|
|
|
#1
|
||||
|
||||
|
Hmm, i understand, will try in this way too. With this mask = xZ1+srep:m3f+4LZMA I get 21GB and just 4 hours to compress. Just decompress is more slowly. But I compress the whole game, will try today with threshold 100 and apply the method in tiger files only. Thank you!
EDIT Btw, whats the difference between these 4x4 methods: Code:
;FreeArc 4x4 4L1 = 4x4:b128mb:lzma:a1:mfbt4:64m:fb273:mc1000000:lc8 4L2 = 4x4:b128mb:lzma:ultra:64m:mc10000 4L3 = 4x4:b128mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ;Default Methods 4LZMA = 4x4:b128m:lzma:a1:mfbt4:d64m:fb273:mc1000000000:lc8 Last edited by Fabioddq; 14-09-2018 at 04:09. |
| Sponsored Links |
|
#2
|
||||
|
||||
|
Quote:
An example: Sims4 xZLib+srep:m3f+4x4:b128mb:lzma:ultra:64m:mc10000 19 GB xZLib+srep:m3f+4x4:b128mb:lzma:a1:mfbt4:64m:fb273: mc1000000:lc8 18.8 GB b128mb = Block Size (By increasing its compression ratio better) 64m = Dictionary (As it increases, compression ratio may be 0.5 to 1% better.) (also use of RAM increases) I recommend using DiskSpan.
Last edited by Simorq; 14-09-2018 at 04:50. |
|
#3
|
|||
|
|||
|
language files
thank you Fabioddq for the conversion but which files are language files specially audio language files? i looked in game folder and i couldn't determine them .all the language files(I think) are small ones about 4-20 Mbytes?
|
|
#4
|
||||
|
||||
|
Look for the big files with language names, the small ones are texts i think.
|
![]() |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Shadow of the Tomb Raider - The Path Home | GTX590 | PC Games - CD/DVD Conversions | 3 | 24-02-2024 12:50 |
| Tomb Raider Anthology 11xDVD5 CIUV2 | mausschieber | PC Games - CD/DVD Conversions | 6 | 28-09-2016 09:38 |