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#11
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I think it all depends on the "type of file/game" you are compressing. But in relation to the final method, despite having a much longer compression time, the methods that offer LOLZ as a final compressor will have a better compression ratio, but the time spent is not always necessary due to a sometimes insignificant gain in the final ratio. .
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| Tags |
| cls-diskspan, compressor, diskspan, diskspan_gui |
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