output size: 347.29 MB (Ratio 65.66%)
Need for Speed: Hot Pursuit 2 (2002)
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d46:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 574.30 MB
Overall output size: 277.02 MB (Ratio 48.24%)
Need for Speed: Underground
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d46:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 1.26 GB
Overall output size: 751.41 MB (Ratio 58.09%)
Need for Speed: Underground 2
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d46:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 1.69 GB
Overall output size: 0.98 GB (Ratio 57.98%)
Need for Speed: Most Wanted 2005
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d46:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 2.77 GB
Overall output size: 1.73 GB (Ratio 62.65%)
Danziel123
27-09-2024, 02:00
Please allow me to ask, maybe someone here can help me check the right library for the pneumata game? I have checked using oo2scan_7_win64.exe and using leviathan but after I checked using xtool to check the right library but none of them were suitable. this is the sample file:
https://drive.google.com/file/d/1LFSrjtQzwFhRFycSuTJJyQYOX_sVsP5e/view?usp=sharing
Thank you:)
You need a plugin for this
Edit: Works with bms2xtl
Library loaded: oo2core_9_win64.dll
Streams: 2107 / 2107
Time: 00:00:11 (CPU 00:00:36)
Size: 20.8 MB >> 58.1 MB
Done!!!
Use unreal_tournament_4_0.4.27e_paks_only.bms with the following config
[Config]
SafeMode=1
UserInput=
Exclude=lzma_dynamic
gzip=zlib
deflate=zlib
zlib_noerror=zlib
deflate_noerror=zlib
oodle=leviathan
Use oodle library v2.9.9
Edit: I see this is a ue5 game with ucas files. I guess you have to use unreal_db maker with key=leviathan setting. I don't have the game so I cannot test.
Need to Know
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d47:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 1.98 GB
Overall output size: 1.14 GB (Ratio 57.72%)
Unreal Tournament [GOTY] (1999)
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d47:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 582.32 MB
Overall output size: 241.94 MB (Ratio 41.55%)
Call of Juarez: Bound in Blood
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+oggre+srep_new:393b+lolz:dtb1:d45: mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 2.90 GB
Overall output size: 1.80 GB (Ratio 62.01%)
God of War Ragnarok
v1.3, nothing ripped, sound files processed
21:37:15 - Selected ARC/DS method for Data1a-01.bin was: xtool:mlz4f,d1,l2,s512m:lz4_194:lm+rep+srep_new+4x 4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
21:37:15 - Selected ARC/DS method for Data1b-01.bin was: xtool:c1792mb:mbk2:df20p
21:37:15 - Selected ARC/DS method for Data1c-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc 1000000
---------------------------------------------------------------------------------------
05:41:48 - Overall input size: 167.95 GB
05:41:48 - Overall output size: 73.74 GB (Ratio 43.91%)
05:41:48 - Overall conversion time: 08:04:33
Don't mind the conversion time. I simply forgot to remove a pause command. Conversion time was about 4-5 hours.
Against the storm :
srep_new:393b+razor (*.resource)
xtool:mzlib:mreflate:dd3+razor_mtx (exe | dll | ini | json and all small files)
xtool:c32mb:munity,lz4+xtool:mzlib+srep_new:393b+L OLZ_ULTRA (all other files)
compressed size : 1.65GB
Which method works best for Until Dawn? TIA
Share exe and sample
Edit: Same as always for eu5 game. Figure out yourself.
Toximan69
05-10-2024, 14:59
Which method works best for Until Dawn? TIA
- kraken(.pak)+mermaid(.ucas, .utoc)
- You can removed Bonus_*.bk2 files (not required), and _ja.bk2 (video for the Japanese version)
Key is not used
putagirlon
08-10-2024, 18:46
Greetings. I am having trouble understanding how to properly compress newer UE4/UE5 games, like Sparking Zero for an example.
I checked one of the games files with the Oodle scanner, and it picks up Kraken. I check the executable, and it picks up a key. I go into DISKSPAN GUI and choose the UE plugin for XTOOL with kraken enabled and the key included in the compression method section, with Oodle library v2.9.5. This did not work and it was no different than just compressing with srep & lzma. What was I missing in my steps?
Facing the same issue.
Greetings. I am having trouble understanding how to properly compress newer UE4/UE5 games, like Sparking Zero for an example.
I checked one of the games files with the Oodle scanner, and it picks up Kraken. I check the executable, and it picks up a key. I go into DISKSPAN GUI and choose the UE plugin for XTOOL with kraken enabled and the key included in the compression method section, with Oodle library v2.9.5. This did not work and it was no different than just compressing with srep & lzma. What was I missing in my steps?
