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  #46  
Old 15-09-2006, 07:42
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daffyduck daffyduck is offline
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have you tried win98 or win2000 compatibility modes with BarryB's cracked exe ?
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  #47  
Old 15-09-2006, 09:57
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Cleaning the dump, ie. erasing sections will most likely not help you regarding compatibility ?
In order to (roughly !) determine wheter a section is used in runtime, you can set break on acces in Olly and let it run. If it doesn't break (after say 3 minutes of playing), you can safely erase the section.
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  #48  
Old 19-09-2006, 03:54
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BarryB: I don't know if it is important to you, but my game crashing may not be because of your crack. When I tried to run the game without any crack, it still crashed right away. It seems I cannot run the 1.07 patch at all by some reason. 1.06 works fine thou. Btw, I have the UK-version.
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  #49  
Old 19-09-2006, 05:06
BarryB BarryB is offline
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I think we can forget any attempt to get my crack working. Someone pointed me to the NFO file from the Singles2 v1.3 crack by TNT hosted on GCW:

Code:
http://dl.gamecopyworld.com/?d=2006&f=tnts213pw!rar
Read the NFO and the bit about ActiveMARK
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  #50  
Old 19-09-2006, 11:07
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Don't wanna dload the whole file (ISDN >.<), do you
mind publishing the important sectence(s) here ?
Thanks
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  #51  
Old 19-09-2006, 15:06
BarryB BarryB is offline
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It's only 2.2mb, will that kill an ISDN line?

Here's the whole NFO then:

Code:
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       ÞÛÛ±²±±Û  °           Þ²±²Ý °  ú   ߲ݲ²±²Ý       °       ²ÛÛÛÛÜ
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         ÜÛ²±ÛÛÜ   ßßß Þ  ,²ß   ú ù ÄÄÄÄ ù ú     \             ÜÛ²±ÛÛÜ    ßþÜ
        ßßßßßßßßßÞ      ßþø          ³                       Ýßßßßßßßßß      Ý
        ßßßßßßßßßß                                           ßßßßßßßßßß      þ.
                   T h e     N o v a     T e a m
 _____________________________________ú_________________________________SN/TNT_
ôÄÄÄTÄhÄeÄÄÄNÄoÄvÄaÄÄÄTÄeÄaÄmÄÄÄÄÄTNTÄÄ?ÄÄTNTÄÄÄÄÄTÄhÄeÄÄÄNÄoÄvÄaÄÄÄTÄeÄaÄmÄÄÄ¿
³                                  Presents:                                  ³
³ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-~~~~~~~~~~~~~~~~~-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄij
³                                                                             ³
³                    Singles 2: Triple Trouble v1.3 Patch                     ³
³                                  *CRACKED*                                  ³
³           (c)2005 RotoBee Realtime 3D / KOCH Media / Deep Silver            ³
³                                                                             ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄõ
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³                                                                             ³
³    Supplied By : TEAM TNT                 Release Date : 09/02/2006         ³
³     Cracked By : TEAM TNT                   Protection : ePolice v1.0.0.9   ³
³    What is it? : Cracked Update            OS Required : WinXX              ³
³    Packaged By : TEAM TNT                   # of Files : 04 x 5.00 Meg      ³
³                                                                             ³
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³   Requirements : The Game                                                   ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
 ú-=ð=-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄØÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-=ð=-ú
                               þ Release Notes þ
                               ~~~~~~~~~~~~~~~~~
PROTECTION: May also be known as "KOCH Protect", a custom protection from the 
            publisher of the game.
 
NOTES:
      Ok, here is another long NFO file, but if you care at all about the real 
      scene, then give it a nice full reading.
      This NFO file has a few sections:
      A) PROPER NOTES about other group's bad cracks on this game
      B) An explanation of our crack
      C) Some flames about that shit group "DETONATiON"
 
PROPER/WORKING/NON-STOLEN NOTES:
      Observe some previous shit releases:
      04-07-2006  Singles.2.UPDATE.v1.3.CRACKED.READNFO-CARBON
      11-10-2005  Singles2.UPDATE.V1.2.CRACKED.FRENCH-ReVOLVeR
      1. REVOLVER
         They took the 1.0 RELOADED crack and changed 1 byte in the file to 
         make it say 1.1 on the Main Menu.  It is 100% the same crack as RLD 
         1.0.  This means it was *FAKE* and did not contain the 1.2 game code, 
         nor the fixes listed below in the "Update Info".
         Granted they are the friend group of RELOADED, so it does not count as 
         *stolen*, but nonetheless it is a FAKED, garbage release.
      2. CARBON
         OMG!  Read our June 2006 DOX Report for the full story on this shitty 
         "clone group" who made nothing but stolen cracks.  The report is also 
         included here as:
         DR200606.TXT
         They *STOLE* the 1.0 RELOADED crack.  They removed the RELOADED text 
         tags near the beginning of the file, and then changed 1 byte in the 
         RELOADED crack to make the game report 1.3 on the Main Menu.
         This means it was *FAKE* and did not contain the 1.3 game code, nor 
         any of the fixes listed below in the "Update Info".
-END PROPER/WORKING
 
