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#256
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Quote:
i seperated the lzo files and put all of them in one folder the first put bik in a second the text files for the bik were put in folder 3 i always use 3 data files
__________________
Ideas are bulletproof... Last edited by darkwolves; 18-03-2018 at 00:17. |
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#257
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Have u used uelr on batmans Arkham asylum data files.
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#258
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yes thats what i used on it
also i made sure to take out AFR first because it was interfering with it for some odd reason.... also i do not use an unpack command i just have cls-uelr.dll Timer.exe unarc.exe in my installer
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Ideas are bulletproof... Last edited by darkwolves; 18-03-2018 at 00:34. |
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#259
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Is their a compressor to compress RIFF wave losslessly?
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#260
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i only know of one called ofr that compresses .wav files
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Ideas are bulletproof... |
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#261
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What is this ofr?
can u please post ur lzma2 exe with arc setting. |
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#262
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Quote:
but here it is and ofr along with it
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Ideas are bulletproof... |
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#263
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Quote:
__________________
....................always rains in the wet..................... |
| The Following User Says Thank You to oltjon For This Useful Post: | ||
darkwolves (18-03-2018) | ||
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#264
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Hello: Files you use to compress games
You are giving very good game compression ratios and we are very curious We want to learn how to achieve this success and implement it. help |
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#265
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@oltjon thank you now i know more about it rather than what its for
__________________
Ideas are bulletproof... |
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#266
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Quote:
as i stated in the message i am learning from his tools and that i got started by using his masked compressor
__________________
Ideas are bulletproof... |
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#267
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Hitman: Sniper Challenge (1.63 GB > 741 MB)
bpk+srep:m5f:l16 (523 MB > 375 MB)
Code:
DD86AFE034044E63A12E35C2FD7C0025.pc_resourcelib 5E8EABC1086A562C54161885D7E712E4.pc_resourcelib 6B6CADBC7362D4AAAE3FBD1165B46944.pc_binkvid C10B4D9366C2AA8EF8DBE5CCCDE61523.pc_binkvid BC28C0F1A42A35577A004F791DBA6FC3.pc_binkvid 7E29978A863CBEDEB534D45A37C81A6D.pc_binkvid B86FE0F88B75BD706F4F39597DF41E05.pc_binkvid E73EA26D4F37D869D95BA2E48DE11777.pc_binkvid 9097C6FA991258F4F86B3CA5A74D2AB9.pc_binkvid 17E271F8336BF937FC88F24C6D5504D2.pc_binkvid Code:
*.pc_resourcelib precomp047:intense:brute (Optional): 313E0B0EF7BEE6AD8178FE104F3E2291.pc_resourcelib E1137CE833BB0EEE6FF6DC70DBAC356F.pc_resourcelib D5B47EA48DB79CAEAB304E26DDD16276.pc_resourcelib 1B80BC60AA1ACFC8DBD3374D4B23E221.pc_resourcelib 5D309668D5643F5859E18390C956A6F7.pc_resourcelib 7AB25621CD06EBA0A69B73F059702106.pc_resourcelib 7FE0A269304801688B7DFA53AA163939.pc_resourcelib 99F2D1CC5491D408189CDF0524003135.pc_resourcelib 46ED056ADCC3AE861344F650C20416B7.pc_resourcelib 2371600CA1FD93F95CDA77D0BB6C6097.pc_resourcelib 402C90795A92B7D8EC0D3CBF62460DD7.pc_resourcelib 653A278FEE4FCBDB7D2A331F53AFB18F.pc_resourcelib 996FB3DB025C7A4B631DA3D32265E670.pc_resourcelib 06E62B480B4A739881E28F8749450AB1.pc_resourcelib 32811A2AC2094EDD342CD5A253839711.pc_resourcelib AF68485693018245B781C6EBE230D208.pc_resourcelib 715090448D76C29C65FAE56B9DE74203.pc_resourcelib 0A5FB45E0D4E7CDF273F5781B594AE9F.pc_resourcelib Code:
2A7B2DC4718C3DC164808DE4E780502B.pc_resourcelib 4D9988333EA19DDB0A44F1448CBC62F0.pc_resourcelib 6977DF4FEEF7C5286596FEF79AD34BB4.pc_resourcelib A8DA577356EA3FD562F08A35EA38838F.pc_resourcelib BE2A37B8170CEC7BFEB8F17262FB4BE9.pc_resourcelib C7335C301B38FD450DC9D1F044BAB88A.pc_resourcelib F8D2F8B9C277C5B8F6117DC795E0CBF0.pc_resourcelib FCC1D823D2B7F629FA347CCA23140668.pc_resourcelib Code:
*.dll *.exe *.ini *.txt *.pc_headerlib *.pc_idmap |
| The Following User Says Thank You to Andu21 For This Useful Post: | ||
JustFun (18-03-2018) | ||
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#268
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bpk+srep make any sense?
If i remember right srep does change nothing in size after bpk was applied.
__________________
Haters gonna hate
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#269
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^Depends on the input, in this case bpk only gives 386 MB.
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#270
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Yeah Andu21 is right, it depends, sometimes srep can give you few MB`s.
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