FileForums

FileForums (https://fileforums.com/index.php)
-   DC Games (https://fileforums.com/forumdisplay.php?f=8)
-   -   Games with Audio Tracks: Non-Self-Boot to Self-Boot (https://fileforums.com/showthread.php?t=10515)

Neon 18-07-2001 21:07

Games with Audio Tracks: Non-Self-Boot to Self-Boot
 
Hi all.
I've been doing searches for info on how to make boot disk requiring convert to self-boots when lots of audio tracks are present. I haven't found anything particularly helpful.
Here's my problem: I've tried using CD-Rwin, but it only makes a bin file without the audio tracks. I use Nero, but I haven't found an automated program that successfully deals with burning the audio tracks either.
Can someone recommend to me a way to:
1) Copy data AND audio information
2) Add a self-boot session and a dummy file if needed

If there was a program that could hack a .cdi file that would be most useful. Thanks in advance.

Wayne 18-07-2001 23:47

Use CDMAGE to extract the contents from a .CDI. use ISOBUSTER to extract the contents from a .BIN or .ISO.

Use the Echelon self-boot tutorial (the only thing I ever use for assembling a game disc!!) and follow the instructions.

Multiple audio tracks must be burned at once, and the tutorial suggests that you create a batch file with all the track filenames in the "CDRECORD..." command line, if there are a lot of files.

Once you get the audio tracks burned, just do the CDRECORD -dev=x,x,x -msinfo (the x,x,x is your device ID which is derived by CDRECORD -scanbus). The numbers given when using -msinfo are your offset values. You'll use those with mkisofs when you create the new ISO file to burn in the second go-round. Just be sure you binhack your 1st_read.bin file (or whatever it's called) and after the ISO is made, make sure you insert your IP.BIN into the ISO, before burning the ISO to the disc.


All times are GMT -7. The time now is 07:31.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com