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precomp 0.45 will perform a heavy lossless compression on mp3 files
on the lowest api of course ![]() alright i am going to give a long answer to this thread ![]() there are 1 reason why a masked program for audio cant be implemented on games meanwhile make no mistake, my masked project is ready to accept and use any kind of external program i personally use (ofr and packmp3 both compiled and optimized by me ) the reason is that games come with audio prepacked, this means you will need to extract audio into bnk format or web something format (i always forget the name :P ) and this means that my masks cannot handle it, mainly because they cant see the formats behind prepacked data The 2 efficient ways to find and handle audio compression is with a pre-processor srep or msc are both pre-processors and the other one is pre-compressor precomp or antiz are precompressors those 2 ways scan, find and compress the audio files that you want ![]() I hope i got understood :P
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. Last edited by panker1992; 15-01-2016 at 11:19. |
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