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  #1  
Old 01-01-2006, 06:12
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Trismogestos Trismogestos is offline
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Stubbs the Zombie

- put CD3-1 into a temp folder overwriting existing files
- edit "Stubbs the zombie.msi" with Orca, go to media tab and change VolumeLabel to e.g. "Stubbs" and save
- include a crack folder
- burn content to a blank dvd-r naming it "Stubbs"
- install game
- play
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Last edited by Trismogestos; 01-01-2006 at 06:14.
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  #2  
Old 01-01-2006, 06:24
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@Trismogestos
It puts a big smile on my face when I see you add these 2 lines to the conversions:
Quote:
overwriting existing files
And
Quote:
burn content to a blank dvd-r naming it "Stubbs"

The 2 questions I get asked the most are:
1. Do I overwrite any files?
2. What label do I use?
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Old 01-01-2006, 07:14
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You can also integrate the crack into the CAB file.

1. Copy Data1.cab from CD1 and Data11.cab from CD2 to temp dir and extract the Data1.cab file with WinRAR/WinZip. Files in Data11.cab will be extracted too as it's part of the Data1.cab archive, it's just that the files are split into 2 CAB files to fit on CD's

2. Once the files are extracted, delete the 2 CAB files then copy the cracked STUBBS.EXE into the same folder as the extracted files and overwrite the existing STUBBS.EXE file.

