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Old 22-06-2025, 10:14
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Cesar82 Cesar82 is offline
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Quote:
Originally Posted by demon964 View Post
How did you analyze and derive the code `xtool:c128mb:mkraken:core_2.9.10:lib_2:dd3:l10,d1 28mb`? In other words, how can you determine that this is the best compression method for that particular file?
I didn't say it's the best...
I simply showed that it also works with DSG. You just need to provide the correct oodle library.
I'm not the right person to tell you which method or library is the best.
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Old 22-06-2025, 11:49
wareck wareck is offline
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with experience, I recognize certain types of files (.pak .ucas .utoc , bundle ect)
and I know that such and such a file will use such and such an algorithm.

then, by digging into the game's folders, you can find a library that puts you on the right track (liblz4, oodle ect).

and finally various tests...
Personally, I work in a test folder, trying out different combinations, different library versions
when I've found the best compromise, I test in DSG.
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Old 23-06-2025, 21:40
Lucifer Crossman Lucifer Crossman is offline
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Quote:
Originally Posted by Cesar82 View Post
I didn't say it's the best...
I simply showed that it also works with DSG. You just need to provide the correct oodle library.
I'm not the right person to tell you which method or library is the best.
Hello. Can you help me embed DSG in Redshank Installer [21.03]? I'm a beginner. I'm sorry for my English.
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