Hi,
I'm having this issue (https://dyren.lol/2024-10-09_14-34.png) while decompressing the archives. It always happens at 41%. The files were compressed with DiskSpan and used this method for the *.vpp_pc files: xtool:mreflate+srep_new+lolz. I also tried using installers which use the Setup.dll file from DiskSpan, but pretty much the same issue happens. I also tried recompressing the files with the same method, but I got the same issue. I've been trying to find a solution to this for like 2 days and I'm really out of ideas. If someone could give me a hint on what could be the problem I would really appreciate it.
dyren: These green lines, added from "cls.ini" file, LOLZ sections??
ldmfTempPath=.\
ldmfMaxMemoryUsage=32m
ldmfDeleteTmp=0
This difference two configs fom "temporary" path define/commands is equal, same effects?
"TempPath=.\ " < = > "ldmfTempPath=.\ "
Another questions:
1. Best possibble compression methods from Trainz Simulator 2012?? Checked "Conversion" subforums, not found specialized methodology, found simple DVD9 to 2*DVD5 only.
2. More released games (cca. 2010+ years), contains lossless high-res audio files? Typically 24/32bit and upto 48kHz to 192kHz (or more) sample rates...
dyren: These green lines, added from "cls.ini" file, LOLZ sections??
ldmfTempPath=.\
ldmfMaxMemoryUsage=32m
ldmfDeleteTmp=0
This difference two configs fom "temporary" path define/commands is equal, same effects?
"TempPath=.\ " < = > "ldmfTempPath=.\ "
Setting ldmfTempPath= to " .\ " worked, thanks a lot!! It was set to "{app}" before. I feel kinda dumb, didn't know that the solution was this simple.
Greetings. I am having trouble understanding how to properly compress newer UE4/UE5 games, like Sparking Zero for an example.
I checked one of the games files with the Oodle scanner, and it picks up Kraken. I check the executable, and it picks up a key. I go into DISKSPAN GUI and choose the UE plugin for XTOOL with kraken enabled and the key included in the compression method section, with Oodle library v2.9.5. This did not work and it was no different than just compressing with srep & lzma. What was I missing in my steps?
Did you use the correct key?
Did you use the correct oodle library?
Edit:
I checked. UE5 archives are enrypted, you need a key to decrypt them. The key is
0xB2407C45EA7C528738A94C0A25EA8F419DE4377628EB30C0 AE6A80DD9A9F3EF0
If you use DSG, use it like this:
xtool:d1:mue5,k0xB2407C45EA7C528738A94C0A25EA8F419 DE4377628EB30C0AE6A80DD9A9F3EF0,kraken:core_2.9.5
Edit: Fixed a typo in command line
Masquerade
09-10-2024, 10:08
Add mermaid precompressor too for a fun ratio boost :D
Add mermaid precompressor too for a fun ratio boost :D
What about decompressing *.datwin from LEGO HP Collection?:)
Masquerade
10-10-2024, 02:29
launcher.pkdwin is zlib compressed (apparently, didn't check).
datwin is not usual TTGames format. Compression method not yet determined.
Danziel123
10-10-2024, 06:28
hello everyone, may I ask. does anyone know the correct conversion method for the parcel corps game? this is an example of the file:
https://drive.google.com/file/d/1hhDjwEtAsAJ7QS8R1mz0AE95D5IO4sC7/view?usp=sharing
Thank you
Smells like lz4hc,l12
Edit: Look. 95% of unity bundle files always lz4hc,l12 :D
https://i.imgur.com/G84ptps.png
Danziel123
10-10-2024, 07:22
Share exe and sample
Edit: Same as always for eu5 game. Figure out yourself.
For the until dawn game, just use kraken, right? And using library 2.9.5?
mermaid+kraken and 2.9.10+
putagirlon
11-10-2024, 14:11
If you use DSG, use it like this:
xtool:d1:mue5,k0xB2407C45EA7C528738A94C0A25EA8F419 DE4377628EB30C0AE6A80DD9A9F3EF0,kraken:core_2.9.5
On the latest version of DSG, I used this:
xtool:d1:mue5,k0xB2407C45EA7C528738A94C0A25EA8F419 DE4377628EB30C0AE6A80DD9A9F3EF0,kraken:core_2.9.5+ srep_new:392+LOLZ_FAST
Game files are the early access version with no extra DLC, 27.5 GB to 24 GB. It's the same improper result as before. Do I need to configure something else in DS?
I have not tested much, but you could rip JP/EN language and 720p/1080p/2160p movies aswell to get a bit better ratio.
I simply have no time atm to test deeper.
Edit: Sorry I used wrong command line syntax. I just realized this now lol.
Use this
xtool:d1:mue5,k0xB2407C45EA7C528738A94C0A25EA8F419 DE4377628EB30C0AE6A80DD9A9F3EF0:mmermaid:mkraken:c ore_2.9.5
What shady encryption is "LEGO Harry Potter 2024 Collection" using actually?