TNT's Crack:
      This a crack of a commercially protected executable.  Since some crackers 
      and nukers in the scene will instantly wonder what is the deal with our 
      crack, I will explain it UPFRONT now.  ...instead of trying to hide 
      behind LIES like other groups do.
      No, this not a StarForce crack.  You already know that we don't invest 
      weeks or months of time working on one crack.  It is just too much time.
      So what is it?  It is NOT an ActiveMark Trial crack by any means.  It is 
      a FULLY REVERSED cracked of the KOSH Protect anti-piracy product.  This 
      means that the Code Sections (all of the OPCODES and ASSEMBLY CODE of the 
      executable file) are fully reverse engineered to get back all of the 
      original game code.  The protection is fully removed and not a single 
      byte of protection code is executed by our crack.  It runs exactly as 
      fast as the original EXE generated by the complier at the developer's PC.
      This means that if another group fully reversed the StarForce protected 
      1.3 executable, it's code section should be 100% the same as ours.
      Our crack is *NOT* a foreign language unprotected version of the 1.3 
      game.  The TNT crack is created from an ENGLISH 1.3 protected game 
      executable.
      It is equal to, or EVEN BETTER than, a StarForce crack.  If you have 
      further questions, contact us.
-END TNT Rules
 
DETONATION:
      *Don't you forget to read the ActiveMark section below!  Or else i kill u!
      DETONATiO = PROViSiO = EMPORiO
      Yes it is true and we know the people who know them.  They are a 
      ***PUBLIC GROUP*** who has run public web sites and public file share 
      systems to freely give out their releases to the public.
      Why do they keep changing group NAMES?  Because they get banned and 
      flamed.  Changing your name allows you to try to sneak past the bans.
      Recently, about 9 or more months ago, someone offered them a ftp site to 
      PRE at.  Because he thought their shit wasn't getting good distribution 
      since they released on public irc and p2p file shares.  So they found 
      their way onto a real ftp site (not a top site for sure, but still a 
      site of some sorts).  Yet they are still a PUBLIC shit group:
      They *DO NOT* know how to crack anything except for that Steam Shit.
      They *DO NOT* make valid releases.  RAR'ed up files are not allowed in 
      the ISO GAME section.  XXX.ISO cd-roms are *NOT* allowed in the ISO GAME 
      section.  Only .BIN/.CUE is allowed.
      Web downloaded games are *NOT* allowed in the ISO GAME section.
      The *ISO* GAME section is just that.  A section of CD-ROM ISO images 
      created from RETAIL store-bought CDs/DVDs for you to burn onto blank 
      media.
      You do not get a game from Steam or the Web, install it, and then RAR up 
      all the files into a big GAME.RAR to release into ISO GAME sections on 
      sites.  It is not allowed.  Nor is it allowed to make a faked custom ISO 
      of your "installed directory" with a custom installer.  It is against 
      the RULES.
      Ok, so EMPORiO doesn't realize this because they are web/public newbies.  
      They found a way to crack some web/steam games and thought, "hey let's 
      release this stuff for all to enjoy".  They don't know the RULES of the 
      scene.  But sure, thanks for trying.  We all want some games to play.  
      But there are RULES in the scene.  What they do is definitely NOT ALLOWED!
 
