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#1
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convert to pvr
What can I use to convert an image (bmp, jpg, gif, ect...) to pvr format?
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#2
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Isn't there a photoshop plug-in for pvr format files?
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#3
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Only with photoshop? Damn, all I need to convert is 2 images and I don't have photoshop. I doubt I need to use it again after that.
Anyone here have photoshop? |
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#4
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cause there are some pvr2bmp tools, the format
of pvrīs should be well known. maybe you try to contact an author of such a tool for help or making a bmp or whatever2pvr. maybe thereīs some information in the dc sdk. |
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#5
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Pvr Viewer - View PVR files (Dreamcast graphics), extract images from PVM archives, export them to BMP/PNG/JPEG files.
http://sonicology.fateback.com/downloads/utilities/ |
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#6
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what he wants to do is convert the image back to a pvr file.
i think there is a tool called GIMP PVR somethiing that can do this.....not too sure though.
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#7
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Hmm... can't find anything on GIMP PVR. I'm surprised there aren't any easily available pvr converters considering everything else we have for the DC. I guess not to many people are interested in editing images. I'll keep looking.
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#8
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I think the tool you need is included in the dc sdk
you find it under %your_installpath%\dc_sdk\utl\gfx\conv\texture itīs called pvrconv.exe Usage: Version 1.00.00 -<command line>- convert : pvrconv [options] <infile1> [<outpath>] convert : pvrconv [options] <infile1.bmp> [<alpha.bmp>] [<outpath>] convert : pvrconv [options] <infile1.pix> [<alpha.mask>] [<outpath>] infile: .bmp .tga .pic .pix outfile: .pvr <converter default action> create pvr file : output pvr file square texture : twiddled rectangle texture : rectangle auto mipmap : ON dither : OFF alpha dither : OFF stride : OFF pixel format : 565(no translucent) : 4444(translucent alpha0-255) : 1555(bilevel translucent alpha0,255) <VQ> VQ auto mipmap : ON -<options>- -t or -twiddled : twiddled texture -r or -rectangle : rectangle texture -s or -stride : stride texutre -bu or -bump : bump texture -v3 or -vq3 : VQ algorithm 3 -v3a or -vq3auto : VQ and smallVQ(32x32,16x16) algorithm 3 -sv3 or -smallvq3 : smallVQ algorithm 3 -v4 or -vq4 : VQ algorithm 4 -v4a or -vq4auto : VQ and smallVQ(32x32,16x16) algorithm 4 -sv4 or -svq4 : smallVQ algorithm 4 -v4p or -vq4pri : use priority data for VQ algorithm 4 -p8 or -palette8 : Palettize algorithm 8bpp( 8bpp bmp only!!) -p4 or -palette4 : Palettize algorithm 4bpp( 4bpp bmp only!!) -5 or -565 : pixel format RGB565 -4 or -4444 : pixel format ARGB4444 -1 or -1555 : pixel format ARGB1555 -8 or -8888 : pixel format ARGB8888( Palettize only!!) -y or -yuv : pixel format YUV422 -t1 or -t1555 : translucent pixel format ARGB1555 -b4 or -b4444 : bilevel translucent pixel format ARGB4444 -ra or -ralpha : reverse alpha (0 -> FF, FF -> 0) -tra or -tgarevalpha: tga reverse alpha (0 -> FF, FF -> 0) -di or -dither : dither on -adi or -adither : alpha dither on -ns or -nosuffix : ignore suffix -f or -flip : flip texture -nm or -nomipmap : auto mipmap off -nvm or -novqmipmap : VQ auto mipmap off -rep or -repeat : Repeat on -gi or -globalIndex <number> : Write globalIndex -p or -path <dir> : output path -ps or -palsetting <Bank No>,<start>,<number> : Set Palette. -pa0 or -palalpha0 <Palette No> <start No>_<end No> <Palette No>,<start No>_<end No>, .... Alpha is 0x00 in these palettes. This option can use with Palettize only. -out or -outname <filename> : output filename -v or -ver: version info -h or -help: Usage hope this helps Last edited by terminator; 05-04-2004 at 13:54. |
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#9
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yup, thats the tool he needs. too bad we cant get it because its in the sdk.
anyway, i found GIMP, http://gimp.org/windows the pvr plugin here tell me if you can get it to work. i havent tried them yet.
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