Masquerade
13-10-2024, 14:34
^^
Not encrypted, but lzham. File table is encrypted though. Spiritovod shared a bms script on cs (ue4 keys topic) that simply extracts data - great for data mining. Reimport doesn't work due to the nature of the lzham used. FitGirl was kind enough to give me a little bit of info about it.
Thanks. Time to delete this then.
Arsene Lupin - Once a Thief (English Only)
Selected ARC/DS method for Data1a-01.bin was: xtool:c32mb:munity,lz4hc,l12+srep_new:393b+lolz:dt b1:d50:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 3.71 GB
Overall output size: 2.59 GB (Ratio 69.86%)
You can maybe get a bit better results with different "munity" methods.
Masquerade
17-10-2024, 23:19
^^
You can take a lot of size off by converting the banks to ogg audio and using oggre and a hdiff patch.
You can save even more space by using an actual codec for unity plugin and the correct lz4 library.
https://i.imgur.com/5YW40iH.png
Tick verbose mode and set up unity plugin without any level settings. This way you can see what level you should use. Nowadays unity bundle assets using lz4hc with level 12 mostly.
15:55:29 - Selected ARC/DS method for Data1a-01.bin was: xtool:munity,lz4hc,l12:lz4_193:dd3+4x4:b64mb:lzma: ultra:64m:bt4:fb273:lc8:mc1000000
-----------------------------------------------------------------------------------------------------------------------------------------
16:01:46 - Overall input size: 4.04 GB
16:01:46 - Overall output size: 2.57 GB (Ratio 63.62%)
16:01:46 - Overall conversion time: 00:06:15
PS: Nothing is ripped.
Snow Plowing Simulator 1.2
11:36:04 - Selected ARC method for Data1a-01.bin was: xtool:mkraken:core_2.9.5+srep_new:393b+lolz
11:36:04 - Selected ARC/DS method for Data2a-01.bin was: srep_new:393b+lolz
--------------------------------------------------------------------------
20:12:46 - Overall input size: 10.24 GB
20:12:46 - Overall output size: 7.61 GB (Ratio 74.26%)
20:12:46 - Overall conversion time: 08:36:40
Other info:
Data1a: *.pak file only
Data2a: rest
.pak was not encrypted
Nothing was ripped
IRAQIGHOST
21-10-2024, 01:03
anyone can help for compressing methods for these games
Unknown 9 Awakening
MechWarrior 5 Clans
A Quiet Place The Road Ahead
DRAGON BALL Sparking
mausschieber
21-10-2024, 01:59
anyone can help for compressing methods for these games
Unknown 9 Awakening
MechWarrior 5 Clans
A Quiet Place The Road Ahead
DRAGON BALL Sparking
take a look here
https://fileforums.com/showthread.php?t=106467
Wayfinder
You can use oggre on uexp files inside language folders.
Edit: Could even be possible to use oggre directly on pak file since oggs vorbis files are just stored in pak file without compression.
Marvel's Guardians of the Galaxy: The Telltale Series
*.ttarch2 (&ms, *voice,*uncompressed) - srep+lzma2
4,4 gb > 2,1 gb
*.ttarch2 (rest files) cls-ttgd:game=62+XTool v0.89 (zlib+reflate)+srep+lolz
13 gb > 31 gb > 11 gb > 3,8 gb
Many thanks to Shegorat for ttgd plugin))
Hexagon123
24-10-2024, 14:55
Wayfinder
You can use oggre on uexp files inside language folders.
Edit: Could even be possible to use oggre directly on pak file since oggs vorbis files are just stored in pak file without compression.
Just extract the OGG files, then put it back.
Without extracting the files, you might even get an error about OGGRE.
Just extract the OGG files, then put it back.
Without extracting the files, you might even get an error about OGGRE.
At least one of the ogg files for which oggre has problems. I am not in the mood to test over 30k files.
000000001FD1C4DB.ogg
Edit: At least 5 files are broken. For one more file oggre just crash without any error message. Good luck.
