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  #4696  
Old Yesterday, 04:57
ScOOt3r ScOOt3r is offline
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Control Resonant

this game is zlib+srep+lolz
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  #4697  
Old Yesterday, 06:18
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^
This is not zlib. Most likeley same as Alan Wake 2 because it's the same game engine.

Code:
Processing input: G:\Control Resonant

Streams: 156742
  - zlib = 6235 (0,02%)
  - png = 4 (0,00%)
  - kraken = 73 (0,01%)
  - wwise (vorbis) = 149988 (13,49%)
  - bink (v1i) = 1 (0,00%)
  - flac = 17 (0,00%)
  - leviathan = 74 (0,01%)
  - bink (v2j) = 241 (5,75%)
  - bink (v2n) = 64 (0,43%)
  - mermaid = 21 (0,00%)
  - zstd = 24 (0,00%)
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  #4698  
Old Yesterday, 06:20
Spinneret94 Spinneret94 is offline
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Strangeland - Build 24350307

These two Files contains entirely vorbis audio:
Speech.vox
Audio.vox

Mesa to extract the ogg file and xtool erase command for xtl

After Extraction:
.ogg file:
Code:
oggre
rest of the files:
Code:
zlib+srep+lolz
Input:3.9 GB
Output:0.9 GB
Unpacking Time: 5 Mins on 8 threads
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  #4699  
Old Yesterday, 06:31
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I will tell a secret. You can extract with xtool aswell.

Code:
xtool.exe precomp -mogg -x"G:\output" "G:\Strangeland\speech.vox"
Output folder must exist before.
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  #4700  
Old Yesterday, 06:43
Spinneret94 Spinneret94 is offline
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^^
xtool.exe precomp -mogg -x"output" "audio.vox"
Code:
Processing input: audio.vox

Streams: 0 / 755
Patched: 0 (0.00 MB)

Size: 187 MB >> 187 MB

Time: 00:00:05 (CPU 00:00:01)
output folder is already created like you mentioned.
Not sure what I’m doing wrong

Last edited by Spinneret94; Yesterday at 06:55.
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  #4701  
Old Yesterday, 06:57
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The extracted files should be extracted to output folder in RAW extension. It works fine here.

Make a batch file with this near xtool.exe and drag&drop the file onto batch file.

Code:
@echo off
CD /D "%~dp0"
if not exist "_output" mkdir "_output"

xtool.exe precomp -mogg -x"_output" %1

pause
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  #4702  
Old Yesterday, 07:05
Spinneret94 Spinneret94 is offline
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^
Seems to work fine now, I was thinking the raw couldn't be compressed with oggre lol.
Tested on the Extracted Audio.vox by xtool:
Code:
Compressed 747 files, 195,173,370 => 171,879,133 bytes. Ratio 88.06%
Compression time: cpu 0.22 sec/real 26.18 sec = 1%. Speed 7.46 mB/s
All OK
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  #4703  
Old Yesterday, 07:08
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Glad you figured it out.

There is also wwise extraction. Very usefull because mesa lately fails everywhere.

You can extract all possible streams with xtool as long as xtool supports those streams.
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  #4704  
Old Today, 01:21
hwang4 hwang4 is offline
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Quote:
Originally Posted by KaktoR View Post
^
This is not zlib. Most likeley same as Alan Wake 2 because it's the same game engine.

Code:
Processing input: G:\Control Resonant

Streams: 156742
  - zlib = 6235 (0,02%)
  - png = 4 (0,00%)
  - kraken = 73 (0,01%)
  - wwise (vorbis) = 149988 (13,49%)
  - bink (v1i) = 1 (0,00%)
  - flac = 17 (0,00%)
  - leviathan = 74 (0,01%)
  - bink (v2j) = 241 (5,75%)
  - bink (v2n) = 64 (0,43%)
  - mermaid = 21 (0,00%)
  - zstd = 24 (0,00%)
So can i use the "alan wake 2 " plugin ?
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  #4705  
Old Today, 06:30
Spinneret94 Spinneret94 is offline
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Fields Of Mistria - Build 25397335/v1.0.5

1. Assets.zip
Extract it!
Make a hdiffz patch between the extracted folder to the original .zip file, patch should be 3.88 MB(with lzma2).

2. On the Extracted Folder:
.png & rest of the files:
Code:
mpng+srep+lolz
mpng=xtool precomp -reflate+png
.bank files:
Contains fmod vorbis audio so used This tutorial by masuqerade to process them.

Input: 620 MB
Output: 240 MB
Unpacking Time: 5 mins (Including Patching Time) on 8 threads
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  #4706  
Old Today, 07:03
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Quote:
Originally Posted by hwang4 View Post
So can i use the "alan wake 2 " plugin ?
I don't know. Not tested. Busy with other things.
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