      *************************************
      As for their ActiveMark Trial Cracks:
      08-25-2006  Hitman.Blood.Money.v.1.2.UPDATE.DIRFIX-DETONATiON
      08-21-2006  Hitman.Blood.Money.v.1.2.CRACK.ONLY-DETONATiON
      08-10-2006  F.E.A.R.v1.0.6.UPDATE-DETONATiON
      04-06-2006  Ground.Control.Anthology-PROViSiON (dupe also of 2 old rls)
      04-28-2006  Disneys.Aladdin.Chess.Adventures-PROViSiON
      04-17-2006  Xpand.Rally-PROViSiON (and it is a dupe of -ULTIMA)
      A) Most of them only run under Win XP.  Even though the original 
         protected EXE ran on Win 98/2000/ME/XP, their cracks only run for XP 
         users.
      B) DETONATiO, and mostly all of the groups that made any ActiveMark 
         Cracks  ( Unleashed / iMMORTALITY / RELOADED_-_yes_Crashday! / 
         ABSENTiA / EXPLOSiON / CSS / DVT / ALiAS / ENGiNE / DiViNE / Lz0 / 
         DELiGHT / TBE / etc... ) are using lame public ActiveMark crack 
         tutorials.  Not that there is anything wrong with using a public 
         tutorial to get help, but there is a big problem:
      C) ALL (yes all, every last fucking one) of the public ActiveMark 
         tutorials are BAD.  That's right, they result in bad cracks.  
         Trust me, I have had a look at most of them.
         Being PUBLIC tutorials, they DO allow you to make a crack that 
         "usually" functions ON YOUR OWN PC.  Meaning you can Reboot and your 
         crack should still work.  It usually will still work if you reinstall 
         Windows too.
         However, being PUBLIC tutorials, they never fully investigated the 
         protection and unfortunately do NOT produce "Operating System 
         Independent" cracks.  Your cracks created on an XP box will not work 
         on a Win 98/ME box, and most won't work on a Win 2000 box.  Similarly, 
         a crack created on a Win 98/ME box will NOT work on Win 2000 or XP.  
         *** That is if you follow those shitty PUBLIC tutorials.
      D) Next, those cracks ALSO can crash on any SYSTEM INCLUDING XP, with 
         "Page Fault" violation errors.
         Why?  This is basically the same as explained above.  The cracks are 
         setup with HARD-CODED Memory Offset to blocks of memory where the game 
         will store it's data.
         Example:
         A game is loaded into Memory at launch (by the Windows KERNEL loader 
         system).  It is tossed into a Memory Block starting at Location 
         00400000 HEX.  And continues for the size of the EXE file.  And let us 
         say that it ends at 00700000 HEX (taking up "300,000 HEX" of memory).  
         Ok, fine, now the game is wanting to write some temporary data into 
         memory (maybe to store the path of the where the game is installed or 
         to store what version of Windows you are running - so it can use that 
         data later).  Windows allocates some memory for it to do that.
         Now this memory is somewhere else (not in the ~400,000 to 700,000~ 
         block that the main game is using).  Let us say it is set to a far 
         away place like 20,945,000 HEX.  However, those bad ActiveMark cracks 
         are HARD CODED to write and read from the location of 39,324,400 HEX.
         Those cracks merrily try to write to location 39,324,400 in your 
         memory.  Now consider that this block of memory is NOT allocated yet 
         by Windows or that it is already in-use by some .DLL file or 
         whatever.  What will happen when your shitty crack tries to write to 
         that location?
         The STANDARD thing that always happens!  The Windows' protection code 
         takes over, REALIZING THAT YOU ARE TRYING TO WRITE TO A BAD OR 
         UNALLOCATED BLOCK OF MEMORY.  And what happens?  A PAGE FAULT CRASH.  
         It is called a page fault, because memory is allocated in PAGES.  Like 
         pages of a book.  Your crack tried to HARD-CODEDLY write to a bad page 
         of memory.
         And NO NO NO NO NO NO it does not happen on the ORIGINAL PROTECTED 
         trial executable!!!!!!!!!!  Why?  Because the protected code SETS UP 
         the correct memory locations and YOUR FUCKING BAD CRACKS *DO NOT*!
         This is EXACTLY why most of those cracks are *unconditionally* 
         crashing on all Win 98/ME boxes.  It can also cause your crack created 
         on an XP box to crash on other person's XP box based on their XP 
         service pack, memory usage, total system memory, Windows 
         configuration, custom KERNEL hacks (for the elite hackers!), etc.
         They are totally bad cracks done in amateurish ways through following 
         shitty PUBLIC TUTORIALS.
 