3. Copy this file list to a text file called 'list.txt':

Code:
_ds_store
_ds_store1
_743.psh
_67d.psh
_305.psh
d7f1.psh
env_reflection_mirror.psh
model_bumped_distance_bump_d    
tex0_2d.psh    
pc    
runme                                  
step1                                
step2                                  
step3                                
_ds_store2                        
convolution.vsh                     
debug.vsh                             
decal_copy.vsh                      
decal.vsh                            
detail_object_type0.vsh               
detail_object_type1.vsh               
effect.vsh                            
effect_multitexture.vsh               
effect_multitexture_screensp          
effect_zsprite.vsh                    
environment_diffuse_light.vs          
environment_fog.vsh                   
environment_fog_screen.vsh            
environment_lightmap.vsh              
environment_reflection_bumpe          
environment_reflection_flat.          
environment_reflection_light          
environment_reflection_mirro          
environment_reflection_radio          
environment_shadow.vsh                
environment_specular_light.v          
environment_specular_lightma          
environment_specular_spot_li          
environment_test0.vsh                 
environment_test1.vsh                 
environment_test2.vsh                 
environment_test3.vsh                 
environment_test4.vsh                 
environment_test5.vsh                 
environment_texture.vsh               
lens_flare.vsh                        
model.vsh                             
model_active_camouflage.vsh           
model_bumped_diffuse_lights.          
model_bumped_diffuse_texture         
model_bumped_distant_diffuse          
model_bumped_distant_diffuse1         
model_bumped_distant_lights.         
model_bumped_fogged.vsh               
model_bumped_reflection.vsh           
model_bumped_reflection_fogg          
model_fast.vsh                        
model_fogged.vsh                      
model_fog_screen.vsh                  
model_scenery.vsh                   
model_shadow.vsh                      
model_simple.vsh                      
model_zbuffer.vsh                     
screen.vsh                            
screen2.vsh                           
transparent_generic.vsh               
transparent_generic_lit_m.vs          
transparent_generic_m.vsh             
transparent_generic_object_c          
transparent_generic_object_c1         
transparent_generic_reflecti          
transparent_generic_reflecti1         
transparent_generic_screensp          
transparent_generic_screensp1         
transparent_generic_viewer_c          
transparent_generic_viewer_c1         
transparent_glass_diffuse_li          
transparent_glass_diffuse_li1         
transparent_glass_reflection          
transparent_glass_reflection1         
transparent_glass_reflection2         
transparent_glass_reflection3         
transparent_glass_reflection4         
transparent_glass_tint.vsh            
transparent_glass_tint_m.vsh          
transparent_meter.vsh                 
transparent_meter_m.vsh               
transparent_plasma_m.vsh              
transparent_water_opacity.vs          
transparent_water_opacity_m.          
transparent_water_reflection          
transparent_water_reflection1         
convolution.vsh1                      
debug.vsh1                            
decal.vsh1                            
detail_object_type0.vsh1              
detail_object_type1.vsh1              
effect.vsh1                           
effect_multitexture.vsh1              
effect_multitexture_screensp1         
effect_zsprite.vsh1                   
environment_diffuse_light.vs1         
environment_fog.vsh1                  
environment_fog_screen.vsh1           
environment_lightmap.vsh1             
environment_reflection_bumpe1         
environment_reflection_flat.1         
environment_reflection_light1         
environment_reflection_mirro1         
environment_reflection_radio1         
environment_shadow.vsh1               
environment_specular_light.v1         
environment_specular_lightma1        
environment_specular_spot_li1         
environment_test0.vsh1                
environment_test1.vsh1                
environment_test2.vsh1                
environment_test3.vsh1                
environment_test4.vsh1                
environment_test5.vsh1                
environment_texture.vsh1              
lens_flare.vsh1                       
model.vsh1                            
model_active_camouflage.vsh1          
model_bumped_diffuse_lights.1         
model_bumped_diffuse_texture1         
model_bumped_distant_diffuse2         
model_bumped_distant_diffuse3         
model_bumped_distant_lights.1         
model_bumped_fogged.vsh1              
model_bumped_reflection.vsh1          
model_bumped_reflection_fogg1         
model_fast.vsh1                       
model_fogged.vsh1                     
model_fog_screen.vsh1                 
model_scenery.vsh1                    
model_shadow.vsh1                     
model_simple.vsh1                     
model_zbuffer.vsh1                   
screen.vsh1                           
screen2.vsh1                          
transparent_generic.vsh1              
transparent_generic_lit_m.vs1         
transparent_generic_m.vsh1            
transparent_generic_object_c2         
transparent_generic_object_c3         
transparent_generic_reflecti2         
transparent_generic_reflecti3         
transparent_generic_screensp2         
transparent_generic_screensp3         
transparent_generic_viewer_c2         
transparent_generic_viewer_c3         
transparent_glass_diffuse_li2         
transparent_glass_diffuse_li3         
transparent_glass_reflection5        
transparent_glass_reflection6        
transparent_glass_reflection7         
transparent_glass_reflection8         
transparent_glass_reflection9         
transparent_glass_tint.vsh1           
transparent_glass_tint_m.vsh1         
transparent_meter.vsh1               
transparent_meter_m.vsh1              
transparent_plasma_m.vsh1             
transparent_water_opacity.vs1         
transparent_water_opacity_m.1         
transparent_water_reflection2         
transparent_water_reflection3         
_ds_store3                        
convolution.vsh2                      
debug.vsh2                            
decal.vsh2                            
detail_object_type0.vsh2              
detail_object_type1.vsh2              
