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#16
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For Unity, the game files should contain a header structure that looks like this
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| The Following 5 Users Say Thank You to Razor12911 For This Useful Post: | ||
Harsh ojha (17-08-2019), K4miKaZe (16-08-2019), KaktoR (16-08-2019), L0v3craft (18-08-2019), Simorq (16-08-2019) | ||
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#17
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Code:
xtool_v011 -m=xtool:c16mb,t8:lz4
Compressed 1 file, 158,982,049 => 272,860,188 bytes. Ratio 171.63%
Compression time: cpu 0.23 sec/real 21.85 sec = 1%. Speed 7.28 mB/s
xtool_1908_R3 -m=unity
packcmd = xtool.exe precomp:{compressor}:c16mb,t1 - - <stdin> <stdout>
Compressed 1 file, 158,982,049 => 194,902,699 bytes. Ratio 122.59%
Compression time: cpu 0.19 sec/real 40.01 sec = 0%. Speed 3.97 mB/s
packcmd = xtool.exe precomp:{compressor}:c16mb,t8 - - <stdin> <stdout>
Compressed 1 file, 158,982,049 => 162,896,690 bytes. Ratio 102.46%
Compression time: cpu 0.22 sec/real 4.06 sec = 5%. Speed 39.14 mB/s
Last edited by nik1967; 17-08-2019 at 09:25. |
| The Following 2 Users Say Thank You to nik1967 For This Useful Post: | ||
oltjon (17-08-2019), Razor12911 (17-08-2019) | ||
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#18
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Quote:
https://fileforums.com/showpost.php?...0&postcount=86 |
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#19
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Unity Engine plugin updated
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| The Following User Says Thank You to Razor12911 For This Useful Post: | ||
Simorq (21-08-2019) | ||
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#20
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Haemimont Engine
Support for haemimont game engine files using lz4 algorithm.
Games Victor Vran, Tropico 5 and many others Usage Place dll near xtool.exe (only during encoding) Available codecs hpk Changelog Code:
1908_R1 - Initial release Last edited by Razor12911; 22-08-2019 at 18:56. |
| The Following 4 Users Say Thank You to Razor12911 For This Useful Post: | ||
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#21
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Quote:
What's this? ![]() The file was downloaded several times. ![]() haemimont_1908_R1.7z it's all OK ![]()
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#22
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Quote:
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#23
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test hpk Victor Vran.
It works, thanks |
| The Following User Says Thank You to IgorKolesnik For This Useful Post: | ||
Razor12911 (22-08-2019) | ||
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#24
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Hello,
doofoo24 unity_1908_R2.7z The file has been downloaded several times. file won't open When downloading, it says that the archive is corrupted. |
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#25
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Quote:
Razor may have to re-upload it. @Razor, it is not a problem with your file, it was a server problem, I mention that so you do not waste your time checking your files looking for an error.
__________________
Can't find a Game Conversion? Check the 'Conversion INDEX'
![]() |
| The Following User Says Thank You to Grumpy For This Useful Post: | ||
Razor12911 (22-08-2019) | ||
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#27
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Quote:
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| The Following User Says Thank You to nik1967 For This Useful Post: | ||
Razor12911 (23-08-2019) | ||
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#28
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Can you please share the sample.
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#29
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tested unity with couple of setting on ReCore (StreamingAssets\AssetBundles\...) about 13.5gb...
multi-thread is problematic for example if i use large c64mb with t4 it remain stuck and if i use c16mb with t4 it manage to complete but does not capture all... to get the most better to use t1 with c64mb i tried t1:c16mb it inflate to 15.2.gb i tried t1:c64mb it inflate to 20.2.gb i tried t1:c128mb it inflate to 20.2.gb *memory usage t1 with c128mb around 500mb-600mb... |
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#30
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SaMPLE?!!
@everyone If there is an issue with a specific input when you use xtool, please upload a sample from that input because I really cannot try to fix something without really knowing what could be the cause. The only sample I have for Unity is about 200KB and I made plugin from that small file. I have not tested it on a full game. And samples for these games, I'm still waiting for them https://fileforums.com/showpost.php?...85&postcount=2 Last edited by Razor12911; 24-08-2019 at 09:06. |
| The Following 2 Users Say Thank You to Razor12911 For This Useful Post: | ||
Harsh ojha (24-08-2019), L0v3craft (24-08-2019) | ||
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