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#1
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You can even rip out unused languages from videos files with ffmpeg. Unfortunatelly the audio streams are not named, therefore you have to figure out what audio stream is what language they speak.
Usage: Code:
ffmpeg -i "C_GameEnd.mp4" -map 0:0 -map 0:X -acodec copy -vcodec copy "Processed\C_GameEnd.mp4" -map 0:X I don't know what number is for which language. Use MPC and change audio track to listen. X = Audio stream ID -map 0:0 is the main audio track (non-voice) I guess. First -map 0:0 tells ffmpreg to not touch non-voice track (main audio like sounds and stuff) Second -map 0:X tells ffmpeg to not touch selected voice audio track (X). In the above example ffmpeg removes all audio tracks with the exception of 0 (main audio track) and X. "-acodec copy" tells ffmpeg to copy audio source (it doesn't change stuff like bitrate, etc.). Just a 1-to-1 copy without changing anything. "-vcodec copy" is the same for video source. If you want to leave 2 voice languages, add a third -map option: ffmpeg -i "C_GameEnd.mp4" -map 0:0 -map 0:X -map 0:Y -acodec copy -vcodec copy "Processed\C_GameEnd.mp4"
__________________
Haters gonna hate
Last edited by KaktoR; 29-03-2021 at 13:18. |
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#2
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Audio track 1 is english, audio track 3 is German. Can't understand much more right now.
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#3
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PayDay 2 [Build 6412663 / v204.1 + All DLCs]
Start Size: 69GB
Compression Method:
Final Size: 20.3GB Notes: This game does use bink video. I unpacked the bundle files but could not see any videos, not even a videos folder. I didn't take a deep look however. If you can find the videos, you may be able to patch them out of the bundles then use bpk to lower the size. Last edited by Masquerade; 30-03-2021 at 06:10. |
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:( Sad8669 (30-03-2021), JustFun (20-04-2021) | ||
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#4
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Quote:
Edit: I own the game and it is 73GB, so I just think that 69GB is just the bundle files with the dlls and exe :P Last edited by Entai44; 30-03-2021 at 11:30. |
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#5
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unless you have to play throughout?
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