effect.vsh2                           
effect_multitexture.vsh2              
effect_multitexture_screensp2         
effect_zsprite.vsh2                   
environment_diffuse_light.vs2         
environment_fog.vsh2                  
environment_fog_screen.vsh2           
environment_lightmap.vsh2             
environment_reflection_bumpe2         
environment_reflection_flat.2         
environment_reflection_light2         
environment_reflection_mirro2         
environment_reflection_radio2         
environment_shadow.vsh2               
environment_specular_light.v2         
environment_specular_lightma2         
environment_specular_spot_li2         
environment_test0.vsh2                
environment_test1.vsh2                
environment_test2.vsh2                
environment_test3.vsh2                
environment_test4.vsh2                
environment_test5.vsh2                
environment_texture.vsh2              
lens_flare.vsh2                       
model.vsh2                            
model_active_camouflage.vsh2         
model_bumped_diffuse_lights.2         
model_bumped_diffuse_texture2         
model_bumped_distant_diffuse4         
model_bumped_distant_diffuse5         
model_bumped_distant_lights.2         
model_bumped_fogged.vsh2              
model_bumped_reflection.vsh2          
model_bumped_reflection_fogg2        
model_fast.vsh2                       
model_fogged.vsh2                     
model_fog_screen.vsh2                 
model_scenery.vsh2                    
model_shadow.vsh2                     
model_simple.vsh2                     
model_zbuffer.vsh2                    
screen.vsh2                           
screen2.vsh2                          
transparent_generic.vsh2              
transparent_generic_lit_m.vs2         
transparent_generic_m.vsh2            
transparent_generic_object_c4         
transparent_generic_object_c5         
transparent_generic_reflecti4         
transparent_generic_reflecti5         
transparent_generic_screensp4         
transparent_generic_screensp5         
transparent_generic_viewer_c4         
transparent_generic_viewer_c5         
transparent_glass_diffuse_li4         
transparent_glass_diffuse_li5         
transparent_glass_reflection10       
transparent_glass_reflection11        
transparent_glass_reflection12        
transparent_glass_reflection13        
transparent_glass_reflection14        
transparent_glass_tint.vsh2           
transparent_glass_tint_m.vsh2         
transparent_meter.vsh2                
transparent_meter_m.vsh2              
transparent_plasma_m.vsh2             
transparent_water_opacity.vs2         
transparent_water_opacity_m.2         
transparent_water_reflection4         
transparent_water_reflection5         
_ds_store4                        
convolution.vsh3                      
debug.vsh3                            
decal.vsh3                            
detail_object_type0.vsh3              
detail_object_type1.vsh3              
effect.vsh3                           
effect_multitexture.vsh3              
effect_multitexture_screensp3         
effect_zsprite.vsh3                   
environment_diffuse_light.vs3         
environment_fog.vsh3                  
environment_fog_screen.vsh3           
environment_lightmap.vsh3             
environment_reflection_bumpe3         
environment_reflection_flat.3         
environment_reflection_light3         
environment_reflection_mirro3         
environment_reflection_radio3         
environment_shadow.vsh3               
environment_specular_light.v3         
environment_specular_lightma3         
environment_specular_spot_li3         
environment_test0.vsh3                
environment_test1.vsh3                
environment_test2.vsh3                
environment_test3.vsh3                
environment_test4.vsh3                
environment_test5.vsh3                
environment_texture.vsh3              
lens_flare.vsh3                       
model.vsh3                            
model_active_camouflage.vsh3          
model_bumped_diffuse_lights.3         
model_bumped_diffuse_texture3         
model_bumped_distant_diffuse6         
model_bumped_distant_diffuse7         
model_bumped_distant_lights.3         
model_bumped_fogged.vsh3              
model_bumped_reflection.vsh3          
model_bumped_reflection_fogg3         
model_fast.vsh3                       
model_fogged.vsh3                     
model_fog_screen.vsh3                 
model_scenery.vsh3                    
model_shadow.vsh3                     
model_simple.vsh3                     
model_zbuffer.vsh3                    
screen.vsh3                           
screen2.vsh3                          
transparent_generic.vsh3              
transparent_generic_lit_m.vs3         
transparent_generic_m.vsh3            
transparent_generic_object_c6         
transparent_generic_object_c7         
transparent_generic_reflecti6         
transparent_generic_reflecti7         
transparent_generic_screensp6         
transparent_generic_screensp7         
transparent_generic_viewer_c6         
transparent_generic_viewer_c7         
transparent_glass_diffuse_li6         
transparent_glass_diffuse_li7         
transparent_glass_reflection15        
transparent_glass_reflection16        
transparent_glass_reflection17        
transparent_glass_reflection18        
transparent_glass_reflection19        
transparent_glass_tint.vsh3           
transparent_glass_tint_m.vsh3         
transparent_meter.vsh3                
transparent_meter_m.vsh3              
transparent_plasma_m.vsh3             
transparent_water_opacity.vs3         
transparent_water_opacity_m.3         
transparent_water_reflection6         
transparent_water_reflection7         
_fog_generic.vsh                      
_fog_planar.vsh                       
_fog_planar_atmospheric.vsh           
_skin.vsh                              
_skin_position.vsh                    
binkw32.dll                       
openalweax.exe                    
register_stubbs.url                   
stubbs_read_me.rtf                  
strings.dll                      
stubbs.exe                      
a10_plaza.map                 
a30_greenhouse.map              
a40_police_station.map          
a45_dance.map                  
a50_maul.map
4. Copy CABARC.EXE and the 'list.txt' file into the temp folder, run a Command Prompt and navigate to the temp folder and type in this command: cabarc n data1.cab @list.txt and hit RETURN, wait and wait and wait until the new Data1.cab archive is created.

