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1234567890123 15-01-2016 09:56

Lossless Game's Audio Compression
 
How i can compress wav ogg and mp3 with lossless? i know mp3 is already lossy but how can we compress them :confused:

Razor12911 15-01-2016 10:23

You can use mpz or msc for mp3, wav use tak/msc, also seems like oggdec works for wav (might be wrong here), oggdec works with older codemasters games audio.

RamiroCruzo 15-01-2016 10:35

Quote:

Originally Posted by Razor12911 (Post 446145)
You can use mpz

But how can you use it without MPZ Slimmer interface???

As for you amigo...Take a look at this list:

flac.exe
lame.exe
lame_enc.dll
MAC.exe
mpcenc.exe
neroAacDec.exe
neroAacEnc.exe
oggenc2.exe
opusenc.exe
Takc.exe
wvunpack.exe

1234567890123 15-01-2016 10:53

we can add these audio compression to masked compression it may be good

panker1992 15-01-2016 11:02

precomp 0.45 will perform a heavy lossless compression on mp3 files

on the lowest api of course :)



alright i am going to give a long answer to this thread :)

there are 1 reason why a masked program for audio cant be implemented on games

meanwhile make no mistake, my masked project is ready to accept and use any kind of external program i personally use (ofr and packmp3 both compiled and optimized by me )

the reason is that games come with audio prepacked, this means you will need to extract audio into bnk format or web something format (i always forget the name :P )

and this means that my masks cannot handle it, mainly because they cant see the formats behind prepacked data


The 2 efficient ways to find and handle audio compression is with a pre-processor srep or msc are both pre-processors
and the other one is pre-compressor precomp or antiz are precompressors

those 2 ways scan, find and compress the audio files that you want :)


I hope i got understood :P


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