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  #31  
Old 04-12-2005, 03:39
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Quote:
Originally Posted by TippeX
put simply, bull****.. dont believe the hype, 1 day to 4 years, where the hell did u pick that figure from cos theres quite difference, as for 'trigger' points, starforce uses virtual files and vm, securom (v5) used triggers.. get your facts right please
For my figures its just that 1day for very simple encryptions (like still life) to 4+ years for the harder ones (perhaps splinter cell ct). Lets give an example if you try to break a zip file of a 12 letter password it could take more then 1 year with a average pc 3.0 ghz 1 gig ram, now take a encryption key that could be huge 20+ chars it can take a very long time or forever if evey file is encrypted differnt.
Some not all starforce games have trigger points (most are online checks) but so far this is only seen in codemasters games.

Please prove me wrong if you can.
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Last edited by hyakkii; 04-12-2005 at 03:46.
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  #32  
Old 04-12-2005, 11:19
caki caki is offline
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Well,

I havent looked a lot at starforce, but I gotta ask you this:

Have you ever heard of manual unpacking?

As for the online checks, those things are implemented by the developers I think, not by starforce... I'm not sure about that...
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  #33  
Old 04-12-2005, 12:44
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i think starforce is a nightmare
there are those of us who will buy games
and maybe download games that we would never buy anyway [eg, cos we are not into those types of games].
but when the protection stops me playing a game that i actually bought then it is going too far
das
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  #34  
Old 04-12-2005, 13:23
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Quote:
Originally Posted by hyakkii
. Lets give an example if you try to break a zip file of a 12 letter password it could take more then 1 year with a average pc 3.0 ghz 1 gig ram, now take a encryption key that could be huge 20+ chars it can take a very long time or forever if evey file is encrypted differnt.
Some not all starforce games have trigger points (most are online checks) but so far this is only seen in codemasters games.

Please prove me wrong if you can.
depends on the method used to break the zip password (using hashing tables can sygnificantly speed things up).. 20+ chars sure, that'll take long too, all depends on your method, the time taken totally depends on the method/approach, if it took the crackers 4 years per game there'd be no gamecopyworld now would there.. and the games protections are reportedly 'very high industry standard protections' by most articles today, yet they are bypassed.. as for trigger points... codemasters are paranoid and did other things too (remember fade?.. ) so thats a particularly bad example
i would prove you wrong, but im not into pissing contests and it will detract from the thread, i wouldnt say you are totally wrong, just misinformed about some things which you cite as examples
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  #35  
Old 05-12-2005, 00:34
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Quote:
Originally Posted by kre
One Question: does it matter for successfully running a SF-protected game if I install it before from Original or by the Alc image? I remember having read this in somewhere forums.
donīt know.rule is, when you donīt know do it for safety reasons. If you have some more time try both to find out. I would install from the image only because its faster and less trouble. Also, if there is anything like starforce creating a serial or wahtever Iīd have better chances when using the image!?
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  #36  
Old 05-12-2005, 00:36
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Quote:
Originally Posted by Jackie7
hello,
One question: your splinter cell 3 should be U.S version or Europian version.
Does it have any difference??
Euro version. It doesnīt matter at all as far as Iīm concerned...
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  #37  
Old 06-12-2005, 07:34
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i cant get the backup to work for ufo aftershock even with that sfnightmare? keeps saying put cd in anther drive i have deamon tool 4 to
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  #38  
Old 06-12-2005, 07:52
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Read the FAQ on how to make cracks work.
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  #39  
Old 11-12-2005, 13:37
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Quote:
Originally Posted by Xslayer
i cant get the backup to work for ufo aftershock even with that sfnightmare? keeps saying put cd in anther drive i have deamon tool 4 to
same here. i sent mine back. swapped it for some bloody awful game called gun.
****ehawks
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  #40  
Old 11-12-2005, 16:09
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Too much emphasis is being put on running games from images.
Isn't the point to run from a backup?

Well that's exactly what I did with SCCT, I'm not using DT4 as it wouldn't install on my new system, I'm not using anything except my DVD drive which BTW is a Pioneer 106 and connected vie IDE.
Yes I know that's not new but it was spare and I didn't see the point in buying a new drive for it.
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  #41  
Old 12-12-2005, 05:23
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Today, hardware virtualization is getting more and more serious and popular. (See the new x86/x64 CPU's with built in virtualization support.) Running a game off a disk image file, rather than a physical disk, is also one form of hardware virtualization. And unlike the other forms, it makes execution actually even faster!
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  #42  
Old 26-03-2006, 16:26
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Starforce cracking

Is there a way to stop a driver from being installed? Could you create your own driver and have it scan or blacklist the starforce driver? The whole reason starforce works is because of the privileges it gets from having low level drivers installed. There must be a way to stop drivers from installing. The driver mess is exactly why windows sucks and malware can have its way with our computers. Rootkits and underhanded crap run rampant on windows machines. If my program could be installed with driver access I could have my way with anyones computer 2.

Last edited by abcdefgqwerty; 26-03-2006 at 16:29.
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  #43  
Old 27-03-2006, 05:04
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NEVER LAUNCH the Starforce-protected game (you can find out the protection with latest version of ProtectionID and/or A-Ray Scanner), and then the damn drivers won't get installed. But you won't be able to play the game either, unless you have a no-CD/DVD patch (not a mini/maxi/full image!).

Some people on this forum already stated that they buy a game only when a confirmedly working no-CD/DVD patch is available.
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