Shegorat
26-10-2024, 21:47
Marvel's Guardians of the Galaxy: The Telltale Series
*.ttarch2 (rest files) cls-ttgd:game=62+XTool v0.89 (zlib+reflate)+srep+lolz
13 gb > 31 gb > 11 gb > 3,8 gb
Is the variant cls-ttgd:game=62+XTool better/faster than cls-ttgd:game=62:r
There is recompression option in filter. And also supports for external zlib.dll
Has anyone watched RPF in RDR1? They seem to have LZ4 in them
Send sample
https://drive.google.com/file/d/1bEg_nAItYC1SMTuXdv1QYM27zaByyzwM/view?usp=sharing
Do you have a second sample? There seems no lz4, but encryption
Do you have a second sample? There seems no lz4, but encryption
https://drive.google.com/file/d/1mMMFaFsRA2U7xkagqUMK2vRtey5pEF1f/view?usp=sharing
I think this is zstd
Edit:
ZstdHdr
52 53 43 05 0A - 00 00 00 10 00 08 C4 - 28 B5 2F FD - 00 60 8D 61 00 BA 9C BC 25 50 20 50 4A D3 01 6F
52 53 43 05 0A - 00 00 00 10 00 08 C4 - 28 B5 2F FD - 00 60 9D 36 00 6A 51 9C 12 49 70 5C D6 18 9A C9
I think this is zstd
Edit:
ZstdHdr
52 53 43 05 0A - 00 00 00 10 00 08 C4 - 28 B5 2F FD - 00 60 8D 61 00 BA 9C BC 25 50 20 50 4A D3 01 6F
52 53 43 05 0A - 00 00 00 10 00 08 C4 - 28 B5 2F FD - 00 60 9D 36 00 6A 51 9C 12 49 70 5C D6 18 9A C9
Thank. But..
Library loaded: zstd_152\libzstd.dll
Streams: 10 / 219
Time: 00:00:00 (CPU 00:00:00)
Size: 0.00 MB >> 0.00 MB
the rest dll didn't work. Last v1.56 - too...
Masquerade
29-10-2024, 12:31
Red Dead Redemption
ZSTD v1.5.2
I'll let you figure out the rest :D
Red Dead Redemption
ZSTD v1.5.2
I'll let you figure out the rest :D
Well...
Streams: 4 / 1635
Time: 00:00:10 (CPU 00:01:49)
Size: 74.7 MB >> 74.8 MB
100%
Errorlevel=0
Compressed 1 file, 78,370,496 => 78,393,862 bytes. Ratio 100.03%
Compression time: cpu 0.02 sec/real 10.45 sec = 0%. Speed 7.50 mB/s
All OK
-mzstd:l19
fragments.rpf
Compressed 2 files, 2,010,618,688 => 3,723,785,054 bytes. Ratio 185.21%
Not all streams are processed, there are still many left behind.
I'm using this method for all *.rpf files in Red Dead Redemption. But Diskspan throws an error at 9.2% while archiving. I'm not sure what the issue is.
xtool:mzstd,l19:zstd_152+srep_new:393b+lolz
The error message is this but I have plenty of disk space:
ERROR: write error (disk full?) in compression algorithm xtool:t100p:mzstd,l19
I'm using this method for all *.rpf files in Red Dead Redemption. But Diskspan throws an error at 9.2% while archiving. I'm not sure what the issue is.
xtool:mzstd,l19:zstd_152+srep_new:393b+lolz
The error message is this but I have plenty of disk space:
ERROR: write error (disk full?) in compression algorithm xtool:t100p:mzstd,l19You need old version Xtool. 0.78 as example.
I also had an error on version 0.89
prince55
31-10-2024, 10:18
Need help
Sample
https://pixeldrain.com/u/Jnwvp7Pe
tried oodle (oo2reck) with oodle dll from game
https://pixeldrain.com/u/z8SkfMWc
It is so slow and not precompress
What i miss here ?:confused:
Use frostbite3 bf2042 plugin
And thanks for the library.
frostbite3.ini bf2042
Library loaded: oo2core_9_win64.dll
Streams: 547329 / 550929
Time: 00:01:47 (CPU 00:10:09)
Size: 472 MB >> 905 MB
Done!!!
kraken,l8
Library loaded: oo2core_9_win64.dll
Streams: 433336 / 497320
Time: 00:09:51 (CPU 00:39:40)
Size: 472 MB >> 649 MB
Done!!!
XTool is created by Razor12911
Version 0.8.9
Library loaded: oo2core_9_win64.dll
Streams: 439279 / 497320
Time: 00:12:41 (CPU 00:49:32)
Size: 472 MB >> 653 MB
Done!!!
kraken with oodle library 2.9.5 also works, not 497320 / 497320 streams tho
Edit: nvm, i sent this before KaktoR edited his message lol
There is still space for improvement but I am not familiar with that configuration for frostbite engine
Edit: Use unbound config
Library loaded: oo2core_9_win64.dll
Streams: 550929 / 550929
Time: 00:01:51 (CPU 00:10:28)
Size: 472 MB >> 967 MB
Done!!!
prince55
31-10-2024, 11:22
Use frostbite3 bf2042 plugin
And thanks for the library.
frostbite3.ini bf2042
Library loaded: oo2core_9_win64.dll
Streams: 547329 / 550929
Time: 00:01:47 (CPU 00:10:09)
Size: 472 MB >> 905 MB
Done!!!
