#1
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Stubbs the Zombie
- put CD3-1 into a temp folder overwriting existing files
- edit "Stubbs the zombie.msi" with Orca, go to media tab and change VolumeLabel to e.g. "Stubbs" and save - include a crack folder - burn content to a blank dvd-r naming it "Stubbs" - install game - play
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For those with an eye for the finer details, we salute you... Last edited by Trismogestos; 01-01-2006 at 06:14. |
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#2
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@Trismogestos
It puts a big smile on my face when I see you add these 2 lines to the conversions: Quote:
Quote:
The 2 questions I get asked the most are: 1. Do I overwrite any files? 2. What label do I use?
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#3
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You can also integrate the crack into the CAB file.
1. Copy Data1.cab from CD1 and Data11.cab from CD2 to temp dir and extract the Data1.cab file with WinRAR/WinZip. Files in Data11.cab will be extracted too as it's part of the Data1.cab archive, it's just that the files are split into 2 CAB files to fit on CD's 2. Once the files are extracted, delete the 2 CAB files then copy the cracked STUBBS.EXE into the same folder as the extracted files and overwrite the existing STUBBS.EXE file. 3. Copy this file list to a text file called 'list.txt': Code:
_ds_store _ds_store1 _743.psh _67d.psh _305.psh d7f1.psh env_reflection_mirror.psh model_bumped_distance_bump_d tex0_2d.psh pc runme step1 step2 step3 _ds_store2 convolution.vsh debug.vsh decal_copy.vsh decal.vsh detail_object_type0.vsh detail_object_type1.vsh effect.vsh effect_multitexture.vsh effect_multitexture_screensp effect_zsprite.vsh environment_diffuse_light.vs environment_fog.vsh environment_fog_screen.vsh environment_lightmap.vsh environment_reflection_bumpe environment_reflection_flat. environment_reflection_light environment_reflection_mirro environment_reflection_radio environment_shadow.vsh environment_specular_light.v environment_specular_lightma environment_specular_spot_li environment_test0.vsh environment_test1.vsh environment_test2.vsh environment_test3.vsh environment_test4.vsh environment_test5.vsh environment_texture.vsh lens_flare.vsh model.vsh model_active_camouflage.vsh model_bumped_diffuse_lights. model_bumped_diffuse_texture model_bumped_distant_diffuse model_bumped_distant_diffuse1 model_bumped_distant_lights. model_bumped_fogged.vsh model_bumped_reflection.vsh model_bumped_reflection_fogg model_fast.vsh model_fogged.vsh model_fog_screen.vsh model_scenery.vsh model_shadow.vsh model_simple.vsh model_zbuffer.vsh screen.vsh screen2.vsh transparent_generic.vsh transparent_generic_lit_m.vs transparent_generic_m.vsh transparent_generic_object_c transparent_generic_object_c1 transparent_generic_reflecti transparent_generic_reflecti1 transparent_generic_screensp transparent_generic_screensp1 transparent_generic_viewer_c transparent_generic_viewer_c1 transparent_glass_diffuse_li transparent_glass_diffuse_li1 transparent_glass_reflection transparent_glass_reflection1 transparent_glass_reflection2 transparent_glass_reflection3 transparent_glass_reflection4 transparent_glass_tint.vsh transparent_glass_tint_m.vsh transparent_meter.vsh transparent_meter_m.vsh transparent_plasma_m.vsh transparent_water_opacity.vs transparent_water_opacity_m. transparent_water_reflection transparent_water_reflection1 convolution.vsh1 debug.vsh1 decal.vsh1 detail_object_type0.vsh1 detail_object_type1.vsh1 effect.vsh1 effect_multitexture.vsh1 effect_multitexture_screensp1 effect_zsprite.vsh1 environment_diffuse_light.vs1 environment_fog.vsh1 environment_fog_screen.vsh1 environment_lightmap.vsh1 environment_reflection_bumpe1 environment_reflection_flat.1 environment_reflection_light1 environment_reflection_mirro1 environment_reflection_radio1 environment_shadow.vsh1 environment_specular_light.v1 environment_specular_lightma1 environment_specular_spot_li1 environment_test0.vsh1 environment_test1.vsh1 environment_test2.vsh1 environment_test3.vsh1 environment_test4.vsh1 environment_test5.vsh1 environment_texture.vsh1 lens_flare.vsh1 model.vsh1 model_active_camouflage.vsh1 model_bumped_diffuse_lights.1 model_bumped_diffuse_texture1 model_bumped_distant_diffuse2 model_bumped_distant_diffuse3 model_bumped_distant_lights.1 model_bumped_fogged.vsh1 model_bumped_reflection.vsh1 model_bumped_reflection_fogg1 model_fast.vsh1 model_fogged.vsh1 model_fog_screen.vsh1 model_scenery.vsh1 model_shadow.vsh1 model_simple.vsh1 model_zbuffer.vsh1 