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  #4426  
Old 24-09-2025, 02:44
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@L0v3craft
Check his installed game size to yours, maybe it's lower?
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  #4427  
Old 24-09-2025, 02:52
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Quote:
Originally Posted by JustFun View Post
@L0v3craft
Check his installed game size to yours, maybe it's lower?
I have already checked, I have created the checksums file on my installation and verified on his installation, the files are the same and in addition he included 137MB for the soundtrack... so his repack is 1GB or so smaller than my repack.

If you are interested send me a pm for the files... so you can try too. Thanks.
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  #4428  
Old 24-09-2025, 03:15
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I will check this as soon as I have downloaded the game.
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  #4429  
Old 24-09-2025, 04:13
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L0v3craft: Try it use LDMF and 1(!) threads only mode from LOLZ!

example:
Code:
lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:d256m:fba4096:mc1023:tt16:mt1:ldmf1:ldc0:ldl5  /or tt8 its barely faster/
and really recommend use defeault SREP level/chunks sizes, aka l512 !

Compressible PCM audio founds or not the archives? Video files? (checking via MSC.)

Quckly testing add delta filters before others, checking compression ratio gains or not. /gain yes = delta+srep+lolz/

Last edited by kj911; 24-09-2025 at 04:15.
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  #4430  
Old 24-09-2025, 04:39
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Quote:
Originally Posted by kj911 View Post
L0v3craft: Try it use LDMF and 1(!) threads only mode from LOLZ!

example:
Code:
lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:d256m:fba4096:mc1023:tt16:mt1:ldmf1:ldc0:ldl5  /or tt8 its barely faster/
and really recommend use defeault SREP level/chunks sizes, aka l512 !

Compressible PCM audio founds or not the archives? Video files? (checking via MSC.)

Quckly testing add delta filters before others, checking compression ratio gains or not. /gain yes = delta+srep+lolz/
I will test those lolz parameters this evening/tonight. Thanks.

Ok I need to add -l512 to my srep parameters, because I use srep 3.93 and -l is zero by default.

msc_tak works , infact it compressed from 55.7GB to 54.9GB.

But I tested srep+4x4/lzma -> 20.3GB and after adding msc_tak before srep and the final size is smaller only of 100MB.

I never tested "delta" before than srep+lolz. I can test it with 4x4/lzma like srep+delta+4x4/lzma. But again Freearc is showing that Elamigos used only srep+lolz, I don't see "delta" in his method.

Last edited by L0v3craft; 24-09-2025 at 04:44.
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  #4431  
Old 24-09-2025, 05:01
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Use the delta algorithm at the beginning of the chain. It may improve the ratio, it may not.

Use 3.92 from SREP! (The default value of the "l/c" parameters is 512, if not defined separately.) You can play a little more with the a0/a1/a2 parameters, although it does not multiply much. (v3.93 contains decompression bug.)

Did you run MSC with only WAV=1? With the RAW=1 option, how many audio streams does it find? True, unpacking can be a little more problematic this way, but usually it works. What can be a problem if there is no error during packing, but when unpacking it does, because problematic RAW/PCM audio files can appear that run with errors.

It is interesting to note that the small test results show that with MSC there is only an extra 100MB gain at the end of the compression chain, after the initial 800MB size reduction.

In the case of LOLZ, in the case of compression on 1 thread as described above, be prepared for it to take up to ~2-3 days! It might only bring ~5%, but it might be more, since you've run it on 10 threads so far, it might even be a bigger profit.

ps: Hint, try use DLZ replacement from LZMA, from faster compression times testing than LOLZ. Use 256-512MB dictionary.

My preferred switches: -slp -d512m -lp0 -fb337 -mc8192 -cu3 -cm43

Last edited by kj911; 24-09-2025 at 05:08.
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  #4432  
Old 24-09-2025, 06:03
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Quote:
Originally Posted by kj911 View Post
Use 3.92 from SREP! (The default value of the "l/c" parameters is 512, if not defined separately.) You can play a little more with the a0/a1/a2 parameters, although it does not multiply much. (v3.93 contains decompression bug.)
I can't believe it... srep 3.2 is the solution.

srep(3.93)+4x4/lzma -> 20.3GB

srep(3.2)+4x4/lzma -> 19.4GB

but in decompression srep 3.2 doesn't work for me, so I tried srep 3.93 in decompression and works.

Last edited by L0v3craft; 24-09-2025 at 06:32.
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  #4433  
Old 24-09-2025, 15:12
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Don't use delta, it will only harm your ratio. Not useful since many years (if ever).

SREP 3.2 is always a good shout for especially buggy data too.
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  #4434  
Old 25-09-2025, 08:58
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i normally use srep_3.92.exe -m5f -l128 -c64 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp for srep but recently have been getting a lots of error: general (de)compression error in srep. and all those were unity games. it fixes if i remove -l128 and -c64 parameters. what could be the reason here ?
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  #4435  
Old 25-09-2025, 11:17
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Quote:
Originally Posted by Masquerade View Post
Don't use delta, it will only harm your ratio. Not useful since many years (if ever).

SREP 3.2 is always a good shout for especially buggy data too.
Not exactly. There are data samples which give better compression with delta. They are very rare and usually are found in obscure game engines, but still.
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  #4436  
Old 07-10-2025, 11:03
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Assassins Creed: II (Steam Version)

For .FORGE files use:
Code:
afr+srep_new:490g+lolz
For Video files use:
Code:
xtool:c1792mb:mbik+bcm
For Sound files use:
Code:
srep_new:490g+bcm
For rest of the files use:
Code:
srep_new:490g+lolz
------------------------------------------------------------------------------------------

Game size: 5.65 GB
Compressed Game Size: 2.15 GB

Last edited by JustFun; 08-10-2025 at 07:57.
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  #4437  
Old 08-10-2025, 07:57
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Assassins Creed: Revelations (Steam Version) (English Only)

For .FORGE files use:
Code:
afr+srep_new:490g+lolz
For Video files use:
Code:
xtool:c1792mb:mbik+bcm
For Sound files use:
Code:
srep_new:490g+bcm
For rest of the files use:
Code:
srep_new:490g+lolz
------------------------------------------------------------------------------------------

Game size: 5.90 GB
Compressed Game Size: 2.64 GB
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  #4438  
Old 10-10-2025, 01:39
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Cool Shellshock 2: Blood Trails [2009]

Code:
Game Version : 1.0

Ripped - Re-encoded Files : Nothing

Original Size : 6.0 GB

Compressed Size : 1.67 GB

Install Time : 5 Mins on HDD (Depends your system)

Method : srep:m3f+lzma2
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Last edited by st0rm; 19-10-2025 at 10:24.
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  #4439  
Old 19-10-2025, 04:27
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Battlefield 6
Use frostbite3 plugin with nfsunbound config and oodle library located in game directory.
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  #4440  
Old 21-10-2025, 07:54
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NINJA GAIDEN 4

@image1.dat

Quote:
gdeflate (+libs from game folders)
Streams: 2129 / 18496
Time: 00:00:49 (CPU 00:06:13)

Size: 1.08 GB >> 1.17 GB
sample: https://pixeldrain.com/u/NJw43Xpd
libs: https://pixeldrain.com/u/5XsLVhsL

Maybe someone has already found a solution?)

upd: https://www.patreon.com/posts/ninja-gaiden-4-141790975
thx razor12911

Last edited by Wanterlude; 22-10-2025 at 04:15.
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