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#1
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jup its from data1.cab
![]() Changing the entry "SimpleShaders" in splintercell4.ini to true should solve the shader 2 problems (I heard). |
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#2
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I cant believe Ubisoft made 2 fatal mistakes!
1. Leaving the unprotected exe in the cab file! (which is a bonus for gamers) 2. Creating a game which wont play on systems which only support SM 2.0!! Quote:
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#3
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Does the patch solve any of the graphic card problems?
http://patches.ubi.com/splinter_cell_double_agent/ I have PS 3.0 myself, so I can't say.
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You got jack and shit, and jack left town. |
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#4
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is doesnot work
it MUST be possible somehow
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#5
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No, sorry. I mustn't. If Ubisoft has completely left out the PS 2.0 support, the chances for those ppl to get it running is right about none. This could be the biggest bomb in Ubisoft's history.
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You got jack and shit, and jack left town. |
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#6
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so there's not even a 1.1 option like CT? WTF ubisoft?!
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#7
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No way that Ubisof will keep only Shader 3.0 supported. I think that sooner or later they will fix this mistake.
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