Where frostbite3.ini bf2042!
https://fileforums.com/showpost.php?p=488282&postcount=2
And which xtool version you tested ?
-mfrostbite3:nfsub
Latest xtool
But prepare for long installation times with problably not much ratio improvement.
prince55
31-10-2024, 11:41
-mfrostbite3:nfsub
Latest xtool
But prepare for long installation times with problably not much ratio improvement.
Thanks
No problem, and have fun
FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data1a-01.bin
Compressed 1 file, 494,902,306 => 1,014,185,526 bytes. Ratio 204.93%
Compression time: cpu 0.27 sec/real 107.59 sec = 0%. Speed 4.60 mB/s
All OK
FreeArc 0.67 (March 15 2014) extracting archive: Conversion_Output\CONVERSION\Data1a-01.bin
Extracted 1 file, 1,014,185,526 => 494,902,306 bytes. Ratio 204.93%
Extraction time: cpu 0.70 sec/real 93.77 sec = 1%. Speed 5.28 mB/s
All OK
No problem, and have fun
FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data1a-01.bin
Compressed 1 file, 494,902,306 => 1,014,185,526 bytes. Ratio 204.93%
Compression time: cpu 0.27 sec/real 107.59 sec = 0%. Speed 4.60 mB/s
All OK
FreeArc 0.67 (March 15 2014) extracting archive: Conversion_Output\CONVERSION\Data1a-01.bin
Extracted 1 file, 1,014,185,526 => 494,902,306 bytes. Ratio 204.93%
Extraction time: cpu 0.70 sec/real 93.77 sec = 1%. Speed 5.28 mB/s
All OK
Thanks :)
Horizon Zero Dawn Remastered
Same as Forbidden West
IRAQIGHOST
07-11-2024, 09:07
Forza Horizon 5
Version 656.386
xtool:c256mb:mpreflate:mzlib+xtool:dd3+LOLZ_ULTRA
Without 4K movies
143GB --> 85.4GB
demon964
11-11-2024, 00:47
Without 4K movies
143GB --> 85.4GB
fitgirl repack 73.5 gb. How ?
fitgirl repack 73.5 gb. How ?
Using LOLZ_ULTRA usually give worse results rather than using lolz. Plus she has more experience.
+ you can compress video files and audio banks too.
Plus FG uses 2047m:mt1.
No, I don't :)
No, I don't :)
Then something like that. nevermind.. :D
Incursion Red River
srep+lolz
Game size: 53.4GB
Compressed size: 13.6GB
Paks are not compressed and are not encrypted.
Compression took ~21 hours on 4c/8t CPU
L33THAK0R
15-11-2024, 20:14
Spanish (ES) language files ripped
srep+lolz+oggre
This title was an interesting one as the language files (stored as fsb containers) do not have any consistent ordering within the Unity resource archives, majority. An AI/ML model, specifically an ASR model was used in conjunction with some Python scripting to determine whether a given input contained English or Spanish dialogue. Approx. 200 files had to be processed manually as they contained only a single word, or had a heavy post-processing filter applied, making it difficult to get a definitive result, overall success rate was approx. 94%. English was preferred in analysis to reduce likelihood of English files being accidentally misidentified and ripped.
Final total size of archives: 965 MiB
Based on v1.042, GOG Release
I estimate there might still be a few Spanish files I was not able to identify, with more aggressive packing techniques I think it's definitely possible to reduce overall size to ≤900 MiB.
Attached is a checksum file with all ripped files, you're welcome.
IRAQIGHOST
17-11-2024, 04:20
Assassin's Creed Mirage (English and Arabic Only)
*.*.forge files
xtool:manvil:core_2.8.4:dd3+LOLZ_NORMAL
Sound files
xtool:dd3+bcm
rest files
srep_new:393b+4x4:b96mb:lzma:ultra:bt4:fb273:lc8:m c1000000:96mb
38.6GB --> 20.5GB
what's the best method ? thx!
L33THAK0R
19-11-2024, 19:04
Been digging through the files myself, zstd+deflate streams
IRAQIGHOST
20-11-2024, 09:54
s.t.a.l.k.e.r. 2: heart of chornobyl
best method?
Send sample man. Everytime the same.
Edit: This is again a shit UE5 game. Try the usual things.
Toximan69
20-11-2024, 11:55
Send sample man. Everytime the same.
