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#4561
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What is the best compression method for .unity3d files ? Does it vary from game to game ?
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#4562
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Mostly same as bundle files.
The file from that MOUSE game use lz4hc,l12 I guess
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Dunnowho69 (19-04-2026) | ||
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#4563
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yes i try but recover file have not the same size... and give crc error...
i also try -w -r -r and hdiff , but too big and to slow to recover |
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#4564
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Use unity plugin with the correct lz4 dll.
It must br good... |
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Dunnowho69 (20-04-2026) | ||
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#4565
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Is there a easier way to find the correct version of zstd,lz4,oodle etc or do you just sit and test'em all one by one?
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#4566
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You can just anticipate the range of libraries. This comes simply with experience over the years.
Examples: UE4/5 games will most likely never use 4.x libraries of oodle (the lowest I've seen is 2.7x in UE4, 2.8x in UE5). Unity engine will use most likely 1.9+ of lz4 libraries (if the files are compressed). I suggest using xtoolui for this purpose.
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Dunnowho69 (20-04-2026) | ||
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#4567
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Atomic Heart - Ultimate Edition
best compression method ?
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#4568
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For this file (maybe not realy representative for the full game)
it's: xtool:mreflate+srep+lolz_normal No ecryption, no oodle, zlib like compression |
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hwang4 (24-04-2026) | ||
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#4569
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WWE 2K24
Code:
22:11:15 - Selected ARC/DS method for Data1a-01.bin was: xtool:mhydra:core_2.9.14:lib_2:dd3:l10,d128mb 22:11:15 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3:l10,d128mb ----------------------------------------------------------------------------------------------------------------------------------------- 04:48:25 - Overall input size: 105,99 GB 04:48:25 - Overall output size: 84,96 GB (Ratio 80.16%) 04:48:25 - Overall conversion time: 06:37:08 The game use oodle hydra compression (same as 2K25 and 2K26) so without any plugin this is the best approach to use it Extracted and processed Wwise audio WWE 2K25 Code:
00:56:15 - Selected ARC/DS method for Data1a-01.bin was: xtool:mhydra:core_2.9.12:lib_2:dd3:l10,d128mb 00:56:15 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3:l10,d128mb ----------------------------------------------------------------------------------------------------------------------------------------- 08:56:28 - Overall input size: 114,75 GB 08:56:28 - Overall output size: 88,34 GB (Ratio 76.99%) 08:56:28 - Overall conversion time: 08:00:11 The game use oodle hydra compression so without any plugin this is the best approach to use it Extracted and processed Wwise audio WWE 2K26 Code:
23:23:47 - Selected ARC/DS method for Data1a-01.bin was: xtool:mhydra:core_2.9.14:lib_2:dd3:l10,d128mb 23:23:47 - Selected ARC/DS method for Data1b-01.bin was: xtool:lm:c1792mb:mbik:mbk2:df20p 23:23:47 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3:l10,d128mb ----------------------------------------------------------------------------------------------------------------------------------------- 11:18:45 - Overall input size: 160,84 GB 11:18:45 - Overall output size: 107,42 GB (Ratio 66.78%) 11:18:45 - Overall conversion time: 11:54:56 The game use oodle hydra compression so without any plugin this is the best approach to use it Extracted and processed Wwise audio and bink2 videos
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Last edited by KaktoR; 27-04-2026 at 02:18. |
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#4570
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Rayman Legends
Code:
Selected ARC/DS method for Data1a-01.bin was: mpreflate+srep_new:490g+razor_mtx ------------------------------------------------------------------------------------------ Overall input size: 5,46 GB Overall output size: 2,64 GB (Ratio 48.31%) |
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Dunnowho69 (27-04-2026) | ||
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#4571
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Quote:
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#4572
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Hello
I haven't finish yet. I'm working on it, it's take time, it's around 17 hours to do a full compress. My last test is around 98gb compressed with all stuff (bonus + full game) and take 2 hour to uncompress For now i'm not satisfy about results |
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Dunnowho69 (27-04-2026) | ||
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#4573
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whats the error here ? my machine has 6c12t + 16gb ram. tried on another similar machine, same results.
Code:
FreeArc 0.67 (March 15 2014) creating archive: data1.bin Compressing 202 files, 20,707,514,776 bytes. Processed 10.0% Compressing 20,707,514,776 bytes with "SREP\srep.exe" -hash- -m3f -c256 -l256 -a0/0 InFile OutFile 10.0%SREP 3.93a beta (October 11, 2014): input size 19748 mb, memory used 2380 mb, -m3f -l256 -c256 -a0/0 -hash- -b8mb 100%: 20,707,514,776 -> 9,475,155,108: 45.76%. Cpu 99 mb/s (200.203 sec), real 90 mb/s (219.252 sec) = 91%. Remains 00:00 Sorting matc 10.0% Second pass: 18.0% Remains 00 10.0% Errorlevel=-1073741819 10.0% ERROR: general (de)compression error in srep |
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#4574
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Hello
there is something wrong during the pass2 (recheck) it's more or less like a CRC error in memory during rebuild dedup You can try another version of srep (3.2 o the 4) Or you can try to change config: Quote:
Quote:
In some case it work with a slighty lower ratio. |
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wrathma (29-04-2026) | ||
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#4575
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thanks for the help wareck, using 3.92b fixed it.
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