You can also integrate the crack into the CAB file.
1. Copy Data1.cab from CD1 and Data11.cab from CD2 to temp dir and extract the Data1.cab file with WinRAR/WinZip. Files in Data11.cab will be extracted too as it's part of the Data1.cab archive, it's just that the files are split into 2 CAB files to fit on CD's
2. Once the files are extracted, delete the 2 CAB files then copy the cracked STUBBS.EXE into the same folder as the extracted files and overwrite the existing STUBBS.EXE file.
3. Copy this file list to a text file called 'list.txt':
Code:
_ds_store
_ds_store1
_743.psh
_67d.psh
_305.psh
d7f1.psh
env_reflection_mirror.psh
model_bumped_distance_bump_d
tex0_2d.psh
pc
runme
step1
step2
step3
_ds_store2
convolution.vsh
debug.vsh
decal_copy.vsh
decal.vsh
detail_object_type0.vsh
detail_object_type1.vsh
effect.vsh
effect_multitexture.vsh
effect_multitexture_screensp
effect_zsprite.vsh
environment_diffuse_light.vs
environment_fog.vsh
environment_fog_screen.vsh
environment_lightmap.vsh
environment_reflection_bumpe
environment_reflection_flat.
environment_reflection_light
environment_reflection_mirro
environment_reflection_radio
environment_shadow.vsh
environment_specular_light.v
environment_specular_lightma
environment_specular_spot_li
environment_test0.vsh
environment_test1.vsh
environment_test2.vsh
environment_test3.vsh
environment_test4.vsh
environment_test5.vsh
environment_texture.vsh
lens_flare.vsh
model.vsh
model_active_camouflage.vsh
model_bumped_diffuse_lights.
model_bumped_diffuse_texture
model_bumped_distant_diffuse
model_bumped_distant_diffuse1
model_bumped_distant_lights.
model_bumped_fogged.vsh
model_bumped_reflection.vsh
model_bumped_reflection_fogg
model_fast.vsh
model_fogged.vsh
model_fog_screen.vsh
model_scenery.vsh
model_shadow.vsh
model_simple.vsh
model_zbuffer.vsh
screen.vsh
screen2.vsh
transparent_generic.vsh
transparent_generic_lit_m.vs
transparent_generic_m.vsh
transparent_generic_object_c
transparent_generic_object_c1
transparent_generic_reflecti
transparent_generic_reflecti1
transparent_generic_screensp
transparent_generic_screensp1
transparent_generic_viewer_c
transparent_generic_viewer_c1
transparent_glass_diffuse_li
transparent_glass_diffuse_li1
transparent_glass_reflection
transparent_glass_reflection1
transparent_glass_reflection2
transparent_glass_reflection3
transparent_glass_reflection4
transparent_glass_tint.vsh
transparent_glass_tint_m.vsh
transparent_meter.vsh
transparent_meter_m.vsh
transparent_plasma_m.vsh
transparent_water_opacity.vs
transparent_water_opacity_m.
transparent_water_reflection
transparent_water_reflection1
convolution.vsh1
debug.vsh1
decal.vsh1
detail_object_type0.vsh1
detail_object_type1.vsh1
effect.vsh1
effect_multitexture.vsh1
effect_multitexture_screensp1
effect_zsprite.vsh1
environment_diffuse_light.vs1
environment_fog.vsh1
environment_fog_screen.vsh1
environment_lightmap.vsh1
environment_reflection_bumpe1
environment_reflection_flat.1
environment_reflection_light1
environment_reflection_mirro1
environment_reflection_radio1
environment_shadow.vsh1
environment_specular_light.v1
environment_specular_lightma1
environment_specular_spot_li1
environment_test0.vsh1
environment_test1.vsh1
environment_test2.vsh1
environment_test3.vsh1
environment_test4.vsh1
environment_test5.vsh1
environment_texture.vsh1
lens_flare.vsh1
model.vsh1
model_active_camouflage.vsh1
model_bumped_diffuse_lights.1
model_bumped_diffuse_texture1
model_bumped_distant_diffuse2
model_bumped_distant_diffuse3
model_bumped_distant_lights.1
model_bumped_fogged.vsh1
model_bumped_reflection.vsh1
model_bumped_reflection_fogg1
model_fast.vsh1
model_fogged.vsh1
model_fog_screen.vsh1
model_scenery.vsh1
model_shadow.vsh1
model_simple.vsh1
model_zbuffer.vsh1
screen.vsh1
screen2.vsh1
transparent_generic.vsh1
transparent_generic_lit_m.vs1
transparent_generic_m.vsh1
transparent_generic_object_c2
transparent_generic_object_c3
transparent_generic_reflecti2
transparent_generic_reflecti3
transparent_generic_screensp2
transparent_generic_screensp3
transparent_generic_viewer_c2
transparent_generic_viewer_c3
transparent_glass_diffuse_li2
transparent_glass_diffuse_li3
transparent_glass_reflection5
transparent_glass_reflection6
transparent_glass_reflection7
transparent_glass_reflection8
transparent_glass_reflection9
transparent_glass_tint.vsh1
transparent_glass_tint_m.vsh1
transparent_meter.vsh1
transparent_meter_m.vsh1
transparent_plasma_m.vsh1
transparent_water_opacity.vs1
transparent_water_opacity_m.1
transparent_water_reflection2
transparent_water_reflection3
_ds_store3
convolution.vsh2
debug.vsh2
decal.vsh2
detail_object_type0.vsh2
detail_object_type1.vsh2
effect.vsh2
effect_multitexture.vsh2
effect_multitexture_screensp2
effect_zsprite.vsh2
environment_diffuse_light.vs2
environment_fog.vsh2
environment_fog_screen.vsh2
environment_lightmap.vsh2