      E) Those cracks do not run like a RETAIL EXE or like a properly reversed 
         crack would have.  They run SLOWER than RETAIL and they run SLOWER 
         than TNT's own ActiveMark cracks.  And why you ask?
         Well good question.  We (TNT) have removed much MORE of the protection 
         code than all of the competing groups.  This obviously means less CPU 
         time spent executing useless protection code and more time for the 
         actually imbedded GAME CODE to run.
         Secondarily, only TNT stops the crappy ActiveMark trial licenses and 
         trial data files from being created on your Hard Drive.  Which BTW 
         will never be deleted and will infect your PC forever.  We also stop 
         the ActiveMark registry entries for each game from being made.
         So what you have is shitty cracks from other groups that do NOT behave 
         like the store-bought games.  They create all sorts of files in your 
         "Documents and Settings\All Users\XXX\" directories, which the 
         store-bought games do not (and which the cracked SecuRom/StarForce/
         SafeDisc also do NOT create).  They make permanent "hard to find" 
         trial licenses in your Windows Registry as well.  They run protection 
         code at LEAST once every minute to check your trial-time limits.
         And most of them are still running in TRIAL MODE, but with half-assed 
         hacks to stop the TRIAL crack from expiring.
      F) Read our included notice if you wish for more thorough ActiveMark info:
         TNTIPWC1.ZIP
         Which is the same as our 0day/ release:
        TNT_Information_on_Upcoming_PROPER_and_WORKING_Releases_v1.0_Cracked-TNT
 
      MORE SHIT
      ---------
      Nuked rar'ed up Steam Shit (NON-ISO):
      08-26-2006  GTI.Racing-DETONATiON (either web or steam shit with STOLEN 
                                        serial from SHITTY "-ITWINS" group)
      ** And that -GGS "DVD5 Rip" uses that same STOLEN serial
      06-29-2006  The.Ship-PROViSiON
      06-01-2006  Half.Life.2.Episode.One-PROViSiON
      05-10-2006  SiN.Episode.1.Emergence-PROViSiON
      03-14-2006  Red.Orchestra.Ostfront.41.45.RETAIL-PROViSiON
      02-08-2006  Space.Empires.IV.Deluxe-PROViSiON
      And a DUPE of the TNT NoCD, which is for the same 1.1.511 FINAL update.  
      That update was released in 06-2006 just like our NoCD was.
      08-11-2006  The.Elder.Scrolls.IV.Oblivion.v1.1.511.FINAL.UPDATE-DETONATiON
      Other crap:
      DropTeam.PROPER-DETONATiON (nuked not proper, .ISO of CD Version game, 
                                 while only .BIN/.CUE format is allowed. RULES)
      Conclusion?
      -----------
      Ban "DETONATiON  PROViSiON  EMPORiO, or whatever new name they will use".
      Bad cracks, bad packs, stolen, dupes (Darwinia GAME!), endless repacks, 
      junk, crap, garbage, crud, PUBLIC, forums, web, p2p, lamers, etc....
      None of their shit is valid, so why not just ban them?
      * and fyi, it's not a ban-worthy offense to keep write flames in NFO 
        files.  First off, they are TRUE flames about thieves, poor quality, 
        and bad cracking groups...  So why not fucking FLAME them.  It's fun 
        and the truth needs to be told.
      * If you want to ban someone, how about starting with: 
        CzW (stolen/MU/dupe/old)
        CRD (MU/dupe/old/broken/expiring)
        CSS (stolen/broken)
        TWK (stolen/MU/dupe/old/broken)
        TECHNIC (stolen/oversized)
        SPITFIRE (stolen/oversized)
        RAIN (stolen/unskilled)
        Ok, there are MANY more too.  But unfortunately we are sharing homes 
        with some of the other ones and don't want to start a war by listing 
        them (well not just yet anyway, but stay tuned).  Still, they surely 
        know who they are and you can read about them in our previous releases 
        tagged as "PROPER", "WORKING", "NON-STOLEN", etc.
      Bye bye again!
-END LAMERS
 
