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#1
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Generic Riff Wave Extractor for game rippers
Some Info 'bout tha release:
If u have tried to do some rips, u prolly know how hard it is to find good C++ coders (or to learn it). And furthermore don't expect any help for RIP teams. They would prefer kill their parents than sharing anything. So when a RIP Game Team unfortunatly forget a tool in their release, it's always a great JOY for gameripppers coz it's officially free of use now. Yes, you have understand, here is a POWERFULL RIPtool coded by a genious coder of Challenge Of Reverse Engineering (CORE). It allows you to extract Wav PCM Files from all files in a dir (and replace extracted bytes by 00 hehe).It saves wavefiles with usefull info in name (startin'offset and length), so it can be reinjected with inject.exe (could be found in lots of CLS releases). So just pack extracted data with lame, and then you are ready to do a good RiP. I thought several minutes about sharing this, but no way, i won't play bitch as they used to do... LET'S SHARE - iT's spirit of scene isn't it ???? |
| The Following User Says Thank You to kj911 For This Useful Post: | ||
ScOOt3r (17-05-2024) | ||
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#2
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Has anyone come across an alternative version of this program that can be used to unpack all kinds of textures, images, compressed data slices on the net?? I have come across several RIPs where "*.WAV" files were not extracted from the source file, but data in an unknown format to me, starting from a few hundred bytes, ranging in size from 10 to 100kB or higher.. (example: anyfile.ext_00000000_00000000.rit)
or classic WAVs https://arcadestrikerblog.wordpress....ackedmusic.png I can post a sample if needed. Or maybe they used something else? Dragon Unpacker cannot overwrite the content of the source file with "00s" after exporting/unpacking the files, like the tool (Generic Riff Wave Extractor) linked above. |
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