screen.vsh1 screen2.vsh1 transparent_generic.vsh1 transparent_generic_lit_m.vs1 transparent_generic_m.vsh1 transparent_generic_object_c2 transparent_generic_object_c3 transparent_generic_reflecti2 transparent_generic_reflecti3 transparent_generic_screensp2 transparent_generic_screensp3 transparent_generic_viewer_c2 transparent_generic_viewer_c3 transparent_glass_diffuse_li2 transparent_glass_diffuse_li3 transparent_glass_reflection5 transparent_glass_reflection6 transparent_glass_reflection7 transparent_glass_reflection8 transparent_glass_reflection9 transparent_glass_tint.vsh1 transparent_glass_tint_m.vsh1 transparent_meter.vsh1 transparent_meter_m.vsh1 transparent_plasma_m.vsh1 transparent_water_opacity.vs1 transparent_water_opacity_m.1 transparent_water_reflection2 transparent_water_reflection3 _ds_store3 convolution.vsh2 debug.vsh2 decal.vsh2 detail_object_type0.vsh2 detail_object_type1.vsh2 effect.vsh2 effect_multitexture.vsh2 effect_multitexture_screensp2 effect_zsprite.vsh2 environment_diffuse_light.vs2 environment_fog.vsh2 environment_fog_screen.vsh2 environment_lightmap.vsh2 environment_reflection_bumpe2 environment_reflection_flat.2 environment_reflection_light2 environment_reflection_mirro2 environment_reflection_radio2 environment_shadow.vsh2 environment_specular_light.v2 environment_specular_lightma2 environment_specular_spot_li2 environment_test0.vsh2 environment_test1.vsh2 environment_test2.vsh2 environment_test3.vsh2 environment_test4.vsh2 environment_test5.vsh2 environment_texture.vsh2 lens_flare.vsh2 model.vsh2 model_active_camouflage.vsh2 model_bumped_diffuse_lights.2 model_bumped_diffuse_texture2 model_bumped_distant_diffuse4 model_bumped_distant_diffuse5 model_bumped_distant_lights.2 model_bumped_fogged.vsh2 model_bumped_reflection.vsh2 model_bumped_reflection_fogg2 model_fast.vsh2 model_fogged.vsh2 model_fog_screen.vsh2 model_scenery.vsh2 model_shadow.vsh2 model_simple.vsh2 model_zbuffer.vsh2 screen.vsh2 screen2.vsh2 transparent_generic.vsh2 transparent_generic_lit_m.vs2 transparent_generic_m.vsh2 transparent_generic_object_c4 transparent_generic_object_c5 transparent_generic_reflecti4 transparent_generic_reflecti5 transparent_generic_screensp4 transparent_generic_screensp5 transparent_generic_viewer_c4 transparent_generic_viewer_c5 transparent_glass_diffuse_li4 transparent_glass_diffuse_li5 transparent_glass_reflection10 transparent_glass_reflection11 transparent_glass_reflection12 transparent_glass_reflection13 transparent_glass_reflection14 transparent_glass_tint.vsh2 transparent_glass_tint_m.vsh2 transparent_meter.vsh2 transparent_meter_m.vsh2 transparent_plasma_m.vsh2 transparent_water_opacity.vs2 transparent_water_opacity_m.2 transparent_water_reflection4 transparent_water_reflection5 _ds_store4 convolution.vsh3 debug.vsh3 decal.vsh3 detail_object_type0.vsh3 detail_object_type1.vsh3 effect.vsh3 effect_multitexture.vsh3 effect_multitexture_screensp3 effect_zsprite.vsh3 environment_diffuse_light.vs3 environment_fog.vsh3 environment_fog_screen.vsh3 environment_lightmap.vsh3 environment_reflection_bumpe3 environment_reflection_flat.3 environment_reflection_light3 environment_reflection_mirro3 environment_reflection_radio3 environment_shadow.vsh3 environment_specular_light.v3 environment_specular_lightma3 environment_specular_spot_li3 environment_test0.vsh3 environment_test1.vsh3 environment_test2.vsh3 environment_test3.vsh3 environment_test4.vsh3 environment_test5.vsh3 environment_texture.vsh3 lens_flare.vsh3 model.vsh3 model_active_camouflage.vsh3 model_bumped_diffuse_lights.3 model_bumped_diffuse_texture3 model_bumped_distant_diffuse6 model_bumped_distant_diffuse7 model_bumped_distant_lights.3 model_bumped_fogged.vsh3 model_bumped_reflection.vsh3 model_bumped_reflection_fogg3 model_fast.vsh3 model_fogged.vsh3 model_fog_screen.vsh3 model_scenery.vsh3 model_shadow.vsh3 model_simple.vsh3 model_zbuffer.vsh3 screen.vsh3 screen2.vsh3 transparent_generic.vsh3 transparent_generic_lit_m.vs3 transparent_generic_m.vsh3 transparent_generic_object_c6 transparent_generic_object_c7 transparent_generic_reflecti6 transparent_generic_reflecti7 transparent_generic_screensp6 transparent_generic_screensp7 transparent_generic_viewer_c6 transparent_generic_viewer_c7 transparent_glass_diffuse_li6 transparent_glass_diffuse_li7 transparent_glass_reflection15 transparent_glass_reflection16 transparent_glass_reflection17 transparent_glass_reflection18 transparent_glass_reflection19 transparent_glass_tint.vsh3 transparent_glass_tint_m.vsh3 transparent_meter.vsh3 transparent_meter_m.vsh3 transparent_plasma_m.vsh3 transparent_water_opacity.vs3 transparent_water_opacity_m.3 