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#31
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Original sort :
========================================== data/1ST_READ.BIN 1 data/TOOL/FONT.PVR 2 data/TOOL/CONTROL.PVR 3 data/TOOL/BACKDROP.PVR 4 data/TOOL/1ST_READ.BIN 5 data/SYSTEM/AICADRV.BIN 6 data/SG_DPLDR.BIN 7 data/NEED_GZ. 8 data/MAIGO.BIN 9 data/GAMEDATA.SPL 10 data/GAMEDATA.AFS 11 data/DP3_US/SG_DPLDR.BIN 12 data/DP3_US/MAIGO.BIN 13 data/DP3_US/DPWWW/WARNING/RECONFAIL_UK.GIF 14 data/DP3_US/DPWWW/WARNING/LOGONFAIL_UK.GIF 15 data/DP3_US/DPWWW/WARNING/LOCAL_AUTH01_UK.HTM 16 data/DP3_US/DPWWW/INDEX.HTM 17 data/DP3_US/DPWWW/DPHELP/HTML/MACROMEDIA.JPG 18 data/DP3_US/DPWWW/DPHELP/HTML/GS.HTML 19 data/DP3_US/DPWWW/DPHELP/HTML/EW.HTML 20 data/DP3_US/DPWWW/DPHELP/HTML/PAD.JPG 21 data/DP3_US/DPWWW/DPHELP/HTML/NETFRONT.JPG 22 data/DP3_US/DPWWW/DPHELP/HTML/MPEGSOFDEC.JPG 23 data/DP3_US/DPWWW/DPHELP/HTML/LOGO.JPG 24 data/DP3_US/DPWWW/DPHELP/HTML/KB.JPG 25 data/DP3_US/DPWWW/DPHELP/HTML/JV_LITE.JPG 26 data/DP3_US/DPWWW/DPHELP/HTML/CONN.JPG 27 data/DP3_US/DPWWW/DPHELP/HTML/ADX.JPG 28 data/DP3_US/DPWWW/DPHELP/HTML/ACCESS.JPG 29 data/DP3_US/DPWWW/DPHELP/HTML/07.HTML 30 data/DP3_US/DPWWW/DPHELP/HTML/06.HTML 31 data/DP3_US/DPWWW/DPHELP/HTML/05.HTML 32 data/DP3_US/DPWWW/DPHELP/HTML/04.HTML 33 data/DP3_US/DPWWW/DPHELP/HTML/03.HTML 34 data/DP3_US/DPWWW/DPHELP/HTML/02.HTML 35 data/DP3_US/DPWWW/DPHELP/HTML/01.HTML 36 data/DP3_US/DPWWW/DPHELP/INDEX.HTML 37 data/DP3_US/DPWWW/CONSTR2.GIF 38 data/DP3_US/DPWWW/MODEL/SOKO2_64.PVR 39 data/DP3_US/DPWWW/MODEL/NAOSI_NULL3_3.NJM 40 data/DP3_US/DPWWW/MODEL/NAOSI_NULL3_3.NJ 41 data/DP3_US/DPWWW/MODEL/MAYU.PVR 42 data/DP3_US/DPWWW/MODEL/KUTUSITA_1.PVR 43 data/DP3_US/DPWWW/MODEL/KUTI16.PVR 44 data/DP3_US/DPWWW/MODEL/HITOMI.PVR 45 data/DP3_US/DPWWW/MODEL/HITO_KAGE.PVR 46 data/DP3_US/DPWWW/MODEL/HIFU.PVR 47 data/DP3_US/DPWWW/MODEL/FACE_MASK4.PVR 48 data/DP3_US/DPWWW/MODEL/CARA_DOU.PVR 49 data/DP3_US/DPWWW/MODEL/CARA1_KAMI3.PVR 50 data/DP3_US/DPWWW/IMAGES/WEBSITE3.JPG 51 data/DP3_US/DPWWW/IMAGES/PA07.JPEG 52 data/DP3_US/DPWWW/IMAGES/PA06.JPEG 53 data/DP3_US/DPWWW/IMAGES/PA03.JPEG 54 data/DP3_US/DPWWW/IMAGES/PA01.JPEG 55 data/DP3_US/DPTEX/WALLPAPER.PVR 56 data/DP3_US/DPTEX/VMSPARTS.PVR 57 data/DP3_US/DPTEX/VMSPART2.PVR 58 data/DP3_US/DPTEX/TAG_SU.PVR 59 data/DP3_US/DPTEX/SU_ICON.PVR 60 data/DP3_US/DPTEX/SKB_V102.PVR 61 data/DP3_US/DPTEX/SKB_KANA.PVR 62 data/DP3_US/DPTEX/SKB_EISU.PVR 63 data/DP3_US/DPTEX/SKB_BASE.PVR 64 data/DP3_US/DPTEX/OPTION02.PVR 65 data/DP3_US/DPTEX/OPTION01.PVR 66 data/DP3_US/DPTEX/JYOUCYU1.PVR 