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#1
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-CIUv2 By Yener90 . BAMsE . Kaktor and Razor12911 for compatibility UA . Simorq.
-UltraARC By Razor12911 -UltraARC v2.9.0.0 R5 Stable Release Modified by: Simorq 1)- Install the Game and updates. 2)- Download Attachment and extract on your HDD. 3)- Move _CommonRedist folder from game's installed directory to (Last DVD ) 4)- Run UltraARC.exe then Choose Game Folder And Start. 5)- Make iso files with the same name of folders. 6)- Test the iso files before you burn. Code:
[Launch1]
Name=DirectX (Jun 2010)
32Exe={src}\_CommonRedist\DirectX\Jun2010\DXSETUP.exe
Argument=/silent
BeforeInstall=0
Checked=1
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Last edited by pakrat2k2; 27-08-2018 at 20:36. |
| The Following 10 Users Say Thank You to houcine80 For This Useful Post: | ||
Cesar82 (18-07-2020), GTX590 (27-08-2018), KaktoR (27-08-2018), mausschieber (27-08-2018), mesut28 (05-09-2018), omdj (27-08-2018), Simorq (27-08-2018), The_Killer (27-08-2018), wit (27-08-2018), zirkhaki (28-08-2018) | ||
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#2
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I can not upload a file more than 30 MB :-(
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#3
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You reached upload limit!!!
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#4
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no he hasnt, ive checked his upload limit is far from being at the limit.
added file to first post. Last edited by pakrat2k2; 27-08-2018 at 20:36. |
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#5
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Does it uses AFR to compress .forge file? Whats the repack size
I am looking for some compressor to compress FOR HONOR but can't understand any.. |
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#6
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Quote:
I just want to know, if it use afr0.19 or afr0.20 On a further info: this game use oodle compression? Look inside game folder for a oo2core_#_win64.dll file.
__________________
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Sanskar Mandothia (18-07-2020) | ||
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#7
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I have updated the Setup compatible with afr020 and oodlerec.
Instrutions: I have already set-up all for you. If you want to use AFR, use "UltraArc.exe" or "_DiskSpan (AFR).bat". For UltraArc.exe: Just select MASK method, define disk/archive sizes, names, paths etc and press START. For _DiskSpan (AFR).bat: Type in game folder and hit enter button and follow instructions. --- If you want to use oodlerec, use right-click on "_DiskSpan (oo2rec).bat" and Edit. Search for "set GAME[1].METH[1]=oo2rec#+srep+lolz". Go to game folder, pick a forge file and drag&drop this file inside "oo2scan_7_win64.exe" which is located in attachment. Something like this will appear: ![]() Look at positions ([X]). If most is [1], then replace Code:
"set GAME[1].METH[1]=oo2rec#+srep+lolz" with "set GAME[1].METH[1]=oo2reck+srep+lolz" Code:
m or s. Code:
"set GAME[1].METH[1]=oo2reck+oo2recm+oo2recs+srep+lolz" Why different methods? AFR will copy all forge files to a TEMP directory, which will need much drive space before recompressing all the forge files. But AFR has most of the time a bit better output. oo2rec# has direct stdio support, it means no temp files will be created (except for the precompressed files), it need much less drive space, but has a bit worse output.
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houcine80 (21-07-2020), Sanskar Mandothia (18-07-2020) | ||
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#8
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Quote:
but yes, oo2core_7_win64.dll is present... Video files are .bik (3.3GB), and 95%files are .forge files (45GB) |
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#9
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Thanks man...very very much...you are magician!
Took me 3 days, took you 3mins! ![]() This compressor as well as setup script works peacefully...Finally <3 Tried with 1 small file ![]() I think the game files are kinda encrypted because the oodle version shows 0 (not 1,2,3)...plus AFR & oodle gives same compression ratio 95.4. I think it was the empathy of lolz to get even that 5% compression Just wondering if I could get that wonderful script source code & trick to enable support for different decompression of archives.. Last edited by Sanskar Mandothia; 18-07-2020 at 05:51. |
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#10
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Source code is here: https://fileforums.com/showthread.ph...321#post478321
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houcine80 (28-07-2020) | ||
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