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  #1  
Old 02-04-2022, 05:17
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kuyhaa kuyhaa is offline
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Masquerade

share your xtool method for Weird West bro , are you modified .pak file ?
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  #2  
Old 02-04-2022, 13:25
dixen dixen is offline
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Quote:
Originally Posted by kuyhaa View Post
Masquerade

share your xtool method for Weird West bro , are you modified .pak file ?
Usual zlib compression + reimport zero-bytes .mp4 to pak (quickbms v0.11 + ue4_27,bms script to help)

1. Exctract .mp4 from .pak archive (qbms -f *.mp4 ue4_27.bms <path_to_pak-file> <path for extracted files>)
2. zero-byte build .mp4 cmd
Quote:
for /f "tokens=*" %%i in ('dir /b /s /a *.mp4') do cd.>"%%i"
3. Reimport your zero-bytes .mp4 to .pak file (qbms -G -w -r -r ue4_27.bms ue4_27.bms <path_to_pak-file> <path for extracted files>)
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File Type: zip ue4_27.zip (2.9 KB, 16 views)

Last edited by dixen; 03-04-2022 at 03:58.
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Old 02-04-2022, 21:16
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kuyhaa kuyhaa is offline
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Quote:
Originally Posted by dixen View Post
Usual zlib compression + reimport zero-bytes .mp4 to pak (quickbms v0.11 + ue4_27,bms script to help)

1. Exctract .mp4 from .pak archive (qbms -f *.mp4 ue4_27.bms <path_to_pak-file> <path for extracted files>)
2. zero-byte build .mp4 cmd

3. Reimport your zero-bytes .mp4 to .pak file (qbms ue4_27.bms ue4_27.bms <path_to_pak-file> <path for extracted files>)

got it, thanks dude

btw, where are you get ue4_27.bms ? i didn't see on official
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  #4  
Old 02-04-2022, 22:30
Masquerade Masquerade is offline
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Dixen's method is correct, but I actually patched those videos out manually (not entirely sure why ) and put them back in with SFK.

As for the UE4 v4.27 script, you can grab that here: https://bayfiles.com/n2LfifT1x6/

I will post my data sheet today.
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Old 03-04-2022, 02:10
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kuyhaa kuyhaa is offline
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thanks bro, so i know the script from zenhax

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I will post my data sheet today.
gladly to wait
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Old 03-04-2022, 10:51
Masquerade Masquerade is offline
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For Tropico 6 v17, devs included PS5 and XBOX version audio inside Windows paks - using the dixen method with quickbms script v4.25, you can null this audio.
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Old 11-04-2022, 23:20
fabrieunko fabrieunko is offline
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Quote:
Originally Posted by dixen View Post
Usual zlib compression + reimport zero-bytes .mp4 to pak (quickbms v0.11 + ue4_27,bms script to help)

1. Exctract .mp4 from .pak archive (qbms -f *.mp4 ue4_27.bms <path_to_pak-file> <path for extracted files>)
2. zero-byte build .mp4 cmd

3. Reimport your zero-bytes .mp4 to .pak file (qbms -G -w -r -r ue4_27.bms ue4_27.bms <path_to_pak-file> <path for extracted files>)

Hello, just a question when importing 0bit files, if I redo an extraction of mp4 files should I have 0bit files?
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