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Old 17-04-2004, 18:01
prmlscrmr prmlscrmr is offline
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prmlscrmr
I need help extracting a .bin file & cue sheet from a nero image

I've been trying today to create a .bin and .cue sheet from both a nero image, and the burned disc copy I made from it, because I would like to create a dummy file. The whole dummy file thing is new to me, but I know it'll help ease the motor wear of the system.

However, after going through ISOBuster (created a bin file, but it won't create a cue sheet), WinISO (refuses to open the nero image because it's an "invalid format image"), UltraISO (an ISO 9660 error message pops up), and CDRWIN (cannot extract discs containing multiple tracks!), I have no idea what to try next. The non-dummied burned disc is apparently multi-tracked. It also does not contain an IP.BIN file that I think needs to be there. Also, the nero image is selfbooting.

The .bin file that ISOBuster is able to create from the nero image is about the same size. I was thinking now of just using a Dummy File Creator to make a big file and just burn it along with the .bin file that ISOBuster is able to spit out (minus the cue sheet). Would that even work? However, I don't know how to burn a dummy file along with a .bin file.

Thanks for ANY help that can be provided. I don't know what else to try.

Last edited by prmlscrmr; 17-04-2004 at 18:06.
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  #2  
Old 17-04-2004, 23:16
Da1m0n Da1m0n is offline
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Da1m0n
You cannot do what you're trying to do. Selfbooting DC games are multisession images; the bin/cue format can only handle a single-session image. The .bin that you're getting out from the .nrg image is virtually worthless.
You must copy all of the game's data files to a folder on your HD, rip the CDDA audio tracks if any are present, extract IP.BIN from the data track's first 16 sectors (IP.BIN is a bootstrap, it's no longer a file in selfbooting games), THEN use Echelon's selfboot kit to re-selfboot the whole mix after you're done whatever it is you wanna do to the game.
Frankly, it's really not worth the trouble - most DC game rips are already dummied; the few that aren't really aren't going to hurt your console anyway.
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Old 17-04-2004, 23:49
prmlscrmr prmlscrmr is offline
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prmlscrmr
Alright, thanks for the input. You're right, that looks like way too much work. The nrg image I'm working with is Half-Life, but it doesn't appear to be dummied though. It's a 533MB file and when burned, it's only 466MB. I read that a dummied image is over 700MB. Oh well, thanks anyway.
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