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Old 01-04-2005, 04:22
billos billos is offline
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Hello karlmueller,

Thx for the tip through USB2.0. Did you try this for
Splinter Cell Chaos Theory ?

Cuz, it's starforce 3.4.71.19 and i've tested all the
known tricks (mini-image with DPM info
+ sf nightmare for IDE disable and emulation)
and this does not work

Otherwise, i'll give it a try this week-end (if i can
find an IDE-USB2 adapter or a DVD USB2.0 drive... )

Thx
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Old 01-04-2005, 04:43
DABhand DABhand is offline
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Try this with daemon tools


1. Install Daemon tools, when installing rename the 2 bus names (you will see when installing) to anything other than the default names. Protections recognise these names.

2. Mount your DPM image on daemon, disable any alcohol drives and close alcohol, then go back to daemon and to the option to mount a drive you will see device parameters, in there change Vendor ID, etc (3 at the top) to anything.

3. Enable all the emulation including RPMS, then close daemon from the taskbar and when asked keep the emulation on. This will close the daemon program but leave the drives with the image mounted.

4. Run starforce nightmare, disable your cd-roms (not virtual drive) and if you have the game installed on a SATA drive disable ATA, if not dont disable ATA. Also disable nodes.

5. Run game, if asked for another drive, open up daemon and make another virtual drive and mount the image on it, and then close daemon again keeping emulation on.

6. This should run the game


Remember this is only for legal backups.
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Old 01-04-2005, 05:02
billos billos is offline
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Thx for the tip.

Did you try this on Splinter Cell Chaos theory or other recent startforce 3.4.7xx
protected game ?
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Old 01-04-2005, 05:47
deutschc deutschc is offline
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THX

But this not work!








sry for my Bad English.........
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Old 01-04-2005, 05:53
DABhand DABhand is offline
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Ouch, oh well :\

You can change the driver names in Alcohol also, try that way also
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Old 01-04-2005, 07:30
Niko76 Niko76 is offline
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Even changing Alcohol's name virtual SCSI bus, mini image trick doesn't work. I think it's a sort of blacklisting problem regarding newer StarForce 3.4.71.xx
I hope a new version of Star****er or StarForce Nightmare could fix this problem, or wait for a Reloaded crack.
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  #7  
Old 01-04-2005, 09:08
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Talking

just wait for the crack from HOODLUM to appear on gcw its already stated on ******.** that its been cracked
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Old 04-04-2005, 02:34
whackazog whackazog is offline
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Could someone provide links to Star****er and starforce nightmare. I only get music sites when i google star****er and foreign sites I cant read when I search starforce nightmare.

This are anit starforce programs right?

Edit: I found SFN here hxxp://starf.bestmedia.kiev.ua/

Last edited by whackazog; 04-04-2005 at 04:00.
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Old 08-04-2005, 01:06
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The problem is that the Splinter Cell 3 copy always detects daemon-tools. But there is a proper solution, to stop StarForce scanning for daemon-tools! I translated it from the german, so please excuse me for mistakes .

1. Start Regedit.

2. Goto: "HKEY_LOCAL_MACHINE\HARDWARE\DEVICEMAP\Scsi" and you will see some folders with this syntax "Scsi Port X".

3. Search through the folders for an entry called this: "Driver=d347prt". This is the daemon-tools drive.

4. Now to stop the copylock from scanning for daemon-tools simply rightclick on the folder which includes the D-Tools drive and click on "Permissions" (i don't know if this is socalled in english version of winxp).

5. Now you will have to activate "Deny/Read only" at "Administrators" (i don't know if this is socalled in english version of winxp).

NOTE: You always have to repeat this steps after reboot, but it works fine for me.
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Old 04-10-2005, 21:50
shawman shawman is offline
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SCCT: crack still in the works?

Ok first post...

I realize this thread has been going on for awhile but there still seems to be a few unclear things to me. I own a legally purchased copy of SCCT with the case and all just clear up any questions about that! It is my intent to create a no-cd crack like the rest of you, however, it seems like everyone's solutions require you to burn the image to a cd...defeating my purpose. Now I don't know everything about this topic but I am learning quickly.

First off I am using the US version of the game and I already have it loaded on my computer so I can still play while trying to figure this out. My first step was to use ALC120% to create a MDF/MDS of the game. I set DPM count to high and my CD/DVD burning drive only reads at 1x so I think thats ok. I did read in the help file though that setting DPM count to normal creates a better image.

Second I used SFNightmarre to disable my cd drive and node. Now I don't know if I should disable anything else. I've read the english read-me file but I don't know what each little enable/disable function corresponds to (except ATA which obviously was a bad choice ). When I do that it successfully disables my CD drive like intended.

Third (and this is where I have trouble)...I used DAEMON Tools to create a virtual drive and mounted my MDS file on it. The first part of the game loads just like it would from the CD but then while checking the CD it brings up the following error: "The Disc Key you entered does not correspond to the disc in the drive. Make sure you use the correct Disc Key." I've seen this error earlier on in the forums but why does it come up?? When I check for information on the error is brings up the error code and the Disc Key that I entered when I first loaded/patched the game. I thought it might have to with the fact that I have a program file of the game on my HD but I don't see how that would affect the error. And if the MDF/MDS is a true 1:1 copy of the cd why doesn't it ever ask me to input my cd key (or does ALC120% build that step into its imaging)? I've tried many ways of mounting the image on different virtual drives including using the one in ALC120% itself but no success. I have also set virtual drives in ALC120% to 0 so that I only had one operational "virtual" drive coming from DAEMON tools and vice versa.

On another note I read earlier in the forums as well that you should create and MDF/MDS file of the game without any DPM count but when I do this and mount it as in steps 2/3 it comes up with an error like "please place the cd in another drive"...or something to that effect. Since I'm not exactly sure what DPM count is I don't know why this error would come up. So in addition to all my other questions why are virtual drives blocked by SF3 and how does it determine that they are virtual? What prevents you from mounting the image directly to the actual installed CD drive on your computer?

Yea its long but I think that about covers everything!!
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Old 02-04-2005, 03:07
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Quote:
Originally Posted by DABhand
Try this with daemon tools


1. Install Daemon tools, when installing rename the 2 bus names (you will see when installing) to anything other than the default names. Protections recognise these names.

2. Mount your DPM image on daemon, disable any alcohol drives and close alcohol, then go back to daemon and to the option to mount a drive you will see device parameters, in there change Vendor ID, etc (3 at the top) to anything.

3. Enable all the emulation including RPMS, then close daemon from the taskbar and when asked keep the emulation on. This will close the daemon program but leave the drives with the image mounted.

4. Run starforce nightmare, disable your cd-roms (not virtual drive) and if you have the game installed on a SATA drive disable ATA, if not dont disable ATA. Also disable nodes.

5. Run game, if asked for another drive, open up daemon and make another virtual drive and mount the image on it, and then close daemon again keeping emulation on.

6. This should run the game


Remember this is only for legal backups.
This does not work for Splinter Cell Chaos Theory.
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