To make the DVD, copy all the files from CD1, CD2 and CD3 to a new folder. Delete the Data1.cab and Data11.cab file you just copied and then copy over the newly created Data1.cab file.

Edit the 'Stubbs The Zombie.msi' file, edit the TABLES > MEDIA file and delete all the DISK1 DISK2 and DISK3 entries and save the new MSI file, make sure you copy the edited MSI file into the folder you extracted the CD's into and overwrite the original MSI installer.

Now test burn the files to a Re-Writeable DVD using ANY volume label and install it. You should now be able to install a fully cracked backup from DVD

If all goes OK burn to a DVD-R/+R.
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  #4  
Old 01-01-2006, 08:55
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@BarryB
Quote:
Now test burn the files to a Re-Writeable DVD
Beautifully said mate. Exactly what I like to hear.
Oh yeh, the rest of it was pretty good too.
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Old 01-01-2006, 09:08
BarryB BarryB is offline
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I know Grumpy, I always make sure the conversion actually works first by burning to a re-writeable DVD and installing, saved many a coaster doing that
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Old 01-01-2006, 10:56
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Trismogestos Trismogestos is offline
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Quote:
Originally Posted by BarryB
I know Grumpy, I always make sure the conversion actually works first by burning to a re-writeable DVD and installing, saved many a coaster doing that

Well, when I post a conversion you can be sure it works cause I tested it the way I posted. Nuff said!

@Grumpy: Don't get what you mean, even if you don't have to overwrite anything - well, who cares if it works (just quoted my own conversion and renamed the necessary words)?
Btw, naming means labeling!
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Last edited by Trismogestos; 01-01-2006 at 11:09.
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  #7  
Old 01-01-2006, 17:47
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@Trismogestos
Yes, I think you mis-understood what I was saying.
A lot of people used to contact me and ask me what label (yes, I know it is the same as name) they should name their DVD. They also used to ask "Do I overwrite any files".
So, what I was saying is, I like it when you add these lines to your conversions. And yes, even add "No files to overwrite" if that is how it works.
I was actually complimenting your conversion. So do not take offence to anything I have said as it is only a mis-understanding.

Also, BarryB was not saying you do not test your conversions.
Barrys comments was to me because I tell a lot of people to test on a DVD-RW first, that way they dont make coasters.
Dont worry, I know your conversions work, I have tried a few of them myself and I have complete faith in what you submit.
Hopefully that clears it all up.
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Old 01-01-2006, 22:01
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Trismogestos Trismogestos is offline
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Okilidokily!
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Old 08-01-2006, 03:20
ozzman39 ozzman39 is offline
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Unhappy the cracked STUBBS.EXE

hello some help would be much thankful i followd the instructions to a t but the cracked STUBBS.EXE seems to be damaged before i found the instructions and i tried oug the cracked file it was coming back with a error and i followd the instructions and its still doing it any segestions???? the error its giving me is just the basic has encounterd a problem and needs to close
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  #10  
Old 08-01-2006, 10:23
BarryB BarryB is offline
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What version of windows are you using ozzman?

I'm using Windows XP Pro with SP2 and have no problems running the game.
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Old 08-01-2006, 17:55
ozzman39 ozzman39 is offline
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windows

xp pro sp2 also
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  #12  
Old 13-01-2006, 06:51
BarryB BarryB is offline
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Does the original stubbs.exe run ok with the original CD in the drive?
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Old 14-01-2006, 04:59
ozzman39 ozzman39 is offline
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yes

Yes it works fine
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Old 05-03-2006, 17:03
bazthespazz bazthespazz is offline
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Stubbs CD2DVD Conversion

If anybody wants a copy of the edited MSI file, just PM me and I'll email you a copy. The file is too big to post. Maybe one of the Mods could tell my how to post it at GameCopyWorld.

Last edited by bazthespazz; 05-03-2006 at 17:28.
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  #15  
Old 05-03-2006, 20:57
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@bazthespazz
Use the following link to submit files to GCW: http://ul.gamecopyworld.com/
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