environment_reflection_bumpe2
environment_reflection_flat.2
environment_reflection_light2
environment_reflection_mirro2
environment_reflection_radio2
environment_shadow.vsh2
environment_specular_light.v2
environment_specular_lightma2
environment_specular_spot_li2
environment_test0.vsh2
environment_test1.vsh2
environment_test2.vsh2
environment_test3.vsh2
environment_test4.vsh2
environment_test5.vsh2
environment_texture.vsh2
lens_flare.vsh2
model.vsh2
model_active_camouflage.vsh2
model_bumped_diffuse_lights.2
model_bumped_diffuse_texture2
model_bumped_distant_diffuse4
model_bumped_distant_diffuse5
model_bumped_distant_lights.2
model_bumped_fogged.vsh2
model_bumped_reflection.vsh2
model_bumped_reflection_fogg2
model_fast.vsh2
model_fogged.vsh2
model_fog_screen.vsh2
model_scenery.vsh2
model_shadow.vsh2
model_simple.vsh2
model_zbuffer.vsh2
screen.vsh2
screen2.vsh2
transparent_generic.vsh2
transparent_generic_lit_m.vs2
transparent_generic_m.vsh2
transparent_generic_object_c4
transparent_generic_object_c5
transparent_generic_reflecti4
transparent_generic_reflecti5
transparent_generic_screensp4
transparent_generic_screensp5
transparent_generic_viewer_c4
transparent_generic_viewer_c5
transparent_glass_diffuse_li4
transparent_glass_diffuse_li5
transparent_glass_reflection10
transparent_glass_reflection11
transparent_glass_reflection12
transparent_glass_reflection13
transparent_glass_reflection14
transparent_glass_tint.vsh2
transparent_glass_tint_m.vsh2
transparent_meter.vsh2
transparent_meter_m.vsh2
transparent_plasma_m.vsh2
transparent_water_opacity.vs2
transparent_water_opacity_m.2
transparent_water_reflection4
transparent_water_reflection5
_ds_store4
convolution.vsh3
debug.vsh3
decal.vsh3
detail_object_type0.vsh3
detail_object_type1.vsh3
effect.vsh3
effect_multitexture.vsh3
effect_multitexture_screensp3
effect_zsprite.vsh3
environment_diffuse_light.vs3
environment_fog.vsh3
environment_fog_screen.vsh3
environment_lightmap.vsh3
environment_reflection_bumpe3
environment_reflection_flat.3
environment_reflection_light3
environment_reflection_mirro3
environment_reflection_radio3
environment_shadow.vsh3
environment_specular_light.v3
environment_specular_lightma3
environment_specular_spot_li3
environment_test0.vsh3
environment_test1.vsh3
environment_test2.vsh3
environment_test3.vsh3
environment_test4.vsh3
environment_test5.vsh3
environment_texture.vsh3
lens_flare.vsh3
model.vsh3
model_active_camouflage.vsh3
model_bumped_diffuse_lights.3
model_bumped_diffuse_texture3
model_bumped_distant_diffuse6
model_bumped_distant_diffuse7
model_bumped_distant_lights.3
model_bumped_fogged.vsh3
model_bumped_reflection.vsh3
model_bumped_reflection_fogg3
model_fast.vsh3
model_fogged.vsh3
model_fog_screen.vsh3
model_scenery.vsh3
model_shadow.vsh3
model_simple.vsh3
model_zbuffer.vsh3
screen.vsh3
screen2.vsh3
transparent_generic.vsh3
transparent_generic_lit_m.vs3
transparent_generic_m.vsh3
transparent_generic_object_c6
transparent_generic_object_c7
transparent_generic_reflecti6
transparent_generic_reflecti7
transparent_generic_screensp6
transparent_generic_screensp7
transparent_generic_viewer_c6
transparent_generic_viewer_c7
transparent_glass_diffuse_li6
transparent_glass_diffuse_li7
transparent_glass_reflection15
transparent_glass_reflection16
transparent_glass_reflection17
transparent_glass_reflection18
transparent_glass_reflection19
transparent_glass_tint.vsh3
transparent_glass_tint_m.vsh3
transparent_meter.vsh3
transparent_meter_m.vsh3
transparent_plasma_m.vsh3
transparent_water_opacity.vs3
transparent_water_opacity_m.3
transparent_water_reflection6
transparent_water_reflection7
_fog_generic.vsh
_fog_planar.vsh
_fog_planar_atmospheric.vsh
_skin.vsh
_skin_position.vsh
binkw32.dll
openalweax.exe
register_stubbs.url
stubbs_read_me.rtf
strings.dll
stubbs.exe
a10_plaza.map
a30_greenhouse.map
a40_police_station.map
a45_dance.map
a50_maul.map
4. Copy CABARC.EXE and the 'list.txt' file into the temp folder, run a Command Prompt and navigate to the temp folder and type in this command: cabarc n data1.cab @list.txt and hit RETURN, wait and wait and wait until the new Data1.cab archive is created.
To make the DVD, copy all the files from CD1, CD2 and CD3 to a new folder. Delete the Data1.cab and Data11.cab file you just copied and then copy over the newly created Data1.cab file.
Edit the 'Stubbs The Zombie.msi' file, edit the TABLES > MEDIA file and delete all the DISK1 DISK2 and DISK3 entries and save the new MSI file, make sure you copy the edited MSI file into the folder you extracted the CD's into and overwrite the original MSI installer.
Now test burn the files to a Re-Writeable DVD using ANY volume label and install it. You should now be able to install a fully cracked backup from DVD :)
If all goes OK burn to a DVD-R/+R.
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