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Old 18-06-2022, 03:28
elit elit is offline
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Xtool:crilayla 4Gb patched

So I had an interesting experience with repacking Valkyria Chronicles 4 yesterday. There is a base.cpk file of 22gb size. I still prefer to use older xtool with crilayla support as newer methods produce temporary files and spawn processes. By default I have it set to c32mb chunk size. File was inflated to 32.8gb, yet after compression I only achieved around 2gb better size than fitgirl. However, I recoded videos from 9.9gb to 1.7gb! So knowing I missed something I started experiencing:

Code:
t8 + c32mb = 32.8gb
t8 + c64mb = 37.8gb
t8 + c128mb = 39.4gb
t8 + c256mb = ~27gb
I dont remember exactly, but on c256mb t8 inflation simply tanked. Then I tried:

Code:
t4 + c256mb = ~32gb
I think size was something like that but I would lie if I claim to know exactly. Point is it certainly was under 40gb. Also, clearly, this game is one of those...

I started testing and watching again for memory usage but did not wait to finish whole file because was late, but at reaching input stream of around 8gb, xtool was inflating to 11gb and stayed just under 2gb usage (~1850mb), remaining there(test was done with lz scan).

32bit exe's by default do not support 4gb memory usage, but only 2gb due to OS constrains, so idea to apply 4gb patch came to my mind. And behold, there was a difference. Already at input of ~4gb, xtool went above 2gb RAM and also inflated more. At input of ~6gb, it was already consuming ~2.5gb memory and inflated to around ~11gb(before it inflated to 11gb when input was already at 8gb). This was with same settings. I did not continue as it was almost morning, but clearly patching exe helped.

Before, there would be no error or anything, tool will silently drop processing chunks and you get smaller size!

With patched exe again:

Code:
t4 + c256mb = 42.3gb!
I will probably try experimenting further on this game(like t2 + c512mb), but anyway here is the 4gb patched xtool:crilayla:

xtool_4gb_crilayla.zip

EDIT: Just in case although it should be obvious, all credit goes to Razor for making the tool in the first place!

Last edited by elit; 18-06-2022 at 06:20.
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