Edit: This is again a shit UE5 game. Try the usual things.
sample from Stalker 2
https://drive.google.com/file/d/1AZehCbCCah_VEr55VD4oIF0ZI-xuywVf/view?usp=drive_link
s.t.a.l.k.e.r. 2: heart of chornobyl
best method?mue5:k0x33A604DF49A07FFD4A4C919962161F5C35A 134D37EFA98DB37A34F6450D7D386:n128+kraken:l8+merma id -lm -d3
NOTE. Decompression is very slow
oo2core_9_win64.dll 2.9.6 or 2.9.9
Do not use 2.9.6.
2.9.5 is the correct one.
Danziel123
21-11-2024, 07:31
Do not use 2.9.6.
2.9.5 is the correct one.
Sorry to join the discussion, so what should i write in dsg to compress stalker 2?
Sorry to join the discussion, so what should i write in dsg to compress stalker 2?
xtool:c32mb:d1:mue5,k0x33A604DF49A07FFD4A4C9199621 61F5C35A134D37EFA98DB37A34F6450D7D386:mkraken:core _2.9.5+srep_new:393b+lolz
for *.pak files
Alan Wake 2
v1.2.4, nothing ripped
20:16:46 - Selected ARC/DS method for Data1a-01.bin was: xtool:maw2:dd3:l10,d128mb
20:16:46 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3:l10,d128mb
20:16:46 - Selected ARC/DS method for Data1c-01.bin was: xtool:lm:c1500mb:mbik:mbk2:df20p
-----------------------------------------------------------------------------------------------------------------------------------------
01:36:40 - Overall input size: 146.06 GB
01:36:40 - Overall output size: 82.67 GB (Ratio 56.60%)
01:36:40 - Overall conversion time: 05:19:53
Bink2 videos were ripped out of game files first and then compressed afterwards for reasons, hence the input size. Original size is 111GB.
ZAZA4EVER
09-12-2024, 23:36
Indiana Jones and the Great Circle (Test)
Files Test (50.7MB)
"base\gameresources_50.streamdb"
"base\gameresources_patch1_pc.resources"
"base\gameresources_10_patch1.streamdb"
"base\gameresources_20_hq_patch1.streamdb"
"base\gameresources_45_patch1.streamdb"
Method Kraken (oodle file attached)
-moo2reck
Result
FreeArc 0.67 (March 15 2014) creating archive: ZAZA.Test.V5.bin
Compressed 5 files, 53,250,548 => 122,929,176 bytes. Ratio 230.85%
Compression time: cpu 0.05 sec/real 18.41 sec = 0%. Speed 2.89 mB/s
All OK
You can use oodle lib version 2.9.12 (attached with game files)
or oodle lib version 2.9.10 all both is the same result
thanks to Kaktor for oodle lib versions Here (https://fileforums.com/showpost.php?p=499062&postcount=97)
ZAZA4EVER
09-12-2024, 23:57
Red Dead Redemption (Test)
Files Test (381MB)
"mapres.rpf"
"blackwater.rpf"
Method ZSTD (ZSTD file attached)
-mzstd,l19
Result
FreeArc 0.67 (March 15 2014) creating archive: ZAZA.Test.bin
Compressed 2 files, 399,803,872 => 1,213,731,228 bytes. Ratio 303.58%
Compression time: cpu 0.61 sec/real 44.09 sec = 1%. Speed 9.07 mB/s
All OK
You can use Zlib+Zstd and get some streams
-mzlib+zstd,l19
FreeArc 0.67 (March 15 2014) creating archive: ZAZA.Test.bin
Compressed 2 files, 399,803,872 => 1,224,533,926 bytes. Ratio 306.28%
Compression time: cpu 0.61 sec/real 46.82 sec = 1%. Speed 8.54 mB/s
All OK
You can use Xtool Ver 0.4.3 to Ver 0.6.0 all works fine with ZSTD
Special thanks to Masquerade , Fitgirl and Kaktor
IRAQIGHOST
17-12-2024, 10:31
Indiana Jones and the Great Circle
.streamdb and .resources files
oo2reck:7+srep_new:490g+LOLZ_NORMAL
Sound files
msc_tak+srep_new:490g+LOLZ_NORMAL
rest of files
srep_new:490g+4x4:b96mb:lzma:ultra:bt4:fb273:lc8:m c1000000:96mb
Game size: 112GB
Repack Size: 86GB
use the file attached
thanks to Kaktor for oodle lib
L33THAK0R
22-12-2024, 05:58
Based on latest CSF
xtool (marginal zlib gains) + srep + lolz
Original Size: 22.9 GiB
Without Ripped Videos: 12.9 GiB
With Ripped Videos: 14.4 GiB
Non-EN loc., 894 MiB of "optional videos" (start-up cinematics and a 853 MiB promotional video that was used for the "Dawn of the Rise of the Fallen Machines" DLC (same video as seen in this YouTube video (https://www.******************?v=4RW6JuUYByg)), as well as the credits cinematic. Should be noted for ripped videos a dummy Bink video needs to be written from the start offset of a given ripped video, otherwise the title softlocks.
