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  #16  
Old 12-05-2018, 04:22
78372 78372 is offline
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Quote:
Originally Posted by shazzla View Post
Nothings changed here ,still the same.
Console version works fine with same file.
Old and new version with -t4 works from console ,but not with arc.exe (arc.exe uses only 25% of CPU ,console uses 100%).
Dataset is 1.2 GB.
Console uses 100%? :| How much is used by oodlemt.exe? Both for old and new edition?
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  #17  
Old 12-05-2018, 04:43
shazzla shazzla is offline
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i use process explorer to monitor my tasks.
if i use console version with -t4 ,cpu usage is 9x% (oodlemt ,of course).
with default t2 ,its 25%.

damn ,i have no time to experiment. :/
btw thank you very much !
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  #18  
Old 21-08-2019, 14:56
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Updated oodlemt

Changelog
Code:
1. Fixed some threading bugs.
2.Added a not-so-good progress indicator if you don't want to use stdio
3. Compatibility broken
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  #19  
Old 21-08-2019, 23:33
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High ram usage in this edition. It reached 2GB usage using only one thread and 32mb chunks (rep:1600mb+oodlemt:m8:l9:t1:c32).

Compression speed is not satisfactory, although I am using a celeron dual core pc. Decompression is fast enough as expected(used 2 threads and around 260MB RAM).
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  #20  
Old 22-09-2019, 06:28
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Probably the last update uploaded.

OodleMT 1.3 (Final)

Quote:
1. Memory usage optimized a little.
2. DLL is now loaded from external file. Therefore other updated dlls can be used too.
3. 32 bit edition is now available too.
4. Default options changed. It's optimal for game compression and speed for now. You can always change though.
Check first post for downloading.

No longer working on this anymore. It will not receive any future updates except bug-fixing
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  #21  
Old 23-12-2019, 16:26
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@78372
-t#: Threads(Default = 2) to -t#: Threads(Default = t50p)
is it possible?
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  #22  
Old 24-12-2019, 02:15
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Quote:
Originally Posted by Simorq View Post
@78372
-t#: Threads(Default = 2) to -t#: Threads(Default = t50p)
is it possible?
No, at least not in this edition
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  #23  
Old 09-05-2022, 13:16
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This noob question from bumping the thread:

Newest Oodle Core v6/7 and 8 (x64 only) have better compression ratio from various codec compare to v5?? OOZ taken from GitHub its working from compress any data? 32bit compile?

Any users, tested the few codecs variants from find the best versions from any data?? Textures, text data, sound files and more?
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