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  #1  
Old 22-05-2021, 12:47
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KaktoR KaktoR is offline
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Mass Effect Legendary Edition

Code:
 12:08:32 - Selected ARC method for Data1a.bin was: bpk
 12:08:32 - Selected ARC method for Data1b.bin was: xtool_ue3_mele+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
------------------------------------------------------------------------------------
 18:18:58 - Overall input size: 103.74 GB
 18:18:58 - Overall output size: 60.84 GB
 18:18:58 - Overall conversion time: 06:10:21
Edit: Do not use bpk. You will get crc errors on unpacking.
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Last edited by KaktoR; 08-08-2021 at 08:23.
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  #2  
Old 22-05-2021, 19:03
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Quote:
Originally Posted by KaktoR View Post
Mass Effect Legendary Edition

Code:
Selected ARC method for Data1b.bin was: xtool_ue3_mele+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
Sorry if this is obvious, but what exactly is
Code:
xtool_ue3_mele
I'm guessing it's an xtool plugin specific to the title "Mass Effect Legendary Edition", but was just wondering what exactly it does.
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  #3  
Old 22-05-2021, 19:08
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Cesar82 Cesar82 is offline
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Quote:
Originally Posted by L33THAK0R View Post
Sorry if this is obvious, but what exactly is
Code:
xtool_ue3_mele
I'm guessing it's an xtool plugin specific to the title "Mass Effect Legendary Edition", but was just wondering what exactly it does.
Yes. It is the plugin shared by Razor12911 in this #post.
The information shared by KaktoR is information used in DiskSpan_GUI (so it used "xtool_ue3_mele" and "srep_new").
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Old 22-05-2021, 23:01
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L33THAK0R L33THAK0R is offline
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Quote:
Originally Posted by Cesar82 View Post
Yes. It is the plugin shared by Razor12911 in this #post.
The information shared by KaktoR is information used in DiskSpan_GUI (so it used "xtool_ue3_mele" and "srep_new").
Thank you for this! I wonder why the developers of the title chose to use a different compression technique, (I'm guessing lzo & oodle) when the assets don't seem to have changed all that drastically (although I've only seen trailers for the title so I'm probably wrong)! Seems a bit strange.
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Old 22-05-2021, 23:27
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Quote:
Originally Posted by L33THAK0R View Post
Thank you for this! I wonder why the developers of the title chose to use a different compression technique, (I'm guessing lzo & oodle) when the assets don't seem to have changed all that drastically (although I've only seen trailers for the title so I'm probably wrong)! Seems a bit strange.
I think it's leviathan.
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Old 23-05-2021, 01:12
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Quote:
Originally Posted by Masquerade View Post
I think it's leviathan.
Yep.

Quote:
Universal Oodle stream scanner

Created by Razor12911

[0] = Unknown/Invalid
[1] = Kraken/Hydra
[2] = Mermaid/Selkie/Hydra
[3] = Leviathan/Hydra

0001[3]| Pos: 00000935, Size: 31674
0002[3]| Pos: 000084EF, Size: 37461
0003[3]| Pos: 00011744, Size: 126043
0004[3]| Pos: 0003039F, Size: 26440
0005[3]| Pos: 00036B0F, Size: 129688
0006[3]| Pos: 000565A7, Size: 83893
0007[3]| Pos: 0006AD5C, Size: 95555
0008[3]| Pos: 000822C7, Size: 106465
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