67 data/DP3_US/DPTEX/JYOUCYU0.PVR 68 data/DP3_US/DPTEX/FLAGTEX002.PVR 69 data/DP3_US/DPTEX/FLAGTEX001.PVR 70 data/DP3_US/DPTEX/F_BGTEX02.PVR 71 data/DP3_US/DPTEX/F_BGTEX01.PVR 72 data/DP3_US/DPTEX/C_NAME.PVR 73 data/DP3_US/DPTEX/C_M_S.PVR 74 data/DP3_US/DPSS/SCREEN.JPG 75 data/DP3_US/DPFONT/S26EU04P.DAT 76 data/DP3_US/DPFONT/S24EU04P.DAT 77 data/DP3_US/DPFONT/S20EU04P.DAT 78 data/DP3_US/DPFONT/S18EU04P.DAT 79 data/DP3_US/DPFONT/S16EU04P.DAT 80 data/DP3_US/DPETC/VOICE.AFS 81 data/DP3_US/DPETC/VMS.DPS 82 data/DP3_US/DPETC/SOFTKEY.DPS 83 data/DP3_US/DPETC/MESSAGE.INI 84 data/DP3_US/DPETC/MANATEE.DRV 85 data/DP3_US/DPETC/DP2.DPS 86 data/DP3_US/DPETC/DP2SOUND.MLT 87 data/DP3_US/DP2.INI 88 data/DP3_US/1ST_READ.BIN 89 data/DP3_JP/MAIGO.BIN 90 data/DP3_JP/DPWWW/HELP/INDEX.HTML 91 data/DP3_JP/DPWWW/HELP/IMAGES/WEBSITE3.JPG 92 data/DP3_JP/DPWWW/HELP/IMAGES/DREAMHOME.JPG 93 data/DP3_JP/DPWWW/HELP/IMAGES/AM2.JPG 94 data/DP3_JP/DPTEX/WALLPAPER03.PVR 95 data/DP3_JP/DPTEX/WALLPAPER02.PVR 96 data/DP3_JP/DPTEX/WALLPAPER01.PVR 97 data/DP3_JP/DPTEX/WALLPAPER00.PVR 98 data/DP3_JP/DPTEX/VMSPARTS.PVR 99 data/DP3_JP/DPTEX/TAG_SU2.PVR 100 data/DP3_JP/DPTEX/TAG_SU.PVR 101 data/DP3_JP/DPTEX/SKB_V102.PVR 102 data/DP3_JP/DPTEX/SKB_KANA.PVR 103 data/DP3_JP/DPTEX/SKB_EISU.PVR 104 data/DP3_JP/DPTEX/SKB_BASE.PVR 105 data/DP3_JP/DPTEX/BANK03.PVP 106 data/DP3_JP/DPTEX/BANK02.PVP 107 data/DP3_JP/DPTEX/BANK01.PVP 108 data/DP3_JP/DPTEX/BANK00.PVP 109 data/DP3_JP/DPTEX/WALLPAPER.PVR 110 data/DP3_JP/DPTEX/VMSPART2.PVR 111 data/DP3_JP/DPTEX/SU_ICON.PVR 112 data/DP3_JP/DPTEX/SU_ICO2.PVR 113 data/DP3_JP/DPTEX/OPTION04.PVR 114 data/DP3_JP/DPTEX/OPTION03.PVR 115 data/DP3_JP/DPTEX/OPTION02.PVR 116 data/DP3_JP/DPTEX/OPTION01.PVR 117 data/DP3_JP/DPTEX/JYOUCYU2.PVR 118 data/DP3_JP/DPTEX/JYOUCYU1.PVR 119 data/DP3_JP/DPTEX/JYOUCYU0.PVR 120 data/DP3_JP/DPTEX/C_M_S.PVR 121 data/DP3_JP/DPSS/SCREEN.JPG 122 data/DP3_JP/DPMODEL/ATTENTION.TXT 123 data/DP3_JP/DPFONT/S26RM04P.DAT 124 data/DP3_JP/DPFONT/S24RM04P.DAT 125 data/DP3_JP/DPFONT/S20RM04P.DAT 126 data/DP3_JP/DPFONT/S18RM04P.DAT 127 data/DP3_JP/DPETC/VMS.DPS 128 data/DP3_JP/DPETC/SOFTKEY.DPS 129 data/DP3_JP/DPETC/PM.DPS 130 data/DP3_JP/DPETC/NTP.DPS 131 data/DP3_JP/DPETC/MESSAGE.INI 132 data/DP3_JP/DPETC/MANATEE.DRV 133 data/DP3_JP/DPETC/DP3.DPS 134 data/DP3_JP/DPETC/CHAT.DPS 135 data/DP3_JP/DPETC/DP3SOUND.MLT 136 data/DP3_JP/DP3.INI 137 data/DP3_JP/1ST_READ.BIN 138 data/ADXSOUND.INF 139 data/ADXSOUND.AFS 140 data/0GDTEX.PVR 141 |
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#32
