#1
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Automated USM Video Re-Encoding
Hello Kids,
It's Panker1992 again https://drive.google.com/file/d/1d78...ew?usp=sharing Here is how to Re-Encode USM Video Files to Lower Bitrate In this video i demonstrate also how to keep eye candy the same as before and how to crop if you find videos that have more than one output layouts I won't Be publicing the tools because their are free but licensed ONLY THE SCRIPTS that utilizes them. Let me be clear: Lossy Compression saves space time and generally cartoon videos pre encoded at 20mbps is overkill sometime increasing size dramatically. Therefore you won't miss anything by doing so. Update 1: As per requested Total War - Rome Remastered webm script Uploaded. Other games that i have reduced size by doing this method Resident Evil 2,3 and 7, output video is mp4 can be done with ffmpeg only. Total War - Rome Remastered, webm_vp9 from 20mbps to 2mbps. Divinity Original Sins - Bink Files. bink Reconder and BPK by profragger.
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. Last edited by panker1992; 05-05-2021 at 09:17. Reason: Total War WEBM File Re-Encoding |
The Following 11 Users Say Thank You to panker1992 For This Useful Post: | ||
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#2
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Thank you so much for this incredible set of scripts and included tutorials! Now I'm really interested to find out why the heck "Batman: Arkham City" has dual video output, I always assumed this was an unintentional issue with VGMToolbox, and not an intended effect.
I know in your video you said you would cover audio at another time, but I have a very small question which I may be able to answer myself but I just thought I'd ask here anyway, do recoded .usm files with .wav instead of .adx audio files still render properly in-game or would this be a case-by-case basis? |
#3
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For example you may get a game to utilize only video through usm so audio files are absent and game load them from wem files automatically. Batman for example has dual screen 3900x1080p encoding on usm and you have to crop. other games like microsoft simulator only has videos and nothing else so its case by case!! But it works
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
#4
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Hello panker1992
Hello
panker1992 Is there a size reduction MP4 script upload method for *.mp4 videos used in some games ? Is there a size reduction *.mp3 ,*.wav ,*.aac,*.oog script upload method for *.mp3 ,*.wav ,*.aac,*.oog Music used in some games ? Sample Video milestone.mp4 - 17.5 MB Last edited by Snake288; 03-05-2021 at 00:34. Reason: Hi panker1992 |
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More Specsific MP4 = Reductions MP3 to MP3 with lower quality OGG to OGG and WEM to WEM i will upload soon except wem to wem which i need time to automate it "ffmpeg" -hide_banner -i "%%i" -threads 8 -c:v libx265 -b:v 800k -c:a copy -c:s copy -y "D:\%%~ni.mp4" https://drive.google.com/file/d/1iLG...ew?usp=sharing Encoded you Video from 17.5MB to 1.8MB
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. Last edited by panker1992; 04-05-2021 at 08:40. |
#6
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ogg into packed file using oggre_wwise oggre_wwise decode into wav wav into wem using xdelta Should be easy to do with a bat file, one for encode, one for decode. I'm nearly finished mine, so I will share it on the forum (I deleted the complete project by accident a few weeks ago ) p.s. ofc that method is for vorbis only, as for wwise wave audio, I suppose just skip the ogg bit and try this utility with an xdelta: https://anonfiles.com/B0z550uaue/WEMConverter_7z (not tested yet) |
#7
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you get 1024mb worth of wems and fairly reduce their size to wem different quality down to 600mb this is example!!! of course i can losssless compress ogg files with oggre and i have script to automate it into multithreading even !!
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
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Hello
panker1992 Is there a size reduction *.mp3 ,*.wav ,*.aac,*.oog script upload method for *.mp3 ,*.wav ,*.aac,*.oog Music used in some games ? I look forward to hoping that you can prepare quickly without problems |
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uploaded
i forgot AAC but i can imagine you can find out how
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
#10
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How rebuild USM with 5.1 channel audio? For example, Metal Gear Rising: Revengeance.
ADX 1 channel > WAV = no error ADX 5.1 > WAV = ffmpeg error |
#11
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Quote:
https://mega.co.nz/#!glh3HAzK!AAAAAA...AAASZuESpVd7Zs |
#12
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I do it)) Multichannel ADX fine decoding to WAV with VGAudio https://github.com/Thealexbarney/VGAudio Last edited by dixen; 28-06-2022 at 09:23. |
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