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Old 20-02-2016, 02:37
BLEND2001 BLEND2001 is offline
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Compress Mad Max

Hey Guys! I wanna compress the game Mad Max! please give your suggestions in compressing the game! Corepack's had repacked this game 3.9 GB! i wish to know how did they do it
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Old 20-02-2016, 03:35
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You probably have to use reflate for that game.
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Old 20-02-2016, 03:37
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Hi Blend2001 you can refer to following posts of our old forgotten forum for knowing your answer

http://www.fileforums.com/showpost.p...6&postcount=69

Also, you can try out Razors reflate for compression

http://fileforums.com/showthread.php?t=97595
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Old 20-02-2016, 06:25
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Quote:
Originally Posted by gozarck View Post
Hi Blend2001 you can refer to following posts of our old forgotten forum for knowing your answer

http://www.fileforums.com/showpost.p...6&postcount=69

Also, you can try out Razors reflate for compression

http://fileforums.com/showthread.php?t=97595
I'll try the first one! but the Razor Reflate has the limit of compressing upto 1 or 2 GB at a time! i don't wanna make many data file :P
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Old 20-02-2016, 06:40
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early reflate (the one using rawrest) had 8 Hex format so the max capacity could be 4 GB, though me and razor are working on a beta edition for now reflate which can blend into and see much more than just a plain 1 2 or even 4 GB
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Old 20-02-2016, 09:53
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Quote:
Originally Posted by panker1992 View Post
early reflate (the one using rawrest) had 8 Hex format so the max capacity could be 4 GB, though me and razor are working on a beta edition for now reflate which can blend into and see much more than just a plain 1 2 or even 4 GB
Good to hear that bro!
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Old 20-02-2016, 15:24
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Quote:
Originally Posted by BLEND2001 View Post
Hey Guys! I wanna compress the game Mad Max! please give your suggestions in compressing the game! Corepack's had repacked this game 3.9 GB! i wish to know how did they do it
I think the video wass reduced by corepack. and they used reflate for some of the Archives on CMD
and used precomp for some of them.
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Old 20-02-2016, 18:21
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Quote:
Originally Posted by hasandgn34 View Post
I think the video wass reduced by corepack. and they used reflate for some of the Archives on CMD
and used precomp for some of them.
All of the archives were done the same....With Reflate & .raw precomp.....Also, only a video of 100 MB was removed that too the credits one which is available as patch....
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Old 20-02-2016, 19:38
ShivShubh ShivShubh is offline
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We didn't use Reflate to repack this game and quality wasn't compromised in any way. Only a 100 MB intro video was removed for which a patch is available.
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Old 20-02-2016, 21:02
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Quote:
Originally Posted by ShivShubh View Post
We didn't use Reflate to repack this game and quality wasn't compromised in any way. Only a 100 MB intro video was removed for which a patch is available.
used precomp -brute with other parameters? leaving reflate! cuz reflate only works on some of the arcs in mad max
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Old 20-02-2016, 21:55
ShivShubh ShivShubh is offline
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Quote:
Originally Posted by BLEND2001 View Post
used precomp -brute with other parameters? leaving reflate! cuz reflate only works on some of the arcs in mad max
That's not true, reflate works on almost every arc's which have deflate streams, for example game0 and game2 will not expand because they have mostly video and sound files, I tried it myself. Reflate expanded the game files to 58 or 60 GB, I don't remember the exact size now.
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Old 24-02-2016, 18:27
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i'm working in a very stupid idea.
tgen.exe generate a file with random bytes and with entropy.

so the idea is tgen.exe generate a similar file with 80 or 90% of the original game file, and then apply xdelta.
example:
original game file: 10mb
so tgen generate : 10mb
and then compare the original with tgen file with xdelta and generate the patch.
yeah is very stupid idea, but if some program can create from nothing a file with 80 or 90 % of the original file and then we can patch the tgen with xdelta file would be amazing.

original game file: 10mb
so tgen generate : 10mb
patch file: 50kb

so imagine a entire game file compressed in 100 mb patched.

PD: ok and now i go to sleep.
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