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exepack As part of adding sfx support for my archive format, I made a standalone x64flt3/delta/plzma archiver.
Then I thought that it can be used to bundle multifile apps into a single exe file, just as well. Loader stub unpacks app archive to a temp folder, then runs first executable there with current commandline. Temp folder is deleted on exit. Code:
Exepack version 1 [12.08.2018 10:04]. Copyright (c) 2018 ConeXware, Inc. All Rights Reserved. Usage: exepack c32|c64|w32|w64 exe-file|directory output-exe-file [startup-file] c32 = console 32-bit stub (19456 bytes) c64 = console 64-bit stub (22016 bytes) c32f = console 32-bit stub (29184 bytes), speed-opt build c64f = console 64-bit stub (31232 bytes), speed-opt build c32z = console 32-bit stub (62976 bytes), zstd, speed-opt build c64z = console 64-bit stub (83456 bytes), zstd, speed-opt build w32 = GUI 32-bit stub (won't create a console window for GUI app) w64, w32f, w64f, w32z, w64z startup-file = .exe by default; name/suffix to run after unpacking Examples: exepack.exe w32 cmp.exe cmp1.exe -- pack a single GUI executable exepack.exe c32 ..\7zdll_x32 pa32.exe 7z.exe -- pack a directory, run 7z.exe It is also a valuable tool for ISDONE
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| The Following 7 Users Say Thank You to Simorq For This Useful Post: | ||
Gehrman (31-05-2022), Harsh ojha (30-07-2019), Jiva newstone (22-12-2018), oltjon (18-08-2018), pakrat2k2 (20-08-2018), zirkhaki (10-10-2018) | ||
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