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Old 01-06-2016, 11:13
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reflate stream detector - Practical use.

Simple batch for drag an drop folder to generate a list of files ready to test with reflate. Generate 2 files rsd1.txt is a list of files with streams and rsd0.txt list of files with 0 streams.
Drag the game folder into a batch and this batch generate the list of files.
Now you can use [email protected] in arc.exe or make a arc.groups


Code:
Change-log for v2:
~~~~~~~~~~~~~~~~~~~~~~~~~~
Reflate MT added
Attached Images
File Type: png Shot.png (13.2 KB, 914 views)
File Type: png Shot#01.png (9.5 KB, 903 views)
File Type: png Shot#03.png (20.3 KB, 910 views)
File Type: png Shot#03_1.png (17.0 KB, 903 views)
File Type: png Shot#05.png (16.8 KB, 904 views)
File Type: png Shot#06.png (24.9 KB, 901 views)
File Type: png Shot#07.png (13.8 KB, 910 views)
File Type: png Shot#10.png (23.1 KB, 909 views)
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File Type: 7z RSD v2.7z (20.78 MB, 1090 views)
File Type: 7z update.7z (789 Bytes, 199 views)
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Last edited by gozarck; 06-06-2016 at 13:49. Reason: v2 added
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  #2  
Old 01-06-2016, 12:11
vint56 vint56 is offline
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gozarck error Windows 7 64 bit

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Old 01-06-2016, 12:20
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Quote:
Originally Posted by vint56 View Post
gozarck error Windows 7 64 bit


Well, the raw2hif Tio Gozarck provided with this Package was a custom build by him. It works fine for x32. You can just replace the raw2hif with any of the usual one or use the attached one
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Old 01-06-2016, 13:02
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reflate all as well as the version of the Razor runs in one thread (((
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Old 03-06-2016, 15:09
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ReflateMT works fine. Tested with 6 cores pack and unpack without errors. But -t0 (automatic cores detetion) doesn't work.
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Old 03-06-2016, 18:03
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@ChronoCross is not implemented yet!
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Old 04-06-2016, 18:54
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Big thanks Shelwien! Masters of the Masters. The Relfate Creator for his x64 version of reflate tools. Now reflate is more faster.
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File Type: 7z Raw2hif_rawdet_x64.7z (81.8 KB, 153 views)
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Old 05-06-2016, 00:48
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can i add srep to this packer ? can unpack.bat unpack data?
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Old 05-06-2016, 09:29
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Quote:
Originally Posted by gozarck View Post
Big thanks Shelwien! Masters of the Masters. The Relfate Creator for his x64 version of reflate tools. Now reflate is more faster.
A bit slower from my side, but produces better output on some files.

It finally finds all streams on UI.sb meaning it could possibly work on all Mad Max game files.
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Old 11-06-2016, 00:56
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gozarck but you could not write a batch file just precomp
that also created rsd0 rsd1
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  #11  
Old 19-07-2016, 15:55
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hi vint56 in pack.bat just change reflate for precomp
Code:
-mrep+exe+delta+lzma/$streams=precomp+rep+exe+delta+nz
--------------------------------------------------------------------------

Reflate DRC (detect rename compress)
This batch make the same thing but at once. just paste the path of folder game.

--------------------------------------------------------------------------
RSDX8
Very rudimentary batch for make rawdet job more faster.
RUN_refl8StreamDetectorX8.bat and wait. the batch dont show any progress just make the job more faster.
the batch generate rsd0.txt and rsd1.txt only.
Just paste the folder game.
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File Type: 7z Reflate_DRC.7z (1.67 MB, 114 views)
File Type: 7z RSDX8.7z (47.7 KB, 62 views)
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Last edited by gozarck; 21-07-2016 at 15:22.
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Old 23-07-2016, 12:36
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Exclamation

I got error Gozarck !
When I put ur compressor files (Reflate also) in WPI script..
But setup gives unarc.dll error
I also configure reflateMT in script
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File Type: png ScreenShot_20160724010837.png (10.7 KB, 633 views)
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Last edited by SAM2712; 23-07-2016 at 12:40.
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Old 24-07-2016, 16:47
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Hi SAM please make your question in WPI thread because i cant help you. Also if you have error with this version of reflate in IS script ask to razor for lastest reflate version published in the forum. I dont have any error in my simple script. WPI is very complex for me ask to razor or rinaldo.
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Old 24-07-2016, 20:29
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ok Gozarck
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Old 28-07-2016, 11:18
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Hi Gozarck

I just ran another test, I don't know if it is a known bug but dragging external folders (folders not shared by batch and the folder being dragged) results in RSD always coming back with no lists and RSD always says there were no streams found yet if you paste the folder near the batch, it works.

I also noticed something about this tool, its drawbacks.

Firstly, by using this tool, it is guaranteed that you are going to run rawdet twice on some files that had streams, generating more temp files and etc. First during detection then again during compression so this at the end of the day wastes time especially on a game that has almost all files zlib compressed, also if it is big. e.g. Mad Max.

I think this can be solved if it is possible to that right after rawdet is run, you must somehow make some detections on the temp folder for 00000000.raw which is the first stream to be found, then once that is done, just kill the rawdet process then move to the next file because it doesn't seems like knowing the number of streams found is of necessity because at the end of the day, a file in the dragged folder may have 1 stream, it will be on the list which is virtually the same as a file with 10000 streams found, so right after the minutes the first stream is found, terminate rawdet then move on to the next file.
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