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#106
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Quote:
![]() As for leviathan here, devs did an update, so the unpacked size is nowhere in the chunks and leviathan doesn't return error code on a wrong size, so you can guess what can happen ![]() If you still want the sample, ping me you-know-where
Last edited by FitGirl; 31-07-2019 at 12:27. |
| The Following User Says Thank You to FitGirl For This Useful Post: | ||
prince55 (31-07-2019) | ||
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#107
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Quote:
second 4 to 5 hours waow , i will never try that ![]() you saved me here
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| The Following User Says Thank You to prince55 For This Useful Post: | ||
shiyamrrc (11-09-2019) | ||
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#108
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Don't Work on The Walking Dead Definitive Edition
WDC_pc_WalkingDead305_txmesh.ttarch2 HTML Code:
FreeArc 0.67 (March 15 2014) creating archive: data.arc Compressed 1 file, 2,921,263,480 => 2,921,265,604 bytes. Ratio 100.00% Compression time: cpu 3.66 sec/real 70.21 sec = 5%. Speed 41.61 mB/s All OK Last edited by dixen; 10-09-2019 at 13:57. |
| The Following User Says Thank You to dixen For This Useful Post: | ||
shiyamrrc (11-09-2019) | ||
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#109
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Quote:
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#110
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Yes, but the decrypted file also don't decompress. It is possible the keys do not fit
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#112
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WWE 2k20
WWE 2k20 uses oodle but the scanner doesn't find any oodle streams ?
any one tested it ? |
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#113
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I tested it with multi oodle versions ... I think game has encrypted files ... Need password
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#114
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it may use leviathin i am not sure the last game used kraken all others were zlib
__________________
Ideas are bulletproof... |
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#115
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it appears oodlemt 1.3 using leviathan has an effect on wwe2k20
__________________
Ideas are bulletproof... |
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#117
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same reason i mess with everything TESTING and at the time i did not know it was compressed with hydra so instead of poking at my posts like you have done in the past please leave me alone
__________________
Ideas are bulletproof... Last edited by darkwolves; 26-10-2019 at 17:22. |
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#118
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I understand that there's no point in compressing the game since the files are encrypted? If the precomp has no overall effect.
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#119
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Correct. Encrypted data can't be preprocessed.
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#120
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Small question
Hello,
I have a small question regarding what to expect from Oodle rec. I have compressed the main files of Sekiro: Shadows Die Twice using it, many thanks, however I was wondering if the files are meant to be precompressed into much larger sizes, such as how zlib precompression can make files more than 150% their original size! Here is a snippet from my compression log: Code:
Compressing 5 files, 12,138,901,881 bytes Compressing Data2.bdt Compressing Data4.bdt Compressing Data3.bdt Compressing Data1.bdt Compressing Data5.bdt Compressing 12,204,222,513 bytes with srep64 My point is, the precompression hasn't seemed to make the files much larger. Does this mean there is an error with the process? I am only asking because previous to today, I have not compressed an Oodle game. After SREP and LOLZ, the end archive is 9.6GB (from 11.3GB). |
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