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-   -   Shadow of the Tomb Raider (https://fileforums.com/showthread.php?t=102224)

Fabioddq 12-09-2018 09:18

Shadow of the Tomb Raider
 
5 Attachment(s)
Shadow of the Tomb Raider

Music: Ruins at Cozumel; Images: Ingame, Google
Compiled Setup.exe: InstallerScript_3.0.0.0.u3 [2019.03.28]
CIU By: Yener90
Contributors: BAMsE; Razor12911; Simorq; KaktoR; Cesar82 CIU 3.0.0.0.u3 [2019.03.28]
UltraARC by: Razor12911
UltraARC 2900 R6 Edition Modified by: Simorq
DiskSpan by: Razor12911


Instructions:
1. Install the game, remove the languages you don't need, if you have. Download attachment and extract (Not in game folder);
2. Move _CommonRedist folder to the Conversion_Output folder (Last DVD after the compression):
Code:

_CommonRedist\DirectX\Jun2010\DXSETUP.exe
_CommonRedist\vcredist\2015\vc_redist.x86.exe
_CommonRedist\vcredist\2015\vc_redist.x64.exe

3. Run DiskSpan.bat, choose the compression method and press Enter;
4. Test (the new files will be in the Conversion_Output folder);


Screenshots:
Attachment 23079
Attachment 23080
Attachment 23081
Attachment 23082

Versions:

Code:

v1.0: First release (726 views before);
v1.1:
- Updated to CIU v3;
- Updated GameSize;

Script updated for compression by KaktoR: https://fileforums.com/showpost.php?...5&postcount=20

KaktoR 12-09-2018 22:47

Thanks, good work!

Info: https://fileforums.com/showpost.php?...&postcount=730

Fabioddq 13-09-2018 04:29

Thanks bro. I try this method but I have an error in the compression when create Data3.bin, Write error (disk full?) In algorithm xZlib. Don't know what's happening, I never had this error. My SSHD has 1,5TB of empty space and no bad blocks.

I set to Blu-ray size because I never burn DVDs. I will try today using mask.

EDIT

Maybe my RAM is not enough (8GB DDR3), last night during the compression, (the arc.exe is using ~ 4,3GB), i was with several things open, Photoshop CC 2018 consumes a lot of RAM.
I'm trying now with MASK = srep:m3f+XZ/$Deflate=xZ1+srep:m3f+XZ/$BinkPack=BPK, i put *.tiger in arc.Groups, $Deflate section.

KaktoR 13-09-2018 06:12

Maybe you use the wrong config0.inf

xZ1 = xZLib

[External compressor:xZLib]

The name must be case sensitive. Replace l with L.

Fabioddq 13-09-2018 06:25

No, is correct, I checked before start the compression. Strange Data1 and Data2 compress normally... But last night I not use mask. Trying again now with mask, but looks like it's going to take all day, I need to go work now, will monitoring from there. Thanks for help.

KaktoR 13-09-2018 06:36

Try later with a single .tiger file and zlib. Normally xtool don't use much ram (XZ(lzma2) need much more)

Fabioddq 13-09-2018 07:35

Yes, any difference between lzma and lzma2? Lzma seems to be more fast and same level compression.

KaktoR 13-09-2018 08:14

Usually LZMA2 is faster in de-/compression. LZMA has usually a bit better ratio in compression but is slower.

Simorq 13-09-2018 10:47

Quote:

Originally Posted by Fabioddq (Post 475634)
Thanks bro. I try this method but I have an error in the compression when create Data3.bin, Write error (disk full?) In algorithm xZlib. Don't know what's happening, I never had this error. My SSHD has 1,5TB of empty space and no bad blocks.

I set to Blu-ray size because I never burn DVDs. I will try today using mask.

EDIT

Maybe my RAM is not enough (8GB DDR3), last night during the compression, (the arc.exe is using ~ 4,3GB), i was with several things open, Photoshop CC 2018 consumes a lot of RAM.
I'm trying now with MASK = srep:m3f+XZ/$Deflate=xZ1+srep:m3f+XZ/$BinkPack=BPK, i put *.tiger in arc.Groups, $Deflate section.

