Go Back   FileForums > Game Backup > SEGA > DC Games
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 30-04-2004, 02:27
RaZorBakk RaZorBakk is offline
Member
 
Join Date: Dec 2002
Posts: 35
Thanks: 0
Thanked 0 Times in 0 Posts
RaZorBakk
Megalexx i need your hexediting now how

Hi meg . youve helped us all out many times . but seeing as how your the resident hexartist im having trouble adding a byte to compiled game and ive taken many turns to get around it but have been unable too please respond if your willing to help i merely need to change a value from 10" to 100" and in adding a byte and the zero the program becomes corrupt . ive tried hexing the source file along with the exe but to no avail i only know to work within my boundaries ..


please help
Reply With Quote
Sponsored Links
  #2  
Old 30-04-2004, 02:37
RaZorBakk RaZorBakk is offline
Member
 
Join Date: Dec 2002
Posts: 35
Thanks: 0
Thanked 0 Times in 0 Posts
RaZorBakk
oh and the program is legal so thers no need to worry . here ill link to it from my site with a text of what i need thanx meg

here you go
http://www.geocities.com/cinderdragon1/QuakeX_V1.00.zip

Last edited by RaZorBakk; 30-04-2004 at 02:49.
Reply With Quote
  #3  
Old 30-04-2004, 04:13
Megalexxx Megalexxx is offline
Die Hard Member
 
Join Date: Mar 2002
Posts: 1,037
Thanks: 0
Thanked 5 Times in 2 Posts
Megalexxx is on a distinguished road
You can't simply add a byte, since you'll mess up with all the address in your file.

There might be a way if you manage to remove another byte near the one you want to add.
You have to study the code around, and (for example) if there's a "0900" code, you might be able to remove it (it's a NOP instruction).

BUT, this might also not work at all, since digits length are hardcoded. For example, an integer is coded on 2 bytes. If you need to code a value > 65535, you won't be able to do so, even if you add a byte, since the program will read only an integer (so the 1st 2 bytes...).

I need more explainations on what you want to do.
Reply With Quote
  #4  
Old 30-04-2004, 08:18
RaZorBakk RaZorBakk is offline
Member
 
Join Date: Dec 2002
Posts: 35
Thanks: 0
Thanked 0 Times in 0 Posts
RaZorBakk
crud . i had hoped against it . with the whole reconstructing ip.bins for a larger mr pic .. ill get back to you i gotta run .. but basically in quake commands are known as impulses these impulses can range from 1 to hell an infinite number the thing is when creating new impulses most people and such is the case here will immediatly jump to the 100's so the command i need to use to bind to a button on xquake is an impulse 100 . and ive seen all the possible commands i could overite with the whole if there are enuf characters . but unfortunately i need to put 11 characters and from all the commands there are only 10 spaces . i attempted to get over the quotations but it seems the hard coded quake needs them unlike the Quakec Programming language it runs on . so i figured id add a byte and hope for the best it aded . so i hxed the dot to " herm . the only possible way is to decompile the Quake patch and put it together except in decompiling you lose bits of code so i cant recompile ..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -7. The time now is 10:18.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com