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  #61  
Old 04-06-2001, 04:29
Barkuti Barkuti is offline
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Quote:
ana_geo_s (03-06-2001 20:28):
Any writer can do Safedisc 2 using Unsafedisc 2_05_30.
If you use that, you can forget about official game patches or you'll have to crack since you apply them. Oh, well, you can make a "support" disk, multi-session filled with sucesive released cracks for sucesive released official patches, but that's bullshit.

Greets
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  #62  
Old 05-06-2001, 14:44
$park $park is offline
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got hold of an original of 'E-racer' (safedisc2) so cloney says!
used the settings it gave me, fast error skip on ,3,none
copy was a coaster
use copy sub data audio and data only , works a treat
burned on a plex 12x10x32 ide (firmware 1.02) works in a tosh dvd rom
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  #63  
Old 06-06-2001, 08:43
Barkuti Barkuti is offline
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Damn I also get "working" copies (use B&W for testing), but only if I read subchannel (tested with both). And I don't use fast error skip; I've noticed the Mitsumi CR4805TE only supports hardware correction when you enable this (I use CCD 3.00.20 beta). But anyway, it's very fast reading errors so I don't need that shit. :P

Must get some VERY HIGH quality medium to test (pure GOLD medium); goint to test the medium reflectivity theory.
I think B&W has one of the strongest SD2 protections :'( , so you should give it a try to see how good your writer is managing it.

See ya
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  #64  
Old 06-06-2001, 11:50
$park $park is offline
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Barkuti, funny you should say about that (medium reflectivity ) found with some unbranded 80's that when copying SD2 games some dont work, but keep running the exe and for some reason it starts up !!??!
burned the same image on a cdrw and the game works fist time everytime !!?!?
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  #65  
Old 08-06-2001, 06:35
tonyG tonyG is offline
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i have a mitsumi cr 4804TE
i tested B&W which seems to be sd2 protected
however unsafedisc2 doesnt work with it so i used the fixed exe as oppossed to the nocd exe that way you get the cd music.
i made a copy with clone cd but whilst it worked the first 3 times now it gives unhandled extraction errors which when viewed in debug visual C++ they appear to be intentional altough dont quote me im not a certified expert on these matters.
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