MASK is wrong
MASK = srep:m3f+XZ/$deflate=xZ1+srep:m3f+XZ/$binkpack=BPK

For groups should be lowercase.

And for compression, it's better to use 4x4 or xlzma.
It is faster than LZMA2 and LOLZ.

Fabioddq 13-09-2018 11:12

Strange, works anyway with uppercase, but i will change in the next test. Using mask now no more errors up to now. Going to the final Data.bin

Thanks for the tips, 4x4 and xlzma has similar compression and decompression level?

EDIT

My results after 7 hous with the mask is 25GB (1 language audio, 2 languages texts). Maybe need to apply xZlib for all files, not only .tiger to get 22,5GB.

Simorq 13-09-2018 12:06

Quote:

Originally Posted by Fabioddq (Post 475642)
Strange, works anyway with uppercase, but i will

Thanks for the tips, 4x4 and xlzma has similar compression and decompression level?

Most of the time yes
I am using this method
Code:

4x4:b128mb:lzma:a1:mfbt4:d64m:fb273:mc1000000:lc8

KaktoR 14-09-2018 03:18

Quote:

Originally Posted by Fabioddq (Post 475642)
Maybe need to apply xZlib for all files, not only .tiger to get 22,5GB.

Most likely not. It's not rewarding to precompress all files with xtool (+ it's a waste of time, because you wouldn't precompress f.e. bink/mp4 files that doesn't contain any zlib streams in it). What you could do is to set treshold to 100, it's a single file then and size is usually smaller then if you have more archives.

Example: If you would compress each .tiger file alone to it's own single archive, output will be bigger then if you would compress all .tiger files at once in a single archive. I have tested it once for AC:O, the output was about 3GB smaller because in second try i compressed all .forge files at once in one single archive.

Fabioddq 14-09-2018 03:58

Hmm, i understand, will try in this way too. With this mask = xZ1+srep:m3f+4LZMA I get 21GB and just 4 hours to compress. Just decompress is more slowly. But I compress the whole game, will try today with threshold 100 and apply the method in tiger files only. Thank you!

EDIT

Btw, whats the difference between these 4x4 methods:

Code:

;FreeArc 4x4
4L1 = 4x4:b128mb:lzma:a1:mfbt4:64m:fb273:mc1000000:lc8
4L2 = 4x4:b128mb:lzma:ultra:64m:mc10000
4L3 = 4x4:b128mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000

;Default Methods
4LZMA  = 4x4:b128m:lzma:a1:mfbt4:d64m:fb273:mc1000000000:lc8


Simorq 14-09-2018 04:46

Quote:

Originally Posted by Fabioddq (Post 475658)
Hmm, i understand, will try in this way too. With this mask = xZ1+srep:m3f+4LZMA I get 21GB and just 4 hours to compress. Just decompress is more slowly. But I compress the whole game, will try today with threshold 100 and apply the method in tiger files only. Thank you!

EDIT

Btw, whats the difference between these 4x4 methods:

Code:

;FreeArc 4x4
4L1 = 4x4:b128mb:lzma:a1:mfbt4:64m:fb273:mc1000000:lc8
4L2 = 4x4:b128mb:lzma:ultra:64m:mc10000
4L3 = 4x4:b128mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000

;Default Methods
4LZMA  = 4x4:b128m:lzma:a1:mfbt4:d64m:fb273:mc1000000000:lc8


Not much different either.
An example:

Sims4
xZLib+srep:m3f+4x4:b128mb:lzma:ultra:64m:mc10000 19 GB
xZLib+srep:m3f+4x4:b128mb:lzma:a1:mfbt4:64m:fb273: mc1000000:lc8 18.8 GB

b128mb = Block Size (By increasing its compression ratio better)
64m = Dictionary (As it increases, compression ratio may be 0.5 to 1% better.) (also use of RAM increases)

I recommend using DiskSpan.:rolleyes:

arcmemari 21-11-2018 11:34

language files
 
thank you Fabioddq for the conversion but which files are language files specially audio language files? i looked in game folder and i couldn't determine them .all the language files(I think) are small ones about 4-20 Mbytes?


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