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Old 05-05-2025, 19:30
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Metal Gear Solid V: The Phantom Pain

Scene Release - CODEX

Original Size: 22.9 GiB
Final Size: 10.8 GiB (Incl. installer)
Ripped Files: Online MP Assets
Tools used:

Xtool v0.8.9 (Codecs: reflate, zlib)
Srep
Lolz
Oggre

Additional notes:

Used very similar processing methods to my "Ground Zeroes" results, see here for more details

Used a different fork of "GzsTool", this same version is attached at the end of this post.

There's around ~100MiB that can be gained, however, like with "Ground Zeroes" I'm unable to determine where these gains can be found.
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File Type: rar MGSV_TPP_Tool.rar (73.1 KB, 14 views)
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Old 07-05-2025, 09:30
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Quote:
Originally Posted by L33THAK0R View Post
Scene Release - CODEX

Original Size: 22.9 GiB
Final Size: 10.8 GiB (Incl. installer)
Ripped Files: Online MP Assets
Tools used:

Xtool v0.8.9 (Codecs: reflate, zlib)
Srep
Lolz
Oggre

Additional notes:

Used very similar processing methods to my "Ground Zeroes" results, see here for more details

Used a different fork of "GzsTool", this same version is attached at the end of this post.

There's around ~100MiB that can be gained, however, like with "Ground Zeroes" I'm unable to determine where these gains can be found.
You're missing alot of WEM audio if you not using dictionaries file.

Edit: Nvm, in chunk1 some of the WEM will be extracted directly, in all the other files qar tool does not for some reason.
However you can extract wems from sbp files with wavextractor. Just rename wav to wem and process.
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Last edited by KaktoR; 07-05-2025 at 09:37.
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