Update Info:
------------
Patch 1.3:
- workaround for invisible characters due to bug in newest nvidia drivers. 
Patch 1.2:
- bugfix #4916: bug in change-clothes-cutscene (quest 5) fixed.
- bugfix #5017: in quest 7 mike wasn't joining the concert when it was 
  triggered while he was doing something on the sofa. now he does.
- bugfix: removeOwnershipFlags() for PLAYER, XFRIEND and FLATMATE when the 
  story(-mode) is finished
- fixed crash that occured when trying to display a messagebox indication a 
  missing game object resource, outfit or accessory from an extension or user 
  patch
- broken items in the bar are now repaired automatically when leaving the bar
- fixed bug with ellen wearing only underwear after love tape was given
Patch 1.1:
- bugfix: resetFixedActivityLength() for all characters when the story(-mode) 
  is finished
- the camera does not scroll away any more after the story video if the mouse 
  cursor is placed at the edge of the screen
- custom aliases are replaced correctly in gender expressions
- added LabelServer flags NOSOUND and NOGLOW
- added updateScrollBars to IconSelector 
- modified Tooltip::BORDERINNER_HELPWINDOW and SCALE_HELPWINDOW because of new 
  mesh
- modified shader in guiHelpWindow.tms
- night experience
 faster appearing of night experience 
 shows empty texture if texture not found instead of default texture
 has a tooltip for the whole bubble now
- added buildScreenFrame to AppGui
- added cameraControlEventFilter to App
- fade out music instead of stop when application closes
- save window size in user.cfg
- modified frame counter onAttach in App
- added sound to TooltipType in IconSelector to disable gui sound in nightexp
- added enum Mask to GuiSoundInfo
- remove sound of disabled buttons in general (e.g. icon selector)
- removed gui click sound of 
 labels, slider in need panel incl. attached panel at the right
 night experience icons, stars, labels and the bubble itself
 labels in option menu
- modified playSound and guiOptionScreenSliderValueChanged in AppGui
- start my music with random song
- reread the music files from disk again when my music starts
- prevent from adding files to my music which are definitely not music files 
- characters now choose a better cooking activity if they have a higher cooking 
  skill
- gui sound volume can now be adjusted with the option slider sound slider
- fixed a bug with the "MyMusic FM" channel when sound is turned off which 
  caused the music to start with a wrong volume setting
- missing-words file are not written to the users hard disk any more
- config entry "fullPixelation" (for exhibitions) will also pixelate female 
  breast while having sex
- building costs are displayed in tooltips when building and deleting walls and 
  floors and when applying wallpaper
- when objects can't be moved or deleted in edit mode, this is indicated by a 
  tooltip
- the price of objects if shown in a tooltip when the delete/sell function is 
  selected
- creativity level 4 gives a bonus income of 100
- dirty dishes cannot be sold for money any more
- fixed bug with loading obsolete bar when player has never been in bar.
- fixed bug that allowed selecting AI characters from posing mode
- fixed missing emoticon, when interactions between characters fail
- characters can sit down on oriental cushions from every side
- characters wont't switch beds during bed interactions
- internally updated screenshot function (now cube map rendering and background 
  only rendering is possible during development + background is rendered when 
  characters with alpha channel are rendered)
- fixed bug with crash to desktop on launch if Windows Media Player is too old
- playing "My Music FM" the first time won't cause the music to fade out any 
  more
- fixed bug with  "My Music FM" (music stops after playing the first song)
- shower-enter and -exit animations are syncronous with the showerdoor now
- wav files in My Music directory are now played with DirectShow (only ogg 
  files are played with internal function)
- go-to-work button is now disabled in posing mode
- fixed problem with My Music volume (which was too low from the second song on)
 
 ú-=ð=-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄØÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-=ð=-ú
                               þ Installation  þ
                               ~~~~~~~~~~~~~~~~~
1. UnRAR all archives to a temporary directory.
   Always unRAR with full paths!
2. Run the retail Update Patcher which we supplied for you by executing:
   SETUP.EXE from the SETUP\ directory.
   NOTE: it does not matter if you have previously cracked files, the update 
         does not care.  The patch will update ANY older version.
3. Always make a backup copy of your game executable(s) first, because 
   future update patches may require the original file(s):
   Singles2.exe
4. Copy the contents of the CRACK\ directory to your game directory, 
   overwriting any existing files.
5. Play as usual.
 
 ú-=ð=-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄØÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-=ð=-ú
                               þ  TNT    News  þ
                               ~~~~~~~~~~~~~~~~~
  zipscript-c (aka project-zs) ruins all the nice SFV files in the scene!  
  Screw that lame-ass retarded script and all you noobies who use it.
  Egotism is good in small doses.
  There is nothing wrong with flaming code/crack thieves.  We encourage it.
  Quality and quantity are both possible simultaneously, yet often difficult.
  We continue our journey...
 
 ú-=ð=-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄØÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-=ð=-ú
                               þ  Joining TNT  þ
                               ~~~~~~~~~~~~~~~~~
  TNT works in all languages.
  If you feel that you have something useful to offer us, such as the ability 
  to contribute to our scene releasing efforts, then see below.
 
