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Oodle MT Compressor for FreeArc
Oodle Compressor 2.5.2 by RAD Game Tools
This is a wrapper to use it with freearc and stdio Comprssion levels: None = 0, SuperFast = 1, VeryFast = 2, Fast = 3, Normal = 4, Optimal1 = 5, Optimal2 = 6, Optimal3 = 7, Count = 8 None don't compress, just copy raw bytes SuperFast super fast mode, compression can be very poor; try VeryFast first VeryFast fastest LZ mode for normal use, good for runtime encoding Fast fast - good for daily use Normal standard medium speed LZ mode Optimal1 optimal parse level 1 (faster optimal encoder) Optimal2 optimal parse level 2 <- recommended Optimal3 optimal parse level 3 (slower optimal encoder) Compression methods: None = 3, Kraken = 8, Leviathan = 13, Mermaid = 9, Selkie = 11, LZNA = 7, BitKnit = 10, LZB16 = 4, Hydra = 12, LZBLW = 5, LZH = 0, LZHLW = 1, LZNIB = 2, LZA = 6, Count = 14 None None = memcpy Kraken Fast decodes, high compression, amazing! NOTE : LARGE QUANTUM Leviathan Leviathan = Kraken's big brother with higher compression. NOTE : LARGE QUANTUM Mermaid Mermaid is between Kraken & Selkie - crazy fast, still decent compression. NOTE : LARGE QUANTUM Selkie Selkie is a super-fast relative of Mermaid. Faster than LZB16/LZ4 but more compression. NOTE : LARGE QUANTUM ; NOTE : Selkie will show up as Mermaid data in the decoder LZNA LZNA : the highest compression option in Oodle, comparable to LZMA (7zip) but much faster to decode BitKnit BitKnit ; usually close to LZNA compression levels but faster. Particularly great on some types of structured binary, such as structs of DWORD/float. LZB16 LZB16 = LZ-Bytewise ; 64k window ; fast, low compression. Generally prefer Selkie unless you need the 64k window Hydra Hydra, the many-headed beast = Kraken, Mermaid, or Selkie LZBLW OLD : LZBLW = LZB-LargeWindow ; often a free win over LZB16 LZH OLD : LZH , 128k sliding window ; generally use LZHLW instead LZHLW OLD : LZH-LargeWindow ; fast to decode, good compression LZNIB OLD : LZ-Nibbled ; fast to decompress + medium compression LZA DO NOT USE : LZA = LZ-Arithmetic ; use LZNA instead Multithreading is done by chunks, remember that highest RAM usage for decompression = Chunksize*2*threads May contain bugs, not fully tested with multicore cpus, I only have 2 cores Updated oodlemt Changelog Code:
1. Fixed some threading bugs. 2. Added a not-so-good progress indicator if you don't want to use stdio 3. Compatibility broken ChangeLog Code:
1. Memory usage optimized a little. 2. DLL is now loaded from external file. Therefore other updated dlls can be used too. 3. 32 bit edition is now available too. 4. Default options changed. It's optimal for game compression and speed for now. You can always change though Last edited by 78372; 22-09-2019 at 06:25. |
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