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  #706  
Old 13-03-2026, 20:39
Redmist2013 Redmist2013 is offline
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So, to clarify, do we need an older version of XTool for Unity/LZ4 files? I've noticed it doesn't seem to work with recent versions.
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  #707  
Old 13-03-2026, 20:57
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KaktoR KaktoR is offline
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  #708  
Old 15-03-2026, 05:03
Redmist2013 Redmist2013 is offline
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Quote:
Originally Posted by KaktoR View Post
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No problem - attached
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File Type: 7z xtool_093_unity_problem.7z (3.00 MB, 29 views)
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  #709  
Old 16-03-2026, 21:55
Redmist2013 Redmist2013 is offline
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OK, it's fixed in 0.9.4. Thanks, Razor12911.
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  #710  
Old 17-03-2026, 04:00
NERV NERV is offline
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New Release: XTool v0.9.4 (17.03.26)
Quote:
Changes

- Added internal version check when dragging liblz4, libzstd and oodle dlls onto xtool

- Added cls config

- Fixed an issue with plugins not being loaded correctly

- Updated library checker when using UI

- Updated leviathan codec
https://www.patreon.com/posts/xtool-v0-9-4-153238519
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File Type: 7z xtool_v0.9.4.7z (8.38 MB, 46 views)
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  #711  
Old 18-03-2026, 12:13
wrathma wrathma is offline
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im trying xtool 0.9.4 on latest version of no man's sky but it keeps failing. zlib also doesnt work.
test on NMSARC.MeshPlanetDESERT.pak (0.41kb) -
Code:
[0] Processing zstd stream at 0000000000009E50 (909 >> 65536 >> 987) using l16:f0:w0:b0 has failed
[0] Processing zstd stream at 0000000000009E50 (909 >> 65536 >> 936) using l17:f0:w0:b0 has failed
[0] Processing zstd stream at 0000000000009E50 (909 >> 65536 >> 922) using l18:f0:w0:b0 has failed
[0] Processing zstd stream at 0000000000009E50 (909 >> 65536 >> 921) using l19:f0:w0:b0 has failed
[0] Processing zstd stream at 0000000000009E50 (909 >> 65536 >> 922) using l20:f0:w0:b0 has failed
[0] Processing zstd stream at 0000000000009E50 (909 >> 65536 >> 922) using l21:f0:w0:b0 has failed
[0] Processing zstd stream at 0000000000009E50 (909 >> 65536 >> 922) using l22:f0:w0:b0 has failed

Streams: 0 / 3
Time: 00:00:00 (CPU 00:00:00)

Size: 0.04 MB >> 0.04 MB

Done!!!
edit:
fixed by replacing old libzstd.dll with a new one from https://github.com/facebook/zstd/
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File Type: 7z NMSARC.MeshPlanetDESERT.7z (40.6 KB, 10 views)

Last edited by wrathma; 18-03-2026 at 12:31.
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  #712  
Old 28-03-2026, 23:25
NERV NERV is offline
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New Release: XTool v0.9.5 (21.03.26)
Quote:
Changes

- updated DirectStorage gdeflate and nvCOMP libgdeflate codecs

Notes:

This is a complete implementation of both libraries meaning compression level can be specified and as such, the game Ninja Gaiden 4 now requires you to specify the correct level for precompression which is level 6 because stream patching takes place. Don't mind the streams that get left behind for that game because they are just too small to be patched without incurring negative ratio.
https://www.patreon.com/posts/xtool-v0-9-5-153584845
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File Type: 7z xtool_0.9.5.7z (8.35 MB, 58 views)
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  #713  
Old 20-04-2026, 07:09
hwang4 hwang4 is offline
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dd3 instead of srep

i compressed using "dd3" parameter in xtool , but got error in decompression , need help or a tuto for how to use/configure correctly "dd3" instead of srep!thx
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  #714  
Old 01-06-2026, 23:52
Dunnowho69 Dunnowho69 is offline
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xtool v0.9.6

Quote:
Changes

- added tracking for sizes of stream patches

- added stream coverage tracking

- added option to specify multiple oodle libraries to use (-oodl#)

- fixed issues with reassign stream feature

- fixed minor issues with DirectStorage codecs

Notes

Patreon now seems to have virus scanner in attachments that I upload and has false detected xtool, this has delayed the 0.9.6 update because I was stuck in a situation where I wondered, should I add a password to the archives to prevent scanners from blocking the post? But then that would raise suspicions to some people using this tool especially with some programs like cpu-z and such getting malware recently (it's good to have trust issues) and so, I want to make it clear. The software is provided as is and I shall not be held liable for any damages.

With that out of the way,

xtool now tells you how many streams were patched and how big the patches are that way you can play a bit more with -df parameter to maximise ratio for imperfect streams.

Streams: 5359 / 5547 (95,43%)

Patched: 5359 (0,15 MB)

It also tells you the stream coverage in percentages, 95,43% as an example for that input means 95% of the file had streams and 5% was something else, this is good feature that tells you if said file contained something else other than streams, maybe audio, video or encrypted data.

Streams: 17850 / 17850 (7,72%)

ForzaHorizon6\media\Tracks\Brio\GeoChunk0.minizip

This file is 37GB, only 7% contains zlib streams, what is the remaining 93%? That's for you to investigate...

I've also added the feature that allows you to specify multiple oodle libraries for precompression, if one fails the next one is attempt because there's some games that seem to use more than one dll which makes complete precompression in one go not possible, requiring multiple passes of xtool which can be slower and use more memory.

Keep in mind, that the same parameters for oodle dlls is required when decoding and the primary oodle dll -oodle### should be a newer version meaning, do not use oo2core_4_win64.dll for the first one and oo2core_6_win64.dll for -oodl2###

gameresources_20_patch2.streamdb

xtool.exe precomp -mkraken:l6 -c32mb -oodleoo2core_9_win64.dll -oodl2oo2core_9_win64_2.dll - -

with one library

Streams: 1045 / 1154 (96,90%)

Size: 356 MB >> 534 MB

with both libraries

Streams: 1150 / 1154 (96,90%)

Size: 356 MB >> 605 MB
https://www.patreon.com/posts/xtool-v0-9-6-159873167
Password: 123
Attached Files
File Type: 7z xtool_0.9.6.7z (8.36 MB, 6 views)
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