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  #1516  
Old 01-09-2022, 06:02
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I think there is isgsg.dll library
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  #1517  
Old 01-09-2022, 06:06
Masquerade Masquerade is offline
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Quote:
Originally Posted by KaktoR View Post
I think there is isgsg.dll library
That appears to only do Splash screen judging by the iss examples and by looking at the DLL exports
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  #1518  
Old 01-09-2022, 06:09
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Ok, so you want to show the gif image permanent somewhere on installer surface, like a bitmap image?

Pretty sure it's possible but never thought about that
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  #1519  
Old 01-09-2022, 17:56
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Quote:
Originally Posted by Masquerade View Post
Is there a list of T<> identifiers in Inno Setup 6?

I am trying to load an animated gif but I'm finding it hard. TBitmapImage is incorrect, I found references online to needing to use TGifImage or TImage but they don't appear to exist in inno.

Here's what I have so far (I understand that it isn't correct):

Code:
  ExtractTemporaryFile('LOGOIMAGE.GIF');
  LogoImage := TGifImage.Create(WizardForm);
  with LogoImage do
  begin
    Name := 'LogoImage';
    Parent := WizardForm;
    SetBounds(ScaleX(10), ScaleY(10), ScaleX(300), ScaleY(60));
    //Gif.LoadFromFile(ExpandConstant('{tmp}\LOGOIMAGE.GIF'));
  end;
Thanks!
To use gif images in Inno Setup you can use the library GifCtrl.dll
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  #1520  
Old 16-09-2022, 12:01
PercyMaliek PercyMaliek is offline
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I'm bloody new to Inno Setup script.
I've created the bins for a game, but I'm unsure how to have Inno decompress them

Compression was PrecompX+srep+lolz

precompx\x64\PrecompX.exe -e - - <stdin> <stdout>
srep\srep.exe -m3f -l512 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
lolz\lolz_x64.exe -d256 -mc192 -mt4 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

Besides a few basic tutorials, I've not come across anything about decompression with ISS...
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  #1521  
Old 16-09-2022, 12:48
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Quote:
Originally Posted by Masquerade View Post
That appears to only do Splash screen judging by the iss examples and by looking at the DLL exports
@Masquerade

I try apply gif in WizardForm in a month ago and now...
Use GifLib by SkyGZ(Support All version of innoSetup)
Attached Files
File Type: 7z GifLib.7z (1.18 MB, 10 views)
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  #1522  
Old 16-09-2022, 12:58
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Quote:
Originally Posted by PercyMaliek View Post
I'm bloody new to Inno Setup script.
I've created the bins for a game, but I'm unsure how to have Inno decompress them

Compression was PrecompX+srep+lolz

precompx\x64\PrecompX.exe -e - - <stdin> <stdout>
srep\srep.exe -m3f -l512 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
lolz\lolz_x64.exe -d256 -mc192 -mt4 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

Besides a few basic tutorials, I've not come across anything about decompression with ISS...
If you use freearc for compression well need a library to call unarc.dll for extract files(isdone.dll). Search on this forum, download example script like ASIS OR Lite installer ... see a script, learn and use.
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  #1523  
Old 16-09-2022, 13:30
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You don't need ISDone library, there is ISArcEx here: https://fileforums.com/showthread.php?t=104980

If you want to use ISDone library, there is a example script somewhere on the internet, most likely where ISDone library is shared by it's creator (krinkels.org)

Moreover, to a new person I would not suggest scripts like ASIS, CIU and such to learn about this, they are just too much.
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  #1524  
Old 26-09-2022, 12:09
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Has anyone implemented Inno Download Plugin in their script? I'm looking to implement it be able to offer redist. packages like Nvidia's PhysX (for titles such as the first two "Metro" titles and some Ubisoft titles) to the end-user, whilst avoiding having to include the executable itself (since some are still 35MB+ after packing them!) and instead fetching a download link. If anyone could show me their implementation I'd very much appreciate any insight anyone could offer!
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  #1525  
Old 26-09-2022, 12:26
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Quote:
Originally Posted by L33THAK0R View Post
Has anyone implemented Inno Download Plugin in their script? I'm looking to implement it be able to offer redist. packages like Nvidia's PhysX (for titles such as the first two "Metro" titles and some Ubisoft titles) to the end-user, whilst avoiding having to include the executable itself (since some are still 35MB+ after packing them!) and instead fetching a download link. If anyone could show me their implementation I'd very much appreciate any insight anyone could offer!
As I remember this plugin didn't work with most of the links (I could be wrong).
I recommend using DwinsHs (Downloader for Inno Setup).
DwinsHs already has an example script.
I use DwinsHs code in DiskSpan GUI to download plugins and it works great.
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  #1526  
Old 26-09-2022, 20:48
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Quote:
Originally Posted by Cesar82 View Post
As I remember this plugin didn't work with most of the links (I could be wrong).
I recommend using DwinsHs (Downloader for Inno Setup).
DwinsHs already has an example script.
I use DwinsHs code in DiskSpan GUI to download plugins and it works great.
This definitely looks easier to implement! Thanks a bunch for linking this. However looking at my problem after a good nights sleep (I'm always far too tired writing out any questions here I swear), I think I'll just use powershell to download the file, since running the installer requires elevated privileges already (also means a lot less work wrangling this plugin). One day though I'll probably migrate to using an actual plugin instead of a series of scripts.
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  #1527  
Old 30-11-2022, 02:59
Dragonis40 Dragonis40 is offline
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Hello everybody! I have an issue with isskin.dll in inno setup welcome page final exe: if I use a version of isskin.dll (395.184 byte, date: 02/12/2012) and mouse scroll, welcome page text scrolls, the scrollbar appears, but it doesn't work (if I try to move scrollbar by using mouse left button or by pressing scrollup or scrolldown button, nothing happens).
If I use another version of isskin.dll (395.184 byte, date: 04/11/2009) and mouse scroll, welcome page text scrolls, the scrollbar appears AND IT works, but the skin i've choosen DOESN'T work (the skin is white reguardless *.cjstyles file).
I've tried several isskin.dll versions founded on internet, but nothing different happens.

Is it a bug? Do I need a specific version of isskin.dll? Thank you!
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  #1528  
Old 04-01-2023, 10:36
Masquerade Masquerade is offline
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Hi!

Is there a way to enforce compatibility mode for an executable using Inno Setup?

For example, Crysis in my tests requires compatbility mode to be set to Win Vista SP2 so I was wondering if this can be done automatically after the game has been decompressed onto the users' computer.

Thanks!
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  #1529  
Old 04-01-2023, 11:13
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Yes you have to make it with registry.
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  #1530  
Old 11-01-2023, 05:54
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Is there any way to execute a registry update as the first operation of an install? I'm currently packing the "LEGO" games by the "Traveler's Tales" developers and as many of you undoubtedly know the unpacked "*.dat" archives can have some rather long paths for some files, particularly in newer titles. As a fix to this I'm currently planning to launch either a basic registry script in the form of a ".reg" or use Inno Setup's built-in registry functions to disable Window's 256 character limit (which is perfectly safe to do and only requires a very small modification, I honestly don't know why it isn't disabled by default), but I'm currently a tad unsure how to proceed, has anyone accomplished anything similar in the past, that they'd be willing to share details on?
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