|
|
|
|
|||||||
![]() |
|
|
Thread Tools | Search this Thread | Display Modes |
|
#16
|
|||
|
|||
|
No, move the pak file to a separate folder outside of the game, unpack it, then move the unpacked files to the root of the game folder. The pak file contains stuff outside of the Content / Content\Paks folder.
|
| Sponsored Links |
|
#17
|
|||
|
|||
|
Quote:
|
|
#18
|
|||
|
|||
|
I am also having issues trying to make paks with the UnrealPak, I tried with Partisans.
|
|
#19
|
||||
|
||||
|
Quote:
|
|
#20
|
||||
|
||||
|
No difficulties here (GOG v33909) but I think I know what's wrong with UnrealPak: it handles file offsets and sizes as signed 32-bit (maximum of 2 GB) values.
When you extract files from PAK 0 (2967 MB), you get a line for each file like this: Code:
LogPakFile: Display: Extracted "Engine/Content/EditorBlueprintResources/StandardMacros.uasset" to ".../Engine/Content/EditorBlueprintResources/StandardMacros.uasset" Offset 0. When extracting from PAK 1 (9128 MB), offsets obviously start from 0, go upwards to 2 GB, then switch to -2 GB and continue going upwards. This would suggest that files extracted from most of PAK 1 - above 4 GB - may be damaged - because they have been extracted from the wrong part of the PAK - but that's not the case: they don't seem to be damaged and you couldn't decompress damaged ZLib streams anyway without noticing. So, probably, only the display of file offsets is wrong but I can't tell as there's no source code: you can download the "source code" from GitHub but that's just another copy of the binaries. (?!) PAK 0 is the only one whose size is between 2 GB (maximum of 32-bit signed integer) and 4 GB (32-bit unsigned integer); this may be why you're experiencing this error with it and only it. Look at the error message and you'll see that the file size is negative. QuickBMS's error message looks similar: it's trying to allocate a negative number of bytes.
__________________
Joe Forster/STA For more information, see the FileForums forum rules and the PC Games forum FAQ! Don't contact me via E-mail or PM to ask for help with anything other than patches (or software in general) done by me, otherwise your request may be deleted without any reply! Homepage: http://sta.c64.org, E-mail: [email protected]; for attachments, send compressed (ZIP or RAR) files only, otherwise your E-mail will bounce back! |
|
#21
|
||||
|
||||
|
Quote:
|
|
#22
|
||||
|
||||
|
UPDATE: Issue with Chernobylite pak0 has been resolved, thanks to a revision on the UE4.26 QuickBMS script, courtesy of spiritovod on the ZenHax forums. The attached file is the revised script for anyone looking.
|
| The Following User Says Thank You to L33THAK0R For This Useful Post: | ||
pratikpatel8982 (02-05-2021) | ||
![]() |
|
|