transparent_water_reflection6 transparent_water_reflection7 _fog_generic.vsh _fog_planar.vsh _fog_planar_atmospheric.vsh _skin.vsh _skin_position.vsh binkw32.dll openalweax.exe register_stubbs.url stubbs_read_me.rtf strings.dll stubbs.exe a10_plaza.map a30_greenhouse.map a40_police_station.map a45_dance.map a50_maul.map To make the DVD, copy all the files from CD1, CD2 and CD3 to a new folder. Delete the Data1.cab and Data11.cab file you just copied and then copy over the newly created Data1.cab file. Edit the 'Stubbs The Zombie.msi' file, edit the TABLES > MEDIA file and delete all the DISK1 DISK2 and DISK3 entries and save the new MSI file, make sure you copy the edited MSI file into the folder you extracted the CD's into and overwrite the original MSI installer. Now test burn the files to a Re-Writeable DVD using ANY volume label and install it. You should now be able to install a fully cracked backup from DVD If all goes OK burn to a DVD-R/+R. |
#4
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@BarryB
Quote:
Oh yeh, the rest of it was pretty good too.
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#5
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I know Grumpy, I always make sure the conversion actually works first by burning to a re-writeable DVD and installing, saved many a coaster doing that
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#6
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Quote:
Well, when I post a conversion you can be sure it works cause I tested it the way I posted. Nuff said! @Grumpy: Don't get what you mean, even if you don't have to overwrite anything - well, who cares if it works (just quoted my own conversion and renamed the necessary words)? Btw, naming means labeling!
__________________
For those with an eye for the finer details, we salute you... Last edited by Trismogestos; 01-01-2006 at 11:09. |
#7
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@Trismogestos
Yes, I think you mis-understood what I was saying. A lot of people used to contact me and ask me what label (yes, I know it is the same as name) they should name their DVD. They also used to ask "Do I overwrite any files". So, what I was saying is, I like it when you add these lines to your conversions. And yes, even add "No files to overwrite" if that is how it works. I was actually complimenting your conversion. So do not take offence to anything I have said as it is only a mis-understanding. Also, BarryB was not saying you do not test your conversions. Barrys comments was to me because I tell a lot of people to test on a DVD-RW first, that way they dont make coasters. Dont worry, I know your conversions work, I have tried a few of them myself and I have complete faith in what you submit. Hopefully that clears it all up.
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#8
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Okilidokily!
__________________
For those with an eye for the finer details, we salute you... |
#9
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the cracked STUBBS.EXE
hello some help would be much thankful i followd the instructions to a t but the cracked STUBBS.EXE seems to be damaged before i found the instructions and i tried oug the cracked file it was coming back with a error and i followd the instructions and its still doing it any segestions???? the error its giving me is just the basic has encounterd a problem and needs to close
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#10
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What version of windows are you using ozzman?
I'm using Windows XP Pro with SP2 and have no problems running the game. |
#11
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windows
xp pro sp2 also
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#12
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Does the original stubbs.exe run ok with the original CD in the drive?
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#13
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yes
Yes it works fine
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#14
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Stubbs CD2DVD Conversion
If anybody wants a copy of the edited MSI file, just PM me and I'll email you a copy. The file is too big to post. Maybe one of the Mods could tell my how to post it at GameCopyWorld.
Last edited by bazthespazz; 05-03-2006 at 17:28. |
#15
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@bazthespazz
Use the following link to submit files to GCW: http://ul.gamecopyworld.com/
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