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  #106  
Old 31-07-2019, 12:20
FitGirl FitGirl is offline
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Quote:
Originally Posted by Razor12911 View Post
then add more threads
also good to know there is something that uses leviathan, should be easy to add
Well, saving of 3.5 GB and installation of 4 hours on 4-threads PC is not something I can tolerate, and I'm very patient in terms of installation

As for leviathan here, devs did an update, so the unpacked size is nowhere in the chunks and leviathan doesn't return error code on a wrong size, so you can guess what can happen

If you still want the sample, ping me you-know-where

Last edited by FitGirl; 31-07-2019 at 12:27.
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  #107  
Old 31-07-2019, 14:52
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Quote:
Originally Posted by FitGirl View Post
WY uses Oodle's Leviathan compression, which is not supported by these tools.

Also it's not worth it to recompress those files. It will take 4-5 hours on 4-threads CPU and you will save only 3.5 GB.

Kraken and Leviathan got a serious performance hit while switching from 2.5 to 2.6/2.7.

Example chunk compression time for leviathan level 5:
2.5.2 - 11 sec
2.6.0/2.6.2/2.6.3 - 3 min 20 sec

So it became 18 times slower, with a final size of data a little bit smaller. In some cases it's close to lolz.
First thanks for caring to reply
second 4 to 5 hours waow , i will never try that
you saved me here
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  #108  
Old 10-09-2019, 13:31
dixen dixen is offline
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Don't Work on The Walking Dead Definitive Edition

WDC_pc_WalkingDead305_txmesh.ttarch2

HTML Code:
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 2,921,263,480 => 2,921,265,604 bytes. Ratio 100.00%
Compression time: cpu 3.66 sec/real 70.21 sec = 5%. Speed 41.61 mB/s
All OK

Last edited by dixen; 10-09-2019 at 13:57.
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  #109  
Old 10-09-2019, 14:07
FitGirl FitGirl is offline
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Quote:
Originally Posted by dixen View Post
Don't Work on The Walking Dead Definitive Edition

WDC_pc_WalkingDead305_txmesh.ttarch2

HTML Code:
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 2,921,263,480 => 2,921,265,604 bytes. Ratio 100.00%
Compression time: cpu 3.66 sec/real 70.21 sec = 5%. Speed 41.61 mB/s
All OK
As always, most of game files are encrypted.
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  #110  
Old 10-09-2019, 21:26
dixen dixen is offline
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Quote:
Originally Posted by FitGirl View Post
As always, most of game files are encrypted.
Yes, but the decrypted file also don't decompress. It is possible the keys do not fit
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  #111  
Old 11-09-2019, 00:30
FitGirl FitGirl is offline
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Of course they don't fit. New game = new key.
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  #112  
Old 21-10-2019, 19:33
prince55 prince55 is offline
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WWE 2k20

WWE 2k20 uses oodle but the scanner doesn't find any oodle streams ?

any one tested it ?
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  #113  
Old 22-10-2019, 02:46
ZAZA4EVER ZAZA4EVER is offline
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I tested it with multi oodle versions ... I think game has encrypted files ... Need password
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File Type: jpg Screenshot_20191022-114357.jpg (174.0 KB, 334 views)
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  #114  
Old 24-10-2019, 21:11
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Quote:
Originally Posted by ZAZA4EVER View Post
I tested it with multi oodle versions ... I think game has encrypted files ... Need password
it may use leviathin i am not sure the last game used kraken all others were zlib
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  #115  
Old 24-10-2019, 23:43
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it appears oodlemt 1.3 using leviathan has an effect on wwe2k20
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  #116  
Old 26-10-2019, 09:16
FitGirl FitGirl is offline
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Quote:
Originally Posted by darkwolves View Post
it appears oodlemt 1.3 using leviathan has an effect on wwe2k20
Huh? Why do you try to use Leviathan over ENCRYPTED data, already compressed with Oodle Hydra?
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  #117  
Old 26-10-2019, 16:42
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Quote:
Originally Posted by FitGirl View Post
Huh? Why do you try to use Leviathan over ENCRYPTED data, already compressed with Oodle Hydra?
same reason i mess with everything TESTING and at the time i did not know it was compressed with hydra so instead of poking at my posts like you have done in the past please leave me alone
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Last edited by darkwolves; 26-10-2019 at 17:22.
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  #118  
Old 20-03-2020, 12:44
Masquerade Masquerade is offline
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Quote:
Originally Posted by FitGirl View Post
Huh? Why do you try to use Leviathan over ENCRYPTED data, already compressed with Oodle Hydra?
I understand that there's no point in compressing the game since the files are encrypted? If the precomp has no overall effect.
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  #119  
Old 20-03-2020, 14:10
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Correct. Encrypted data can't be preprocessed.
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  #120  
Old 13-06-2020, 12:34
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Small question

Hello,

I have a small question regarding what to expect from Oodle rec.

I have compressed the main files of Sekiro: Shadows Die Twice using it, many thanks, however I was wondering if the files are meant to be precompressed into much larger sizes, such as how zlib precompression can make files more than 150% their original size!

Here is a snippet from my compression log:

Code:
Compressing 5 files, 12,138,901,881 bytes
  Compressing Data2.bdt
  Compressing Data4.bdt
  Compressing Data3.bdt
  Compressing Data1.bdt
  Compressing Data5.bdt
  
Compressing 12,204,222,513 bytes with srep64
Please note I copied the oo2core_6_win64.dll from the game to my oodle folder in my compressor, and I am using the Kraken version.

My point is, the precompression hasn't seemed to make the files much larger. Does this mean there is an error with the process? I am only asking because previous to today, I have not compressed an Oodle game.

After SREP and LOLZ, the end archive is 9.6GB (from 11.3GB).
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