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#1
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DiskSpan GUI v2.0.1.0
Updated DiskSpan GUI to v2.0.1.0 in the first post.
Special thanks to @KaktoR for all the work testing compressions and creating the DiskSpan GUI database settings. Code:
Changes: - Updated XTool plugin Unity Engine (R2)". - Updated XTool precompressor from v0.4.8 to v0.5.3 >> XTool has removed support to grittibanzli codec. - Updated database maker "Dunia/Disrupt Engine Database maker (R4)". - Updated DiskSpan GUI database to version 1.0.4.6 (Thanks to KaktoR). - Added new Edit in "Developer Mode" to support load independent DSG_External.ini file for each game from the DiskSpan GUI database. - Added new checkbox in "Developer Mode" to run CallBefore file before starting compression and CallAfter after file only after finishing compression. - Added file list creation for each "Records.ini" file section allowing to create a custom uninstall or for other purposes (see ISDone script Example). >> The list files will be included in the "Setup DLL" file which will be in the installer's temporary folder during the installation process. >> The list is generated with all the filenames compressed in each "Data" file, allowing you to recreate the list depending on the selected language or task options during installation. - Added "Apply XDelta Patch" checkbox on the unpacker tab of the tools group (Tools button). >> If you uncheck this option and it contains an XDelta patch it will not be applied during extraction. - Added new XTool plugin "Age of Empires III Definitive Edition" created by Edison007. - Fixed some bugs found and several parts of the DSG code was redone in order to correct errors. Currently the plugin "Ubisoft Dunia 2 Engine" and "Unity Engine" have been updated in the googledrive for compatibility with the current XTool included in DiskSpan GUI 2.0.1.0, so using DiskSpan GUI 2.0.0.9 and downloading these plugins will not work . |
| The Following 7 Users Say Thank You to Cesar82 For This Useful Post: | ||
Gehrman (28-05-2022), lolaya (29-05-2022), mausschieber (28-05-2022), Prettyboy099 (28-05-2022), Razor12911 (28-05-2022), sanekbest1 (04-03-2025), Titeuf (28-05-2022) | ||
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#2
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Quote:
I want to ask again what compression method is the best So far I'm using [1] Srep + Lzma I'm compressing a 200 mb file to 60 mb but last night I compressed WWE 2K22 with 10 Hours only cut very little from 49.8 GB to 49.3 GB I read on the internet every game has a different compression method.. Do you know what the difference is? Last edited by abror; 28-05-2022 at 19:13. |
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#3
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Quote:
I don't have the game nor any game file samples, but did a quick check on steamdb and found a "oo2core_9_win64.dll" file, so I assume this game use oodle compression. Check with oo2rec precompressor (select "k9", "m9" or "s9") and take a sample file from the game and see if the output will get bigger then the input.
__________________
Haters gonna hate
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| The Following User Says Thank You to KaktoR For This Useful Post: | ||
abror (29-05-2022) | ||
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#4
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Quote:
and at Finishing it Looks like That
__________________
It would be nice if you appreciate my work with the thanks Button |
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| Tags |
| cls-diskspan, compressor, diskspan, diskspan_gui |
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