Bink videos are also unable to be packed despite being KB2j variants, either with the xtool plugin or with bpk, bpk refuses outright, xtool plugin at least detects the streams, decoding with the RAD Video Tools shows no visual or audio artefacts strangely.
Attached are some modding scripts that are useful if anyone wants to dig around the files further, I know the original XBOX release had assets compressed with LZ4 (From watching GDC talks where Insomniac developers directly reference this) however I was unable to find any LZ4 streams in either the asset archives or in the decompressed assets, zlib streams are largely in the toc/dag files from testing.
Further gains could likely be made by compressing the audio, encoded with the *.wem structure. Spent a long time trying different approaches, very disappointed with how this one turned out but I've got quite the backlog of projects and alas I have to move on.
@L33THAK0R
I was able to pack the bink videos. There are 3, one of them is BK2, the others BIK.
FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data1a-01.bin
Compressed 3 files, 1,580,482,272 => 1,292,223,837 bytes. Ratio 81.76%
Compression time: cpu 1.08 sec/real 154.58 sec = 1%. Speed 10.22 mB/s
All OK
As for the WEM files. I tested a bit with the language files and you will gain just a small amount of ratio even if you group+squash the files into one single file.
g00s001 WEM files 733MB -> 672MB
Just make sure to exclude WEM files which are less than 100kb in size if you process them. There is always a magic line for the WEM files for which - if they less than size X - processing them will yield in zero ratio or sometimes even in negative ratio.
Dreamfall: The Longest Journey - Steam Version
Selected ARC/DS method for Data1a-01.bin was:
xtool:c1792mb:mbik+xtool:mpreflate+srep_new:393b+l olz
------------------------------------------------------------------------------------------
Overall input size: 5.92 GB
Overall output size: 1.74 GB (Ratio 29.30%)
L33THAK0R
23-12-2024, 00:19
@L33THAK0R
I was able to pack the bink videos. There are 3, one of them is BK2, the others BIK.
FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data1a-01.bin
Compressed 3 files, 1,580,482,272 => 1,292,223,837 bytes. Ratio 81.76%
Compression time: cpu 1.08 sec/real 154.58 sec = 1%. Speed 10.22 mB/s
All OK
As for the WEM files. I tested a bit with the language files and you will gain just a small amount of ratio even if you group+squash the files into one single file.
g00s001 WEM files 733MB -> 672MB
Just make sure to exclude WEM files which are less than 100kb in size if you process them. There is always a magic line for the WEM files for which - if they less than size X - processing them will yield in zero ratio or sometimes even in negative ratio.
I feel very silly now! It just so happens out of the 3 videos I sampled all had the KB2j signature, talk about rough luck. I need to start packing WEM files, never had massive luck with them due to the annoying packing process, appreciate the advice!
Don't hassle with the language files. Imo they aren't worth to process with wemtool (just ~15mb per language if you skip all files below 100kb).
You can extract the WEM files with this tool I guess (I use another tool without 2GB limitation)
https://www.fileforums.com/showpost.php?p=497316&postcount=82
A bit messy but if you get any errors with that 2GB file limitation, just search for the first riff wavefmt stream somewhere in mid-file offset, then split this file into two halfs and use the extractor if you don't have other tools by hand. Like I said this is a bit messy but should work as a workaround. After split and extracting WEM files, erase WEM files with xtool erase command. Afterwards just merge the two files back into one file, then decode back WEM files afterwards with xtool. The rest is up to you.
If I remember correctly the total save with processed WEM files is about 200-250MB in total without language files (input ~1.27 GB).
Crash Time 2 - Steam Version (Only 1 Language)
Selected ARC/DS method for Data1a-01.bin was:
xtool:mpreflate+msc_tak+srep_new:393b+lolz
------------------------------------------------------------------------------------------
Overall input size: 1.95 GB
Overall output size: 890.81 MB (Ratio 44.58%)
The Crust
xtool:mreflate,l9+srep+lolz
Game size: 5.16GB
Compressed size: 3.60GB
Paks are not encrypted, uses ZLib compression method.
Compression took ~10 hours on 4c/8t CPU.
Any tools/idea from precompressing old TRS game series? Aka TRS2004 to 2012 games used *.ja archives. Newer TRS2012 SP1 and newer 20xx versions use (probably uncompressed) only *.tzarc game files.
Very old TRS2004 related *.ja extractor added and *.ja archive sample from the TRS2012 game.
In last stage, the overall best methods from *.ja files:
RAZOR only (stdio version) with 1023mb dictionary size, the files shrunked to 4.22GB.