 ú-=ð=-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄØÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-=ð=-ú
                               þ  Contact TNT  þ
                               ~~~~~~~~~~~~~~~~~
  Those who seek TNT will find a way to get in touch with us.
  Just ask around for the #1 Dox group.
  TNT has no email address, nor a web site.  Any you find are surely fake.
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄËÍËÍËÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³  Header Logo : Super Nova [TNT]      º      NFO Layout : Super Nova         ³
³                                      Ê                                      ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ> Last Update by [Super Nova] <ÄÄÄ[12/31/2005]ÄÄÄõ
                          " There can be only one! "
Fun reading ain't it Am I so lame for peddling dumped ActiveMARK shit
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  #52  
Old 19-09-2006, 15:14
caki caki is offline
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Do what you like Barry. Who cares about TNT? And just for the record, FEAR 1.0 US retail worked fine with an Activemark trial crack from Trygames.com... As for the TNT NFO.... The winxp thing... Ever heard of RestoreLastError/SetLastError? No, I guess they didn't

Oh one last thing. Their crack doesn't work
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  #53  
Old 20-09-2006, 03:39
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Muji-FightR Muji-FightR is offline
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Hm well, at least they managed to crack ActiveMark, better than QuickTime (me) LOL
And another lol to TNT's explanation about the scene ^.^
I almost pissed my pants

// @ Barry: 2.2 mb takes at least 20 min with my crappy inet connection, you're right, won't kill me but not worth the effort, time and money
Thanks for posting the NFO here, I really appreciate that.
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  #54  
Old 20-09-2006, 08:58
BarryB BarryB is offline
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No problem Muji-FightR

My crack not working for others is probably due to the bit about 'Hard Coded' memory address thingy which I know f**k all about fixing
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  #55  
Old 20-09-2006, 09:11
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I'm perhaps totally wrong, I probably understand even less of it then you do, you are the one who cracked that thingie
But could you redirect the calls and movs (or whatever to these hardcoded adresses outside the main module are referenced by) to an added section inside the module ?
You could attach an empty section and give ActiveMark the protected memory it needs.
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  #56  
Old 20-09-2006, 14:39
BarryB BarryB is offline
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Now I'm the one who doesn't understand you talking some alien language there

I followed a tute on how to dump/fix an AM target, nothing in that tute showed you how to fix it so it was OS independant, so basically it works only on the machine it was dumped on. I guess TippeX will chastise me for being a Tute Monkey now
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  #57  
Old 21-09-2006, 06:27
cdkiller cdkiller is offline
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there´s an Active Mark Dumper / Rebuilder released by Lz0 wich is prolly helpfull for those interested in reversing activemark.
it´s a response to the TNT active mark cracks