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Thanks very much, hrb2k and Megalexxx
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#33
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So, did anyone find out what the tool folder is for?
And I wonder if there is any other game with both US and JP browsers in it. |
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#34
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ahh, thanks for the sort, Megalexxx.!!
__________________
YAY.!! i can post messages here with DP3 browsers on Dreamcast..!! :) |
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#35
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thank you Megalexxx
Ive been to busy with school lately, you mean PA was ripped & released unsorted?? its hard to believe that anyone can be that lame |
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#36
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I don't mean anything.
I've just made my own version of PA, and I used this sort text. It's the original one. Belokk & DCP made a real great work ! We wouldn't have played PA without them. |
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#37
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Hey Megalexxx nice touch on getting the game to run on both 50Hz full screen [the image is much sharper] or 60Hz, I wish I could do the same to some of my games to run in 50Hz full screen and not with borders or 60Hz, even tho all my TVīs are multinorm :]
Last edited by Voltron; 28-05-2004 at 04:55. |
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#38
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I might help.
Which games ? |
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#39
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I donīt know so many, basically US and Jap games are the ones ones who could use this treatment since most PAL DC games already run fine
So you can try anygame you like, but REZ is really the game that could use that improvement, the problem is that it already has a selector but it boots the game to either 50Hz (with black borders) or 60Hz NTSC :/
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#40
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I'm not sure if it will work, but this might fix internet support in PA :
1st_read.bin : _ replace FF FF FF 00 96 00 00 00 by FF FF FF 00 4C 2E 00 00 Maigo.bin : _ replace 5E B0 00 00 by 4C 2E 00 00 _ replace 6E B0 00 00 by 5C 2E 00 00 Sg_dpldr.bin : _ replace 6E B0 00 00 by 5C 2E 00 00 |
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