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#1
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Games with Audio Tracks: Non-Self-Boot to Self-Boot
Hi all.
I've been doing searches for info on how to make boot disk requiring convert to self-boots when lots of audio tracks are present. I haven't found anything particularly helpful. Here's my problem: I've tried using CD-Rwin, but it only makes a bin file without the audio tracks. I use Nero, but I haven't found an automated program that successfully deals with burning the audio tracks either. Can someone recommend to me a way to: 1) Copy data AND audio information 2) Add a self-boot session and a dummy file if needed If there was a program that could hack a .cdi file that would be most useful. Thanks in advance. |
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#2
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Use CDMAGE to extract the contents from a .CDI. use ISOBUSTER to extract the contents from a .BIN or .ISO.
Use the Echelon self-boot tutorial (the only thing I ever use for assembling a game disc!!) and follow the instructions. Multiple audio tracks must be burned at once, and the tutorial suggests that you create a batch file with all the track filenames in the "CDRECORD..." command line, if there are a lot of files. Once you get the audio tracks burned, just do the CDRECORD -dev=x,x,x -msinfo (the x,x,x is your device ID which is derived by CDRECORD -scanbus). The numbers given when using -msinfo are your offset values. You'll use those with mkisofs when you create the new ISO file to burn in the second go-round. Just be sure you binhack your 1st_read.bin file (or whatever it's called) and after the ISO is made, make sure you insert your IP.BIN into the ISO, before burning the ISO to the disc. |
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