Code:
                                                     Ü
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   ß Ü Þ²ÝÞ²ÛÛÛ²  ²ßß  ÜÛÛÛÛ۲ܲ²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÜÛßÛÛÛÛÜ ßßÝ  ²ÛÛÛ²ÝÞ²Ý Ü ß
  cpNÞ²²² ±²ÛÛÛÝ ÜÜÜÛÛÛÛÛÛÛÛ²²±±²²ßßßßßßßßß²²²ÛÛÛÛܰܲÛÛÛÛÛÜÜÜ ÞÛÛÛ²± ²²²ÝcRo
   Üܲ²ß ±²²ÛÛÛÛÛÛÛÛ²²²ßßßß      ÜÜܲ²Û²ÛÜÜÜ  ßß²²ÛÛÛÜßß²²²ÛÛÛÛÛÛÛÛ²²± ß²²ÜÜ
 ß²²²² ܱ±²²²ÛÛ²²ßßß    ÜÜÜÜß Ü²ßß        ßß²²Ü  ß²²ÛÛÝ    ßßß²²ÛÛ²²²±±Ü ²²²²ß
  ÞÛÛ²ÜÜÜ ßß²²ß   ÜÜܲ²ÛÛÛ²² ²²Ý  presents  Þ²ÛÝ  Þ²ÛÛݱ²²ÜÜÜ   ß²²ßß ÜÜܲÛÛÝ
 Ü۲߲ÛÛßßß   Ü²Ü            ß²²Ü           ßßß  ܲÛÛß        Ü²Ü   ßßßÛ۲߲ÛÜ
²²ÛÝ ²²±  Ü²Ü  ß                ßßßÛÜÜÜÜÜÜÜÜÜÜÛ²ßßß            ß  Ü²Ü  ±²² ÞÛ²²
ß²²ÛÜ °° Ü ß                                                       ß Ü °° ÜÛ²²ß
   ß²ÛÜÜÛÝ                                                           ÞÛÜÜÛ²ß
     ß²ÜßßÜÜ                   DEActiveMark v2.1                   ÜÜßßܲß
  ßÜÜ ÞÛÝ  ÛÝ                                                     ÞÛ  ÞÛÝ ÜÜß
   ÞÛ²²ßÜÜ²ß              Release Date : 04.09.2006                ß²ÜÜß²²ÛÝ
ÜÜÜÛ²²ßßß                     Nfo Date : 04.09.2006 00:00:00         ßßß²²ÛÜÜÜ
Û²² ²                                                                     ² ²²Û
ÛÛ² Û     Num. Disks : xx/01                       OS : WinNTXP           Û ²ÛÛ
ÛÛ² Û       Nfo Time : 17:26:36.9642080      Rel Type : Application       Û ²ÛÛ
ÛÛ² Û        Cracker : cE!                    Archive : lz0*.zip          Û ²ÛÛ
ÛÛ² Û         Packer : Team Lz0                Rating : 10/10 [##########]Û ²ÛÛ
ÛÛ² Û       Supplier : Team Lz0              Language : English           Û ²ÛÛ
ÛÛ² Û     Protection : N/A                                                Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û   Requirements : N/A                                                Û ²ÛÛ
ÛÛ² Û  Publisher URL : http://N/A                                         Û ²ÛÛ
ÛÛ² Û      Publisher : Team Lz0                                           Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û           ( )  Keyfile / License          ( )  Emulator             Û ²ÛÛ
ÛÛ² Û           ( )  Patch                      ( )  Serial               Û ²ÛÛ
ÛÛ² Û           ( )  Cracked .EXE / .DLL        ( )  Retail               Û ²ÛÛ
ÛÛ² Û           ( )  Keygen                     ( )  Trainer              Û ²ÛÛ
ÛÛ² Û Ü²Ü       ( )  Loader                     (x)  Other            Ü²Ü Û ²ÛÛ
ÛÛ² ²Ü ß                                                               ß Ü² ²ÛÛ
ßÛÛ²²Ý   Üß Ü                                                     Ü ßÜ   Þ²²ÛÛß
   ß²ÛÜÜ²Ý ß²ß    ÜÜÜÜÜ           1999 - 2006           ÜÜÜÜÜ    ß²ß Þ²ÜÜÛ²ß
     ß²ÜßßÜÜ   Ü²ß²ß  ßßÜ  °°°                   °°°  Üßß  ß²ß²Ü   ÜÜßßܲß
  ßÜÜ ÞÛÝ  ÛÛ²²ÛÝ²Ý Ü²Ü Þ² °±±  ÜÜܲßßßßßßß²ÜÜÜ  ±±° ²Ý Ü²Ü Þ²ÞÛ²²ÛÛ  ÞÛÝ ÜÜß
   ÞÛ²²ßÜܲßÛ ßßÛÜß  ß Ü²Ý ±²²Ûßß             ßßÛ²²± Þ²Ü ß  ßÜÛßß Ûß²ÜÜß²²ÛÝ
ÜÜÜÛ²²ßßÛß  Ü     ß   ²²ÛÛÜ²Û²Ý   + I N F O +   Þ²ÛÛÜÛÛ²²   ß     Ü  ßÛßß²²ÛÜÜÜ
Û²² ²Ý  Ü              ßßß²²²²ÛÜ               ÜÛÛÛÛ²ßßß              Ü  Þ² ²²Û
ÛÛ² Ûß                                                                   ßÛ ²ÛÛ
ÛÛ² Û    New dump engine, dumps the file at a better state now. Full      Û ²ÛÛ
ÛÛ² Û    original IMPORT TABLE recovery, no more imprec.dll. neither      Û ²ÛÛ
ÛÛ² Û    should there be OS conflicts. Re-align file and remove the       Û ²ÛÛ
ÛÛ² Û    packed data section (+- 1mb).  Re-align file function            Û ²ÛÛ
ÛÛ² Û    updated, Removes more sections now.                              Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    While the TNT lamers                                             Û ²ÛÛ
ÛÛ² Û    were busy cracking old-outdated stuff with their elite           Û ²ÛÛ
ÛÛ² Û    approach, our crackers were busy creating new unreleased         Û ²ÛÛ
ÛÛ² Û    tools. And when TNT then includes us in their rants about        Û ²ÛÛ
ÛÛ² Û    groups using public tutorials to approach ActiveMark then we     Û ²ÛÛ
ÛÛ² Û     can't really just sit here and watch these lame guys (gays)     Û ²ÛÛ
ÛÛ² Û    walk around believing that they are the only ones that can       Û ²ÛÛ
