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#1
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Need Help With Super Street Fighter 2X
I just burned a copy of SSF2X made using the Echelon Selfboot Tut. and the disk won't load past the Sega screen and just flickers and go back to the main menu of the dreamcast.
I changed 1st_read.bin and 2_dp.bin to the LBA 45000. I realised when doing this that the original 1st_read.bin was already binhacked to LBA 45000 even though the LBA of the start of the CDI image was 11700. If anyone can confirm that the original image with 2nd session starting at LBA 11700 and 1st_read.bin referring to LBA 45000 is correct I would appreciate it. |
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#2
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I tried the making a selfboot of this too. I tried echelon's selfboot method and got the same results as you. Then I tried what you suggested. I made the second session start with the 1st_read.bin at LBA 45000, but still no go. I also made a data-data disc with your suggestion (since I thought this had to be burned like Shenmue 2) and still nothing.
I did notice that the audio track for SSF2X is larger in size but the same length as audio.raw. Could that have something to do with it? Are there any other DC games that are like this? and why did echelon's decide to do this to this game? I just wanted to change the music. Anyone know how to correctly burn this game from the plain files? |
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