Quote:
Originally Posted by Razor12911
If you are stubborn and still want to compress the game regardless for archival purposes then I suggest using the unreal engine plugin with the method -mue4:leviathan:l9 include -s parameter as well to skip verification this way you can skip precompression part of the process because its the slowest part of compressing this game.
Note: Skip works provided you have used the correct oodle library.
Code:
Compressed 1 file, 462,045,227 => 1,175,858,081 bytes. Ratio 254.49%
Compression time: cpu 0.44 sec/real 4.67 sec = 9%. Speed 99.03 mB/s
|
Big welp
Code:
Extracted 1 file, 1,175,857,894 => 462,045,227 bytes. Ratio 254.49%
Extraction time: cpu 0.16 sec/real 260.22 sec = 0%. Speed 1.78 mB/s
All OK
I guess extraction time for the whole thing should take a half day