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#1
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CloneCd solve protection in PSX games?
Something isnt very clear to me. I read DaemonTool faq for protection on PSX games and CloneCD can make same copy of PSX game. This can be done if you have CD-RW which can read and write RAW+96 metod (read/write SubChannel Data). That mean that CD-RW can rean subchannel data.
1. Is copy create with CloneCd same as original? 2. What about non-protected games? 3. Non-protected games havent subchannel data? 4. Or we stiil need MOd-Chip and why? 5. Because of subchannel data or boot protection? 6. Why to use CloneCd and make copy of game with subchannel data when we have Mod-Chip? 7. What about "Read Error" when I put Ignore? Thx |
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#2
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Answers:
1. It is a exact copy of the original but the bootprotection can't be copied. 2. Non protected games works fine using CloneCD. 3. Don't know. But always read/write subchannel data. 4. Yes, we still need a modchip because the bootprotection. 5. see nr 4. 6. Use it to make a 1:1 copy. Every protection besides bootprotection will be copied. So a copy made in CloneCD works much better then a copy made in ex. CDR-Win. 7. On a PSX cd there are no readerrors therefor you always choose "abort in readerror". Hope this solves some of your questions. And remember, always read and write at 1 or 2x |
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