ÛÛ² Û    do this correctly.                                               Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    Here we bring you a complete                                     Û ²ÛÛ
ÛÛ² Û    ActiveMark Unpacker. We've kept it internal in Lz0 for now,      Û ²ÛÛ
ÛÛ² Û    but with the latest accusations then we simply can't sit and     Û ²ÛÛ
ÛÛ² Û    watch. If you are this elite TNT then why did you not come       Û ²ÛÛ
ÛÛ² Û    up with a similar approach instead of making senseless NFOs      Û ²ÛÛ
ÛÛ² Û    accusing this and that for bad approaches. It's just             Û ²ÛÛ
ÛÛ² Û    pathetic that you keep on flushing the scene with old            Û ²ÛÛ
ÛÛ² Û    releases like you've done lately. It's not wanted, and it's      Û ²ÛÛ
ÛÛ² Û    not needed, so keep that shit to yourself.                       Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    Sadly this                                                       Û ²ÛÛ
ÛÛ² Û    tool will only work under WinNT/XP so we welcome a patch to      Û ²ÛÛ
ÛÛ² Û    make this tool work on all systems TNT, but the cracks made      Û ²ÛÛ
ÛÛ² Û    with this unpacker should work under all the Windows OS          Û ²ÛÛ
ÛÛ² Û    types. Now go take a deep peak where the sun never shines,       Û ²ÛÛ
ÛÛ² Û    or rather.. fill it with your senseless garbage.                 Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² Û    So enjoy                                                         Û ²ÛÛ
ÛÛ² Û    this great tool that our crackers have been working on           Û ²ÛÛ
ÛÛ² Û    lately, and see how real groups play..                           Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² ²Ü ß                                                               ß Ü² ²ÛÛ
ßÛÛ²²Ý   Ü ß                                                       ß Ü   Þ²²ÛÛß
   ß²ÛÜÜÛÝ Ü²²Ü   ÜÜÜÜÜ                                 ÜÜÜÜÜ   ܲ²Ü ÞÛÜÜÛ²ß
     ß²ÜßßÜÜ ß Ü²ß²ß  ßßÜ  °°°                   °°°  Üßß  ß²ß²Ü ß ÜÜßßܲß
  ßÜÜ ÞÛÝ  ÛÛ²²ÛÝ²Ý Ü²Ü Þ² °±±  ÜÜܲßßßßßßß²ÜÜÜ  ±±° ²Ý Ü²Ü Þ²ÞÛ²²ÛÛ  ÞÛÝ ÜÜß
   ÞÛ²²ßÜܲßÛ ßßÛÜß  ß Ü²Ý ±²²Ûßß             ßßÛ²²± Þ²Ü ß  ßÜÛßß Ûß²ÜÜß²²ÛÝ
ÜÜÜÛ²²ßßÛß  Ü     ß   ²²ÛÛܲ۲Ý+ I N S T A L L +Þ²ÛÛÜÛÛ²²   ß     Ü  ßÛßß²²ÛÜÜÜ
Û²² ²Ý  Ü              ßßß²²²²ÛÜ               ÜÛÛÛÛ²ßßß              Ü  Þ² ²²Û
ÛÛ² Ûß                                                                   ßÛ ²ÛÛ
ÛÛ² Û    1) Unpack.                                                       Û ²ÛÛ
ÛÛ² Û    2) Enjoy!                                                        Û ²ÛÛ
ÛÛ² Û                                                                     Û ²ÛÛ
ÛÛ² ²Ü ß                                                               ß Ü² ²ÛÛ
ßÛÛ²²Ý   Ü ß                                                       ß Ü   Þ²²ÛÛß
   ß²ÛÜÜÛÝ Ü²²Ü   ÜÜÜÜÜ                                 ÜÜÜÜÜ   ܲ²Ü ÞÛÜÜÛ²ß
     ß²ÜßßÜÜ ß Ü²ß²ß  ßßÜ  °°°                   °°°  Üßß  ß²ß²Ü ß ÜÜßßܲß
  ßÜÜ ÞÛÝ  ÛÛ²²ÛÝ²Ý Ü²Ü Þ² °±±  ÜÜܲßßßßßßß²ÜÜÜ  ±±° ²Ý Ü²Ü 
                ------ cut -------
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  #58  
Old 21-09-2006, 07:54
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Muji-FightR Muji-FightR is offline
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Quote:
watch these lame guys (gays)
nothing to add hehe :P
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  #59  
Old 21-09-2006, 08:08
BarryB BarryB is offline
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*Embaressed cough*

Errm... I've had that a while, I thought releasing cracks made from it would be considered lame and not very wise, so that's why I tried doing one myself. Should have kept me mouth shut and done it anyway
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  #60  
Old 21-09-2006, 09:05
cdkiller cdkiller is offline
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nah i don´t meant you should use this tool to make activemark cracks.
if you are interested in reversing it you can get hints from the tool to make a 100% working crack. disasm/debug it and you´ll see a way it can be done.
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