Any rest files use in: xZLib/xtool+msc+delta+srep+lolz or xZLib/xtool+RAZOR
Output size differences abysmal, less than ~0.5MB's compressed size. (RZ used 256MB dict size. Larger probably get in 0.5-2MB extra size reduction.) The game not easily fit to onto ONE DVD5 sizes.
Finnish Cottage Simulator
For paks:
xtool:mkraken:ue5:k0x22269AD77003B4D9225C8FE775B44 8B8BEACA9D76D3AB881E5BD99D1584E4C76+srep+lolz
Rest:
srep+lolz
Game size: 4.66GB
Compressed size: 2.93GB
Paks are encrypted, uses Oodle, kraken compression method.
Compression took ~3.5 hours on 4c/8t CPU.
Oodle version: 2.9.10, [Unreal Engine 5] oo2core_9_win64.dll (from Masquerade's xtool archive)
*.pak xtool:c32mb:mue4:mzlib+xtool:dd3+lolz:d62:mtt1:mt1 6:mc1023
*.bk2 xtool:dd3+bcm (not compatible with bkp bk2 compression)
other files : xtool:mzlib:mreflate:dd3+razor_mtx
14:58:28 - Overall input size: 21,09 GB
14:58:28 - Overall output size: 9,85 GB (Ratio 46.70%)
14:58:28 - Overall conversion time: 01:00:27
14:58:28 - Overall conversion media: 1 custom media
IRAQIGHOST
16-01-2025, 02:43
Hi
What is the best method for Bodycam?
simple
https://www.swiftuploads.com/QN9mE6N736dW/file
Maybe use key from Bodycam-Win64-Shipping.exe to find out.
IRAQIGHOST
16-01-2025, 12:13
Maybe use key from Bodycam-Win64-Shipping.exe to find out.
Thanks I found it
Danziel123
28-01-2025, 05:20
Hi everyone, may I ask. Maybe someone knows the right compression method for the Ace Attorney Investigations Collection game? This game uses the unity engine and this is a sample file:
https://drive.google.com/file/d/168IiJJnWLv5BrK7a-izOCFjh7Kf_Ntkr/view?usp=sharing
Thank you:)
lz4hc,l12 for bundle files
srep+lolz for rest
Danziel123
29-01-2025, 22:59
hello everyone, let me ask again. what is the right compression method for the game Suicide Squad Kill the Justice League? here is the sample file:
https://drive.google.com/file/d/1tTg86U2tbvNJ4C-3uJInnfH2gM5KDiv5/view?usp=sharing
Thank you:)
Hi Danziel
Suicide Squad Kill the Justice League uses. zlib+srep+lolz
this game will not get compressed alot i believe that you will save about 20% compression..
ScOOt3r
No Man's Sky
They switched from zlib to zstd
Danziel123
31-01-2025, 04:18
Hello everyone, let me ask again. what is the right compression method for the game Marvels Spider-Man 2? here is the sample file:
https://drive.google.com/file/d/1VPa_McWQS8-SRryRHdDll7rfSX5XBe_W/view?usp=sharing
Thank you
insomniac spiderman:rolleyes:
Wanterlude
31-01-2025, 16:01
Hello everyone, let me ask again. what is the right compression method for the game Marvels Spider-Man 2? here is the sample file:
https://drive.google.com/file/d/1VPa_McWQS8-SRryRHdDll7rfSX5XBe_W/view?usp=sharing
Thank you
insomniac spiderman:rolleyes:
tex_building file
insomniac:spiderman
Streams: 3 / 1898
Time: 00:00:01 (CPU 00:00:00)
Size: 1.29 GB >> 1.29 GB
insomniac:rcra
Streams: 1898 / 1898
Time: 00:00:02 (CPU 00:00:01)
Size: 1.29 GB >> 1.34 GB
insomniac:rcrads
Streams: 5515 / 5515
Time: 00:00:51 (CPU 00:01:57)
Size: 1.29 GB >> 2.85 GB
Full game [ru+en vo] (Marvel's Spider-Man 2)
insomniac:rcrads + dd5 + lzma2
111 gb > ~220-260 gb (don't remember exactly) > 73.4 gb
inst.time[11400f]: ~35 min
Hi Danziel
Suicide Squad Kill the Justice League uses. zlib+srep+lolz
this game will not get compressed alot i believe that you will save about 20% compression..
ScOOt3r
Based on what is this zlib? Just because somebody included xtool into compression method it does not means that xtool is infact used, nothing is expanded, it just gets skipped and it does nothing. You will get exactly the same "gain" if not using xtool:zlib at all, all gain (small) is from srep+lolz, xtool:zlib is just placebo.
This game uses xtool:kraken (pakchunk51-WindowsNoEditor.pak) but you have to decrypt it with xtool unreal plugin, use known key.
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