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#1
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Don't by any strech of the imagination believe me to be new to copying games. It's just that I'm new to copying PSX games...
Now that I've got that over and done with... If you use CDRWIN 3.9A to copy PSX games, it copies all of the f^cked up sectors as well, right? Does that therefore mean that you don't need a mod-chip to bombard the PSX with the pretend duff sectors? BTW - E-m@il me for mod-chip circuit diagrams + how to program & install it! C ya! SD The OFFICIAL philosophy of cheese website - accept no imitations!
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#2
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you need a mod chip or a boot disk to play
back ups because there are sectors pressed on to the original that can't be writen with any burner.
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#3
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You still need a mod-chip. even though that program and others such as nero, ccd, cdrwin, ect. make real 1:1 copies but it is impossible to copy the data that the console needs. When ever you put a CD in your PSX it checks the cd to see if it has the right region code. The mod-chip by-passes that by always send the region code so that it will start up all PSX CD's flawlessly.
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#4
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and the mod-chip doesnt "bombard" the console with sectors. That is what the programs do. The mod-chip like i said sends the region code, for example: schp-1001, that is the region code for ntsc versions of the games. While its different for pal versions.
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