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#4501
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Borderlands 4
I try this :
Quote:
Last edited by wareck; 24-02-2026 at 22:41. |
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#4502
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Hi all!
Guys, How to process files in Xtool that require DIFFERENT versions of oo2core***.dll? It's about Poppy Playtime Thanks. |
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#4503
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What do you mean exactly? Using 2 different libraries like in elden ring game?
__________________
Haters gonna hate
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#4504
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Code:
Game Version : 1.06 Ripped - Re-encoded Files : Nothing Original Size : 11.6 GB Compressed Size : 7.03 GB Install Time : 5 Mins (Depends your system) Method : srep:m3f+lzma2
__________________
The function is important, not the size. |
| The Following User Says Thank You to st0rm For This Useful Post: | ||
JustFun (30-03-2026) | ||
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#4505
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Quote:
Chapter 3 - v7, chapters 4,5 - v9 |
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#4506
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I don't know if this is even possible, but there is "--oodle=" option for arc.ini for xtool precompressor.
But I think this was invented for cases if you need two libraries for the same files. In your case you need two libraries for different files. I don't think this is possible. Try it with "--oodle=" option. Example Code:
[External compressor:xtool7] header = 0 packcmd = xtool.exe precomp -mkraken -t100p --oodle=oo2core_7_win64.dll - - <stdin> <stdout> unpackcmd = xtool.exe decode -t75p -s - - <stdin> <stdout> [External compressor:xtool9] header = 0 packcmd = xtool.exe precomp -mkraken -t100p --oodle=oo2core_9_win64.dll - - <stdin> <stdout> unpackcmd = xtool.exe decode -t75p -s - - <stdin> <stdout> Edit: Try this without xtool https://fileforums.com/showpost.php?...&postcount=161
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Last edited by KaktoR; 25-02-2026 at 14:50. |
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#4507
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Quote:
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#4508
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There is also a tool for resampling audio files to get higher sample rates.
https://github.com/emoose/re4-resear...eases/tag/1.3a PS: I guess "re4lfs" does the same as cls-red4 does.
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| The Following User Says Thank You to KaktoR For This Useful Post: | ||
L33THAK0R (26-02-2026) | ||
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#4509
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Quote:
Quote:
__________________
The function is important, not the size. |
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#4510
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Quote:
I've more or less decided that. But the fact that chapters 1 and 2 have different AES is something I do not know how to solve. Code:
ch1 - 0xD4BCF215F3B33A4BAA8D52139F1F49E92DF5BF8C7262C823E846AA6D79331FBC ch 2 - 0xA419DEC1C6949BE5BDA54D4D6A62D735E932640B5F03EB53A3E72B10BAEB9748 |
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#4511
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Welp.
Then you have to compress them separately.
__________________
Haters gonna hate
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#4512
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Quote:
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#4513
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Quote:
Code:
ue4d:game=510:game=511 |
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#4514
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For poppy, I ran ue4d followed by 2 instances of xtool with the --oodle option.
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#4515
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Somebody found a way to process 2023 unreal ucas/utoc version of Gotham Knights?
Because I can use xtool with unreal plugin and AES key E01312D26CAD1529142D3ACA6DB25D4091C1AAFE0C91E5DC10 4C36A768DB1E50 on .pak file without any problem (.pak is only file in old 2022 version of game, and smaller file in 2023 version with ucas/utoc) but *decryption* in not working in any combination of parameters on ucas. FModel unpack file with mentioned key correctly so in theory it is possible. Compression it mention is LZ4(strange, usually it is oodle), but I cannot get to that part...decryption is the problem. In short, maybe there is a way to decrypt ucas/utoc with xtool+unreal plugin, or plugin for it or bms script that works...or maybe I missing something obvious. Thanks, regards |
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